[DirectX] make firstbitlow intrinsic use first argument instead of return for overload type (#145350)
fixes #144966 Easy fix just add `dx_firstbitlow` to `DirectXTTIImpl::isTargetIntrinsicWithOverloadTypeAtArg`
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@@ -30,6 +30,7 @@ bool DirectXTTIImpl::isTargetIntrinsicWithOverloadTypeAtArg(Intrinsic::ID ID,
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switch (ID) {
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case Intrinsic::dx_asdouble:
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case Intrinsic::dx_isinf:
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case Intrinsic::dx_firstbitlow:
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return OpdIdx == 0;
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default:
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return OpdIdx == -1;
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@@ -41,7 +41,20 @@ entry:
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ret <4 x i32> %2
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}
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declare i32 @llvm.dx.firstbitlow.i16(i16)
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declare i32 @llvm.dx.firstbitlow.i32(i32)
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declare i32 @llvm.dx.firstbitlow.i64(i64)
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declare <4 x i32> @llvm.dx.firstbitlow.v4i32(<4 x i32>)
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define noundef <4 x i32> @test_firstbitlow_vec4_i16(<4 x i16> noundef %a) {
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entry:
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; CHECK: [[ee0:%.*]] = extractelement <4 x i16> %a, i64 0
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; CHECK: [[ie0:%.*]] = call i32 @dx.op.unaryBits.i16(i32 32, i16 [[ee0]])
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; CHECK: [[ee1:%.*]] = extractelement <4 x i16> %a, i64 1
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; CHECK: [[ie1:%.*]] = call i32 @dx.op.unaryBits.i16(i32 32, i16 [[ee1]])
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; CHECK: [[ee2:%.*]] = extractelement <4 x i16> %a, i64 2
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; CHECK: [[ie2:%.*]] = call i32 @dx.op.unaryBits.i16(i32 32, i16 [[ee2]])
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; CHECK: [[ee3:%.*]] = extractelement <4 x i16> %a, i64 3
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; CHECK: [[ie3:%.*]] = call i32 @dx.op.unaryBits.i16(i32 32, i16 [[ee3]])
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; CHECK: insertelement <4 x i32> poison, i32 [[ie0]], i64 0
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; CHECK: insertelement <4 x i32> %{{.*}}, i32 [[ie1]], i64 1
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; CHECK: insertelement <4 x i32> %{{.*}}, i32 [[ie2]], i64 2
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; CHECK: insertelement <4 x i32> %{{.*}}, i32 [[ie3]], i64 3
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%2 = call <4 x i32> @llvm.dx.firstbitlow.v4i16(<4 x i16> %a)
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ret <4 x i32> %2
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}
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