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The empty events test now makes slightly more plausible use of glfwPostEmptyEvent. As a side-effect, the test now also works as intended on Wayland.
179 lines
4.7 KiB
C
179 lines
4.7 KiB
C
//========================================================================
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// Empty event test
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// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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//
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// This test is intended to verify that the posting of empty events works.
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// Background colors are produced on a secondary thread, which then wakes
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// the main thread with glfwPostEmptyEvent when a new one is available.
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// This allows the main thread to wait for events unconditionally.
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//
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//========================================================================
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#include "tinycthread.h"
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#define GLAD_GL_IMPLEMENTATION
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#include <glad/gl.h>
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#define GLFW_INCLUDE_NONE
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#include <GLFW/glfw3.h>
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#include <math.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdbool.h>
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struct State
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{
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mtx_t lock;
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bool running;
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bool needs_update;
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int width;
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int height;
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float r, g, b;
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};
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static void error_callback(int error, const char* description)
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{
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fprintf(stderr, "Error: %s\n", description);
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}
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static void generate_color(struct State* state)
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{
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const float r = (float) rand() / (float) RAND_MAX;
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const float g = (float) rand() / (float) RAND_MAX;
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const float b = (float) rand() / (float) RAND_MAX;
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const float l = sqrtf(r * r + g * g + b * b);
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mtx_lock(&state->lock);
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state->r = r / l;
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state->g = g / l;
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state->b = b / l;
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state->needs_update = true;
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mtx_unlock(&state->lock);
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}
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static int thread_main(void* data)
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{
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struct State* const state = data;
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srand((unsigned int) time(NULL));
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while (state->running)
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{
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generate_color(state);
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glfwPostEmptyEvent();
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struct timespec time;
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clock_gettime(CLOCK_REALTIME, &time);
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time.tv_sec += 1;
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thrd_sleep(&time, NULL);
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}
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return 0;
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}
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static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
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{
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if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
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glfwSetWindowShouldClose(window, true);
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}
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static void framebuffer_size_callback(GLFWwindow* window, int width, int height)
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{
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struct State* const state = glfwGetWindowUserPointer(window);
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mtx_lock(&state->lock);
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state->width = width;
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state->height = height;
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state->needs_update = true;
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mtx_unlock(&state->lock);
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}
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int main(void)
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{
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struct State state = { .running = true };
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if (mtx_init(&state.lock, mtx_plain) != thrd_success)
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{
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glfwTerminate();
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exit(EXIT_FAILURE);
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}
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generate_color(&state);
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glfwSetErrorCallback(error_callback);
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if (!glfwInit())
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exit(EXIT_FAILURE);
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GLFWwindow* window = glfwCreateWindow(640, 480, "Empty Event Test", NULL, NULL);
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if (!window)
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{
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glfwTerminate();
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exit(EXIT_FAILURE);
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}
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glfwMakeContextCurrent(window);
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gladLoadGL(glfwGetProcAddress);
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glfwSetKeyCallback(window, key_callback);
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glfwSetWindowUserPointer(window, &state);
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glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
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glfwGetFramebufferSize(window, &state.width, &state.height);
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thrd_t color_thread;
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if (thrd_create(&color_thread, thread_main, &state) != thrd_success)
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{
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fprintf(stderr, "Failed to create secondary thread\n");
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glfwTerminate();
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exit(EXIT_FAILURE);
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}
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while (!glfwWindowShouldClose(window))
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{
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if (state.needs_update)
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{
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mtx_lock(&state.lock);
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glViewport(0, 0, state.width, state.height);
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glClearColor(state.r, state.g, state.b, 1.f);
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state.needs_update = false;
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mtx_unlock(&state.lock);
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glClear(GL_COLOR_BUFFER_BIT);
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glfwSwapBuffers(window);
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}
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glfwWaitEvents();
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}
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glfwHideWindow(window);
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state.running = false;
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thrd_join(color_thread, NULL);
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mtx_destroy(&state.lock);
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glfwTerminate();
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exit(EXIT_SUCCESS);
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}
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