mirror of
https://github.com/glfw/glfw.git
synced 2026-08-28 11:25:53 +02:00
Updated some examples and tests to new API.
This commit is contained in:
@@ -357,7 +357,7 @@ static void drawAllViews( void )
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// Window size callback function
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//========================================================================
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static void windowSizeFun( int w, int h )
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static void windowSizeFun( GLFWwindow window, int w, int h )
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{
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width = w;
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height = h > 0 ? h : 1;
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@@ -369,7 +369,7 @@ static void windowSizeFun( int w, int h )
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// Window refresh callback function
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//========================================================================
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static void windowRefreshFun( void )
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static void windowRefreshFun( GLFWwindow window )
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{
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do_redraw = 1;
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}
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@@ -379,7 +379,7 @@ static void windowRefreshFun( void )
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// Mouse position callback function
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//========================================================================
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static void mousePosFun( int x, int y )
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static void mousePosFun( GLFWwindow window, int x, int y )
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{
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// Depending on which view was selected, rotate around different axes
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switch( active_view )
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@@ -414,7 +414,7 @@ static void mousePosFun( int x, int y )
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// Mouse button callback function
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//========================================================================
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static void mouseButtonFun( int button, int action )
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static void mouseButtonFun( GLFWwindow window, int button, int action )
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{
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// Button clicked?
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if( ( button == GLFW_MOUSE_BUTTON_LEFT ) && action == GLFW_PRESS )
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@@ -448,6 +448,8 @@ static void mouseButtonFun( int button, int action )
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int main( void )
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{
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GLFWwindow window;
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// Initialise GLFW
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if( !glfwInit() )
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{
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@@ -456,7 +458,8 @@ int main( void )
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}
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// Open OpenGL window
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if( !glfwOpenWindow( 500, 500, 0,0,0,0, 16,0, GLFW_WINDOW ) )
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window = glfwOpenWindow( 500, 500, 0,0,0,0, 16,0, GLFW_WINDOW );
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if (!window)
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{
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fprintf( stderr, "Failed to open GLFW window\n" );
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glfwTerminate();
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@@ -467,19 +470,19 @@ int main( void )
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glfwSwapInterval( 1 );
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// Set window title
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glfwSetWindowTitle( "Split view demo" );
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glfwSetWindowTitle( window, "Split view demo" );
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// Enable sticky keys
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glfwEnable( GLFW_STICKY_KEYS );
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glfwEnable( window, GLFW_STICKY_KEYS );
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// Enable mouse cursor (only needed for fullscreen mode)
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glfwEnable( GLFW_MOUSE_CURSOR );
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glfwEnable( window, GLFW_MOUSE_CURSOR );
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// Set callback functions
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glfwSetWindowSizeCallback( windowSizeFun );
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glfwSetWindowRefreshCallback( windowRefreshFun );
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glfwSetMousePosCallback( mousePosFun );
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glfwSetMouseButtonCallback( mouseButtonFun );
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glfwSetWindowSizeCallback( window, windowSizeFun );
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glfwSetWindowRefreshCallback( window, windowRefreshFun );
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glfwSetMousePosCallback( window, mousePosFun );
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glfwSetMouseButtonCallback( window, mouseButtonFun );
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// Main loop
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do
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@@ -500,8 +503,8 @@ int main( void )
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glfwWaitEvents();
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} // Check if the ESC key was pressed or the window was closed
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while( glfwGetKey( GLFW_KEY_ESC ) != GLFW_PRESS &&
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glfwGetWindowParam( GLFW_OPENED ) );
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while( glfwIsWindow(window) &&
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glfwGetKey(window, GLFW_KEY_ESC) != GLFW_PRESS );
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// Close OpenGL window and terminate GLFW
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glfwTerminate();
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@@ -13,6 +13,7 @@ int main( void )
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{
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int width, height, x;
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double t;
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GLFWwindow window;
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// Initialise GLFW
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if( !glfwInit() )
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@@ -22,7 +23,8 @@ int main( void )
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}
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// Open a window and create its OpenGL context
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if( !glfwOpenWindow( 640, 480, 0,0,0,0, 0,0, GLFW_WINDOW ) )
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window = glfwOpenWindow( 640, 480, 0,0,0,0, 0,0, GLFW_WINDOW );
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if (!window)
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{
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fprintf( stderr, "Failed to open GLFW window\n" );
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@@ -30,10 +32,10 @@ int main( void )
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exit( EXIT_FAILURE );
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}
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glfwSetWindowTitle( "Spinning Triangle" );
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glfwSetWindowTitle( window, "Spinning Triangle" );
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// Ensure we can capture the escape key being pressed below
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glfwEnable( GLFW_STICKY_KEYS );
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glfwEnable( window, GLFW_STICKY_KEYS );
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// Enable vertical sync (on cards that support it)
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glfwSwapInterval( 1 );
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@@ -41,10 +43,10 @@ int main( void )
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do
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{
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t = glfwGetTime();
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glfwGetMousePos( &x, NULL );
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glfwGetMousePos( window, &x, NULL );
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// Get window size (may be different than the requested size)
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glfwGetWindowSize( &width, &height );
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glfwGetWindowSize( window, &width, &height );
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// Special case: avoid division by zero below
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height = height > 0 ? height : 1;
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@@ -81,10 +83,11 @@ int main( void )
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// Swap buffers
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glfwSwapBuffers();
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glfwPollEvents();
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} // Check if the ESC key was pressed or the window was closed
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while( glfwGetKey( GLFW_KEY_ESC ) != GLFW_PRESS &&
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glfwGetWindowParam( GLFW_OPENED ) );
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while( glfwIsWindow(window) &&
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glfwGetKey( window, GLFW_KEY_ESC ) != GLFW_PRESS );
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// Close OpenGL window and terminate GLFW
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glfwTerminate();
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@@ -250,7 +250,7 @@ void calc( void )
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/* Handle key strokes */
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void handle_key_down(int key, int action)
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void handle_key_down(GLFWwindow window, int key, int action)
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{
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if( action != GLFW_PRESS )
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{
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@@ -289,7 +289,7 @@ void handle_key_down(int key, int action)
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/* Callback function for window resize events */
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void handle_resize( int width, int height )
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void handle_resize( GLFWwindow window, int width, int height )
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{
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float ratio = 1.0f;
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@@ -320,6 +320,7 @@ int main(int argc, char* argv[])
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int mode;
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/* Frame time */
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double t, t_old, dt_total;
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GLFWwindow window;
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/* Initialize GLFW */
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if(glfwInit() == GL_FALSE)
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@@ -334,7 +335,8 @@ int main(int argc, char* argv[])
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mode = GLFW_WINDOW;
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/* Open window */
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if( glfwOpenWindow(width,height,0,0,0,0,16,0,mode) == GL_FALSE )
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window = glfwOpenWindow(width,height,0,0,0,0,16,0,mode);
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if (!window)
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{
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fprintf(stderr, "Could not open window\n");
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glfwTerminate();
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@@ -342,16 +344,16 @@ int main(int argc, char* argv[])
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}
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/* Set title */
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glfwSetWindowTitle( "Wave Simulation" );
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glfwSetWindowTitle( window, "Wave Simulation" );
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glfwSwapInterval( 1 );
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/* Keyboard handler */
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glfwSetKeyCallback( handle_key_down );
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glfwEnable( GLFW_KEY_REPEAT );
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glfwSetKeyCallback( window, handle_key_down );
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glfwEnable( window, GLFW_KEY_REPEAT );
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/* Window resize handler */
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glfwSetWindowSizeCallback( handle_resize );
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glfwSetWindowSizeCallback( window, handle_resize );
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/* Initialize OpenGL */
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setup_opengl();
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@@ -389,8 +391,10 @@ int main(int argc, char* argv[])
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/* Draw wave grid to OpenGL display */
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draw_screen();
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glfwPollEvents();
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/* Still running? */
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running = running && glfwGetWindowParam( GLFW_OPENED );
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running = running && glfwIsWindow( window );
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}
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glfwTerminate();
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