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Add GLFW_SCALE_FRAMEBUFFER window hint
This adds the GLFW_SCALE_FRAMEBUFFER window hint, enabling control of framebuffer scaling across Wayland and macOS. On macOS, this window hint is a new name for GLFW_COCOA_RETINA_FRAMEBUFFER, and both hint names will modify the same hint. This is now a more symmetric counterpart to GLFW_SCALE_TO_MONITOR and, weirdly, they each apply neatly to half of the supported platforms. This commit is mostly documentation updates to better integrate and contrast these two scaling mechanisms.
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@@ -150,16 +150,8 @@ float xscale, yscale;
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glfwGetMonitorContentScale(monitor, &xscale, &yscale);
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```
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The content scale is the ratio between the current DPI and the platform's
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default DPI. This is especially important for text and any UI elements. If the
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pixel dimensions of your UI scaled by this look appropriate on your machine then
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it should appear at a reasonable size on other machines regardless of their DPI
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and scaling settings. This relies on the system DPI and scaling settings being
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somewhat correct.
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The content scale may depend on both the monitor resolution and pixel density
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and on user settings. It may be very different from the raw DPI calculated from
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the physical size and current resolution.
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For more information on what the content scale is and how to use it, see
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[window content scale](@ref window_scale).
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### Virtual position {#monitor_pos}
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