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@@ -103,6 +103,9 @@ Before you can make OpenGL or OpenGL ES calls, you need to have a current
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context of the correct type. A context can only be current for a single thread
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at a time, and a thread can only have a single context current at a time.
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When moving a context between threads, you must make it non-current on the old
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thread before making it current on the new one.
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The context of a window is made current with @ref glfwMakeContextCurrent.
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@code
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