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/*!
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@page quick Getting started
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@page quick Getting started — A quick introduction
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@tableofcontents
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@endcode
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@section quick_example Putting it together: A small GLFW application
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@section quick_example Putting it together: A simple application
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Now that you know how to initialize GLFW, create a window and poll for
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keyboard input, it's possible to create a simple program.
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@snippet simple.c code
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This program creates a 640 by 480 windowed mode window and runs a loop clearing
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the screen, rendering a triangle and processing events until the user closes the
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window. It can be found in the source distribution as `examples/simple.c`, and
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is by default compiled along with all other examples when you build GLFW.
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This program creates a 640 by 480 windowed mode window and starts a loop that
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clears the screen, renders a triangle and processes events until the user either
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presses Escape or closes the window.
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To learn more about how to compile and link programs that use GLFW, see
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This program uses only a few of the many functions GLFW provides. There are
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guides for each of the areas covered by GLFW. Each guide will introduce all the
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functions for that category.
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- @ref intro
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- @ref window
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- @ref context
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- @ref monitor
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- @ref input
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@section quick_build Compiling and linking the program
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The complete program above can be found in the source distribution as
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`examples/simple.c` and is compiled along with all other examples when you
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build GLFW. That is, if you have compiled GLFW then you have already built this
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as `simple.exe` on Windows, `simple` on Linux or `simple.app` on OS X.
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This tutorial ends here. Once you have written a program that uses GLFW, you
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will need to compile and link it. How to do that depends on the development
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environment you are using and is best explained by the documentation for that
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environment. To learn about the details that are specific to GLFW, see
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@ref build.
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*/
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