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https://github.com/glfw/glfw.git
synced 2026-01-11 23:33:16 +01:00
Wayland: Fix fallback decoration cursor position
If fallback decorations were in use, pointer motion over a decoration surface would cause glfwGetCursorPos to provide incorrect cursor positions. The cursor position is now only updated when the pointer is over the content area of the window, similar to libdecor and XDG decorations.
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@@ -413,6 +413,7 @@ typedef struct _GLFWwindowWayland
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struct wl_buffer* buffer;
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_GLFWfallbackEdgeWayland top, left, right, bottom;
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struct wl_surface* focus;
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wl_fixed_t pointerX, pointerY;
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} fallback;
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} _GLFWwindowWayland;
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@@ -1446,11 +1446,11 @@ static void pointerHandleMotion(void* userData,
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const double xpos = wl_fixed_to_double(sx);
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const double ypos = wl_fixed_to_double(sy);
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window->wl.cursorPosX = xpos;
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window->wl.cursorPosY = ypos;
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if (window->wl.hovered)
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{
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window->wl.cursorPosX = xpos;
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window->wl.cursorPosY = ypos;
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_glfw.wl.cursorPreviousName = NULL;
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_glfwInputCursorPos(window, xpos, ypos);
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return;
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@@ -1458,6 +1458,9 @@ static void pointerHandleMotion(void* userData,
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if (window->wl.fallback.decorations)
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{
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window->wl.fallback.pointerX = sx;
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window->wl.fallback.pointerY = sy;
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const char* cursorName = "left_ptr";
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if (window->resizable)
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@@ -1557,36 +1560,39 @@ static void pointerHandleButton(void* userData,
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if (window->wl.fallback.decorations)
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{
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const double xpos = wl_fixed_to_double(window->wl.fallback.pointerX);
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const double ypos = wl_fixed_to_double(window->wl.fallback.pointerY);
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if (button == BTN_LEFT)
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{
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uint32_t edges = XDG_TOPLEVEL_RESIZE_EDGE_NONE;
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if (window->wl.fallback.focus == window->wl.fallback.top.surface)
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{
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if (window->wl.cursorPosY < GLFW_BORDER_SIZE)
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if (ypos < GLFW_BORDER_SIZE)
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edges = XDG_TOPLEVEL_RESIZE_EDGE_TOP;
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else
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xdg_toplevel_move(window->wl.xdg.toplevel, _glfw.wl.seat, serial);
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}
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else if (window->wl.fallback.focus == window->wl.fallback.left.surface)
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{
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if (window->wl.cursorPosY < GLFW_BORDER_SIZE)
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if (ypos < GLFW_BORDER_SIZE)
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edges = XDG_TOPLEVEL_RESIZE_EDGE_TOP_LEFT;
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else
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edges = XDG_TOPLEVEL_RESIZE_EDGE_LEFT;
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}
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else if (window->wl.fallback.focus == window->wl.fallback.right.surface)
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{
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if (window->wl.cursorPosY < GLFW_BORDER_SIZE)
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if (ypos < GLFW_BORDER_SIZE)
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edges = XDG_TOPLEVEL_RESIZE_EDGE_TOP_RIGHT;
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else
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edges = XDG_TOPLEVEL_RESIZE_EDGE_RIGHT;
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}
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else if (window->wl.fallback.focus == window->wl.fallback.bottom.surface)
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{
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if (window->wl.cursorPosX < GLFW_BORDER_SIZE)
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if (xpos < GLFW_BORDER_SIZE)
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edges = XDG_TOPLEVEL_RESIZE_EDGE_BOTTOM_LEFT;
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else if (window->wl.cursorPosX > window->wl.width + GLFW_BORDER_SIZE)
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else if (xpos > window->wl.width + GLFW_BORDER_SIZE)
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edges = XDG_TOPLEVEL_RESIZE_EDGE_BOTTOM_RIGHT;
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else
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edges = XDG_TOPLEVEL_RESIZE_EDGE_BOTTOM;
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