Remove EGL and OSMesa struct member macros

Now that the EGL and OSMesa structs can be used safely by any platform,
the member macros serve no purpose.
This commit is contained in:
Camilla Löwy
2020-06-05 13:34:27 +02:00
parent aec9fae8f3
commit bcb8558189
8 changed files with 7 additions and 22 deletions

View File

@@ -274,8 +274,6 @@ typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceWin32PresentationSupportKHR)(
#include "win32_joystick.h"
#include "wgl_context.h"
#include "egl_context.h"
#include "osmesa_context.h"
#if !defined(_GLFW_WNDCLASSNAME)
#define _GLFW_WNDCLASSNAME L"GLFW30"