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@@ -2766,6 +2766,9 @@ GLFWAPI void glfwHideWindow(GLFWwindow* window);
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* you are certain that is what the user wants. Focus stealing can be
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* extremely disruptive.
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*
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* For a less disruptive way of getting the user's attention, see
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* [attention requests](@ref window_attention).
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*
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* @param[in] window The window to give input focus.
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*
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
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@@ -2777,6 +2780,7 @@ GLFWAPI void glfwHideWindow(GLFWwindow* window);
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* @thread_safety This function must only be called from the main thread.
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*
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* @sa @ref window_focus
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* @sa @ref window_attention
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*
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* @since Added in version 3.2.
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*
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@@ -2784,20 +2788,27 @@ GLFWAPI void glfwHideWindow(GLFWwindow* window);
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*/
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GLFWAPI void glfwFocusWindow(GLFWwindow* window);
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/*! @brief Request attention to the specified window.
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/*! @brief Requests user attention to the specified window.
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*
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* This function makes the specified window to request attention.
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* This function requests user attention to the specified window. On
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* platforms where this is not supported, attention is requested to the
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* application as a whole.
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*
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* @param[in] window The window to request attention.
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* Once the user has given attention, usually by focusing the window or
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* application, the system will end the request automatically.
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*
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* @param[in] window The window to request attention to.
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*
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
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* GLFW_PLATFORM_ERROR.
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*
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* @remark @macos The attention request will be made for the application and
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* not the window passed in the argument.
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* @remark @macos Attention is requested to the application as a whole, not the
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* specific window.
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*
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* @thread_safety This function must only be called from the main thread.
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*
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* @sa @ref window_attention
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*
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* @since Added in version 3.3.
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*
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* @ingroup window
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