Update default name from OS X to macOS

Note that earlier releases are still referred to by their proper names;
OS X <version> or Mac OS X <version>.
This commit is contained in:
Camilla Berglund
2016-10-20 00:50:54 +02:00
parent bc8b0480e9
commit 8d6f265441
18 changed files with 55 additions and 53 deletions

View File

@@ -14,7 +14,8 @@ GLFW uses [CMake](http://www.cmake.org/) to generate project files or makefiles
for a particular development environment. If you are on a Unix-like system such
as Linux or FreeBSD or have a package system like Fink, MacPorts, Cygwin or
Homebrew, you can simply install its CMake package. If not, you can download
installers for Windows and OS X from the [CMake website](http://www.cmake.org/).
installers for Windows and macOS from the
[CMake website](http://www.cmake.org/).
@note CMake only generates project files or makefiles. It does not compile the
actual GLFW library. To compile GLFW, first generate these files for your
@@ -76,11 +77,11 @@ the CMake wiki.
Once you have this set up, move on to @ref compile_generate.
@subsubsection compile_deps_xcode Dependencies for Xcode on OS X
@subsubsection compile_deps_xcode Dependencies for Xcode on macOS
Xcode comes with all necessary tools except for CMake. The required headers
and libraries are included in the core OS X frameworks. Xcode can be downloaded
from the Mac App Store or from the ADC Member Center.
and libraries are included in the core macOS frameworks. Xcode can be
downloaded from the Mac App Store or from the ADC Member Center.
Once you have Xcode installed, move on to @ref compile_generate.
@@ -201,7 +202,7 @@ the library.
statically into the application.
@subsubsection compile_options_osx OS X specific CMake options
@subsubsection compile_options_osx macOS specific CMake options
`GLFW_USE_CHDIR` determines whether `glfwInit` changes the current
directory of bundled applications to the `Contents/Resources` directory.