Files
clang-p2996/lldb/source/Plugins/Process/Windows/LocalDebugDelegate.h
Zachary Turner 742346a22f Decouple ProcessWindows from the Windows debug driver thread.
In the llgs world, ProcessWindows will eventually go away and
we'll implement a different protocol.  This patch decouples
ProcessWindows from the core debug loop so that this transition
will not be more difficult than it needs to be.

llvm-svn: 221405
2014-11-05 22:16:28 +00:00

62 lines
2.6 KiB
C++

//===-- LocalDebugDelegate.h ------------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#ifndef liblldb_Plugins_Process_Windows_LocalDebugDelegate_H_
#define liblldb_Plugins_Process_Windows_LocalDebugDelegate_H_
#include "IDebugDelegate.h"
#include "lldb/lldb-forward.h"
class ProcessWindows;
namespace lldb_private
{
//----------------------------------------------------------------------
// LocalDebugDelegate
//
// LocalDebugDelegate creates a connection between a ProcessWindows and the
// debug driver. This serves to decouple ProcessWindows from the debug driver.
// It would be possible to get a similar decoupling by just having
// ProcessWindows implement this interface directly. There are two reasons why
// we don't do this:
//
// 1) In the future when we add support for local debugging through LLGS, and we
// go through the Native*Protocol interface, it is likely we will need the
// additional flexibility provided by this sort of adapter pattern.
// 2) LLDB holds a shared_ptr to the ProcessWindows, and our driver thread also
// also needs access to it as well. To avoid a race condition, we want to
// make sure that we're also holding onto a shared_ptr.
// lldb_private::Process supports enable_shared_from_this, but that gives us
// a ProcessSP (which is exactly what we are trying to decouple from the
// driver), so this adapter serves as a way to transparently hold the
// ProcessSP while still keeping it decoupled from the driver.
//----------------------------------------------------------------------
class LocalDebugDelegate : public IDebugDelegate
{
public:
explicit LocalDebugDelegate::LocalDebugDelegate(lldb::ProcessSP process);
void OnProcessLaunched(const ProcessMessageCreateProcess &message);
void OnExitProcess(const ProcessMessageExitProcess &message);
void OnDebuggerConnected(const ProcessMessageDebuggerConnected &message);
void OnDebugException(const ProcessMessageException &message);
void OnCreateThread(const ProcessMessageCreateThread &message);
void OnExitThread(const ProcessMessageExitThread &message);
void OnLoadDll(const ProcessMessageLoadDll &message);
void OnUnloadDll(const ProcessMessageUnloadDll &message);
void OnDebugString(const ProcessMessageDebugString &message);
void OnDebuggerError(const ProcessMessageDebuggerError &message);
private:
lldb::ProcessSP m_process;
};
}
#endif