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Update default name from OS X to macOS
Note that earlier releases are still referred to by their proper names; OS X <version> or Mac OS X <version>.
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@@ -14,7 +14,8 @@ GLFW uses [CMake](http://www.cmake.org/) to generate project files or makefiles
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for a particular development environment. If you are on a Unix-like system such
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as Linux or FreeBSD or have a package system like Fink, MacPorts, Cygwin or
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Homebrew, you can simply install its CMake package. If not, you can download
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installers for Windows and OS X from the [CMake website](http://www.cmake.org/).
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installers for Windows and macOS from the
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[CMake website](http://www.cmake.org/).
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@note CMake only generates project files or makefiles. It does not compile the
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actual GLFW library. To compile GLFW, first generate these files for your
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@@ -76,11 +77,11 @@ the CMake wiki.
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Once you have this set up, move on to @ref compile_generate.
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@subsubsection compile_deps_xcode Dependencies for Xcode on OS X
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@subsubsection compile_deps_xcode Dependencies for Xcode on macOS
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Xcode comes with all necessary tools except for CMake. The required headers
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and libraries are included in the core OS X frameworks. Xcode can be downloaded
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from the Mac App Store or from the ADC Member Center.
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and libraries are included in the core macOS frameworks. Xcode can be
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downloaded from the Mac App Store or from the ADC Member Center.
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Once you have Xcode installed, move on to @ref compile_generate.
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@@ -201,7 +202,7 @@ the library.
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statically into the application.
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@subsubsection compile_options_osx OS X specific CMake options
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@subsubsection compile_options_osx macOS specific CMake options
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`GLFW_USE_CHDIR` determines whether `glfwInit` changes the current
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directory of bundled applications to the `Contents/Resources` directory.
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