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Use monitor callback event more strictly
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@@ -67,16 +67,22 @@ glfwSetMonitorCallback(monitor_callback);
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@endcode
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The callback function receives the handle for the monitor that has been
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connected or disconnected and a monitor action.
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connected or disconnected and the event that occurred.
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@code
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void monitor_callback(GLFWmonitor* monitor, int event)
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{
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if (event == GLFW_CONNECTED)
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{
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// The monitor was connected
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}
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else if (event == GLFW_DISCONNECTED)
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{
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// The monitor was disconnected
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}
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}
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@endcode
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The action is one of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`.
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@section monitor_properties Monitor properties
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