Cocoa: Add basic support for Vulkan via MoltenVK

This adds basic support for MoltenVK, a Vulkan implementation on top of
Metal, on macOS 10.11 and later.  It looks for MoltenVK in the process
via RTLD_DEFAULT symbol lookup if _GLFW_VULKAN_STATIC is disabled.

glfwCreateWindowSurface now creates and sets a CAMetalLayer for the
window content view, which is required for MoltenVK to function.

You must help CMake find MoltenVK for the Vulkan test to be built.

Fixes #870.
This commit is contained in:
Camilla Berglund
2016-10-14 01:46:56 +02:00
parent c3db1cae3f
commit e94d16667b
12 changed files with 182 additions and 22 deletions

View File

@@ -11,8 +11,10 @@ with Vulkan concepts like loaders, devices, queues and surfaces and leaves it to
the Vulkan documentation to explain the details of Vulkan functions.
To develop for Vulkan you should install an SDK for your platform, for example
the [LunarG Vulkan SDK](https://vulkan.lunarg.com/). Apart from the headers and
libraries, it also provides the validation layers necessary for development.
the [LunarG Vulkan SDK](https://vulkan.lunarg.com/) for Windows and Linux or
[MoltenVK](https://moltengl.com/moltenvk/) for macOS. Apart from headers and
link libraries, they should also provide the validation layers necessary for
development.
The GLFW library does not need the Vulkan SDK to enable support for Vulkan.
However, any Vulkan-specific test and example programs are built only if the
@@ -28,6 +30,26 @@ are also guides for the other areas of the GLFW API.
- @ref input_guide
@section vulkan_loader Linking against the Vulkan loader
By default, GLFW will look for the Vulkan loader on demand at runtime via its
standard name (`vulkan-1.dll` on Windows, `libvulkan.so.1` on Linux and other
Unix-like systems). This means that GLFW does not need to be linked against the
loader. However, it also means that if you are using the static library form of
the Vulkan loader GLFW will either fail to find it or (worse) use the wrong one.
The [GLFW_VULKAN_STATIC](@ref compile_options_shared) CMake option makes GLFW
link directly against the static form. Not linking against the Vulkan loader
will then be a compile-time error.
@macos MoltenVK only provides the static library form of the Vulkan loader, but
GLFW is able to find it without
[GLFW_VULKAN_STATIC](@ref compile_options_shared) as long as it is linked into
any of the binaries already loaded into the process. As it is a static library,
you must also link against its dependencies: the `Cocoa`, `Metal` and
`QuartzCore` frameworks and the `libc++` library.
@section vulkan_include Including the Vulkan and GLFW header files
To include the Vulkan header, define [GLFW_INCLUDE_VULKAN](@ref build_macros)