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@@ -124,7 +124,7 @@ destination for binaries. Choose *Configure*, change any options you wish to,
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The CMake files for GLFW provide a number of options, although not all are
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available on all supported platforms. Some of these are de facto standards
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among CMake users and so have no `GLFW_` prefix.
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among projects using CMake and so have no `GLFW_` prefix.
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If you are using the GUI version of CMake, these are listed and can be changed
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from there. If you are using the command-line version, use the `ccmake` tool.
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@@ -219,6 +219,7 @@ ramps and clipboard. The options are:
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- `_GLFW_COCOA` to use the Cocoa frameworks
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- `_GLFW_WIN32` to use the Win32 API
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- `_GLFW_X11` to use the X Window System
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- `_GLFW_WAYLAND` to use the Wayland API (experimental and incomplete)
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The context creation API is used to enumerate pixel formats / framebuffer
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configurations and to create contexts. The options are:
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@@ -226,7 +227,7 @@ configurations and to create contexts. The options are:
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- `_GLFW_NSGL` to use the Cocoa OpenGL framework
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- `_GLFW_WGL` to use the Win32 WGL API
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- `_GLFW_GLX` to use the X11 GLX API
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- `_GLFW_EGL` to use the EGL API (experimental)
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- `_GLFW_EGL` to use the EGL API
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The client library is the one providing the OpenGL or OpenGL ES API, which is
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used by GLFW to probe the created context. This is not the same thing as the
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