Documentation work.

Fixes #276.
This commit is contained in:
Camilla Berglund
2014-04-23 13:30:11 +02:00
parent a7b9deb2ca
commit e8e05d462c
15 changed files with 1036 additions and 426 deletions

View File

@@ -124,7 +124,7 @@ destination for binaries. Choose *Configure*, change any options you wish to,
The CMake files for GLFW provide a number of options, although not all are
available on all supported platforms. Some of these are de facto standards
among CMake users and so have no `GLFW_` prefix.
among projects using CMake and so have no `GLFW_` prefix.
If you are using the GUI version of CMake, these are listed and can be changed
from there. If you are using the command-line version, use the `ccmake` tool.
@@ -219,6 +219,7 @@ ramps and clipboard. The options are:
- `_GLFW_COCOA` to use the Cocoa frameworks
- `_GLFW_WIN32` to use the Win32 API
- `_GLFW_X11` to use the X Window System
- `_GLFW_WAYLAND` to use the Wayland API (experimental and incomplete)
The context creation API is used to enumerate pixel formats / framebuffer
configurations and to create contexts. The options are:
@@ -226,7 +227,7 @@ configurations and to create contexts. The options are:
- `_GLFW_NSGL` to use the Cocoa OpenGL framework
- `_GLFW_WGL` to use the Win32 WGL API
- `_GLFW_GLX` to use the X11 GLX API
- `_GLFW_EGL` to use the EGL API (experimental)
- `_GLFW_EGL` to use the EGL API
The client library is the one providing the OpenGL or OpenGL ES API, which is
used by GLFW to probe the created context. This is not the same thing as the