This commits adds the minimal required bits to build a logical SPIR-V compute shader using LLC. - Skip OpenCL-only capabilities & extensions for Logical SPIR-V. - Generate required metadata for entrypoints from HLSL frontend. - Fix execution mode to GLCompute in logical. The main issue is the lack of "vulkan" bit in the triple. This might need to be added as a vendor? Because as-is, SPIRV32/64 assumes OpenCL, and then, SPIRV assumes Vulkan. This is ok-ish today, but not correct. Differential Revision: https://reviews.llvm.org/D156424
10 lines
311 B
LLVM
10 lines
311 B
LLVM
; RUN: llc -O0 -mtriple=spirv-unknown-unknown %s -o - | FileCheck %s
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;; Ensure the required Capabilities are listed.
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; CHECK-DAG: OpCapability Shader
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; CHECK-DAG: OpCapability Linkage
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;; Ensure one, and only one, OpMemoryModel is defined.
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; CHECK: OpMemoryModel Logical GLSL450
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; CHECK-NOT: OpMemoryModel
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