Although the ABI (if one exists) doesn’t explicitly prohibit cross-code-object function calls—particularly since our loader can handle them—such calls are not actually allowed in any of the officially supported programming models. However, this limitation has some nuances. For instance, the loader can handle cross-code-object global variables, which complicates the situation further. Given this complexity, assuming a closed-world model at link time isn’t always safe. To address this, this PR introduces an option that enables this assumption, providing end users the flexibility to enable it for improved compiler optimizations. However, it is the user’s responsibility to ensure they do not violate this assumption.
The LLVM Compiler Infrastructure
Welcome to the LLVM project!
This repository contains the source code for LLVM, a toolkit for the construction of highly optimized compilers, optimizers, and run-time environments.
The LLVM project has multiple components. The core of the project is itself called "LLVM". This contains all of the tools, libraries, and header files needed to process intermediate representations and convert them into object files. Tools include an assembler, disassembler, bitcode analyzer, and bitcode optimizer.
C-like languages use the Clang frontend. This component compiles C, C++, Objective-C, and Objective-C++ code into LLVM bitcode -- and from there into object files, using LLVM.
Other components include: the libc++ C++ standard library, the LLD linker, and more.
Getting the Source Code and Building LLVM
Consult the Getting Started with LLVM page for information on building and running LLVM.
For information on how to contribute to the LLVM project, please take a look at the Contributing to LLVM guide.
Getting in touch
Join the LLVM Discourse forums, Discord chat, LLVM Office Hours or Regular sync-ups.
The LLVM project has adopted a code of conduct for participants to all modes of communication within the project.