Rename CMake variable for GUI-only programs

Hopefully this is less ambiguous.
This commit is contained in:
Camilla Löwy
2019-11-25 19:39:06 +01:00
parent 7dd14a4b20
commit 92c70b2a83
2 changed files with 10 additions and 9 deletions

View File

@@ -56,15 +56,16 @@ if (RT_LIBRARY)
target_link_libraries(particles "${RT_LIBRARY}")
endif()
set(WINDOWS_BINARIES boing gears heightmap particles sharing splitview triangle-opengl wave)
set(GUI_ONLY_BINARIES boing gears heightmap particles sharing splitview
triangle-opengl wave)
set(CONSOLE_BINARIES offscreen)
set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
set_target_properties(${GUI_ONLY_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
FOLDER "GLFW3/Examples")
if (MSVC)
# Tell MSVC to use main instead of WinMain for Windows subsystem executables
set_target_properties(${WINDOWS_BINARIES} PROPERTIES
set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES
LINK_FLAGS "/ENTRY:mainCRTStartup")
endif()
@@ -78,7 +79,7 @@ if (APPLE)
set_target_properties(splitview PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "SplitView")
set_target_properties(wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave")
set_target_properties(${WINDOWS_BINARIES} PROPERTIES
set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES
RESOURCE glfw.icns
MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION}
MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION}