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@@ -206,8 +206,9 @@ Zero disables multisampling. `GLFW_DONT_CARE` means the application has no
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preference.
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`GLFW_SRGB_CAPABLE` specifies whether the framebuffer should be sRGB capable.
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If supported, the created context will provide `GL_ARB_framebuffer_sRGB` or
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`GL_EXT_framebuffer_sRGB`.
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If supported, a created OpenGL context will support the `GL_FRAMEBUFFER_SRGB`
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enable, also called `GL_FRAMEBUFFER_SRGB_EXT`) for controlling sRGB rendering
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and a created OpenGL ES context will always have sRGB rendering enabled.
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`GLFW_DOUBLEBUFFER` specifies whether the framebuffer should be double buffered.
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You nearly always want to use double buffering. This is a hard constraint.
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