mirror of
https://github.com/glfw/glfw.git
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Remove trailing whitespace
This commit is contained in:
committed by
Camilla Löwy
parent
ce4672d74b
commit
c3cba58a71
@@ -27,7 +27,7 @@ foreach(arg ${glfw_DOCS_SOURCES})
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endforeach()
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configure_file(Doxyfile.in Doxyfile @ONLY)
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add_custom_target(docs ALL "${DOXYGEN_EXECUTABLE}"
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WORKING_DIRECTORY "${GLFW_BINARY_DIR}/docs"
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COMMENT "Generating HTML documentation" VERBATIM)
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@@ -11,7 +11,7 @@
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</tab>
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<tab type="classes" visible="no" title="">
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<tab type="classlist" visible="yes" title="" intro=""/>
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<tab type="classindex" visible="$ALPHABETICAL_INDEX" title=""/>
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<tab type="classindex" visible="$ALPHABETICAL_INDEX" title=""/>
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<tab type="hierarchy" visible="yes" title="" intro=""/>
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<tab type="classmembers" visible="yes" title="" intro=""/>
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</tab>
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@@ -19,7 +19,7 @@
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<tab type="filelist" visible="yes" title="" intro=""/>
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<tab type="globals" visible="yes" title="" intro=""/>
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</tab>
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<tab type="examples" visible="yes" title="" intro=""/>
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<tab type="examples" visible="yes" title="" intro=""/>
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</navindex>
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<!-- Layout definition for a class page -->
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@@ -78,7 +78,7 @@ fallback path is used.
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GLFW uses the XInput2 extension to provide raw, non-accelerated mouse motion
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when the cursor is disabled. If the running X server does not support this
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extension, regular accelerated mouse motion will be used.
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extension, regular accelerated mouse motion will be used.
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GLFW uses both the XRender extension and the compositing manager to support
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transparent window framebuffers. If the running X server does not support this
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@@ -161,7 +161,7 @@ An extension loader library is the easiest and best way to access both OpenGL an
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OpenGL ES extensions and modern versions of the core OpenGL or OpenGL ES APIs.
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They will take care of all the details of declaring and loading everything you
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need. One such library is [glad](https://github.com/Dav1dde/glad) and there are
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several others.
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several others.
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The following example will use glad but all extension loader libraries work
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similarly.
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@@ -1,7 +1,7 @@
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/*!
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@page input_guide Input guide
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@tableofcontents
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This guide introduces the input related functions of GLFW. For details on
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@@ -602,7 +602,7 @@ See the reference documentation for @ref glfwGetJoystickButtons for details.
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The human-readable, UTF-8 encoded name of a joystick is returned by @ref
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glfwGetJoystickName. See the reference documentation for the lifetime of the
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returned string.
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returned string.
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@code
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const char* name = glfwGetJoystickName(GLFW_JOYSTICK_4);
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@@ -111,6 +111,6 @@ which is generated from the `glfw_config.h.in` file by CMake.
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Configuration macros the same style as tokens in the public interface, except
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with a leading underscore.
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Examples: `_GLFW_USE_HYBRID_HPG`
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Examples: `_GLFW_USE_HYBRID_HPG`
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*/
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@@ -1,7 +1,7 @@
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/*!
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/*!
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@page intro_guide Introduction to the API
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@tableofcontents
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This guide introduces the basic concepts of GLFW and describes initialization,
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@@ -140,7 +140,7 @@ any other resources allocated by GLFW.
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Once the library is terminated, it is as if it had never been initialized and
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you will need to initialize it again before being able to use GLFW. If the
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library was not initialized or had already been terminated, it return
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immediately.
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immediately.
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@section error_handling Error handling
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@@ -307,7 +307,7 @@ calls main), but some may be called from any thread once the library has been
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initialized. Before initialization the whole library is thread-unsafe.
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The reference documentation for every GLFW function states whether it is limited
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to the main thread.
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to the main thread.
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Initialization, termination, event processing and the creation and
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destruction of windows, cursors and OpenGL and OpenGL ES contexts are all
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@@ -157,7 +157,7 @@ any UI elements.
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The content scale may depend on both the monitor resolution and pixel density
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and on user settings. It may be very different from the raw DPI calculated from
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the physical size and current resolution.
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the physical size and current resolution.
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@subsection monitor_pos Virtual position
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@@ -40,7 +40,7 @@ time away from the focus of GLFW (i.e. context, input and window). There are
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better threading libraries available and native threading support is available
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in both [C++11](http://en.cppreference.com/w/cpp/thread) and
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[C11](http://en.cppreference.com/w/c/thread), both of which are gaining
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traction.
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traction.
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If you wish to use the C++11 or C11 facilities but your compiler doesn't yet
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support them, see the
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@@ -73,7 +73,7 @@ To become of sufficiently high quality to warrant keeping them in GLFW 3, they
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would need not only to support other formats, but also modern extensions to
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OpenGL texturing. This would either add a number of external
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dependencies (libjpeg, libpng, etc.), or force GLFW to ship with inline versions
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of these libraries.
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of these libraries.
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As there already are libraries doing this, it is unnecessary both to duplicate
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the work and to tie the duplicate to GLFW. The resulting library would also be
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@@ -92,7 +92,7 @@ has been removed. GLFW is written in C, not Pascal. Removing this macro means
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there's one less thing for application programmers to remember, i.e. the
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requirement to mark all callback functions with `GLFWCALL`. It also simplifies
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the creation of DLLs and DLL link libraries, as there's no need to explicitly
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disable `@n` entry point suffixes.
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disable `@n` entry point suffixes.
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@par Old syntax
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@code
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@@ -174,7 +174,7 @@ If you are using an [extension loader library](@ref context_glext_auto) to
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access modern OpenGL then this is when to initialize it, as the loader needs
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a current context to load from. This example uses
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[glad](https://github.com/Dav1dde/glad), but the same rule applies to all such
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libraries.
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libraries.
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@code
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gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
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@@ -309,7 +309,7 @@ done each frame after buffer swapping.
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There are two methods for processing pending events; polling and waiting. This
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example will use event polling, which processes only those events that have
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already been received and then returns immediately.
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already been received and then returns immediately.
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@code
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glfwPollEvents();
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@@ -1,7 +1,7 @@
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/*!
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@page vulkan_guide Vulkan guide
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@tableofcontents
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This guide is intended to fill the gaps between the [Vulkan
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@@ -180,7 +180,7 @@ ici.ppEnabledExtensionNames = extensions;
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Additional extensions may be required by future versions of GLFW. You should
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check whether any extensions you wish to enable are already in the returned
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array, as it is an error to specify an extension more than once in the
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`VkInstanceCreateInfo` struct.
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`VkInstanceCreateInfo` struct.
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@section vulkan_present Querying for Vulkan presentation support
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@@ -197,7 +197,7 @@ if (glfwGetPhysicalDevicePresentationSupport(instance, physical_device, queue_fa
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}
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@endcode
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The `VK_KHR_surface` extension additionally provides the
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The `VK_KHR_surface` extension additionally provides the
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`vkGetPhysicalDeviceSurfaceSupportKHR` function, which performs the same test on
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an existing Vulkan surface.
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@@ -1,7 +1,7 @@
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/*!
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@page window_guide Window guide
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@tableofcontents
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This guide introduces the window related functions of GLFW. For details on
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@@ -48,7 +48,7 @@ the event.
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To create a full screen window, you need to specify which monitor the window
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should use. In most cases, the user's primary monitor is a good choice.
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For more information about retrieving monitors, see @ref monitor_monitors.
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For more information about retrieving monitors, see @ref monitor_monitors.
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@code
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GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", glfwGetPrimaryMonitor(), NULL);
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