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Move glfwGetMonitorWorkarea test to monitors
This moves the test use of glfwGetMonitorWorkarea from the simple example to the monitors test program. Related to #1322.
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@@ -79,7 +79,6 @@ int main(void)
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GLFWwindow* window;
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GLuint vertex_buffer, vertex_shader, fragment_shader, program;
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GLint mvp_location, vpos_location, vcol_location;
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int workarea_x, workarea_y, workarea_width, workarea_height;
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glfwSetErrorCallback(error_callback);
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@@ -132,8 +131,6 @@ int main(void)
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glVertexAttribPointer(vcol_location, 3, GL_FLOAT, GL_FALSE,
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sizeof(vertices[0]), (void*) (sizeof(float) * 2));
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glfwGetMonitorWorkarea(glfwGetPrimaryMonitor(), &workarea_x, &workarea_y, &workarea_width, &workarea_height);
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printf("Monitor work area: %d, %d, %d, %d\n", workarea_x, workarea_y, workarea_width, workarea_height);
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while (!glfwWindowShouldClose(window))
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{
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float ratio;
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