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Replace GLU with linmath.h in examples
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@@ -90,11 +90,10 @@ Once you have Xcode installed, move on to @ref compile_generate.
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To compile GLFW for X11, you need to have the X11 and OpenGL header packages
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installed, as well as the basic development tools like GCC and make. For
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example, on Ubuntu and other distributions based on Debian GNU/Linux, you need
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to install the `xorg-dev` and `libglu1-mesa-dev` packages. The former pulls in
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all X.org header packages and the latter pulls in the Mesa OpenGL and GLU
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packages. GLFW itself doesn't need or use GLU, but some of the examples do.
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Note that using header files and libraries from Mesa during compilation
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_will not_ tie your binaries to the Mesa implementation of OpenGL.
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to install the `xorg-dev` and `libgl1-mesa-dev` packages. The former pulls in
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all X.org header packages and the latter pulls in the Mesa OpenGL development
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packages. Note that using header files and libraries from Mesa during
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compilation _will not_ tie your binaries to the Mesa implementation of OpenGL.
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Once you have installed the necessary packages, move on to @ref
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compile_generate.
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