//======================================================================== // Empty event test // Copyright (c) Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // // This test is intended to verify that the posting of empty events works. // Background colors are produced on a secondary thread, which then wakes // the main thread with glfwPostEmptyEvent when a new one is available. // This allows the main thread to wait for events unconditionally. // //======================================================================== #include "tinycthread.h" #define GLAD_GL_IMPLEMENTATION #include #define GLFW_INCLUDE_NONE #include #include #include #include #include struct State { mtx_t lock; bool running; bool needs_update; int width; int height; float r, g, b; }; static void error_callback(int error, const char* description) { fprintf(stderr, "Error: %s\n", description); } static void generate_color(struct State* state) { const float r = (float) rand() / (float) RAND_MAX; const float g = (float) rand() / (float) RAND_MAX; const float b = (float) rand() / (float) RAND_MAX; const float l = sqrtf(r * r + g * g + b * b); mtx_lock(&state->lock); state->r = r / l; state->g = g / l; state->b = b / l; state->needs_update = true; mtx_unlock(&state->lock); } static int thread_main(void* data) { struct State* const state = data; srand((unsigned int) time(NULL)); while (state->running) { generate_color(state); glfwPostEmptyEvent(); struct timespec time; clock_gettime(CLOCK_REALTIME, &time); time.tv_sec += 1; thrd_sleep(&time, NULL); } return 0; } static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) { if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) glfwSetWindowShouldClose(window, true); } static void framebuffer_size_callback(GLFWwindow* window, int width, int height) { struct State* const state = glfwGetWindowUserPointer(window); mtx_lock(&state->lock); state->width = width; state->height = height; state->needs_update = true; mtx_unlock(&state->lock); } int main(void) { struct State state = { .running = true }; if (mtx_init(&state.lock, mtx_plain) != thrd_success) { glfwTerminate(); exit(EXIT_FAILURE); } generate_color(&state); glfwSetErrorCallback(error_callback); if (!glfwInit()) exit(EXIT_FAILURE); GLFWwindow* window = glfwCreateWindow(640, 480, "Empty Event Test", NULL, NULL); if (!window) { glfwTerminate(); exit(EXIT_FAILURE); } glfwMakeContextCurrent(window); gladLoadGL(glfwGetProcAddress); glfwSetKeyCallback(window, key_callback); glfwSetWindowUserPointer(window, &state); glfwSetFramebufferSizeCallback(window, framebuffer_size_callback); glfwGetFramebufferSize(window, &state.width, &state.height); thrd_t color_thread; if (thrd_create(&color_thread, thread_main, &state) != thrd_success) { fprintf(stderr, "Failed to create secondary thread\n"); glfwTerminate(); exit(EXIT_FAILURE); } while (!glfwWindowShouldClose(window)) { if (state.needs_update) { mtx_lock(&state.lock); glViewport(0, 0, state.width, state.height); glClearColor(state.r, state.g, state.b, 1.f); state.needs_update = false; mtx_unlock(&state.lock); glClear(GL_COLOR_BUFFER_BIT); glfwSwapBuffers(window); } glfwWaitEvents(); } glfwHideWindow(window); state.running = false; thrd_join(color_thread, NULL); mtx_destroy(&state.lock); glfwTerminate(); exit(EXIT_SUCCESS); }