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https://github.com/glfw/glfw.git
synced 2026-01-11 15:23:17 +01:00
Added character with modifiers callback.
The undefined behaviour changed with #40 has been reverted, making the character-only callback again behave like a system text field. This behavior has now been documentated. Fixes #203. Fixes #305.
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@@ -187,9 +187,8 @@ static const char* get_key_name(int key)
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case GLFW_KEY_LEFT_SUPER: return "LEFT SUPER";
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case GLFW_KEY_RIGHT_SUPER: return "RIGHT SUPER";
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case GLFW_KEY_MENU: return "MENU";
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case GLFW_KEY_UNKNOWN: return "UNKNOWN";
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default: return NULL;
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default: return "UNKNOWN";
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}
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}
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@@ -218,15 +217,22 @@ static const char* get_button_name(int button)
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return "right";
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case GLFW_MOUSE_BUTTON_MIDDLE:
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return "middle";
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default:
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{
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static char name[16];
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sprintf(name, "%i", button);
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return name;
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}
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}
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return NULL;
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}
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static const char* get_mods_name(int mods)
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{
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static char name[512];
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if (mods == 0)
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return " no mods";
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name[0] = '\0';
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if (mods & GLFW_MOD_SHIFT)
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@@ -321,18 +327,11 @@ static void window_iconify_callback(GLFWwindow* window, int iconified)
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static void mouse_button_callback(GLFWwindow* window, int button, int action, int mods)
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{
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Slot* slot = glfwGetWindowUserPointer(window);
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const char* name = get_button_name(button);
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printf("%08x to %i at %0.3f: Mouse button %i",
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counter++, slot->number, glfwGetTime(), button);
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if (name)
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printf(" (%s)", name);
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if (mods)
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printf(" (with%s)", get_mods_name(mods));
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printf(" was %s\n", get_action_name(action));
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printf("%08x to %i at %0.3f: Mouse button %i (%s) (with%s) was %s\n",
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counter++, slot->number, glfwGetTime(), button,
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get_button_name(button),
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get_mods_name(mods),
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get_action_name(action));
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}
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static void cursor_position_callback(GLFWwindow* window, double x, double y)
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@@ -359,19 +358,13 @@ static void scroll_callback(GLFWwindow* window, double x, double y)
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static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
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{
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const char* name = get_key_name(key);
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Slot* slot = glfwGetWindowUserPointer(window);
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printf("%08x to %i at %0.3f: Key 0x%04x Scancode 0x%04x",
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counter++, slot->number, glfwGetTime(), key, scancode);
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if (name)
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printf(" (%s)", name);
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if (mods)
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printf(" (with%s)", get_mods_name(mods));
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printf(" was %s\n", get_action_name(action));
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printf("%08x to %i at %0.3f: Key 0x%04x Scancode 0x%04x (%s) (with%s) was %s\n",
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counter++, slot->number, glfwGetTime(), key, scancode,
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get_key_name(key),
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get_mods_name(mods),
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get_action_name(action));
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if (action != GLFW_PRESS)
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return;
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@@ -396,6 +389,15 @@ static void char_callback(GLFWwindow* window, unsigned int codepoint)
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get_character_string(codepoint));
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}
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static void char_mods_callback(GLFWwindow* window, unsigned int codepoint, int mods)
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{
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Slot* slot = glfwGetWindowUserPointer(window);
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printf("%08x to %i at %0.3f: Character 0x%08x (%s) (with%s) input\n",
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counter++, slot->number, glfwGetTime(), codepoint,
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get_character_string(codepoint),
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get_mods_name(mods));
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}
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static void drop_callback(GLFWwindow* window, int count, const char** names)
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{
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int i;
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@@ -546,6 +548,7 @@ int main(int argc, char** argv)
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glfwSetScrollCallback(slots[i].window, scroll_callback);
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glfwSetKeyCallback(slots[i].window, key_callback);
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glfwSetCharCallback(slots[i].window, char_callback);
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glfwSetCharModsCallback(slots[i].window, char_mods_callback);
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glfwSetDropCallback(slots[i].window, drop_callback);
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glfwMakeContextCurrent(slots[i].window);
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