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Remove EGL and OSMesa struct member macros
Now that the EGL and OSMesa structs can be used safely by any platform, the member macros serve no purpose.
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@@ -274,8 +274,6 @@ typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceWin32PresentationSupportKHR)(
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#include "win32_joystick.h"
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#include "wgl_context.h"
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#include "egl_context.h"
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#include "osmesa_context.h"
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#if !defined(_GLFW_WNDCLASSNAME)
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#define _GLFW_WNDCLASSNAME L"GLFW30"
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