Files
tanks-reborn/assets/shaders/debug_line.slang

30 lines
650 B
Plaintext

#include "camera.slang"
[[vk_binding(0, 0)]] ConstantBuffer<camera_data> camera;
struct input_vertex
{
[[vk::location(0)]] float3 pos : POSITION;
[[vk::location(1)]] float3 col : COLOR;
};
struct post_transform_vertex {
float4 position : SV_Position;
float3 color : COLOR;
};
[shader("vertex")]
post_transform_vertex vert_main(input_vertex vertex) {
post_transform_vertex output;
output.position = mul(camera.projection, mul(camera.view, float4(vertex.pos, 1.0f)));
output.color = vertex.col;
return output;
}
[shader("fragment")]
float4 frag_main(post_transform_vertex input) : SV_Target {
return float4(input.color, 1.0f);
}