Files
rogue/source/rogue.cpp
2026-04-23 19:33:39 -03:00

397 lines
13 KiB
C++

#include "rogue.hpp"
#include "glm/matrix.hpp"
#include "tiny_obj_loader.h"
#define STB_IMAGE_IMPLEMENTATION
#include <stb/stb_image.h>
#include "vuk/ImageAttachment.hpp"
#include "vuk/RenderGraph.hpp"
#include "vuk/Types.hpp"
#include "vuk/Value.hpp"
#include "vuk/runtime/CommandBuffer.hpp"
#include "vuk/runtime/vk/Allocator.hpp"
#include "vuk/runtime/vk/DeviceFrameResource.hpp"
#include "vuk/runtime/vk/Image.hpp"
#include "vuk/runtime/vk/VkRuntime.hpp"
#include "vuk/vsl/Core.hpp"
#include <backends/imgui_impl_glfw.h>
#include <glm/gtc/matrix_transform.hpp>
#include <clip.h>
#include <imgui.h>
#include <vuk/extra/ImGuiIntegration.hpp>
#include <vuk/runtime/vk/Pipeline.hpp>
#include <vuk/runtime/vk/PipelineTypes.hpp>
#include <vuk/vsl/BindlessArray.hpp>
[[nodiscard]] auto raytrace() {
return vuk::make_pass("composite", [](vuk::CommandBuffer &command_buffer,
VUK_BA(vuk::eComputeRead) camera_buffer,
VUK_BA(vuk::eComputeRead) config_buffer,
VUK_BA(vuk::eComputeRead)
sky_config_buffer,
VUK_IA(vuk::eComputeRW) target) {
command_buffer.bind_compute_pipeline("rt_compute")
.bind_buffer(0, 0, camera_buffer)
.bind_buffer(0, 1, config_buffer)
.bind_buffer(0, 2, sky_config_buffer)
.bind_image(1, 0, target)
.dispatch_invocations_per_pixel(target);
return std::make_tuple(std::move(camera_buffer), std::move(target));
});
}
[[nodiscard]] auto bvh_debug(std::size_t vertex_count) {
return vuk::make_pass(
"bvh_debug", [vertex_count](vuk::CommandBuffer &command_buffer,
VUK_BA(vuk::eVertexRead) vertices,
VUK_BA(vuk::eVertexRead) camera_buffer,
VUK_IA(vuk::eColorWrite) target) {
auto attributes = std::vector<vuk::VertexInputAttributeDescription>();
attributes.push_back({
.location = 0,
.binding = 0,
.format = vuk::Format::eR32G32B32Sfloat,
.offset = 0,
});
command_buffer.bind_graphics_pipeline("bvh_debug")
.bind_vertex_buffer(0, vertices, attributes, sizeof(float) * 3)
.bind_buffer(0, 0, camera_buffer)
.set_rasterization({})
.set_primitive_topology(vuk::PrimitiveTopology::eLineList)
.set_color_blend(target, {})
.draw(static_cast<std::uint32_t>(vertex_count), 1, 0, 0);
return std::make_tuple(std::move(camera_buffer), std::move(target));
});
}
[[nodiscard]] auto composite() {
return vuk::make_pass("composite", [](vuk::CommandBuffer &command_buffer,
VUK_IA(vuk::eFragmentSampled) rt_image,
VUK_IA(vuk::eColorWrite) target) {
command_buffer.bind_graphics_pipeline("display_rt")
.set_dynamic_state(vuk::DynamicStateFlagBits::eScissor |
vuk::DynamicStateFlagBits::eViewport)
.set_viewport(0, vuk::Rect2D::framebuffer())
.set_scissor(0, vuk::Rect2D::framebuffer())
.set_rasterization({})
.set_depth_stencil({
.depthTestEnable = false,
.depthWriteEnable = false,
.depthCompareOp = vuk::CompareOp::eLess,
})
.set_color_blend(target, {})
.bind_image(0, 0, rt_image)
.bind_sampler(0, 0, {})
.draw(3, 1, 0, 0);
return std::make_tuple(std::move(target));
});
}
[[nodiscard]] std::vector<glm::vec3> current_bvh_lines(glm::vec3 min,
glm::vec3 max) {
std::vector<glm::vec3> lines;
lines.reserve(24);
glm::vec3 c1 = min;
glm::vec3 c2 = {max.x, min.y, min.z};
glm::vec3 c3 = {max.x, max.y, min.z};
glm::vec3 c4 = {min.x, max.y, min.z};
glm::vec3 c5 = {min.x, min.y, max.z};
glm::vec3 c6 = {max.x, min.y, max.z};
glm::vec3 c7 = max;
glm::vec3 c8 = {min.x, max.y, max.z};
auto add_line = [&](glm::vec3 a, glm::vec3 b) {
lines.push_back(a);
lines.push_back(b);
};
add_line(c1, c2);
add_line(c2, c3);
add_line(c3, c4);
add_line(c4, c1);
add_line(c5, c6);
add_line(c6, c7);
add_line(c7, c8);
add_line(c8, c5);
add_line(c1, c5);
add_line(c2, c6);
add_line(c3, c7);
add_line(c4, c8);
return lines;
}
namespace rog {
rogue::rogue(logger *log, std::filesystem::path model)
: log(log), display(&user_input, {1920, 1080}, "Rogue PT"),
context(&display), shader_compiler("../assets/shaders") {
create_pipelines();
load_obj(model);
create_bvh();
if (!context.rtx_supported) {
log->warn("rtx is not supported on {}. inline ray tracing and ray tracing "
"pipeline will not be available",
context.gpu_name);
}
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGui_ImplGlfw_InitForOther(display.raw(), true);
imgui_data = vuk::extra::ImGui_ImplVuk_Init(context.superframe_allocator);
texture_of_raytrace_accumulation = vuk::ImageAttachment::from_preset(
vuk::ImageAttachment::Preset::eMap2D, vuk::Format::eR32G32B32A32Sfloat,
vuk::Extent3D{1920u, 1080u, 1u}, vuk::Samples::e1);
auto bad_data = std::vector<float>(1920 * 1080 * 4);
for (int i = 0; i < bad_data.size(); i++) {
bad_data[i] = (i + 1) % 4 == 0 ? 1.0f : 0.0f;
}
texture_of_raytrace_accumulation.level_count = 1;
auto [image, view, future] = vuk::create_image_and_view_with_data(
context.superframe_allocator, vuk::DomainFlagBits::eTransferOnTransfer,
texture_of_raytrace_accumulation, std::span(bad_data));
raytrace_accumulation_image = std::move(image);
raytrace_accumulation_view = std::move(view);
auto futures = std::vector<vuk::UntypedValue>();
futures.push_back(std::move(future.as_released(
vuk::Access::eFragmentSampled, vuk::DomainFlagBits::eGraphicsQueue)));
vuk::wait_for_values_explicit(context.superframe_allocator, context.compiler,
futures);
}
void rogue::stop() { close_requested = true; }
void rogue::do_tick() {
auto [frame_allocator, frame_target] = get_next_frame_resources();
auto rt_val =
vuk::declare_ia("rt_accumulation", texture_of_raytrace_accumulation);
auto wants_final_image = false;
glm::vec3 camPos = glm::vec3(0.0f, 0.0f, 50.0f);
glm::vec3 target = glm::vec3(0.0f, 0.0f, 0.0f);
glm::vec3 up = glm::vec3(0.0f, 1.0f, 0.0f);
float fov = 60.0f;
float aspect = 1920.0f / 1080.0f;
float near = 0.1f, far = 100.0f;
auto proj = glm::perspective(glm::radians(fov), aspect, near, far);
const auto view = calculate_orbital_view(glm::vec3(-1.0f), glm::vec3(1.0f),
10.0f, 1.0f, glfwGetTime());
const auto camera = camera_data{
.view = view,
.inverse_view = glm::inverse(view),
.projection = proj,
.inverse_projection = glm::inverse(proj),
.resolution = glm::uvec4(1920, 1080, 0, 0),
};
auto [camera_buffer, camera_future] = vuk::create_buffer(
frame_allocator, vuk::MemoryUsage::eGPUonly,
vuk::DomainFlagBits::eTransferOperation, std::span(&camera, 1));
const auto raytrace_config = rt_config{
.current_samples = 0,
};
auto [rt_config_buffer, rt_config_future] = vuk::create_buffer(
frame_allocator, vuk::MemoryUsage::eGPUonly,
vuk::DomainFlagBits::eTransferOperation, std::span(&raytrace_config, 1));
auto [sky_config_buffer, sky_config_future] = vuk::create_buffer(
frame_allocator, vuk::MemoryUsage::eGPUonly,
vuk::DomainFlagBits::eTransferOperation, std::span(&sky, 1));
const auto bvh_vertices = current_bvh_lines(model.min, model.max);
auto [bvh_vertex_buffer, bvh_vertex_future] = vuk::create_buffer(
frame_allocator, vuk::MemoryUsage::eGPUonly,
vuk::DomainFlagBits::eTransferOperation, std::span(bvh_vertices));
std::tie(camera_future, rt_val) =
raytrace()(std::move(camera_future), std::move(rt_config_future),
std::move(sky_config_future), std::move(rt_val));
std::tie(camera_future, rt_val) = bvh_debug(bvh_vertices.size())(
std::move(bvh_vertex_future), std::move(camera_future),
std::move(rt_val));
std::tie(frame_target) =
composite()(std::move(rt_val), std::move(frame_target));
ImGui_ImplGlfw_NewFrame();
ImGui::NewFrame();
ImGui::Begin("Console");
if (ImGui::Button("Copy image")) {
wants_final_image = true;
}
ImGui::End();
ImGui::Begin("Sky");
ImGui::SliderFloat("Turbidity", &sky.turbidity, 2.0f, 10.0f);
ImGui::SliderFloat("Azimuth", &sky.azimuth, 0.0f, 10.0f);
ImGui::SliderFloat("Inclination", &sky.inclination, 0.0f, 1.57f);
ImGui::End();
ImGui::Render();
frame_target = vuk::extra::ImGui_ImplVuk_Render(
frame_allocator, std::move(frame_target), imgui_data);
if (wants_final_image) {
log->warn("image clipboard is not implemented yet");
}
auto entire_thing = vuk::enqueue_presentation(frame_target);
entire_thing.submit(frame_allocator, context.compiler);
}
glm::mat4 rogue::calculate_orbital_view(glm::vec3 min, glm::vec3 max,
float distance, float speed,
float time) {
const auto center = (min + max) * 0.5f;
const auto size = max - min;
const float radius = glm::length(size) * 0.5f;
const float total_dist = radius + distance;
const float angle = time * speed;
const glm::vec3 camera_pos =
center + glm::vec3(std::cos(angle) * total_dist, radius * 0.5f,
std::sin(angle) * total_dist);
const glm::vec3 up = glm::vec3(0.0f, 1.0f, 0.0f);
return glm::lookAt(camera_pos, center, up);
}
void rogue::load_obj(std::filesystem::path model) {
tinyobj::ObjReaderConfig reader_config;
reader_config.mtl_search_path = "./";
tinyobj::ObjReader reader;
if (!reader.ParseFromFile(model.generic_string(), reader_config)) {
log->error("tinyobjreader: {}", reader.Error());
exit(1);
}
if (!reader.Warning().empty()) {
log->warn("tinyobjreader: {}", reader.Warning());
}
auto &attrib = reader.GetAttrib();
auto &shapes = reader.GetShapes();
auto &materials = reader.GetMaterials();
for (std::size_t i = 0; i < attrib.vertices.size(); i += 3) {
this->model.positions.emplace_back(
attrib.vertices[i + 0], attrib.vertices[i + 1], attrib.vertices[i + 2]);
}
for (std::size_t s = 0; s < shapes.size(); s++) {
const auto &shape = shapes[s];
for (std::size_t i = 0; i < shape.mesh.indices.size(); i++) {
this->model.indices.push_back(shape.mesh.indices[i].vertex_index);
}
}
log->debug("position count {}", this->model.positions.size());
log->debug("index count {}", this->model.indices.size());
}
void rogue::create_bvh() {
auto min = glm::vec3(std::numeric_limits<float>::infinity());
auto max = glm::vec3(-std::numeric_limits<float>::infinity());
for (auto p : model.positions) {
min = glm::min(p, min);
max = glm::max(p, max);
}
model.min = min;
model.max = max;
log->debug("model min {}, {}, {}", model.min.x, model.min.y, model.min.z);
log->debug("model max {}, {}, {}", model.max.x, model.max.y, model.max.z);
}
void rogue::run() {
while (!close_requested.load() && !display.should_close()) {
do_tick();
display.poll_events();
}
}
vuk::PipelineBaseCreateInfo
rogue::create_compute_pipeline(std::string_view comp_module,
std::string_view comp_entry) {
const auto comp_bytes = shader_compiler.compile(comp_module, comp_entry);
auto pipeline_info = vuk::PipelineBaseCreateInfo();
pipeline_info.add_spirv(comp_bytes, comp_module.data(), comp_entry.data());
return pipeline_info;
}
vuk::PipelineBaseCreateInfo rogue::create_graphics_pipeline(
std::string_view vs_module, std::string_view vs_entry,
std::string_view fs_module, std::string_view fs_entry) {
const auto vs_bytes = shader_compiler.compile(vs_module, vs_entry);
const auto fs_bytes = shader_compiler.compile(fs_module, fs_entry);
auto pipeline_info = vuk::PipelineBaseCreateInfo();
pipeline_info.add_spirv(vs_bytes, vs_module.data(), vs_entry.data());
pipeline_info.add_spirv(fs_bytes, fs_module.data(), fs_entry.data());
return pipeline_info;
}
vuk::PipelineBaseCreateInfo
rogue::create_graphics_pipeline(std::string_view module_name) {
return create_graphics_pipeline(module_name, "vert_main", module_name,
"frag_main");
}
void rogue::create_pipelines() {
log->debug("creating pipelines");
context.runtime.create_named_pipeline("display_rt",
create_graphics_pipeline("test.slang"));
context.runtime.create_named_pipeline(
"bvh_debug", create_graphics_pipeline("bvh_debug.slang"));
context.runtime.create_named_pipeline(
"rt_compute", create_compute_pipeline("raytrace/compute.slang", "main"));
log->debug("created pipelines");
}
vuk::Value<vuk::ImageAttachment> rogue::get_swap_target() {
auto imported_swapchain = vuk::acquire_swapchain(context.swapchain);
auto swapchain_image =
vuk::acquire_next_image("swp_img", std::move(imported_swapchain));
return vuk::clear_image(std::move(swapchain_image),
vuk::ClearColor{0.0f, 0.0f, 1.0f, 1.0f});
}
rogue::vuk_frame_resources rogue::get_next_frame_resources() {
auto &frame_resource = context.superframe_resource.get_next_frame();
context.runtime.next_frame();
return {
.allocator = vuk::Allocator(frame_resource),
.swap_target = get_swap_target(),
};
}
} // namespace rog