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Wayland: Fix window opacity on older systems
On systems lacking the EGL_EXT_present_opaque extension, some
compositors treat any buffer with an alpha channel as per-pixel
transparent.
This commit ignores any EGLConfig with an alpha channel if the extension
is missing and the window is created with GLFW_TRANSPARENT_FRAMEBUFFER
set to false.
This is technically not a breaking change since GLFW_ALPHA_BITS is not
a hard constraint, but it is still going to inconvenience anyone using
the framebuffer alpa channel to store other kinds of data.
Related to #1895
(cherry picked from commit ef6c9d8b4f)
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@@ -312,6 +312,19 @@ Starting with GLFW 3.3.7, events posted with @ref glfwPostEmptyEvent now use a s
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unnamed pipe instead of sending an X11 client event to the helper window.
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@subsubsection wayland_alpha_34 Frambuffer may lack alpha channel on older Wayland systems
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On Wayland, when creating an EGL context on a machine lacking the new
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`EGL_EXT_present_opaque` extension, the @ref GLFW_ALPHA_BITS window hint will be
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ignored and the framebuffer will have no alpha channel. This is because some
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Wayland compositors treat any buffer with an alpha channel as per-pixel
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transparent.
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If you want a per-pixel transparent window, see the
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[GLFW_TRANSPARENT_FRAMEBUFFER](@ref GLFW_TRANSPARENT_FRAMEBUFFER_hint) window
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hint.
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@subsection deprecations_33 Deprecations in version 3.3
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@subsubsection charmods_callback_33 Character with modifiers callback
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