mirror of
https://github.com/glfw/glfw.git
synced 2026-01-11 15:23:17 +01:00
Win32: Change transparent framebuffer key color
This is a temporary fix while we determine if the color key workaround should be removed completely. See issue thread for discussion. Related to #1512.
This commit is contained in:
@@ -234,6 +234,13 @@ alpha channel will be used to combine the framebuffer with the background. This
|
||||
does not affect window decorations. Possible values are `GLFW_TRUE` and
|
||||
`GLFW_FALSE`.
|
||||
|
||||
@par
|
||||
@win32 GLFW sets a color key for the window to work around repainting issues
|
||||
with a transparent framebuffer. The chosen color value is RGB 255,0,255
|
||||
(magenta). This will make pixels with that exact color fully transparent
|
||||
regardless of their alpha values. If this is a problem, make these pixels any
|
||||
other color before buffer swap.
|
||||
|
||||
@anchor GLFW_FOCUS_ON_SHOW_hint
|
||||
__GLFW_FOCUS_ON_SHOW__ specifies whether the window will be given input
|
||||
focus when @ref glfwShowWindow is called. Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
|
||||
|
||||
Reference in New Issue
Block a user