Documentation work

Related to #1065.
This commit is contained in:
Camilla Löwy
2017-11-02 19:30:12 +01:00
parent 9718675d86
commit f2756d0b3f
2 changed files with 7 additions and 1 deletions

View File

@@ -103,6 +103,9 @@ Before you can make OpenGL or OpenGL ES calls, you need to have a current
context of the correct type. A context can only be current for a single thread
at a time, and a thread can only have a single context current at a time.
When moving a context between threads, you must make it non-current on the old
thread before making it current on the new one.
The context of a window is made current with @ref glfwMakeContextCurrent.
@code