Files
clang-p2996/llvm/lib/Target/AMDGPU/AMDGPUUnifyDivergentExitNodes.cpp
Brendon Cahoon b32a5666a8 [AMDGPU] Unify uniform return and divergent unreachable blocks
This patch fixes a "failed to annotate CFG" error in
SIAnnotateControlFlow. The problem occurs when there are
divergent and uniform unreachable/return blocks in the same
region. In this case, AMDGPUUnifyDivergentExitNodes does not
create a unified block so the region contains multiple exits.

StructurizeCFG does not work properly when there are multiple
exits, so the neccessary CFG transformations do not occur along
divergent control flow. Subsequently, SIAnnotateControlFlow
processes the path to the divergent exit block, but may only
partially process blocks along a unform control flow path to
another exit block.

This patch fixes the bug by creating a single exit block when
there is a divergent exit block in the function.

Differential revision: https://reviews.llvm.org/D136892
2022-11-29 13:25:56 -06:00

330 lines
12 KiB
C++

//===- AMDGPUUnifyDivergentExitNodes.cpp ----------------------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// This is a variant of the UnifyFunctionExitNodes pass. Rather than ensuring
// there is at most one ret and one unreachable instruction, it ensures there is
// at most one divergent exiting block.
//
// StructurizeCFG can't deal with multi-exit regions formed by branches to
// multiple return nodes. It is not desirable to structurize regions with
// uniform branches, so unifying those to the same return block as divergent
// branches inhibits use of scalar branching. It still can't deal with the case
// where one branch goes to return, and one unreachable. Replace unreachable in
// this case with a return.
//
//===----------------------------------------------------------------------===//
#include "AMDGPU.h"
#include "SIDefines.h"
#include "llvm/ADT/ArrayRef.h"
#include "llvm/ADT/SmallPtrSet.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/ADT/StringRef.h"
#include "llvm/Analysis/DomTreeUpdater.h"
#include "llvm/Analysis/LegacyDivergenceAnalysis.h"
#include "llvm/Analysis/PostDominators.h"
#include "llvm/Analysis/TargetTransformInfo.h"
#include "llvm/IR/BasicBlock.h"
#include "llvm/IR/CFG.h"
#include "llvm/IR/Constants.h"
#include "llvm/IR/Dominators.h"
#include "llvm/IR/Function.h"
#include "llvm/IR/IRBuilder.h"
#include "llvm/IR/InstrTypes.h"
#include "llvm/IR/Instructions.h"
#include "llvm/IR/Intrinsics.h"
#include "llvm/IR/IntrinsicsAMDGPU.h"
#include "llvm/IR/Type.h"
#include "llvm/InitializePasses.h"
#include "llvm/Pass.h"
#include "llvm/Support/Casting.h"
#include "llvm/Transforms/Scalar.h"
#include "llvm/Transforms/Utils.h"
#include "llvm/Transforms/Utils/Local.h"
using namespace llvm;
#define DEBUG_TYPE "amdgpu-unify-divergent-exit-nodes"
namespace {
class AMDGPUUnifyDivergentExitNodes : public FunctionPass {
private:
const TargetTransformInfo *TTI = nullptr;
public:
static char ID; // Pass identification, replacement for typeid
AMDGPUUnifyDivergentExitNodes() : FunctionPass(ID) {
initializeAMDGPUUnifyDivergentExitNodesPass(*PassRegistry::getPassRegistry());
}
// We can preserve non-critical-edgeness when we unify function exit nodes
void getAnalysisUsage(AnalysisUsage &AU) const override;
BasicBlock *unifyReturnBlockSet(Function &F, DomTreeUpdater &DTU,
ArrayRef<BasicBlock *> ReturningBlocks,
StringRef Name);
bool runOnFunction(Function &F) override;
};
} // end anonymous namespace
char AMDGPUUnifyDivergentExitNodes::ID = 0;
char &llvm::AMDGPUUnifyDivergentExitNodesID = AMDGPUUnifyDivergentExitNodes::ID;
INITIALIZE_PASS_BEGIN(AMDGPUUnifyDivergentExitNodes, DEBUG_TYPE,
"Unify divergent function exit nodes", false, false)
INITIALIZE_PASS_DEPENDENCY(DominatorTreeWrapperPass)
INITIALIZE_PASS_DEPENDENCY(PostDominatorTreeWrapperPass)
INITIALIZE_PASS_DEPENDENCY(LegacyDivergenceAnalysis)
INITIALIZE_PASS_END(AMDGPUUnifyDivergentExitNodes, DEBUG_TYPE,
"Unify divergent function exit nodes", false, false)
void AMDGPUUnifyDivergentExitNodes::getAnalysisUsage(AnalysisUsage &AU) const{
if (RequireAndPreserveDomTree)
AU.addRequired<DominatorTreeWrapperPass>();
AU.addRequired<PostDominatorTreeWrapperPass>();
AU.addRequired<LegacyDivergenceAnalysis>();
if (RequireAndPreserveDomTree) {
AU.addPreserved<DominatorTreeWrapperPass>();
// FIXME: preserve PostDominatorTreeWrapperPass
}
// No divergent values are changed, only blocks and branch edges.
AU.addPreserved<LegacyDivergenceAnalysis>();
// We preserve the non-critical-edgeness property
AU.addPreservedID(BreakCriticalEdgesID);
// This is a cluster of orthogonal Transforms
AU.addPreservedID(LowerSwitchID);
FunctionPass::getAnalysisUsage(AU);
AU.addRequired<TargetTransformInfoWrapperPass>();
}
/// \returns true if \p BB is reachable through only uniform branches.
/// XXX - Is there a more efficient way to find this?
static bool isUniformlyReached(const LegacyDivergenceAnalysis &DA,
BasicBlock &BB) {
SmallVector<BasicBlock *, 8> Stack(predecessors(&BB));
SmallPtrSet<BasicBlock *, 8> Visited;
while (!Stack.empty()) {
BasicBlock *Top = Stack.pop_back_val();
if (!DA.isUniform(Top->getTerminator()))
return false;
for (BasicBlock *Pred : predecessors(Top)) {
if (Visited.insert(Pred).second)
Stack.push_back(Pred);
}
}
return true;
}
BasicBlock *AMDGPUUnifyDivergentExitNodes::unifyReturnBlockSet(
Function &F, DomTreeUpdater &DTU, ArrayRef<BasicBlock *> ReturningBlocks,
StringRef Name) {
// Otherwise, we need to insert a new basic block into the function, add a PHI
// nodes (if the function returns values), and convert all of the return
// instructions into unconditional branches.
BasicBlock *NewRetBlock = BasicBlock::Create(F.getContext(), Name, &F);
IRBuilder<> B(NewRetBlock);
PHINode *PN = nullptr;
if (F.getReturnType()->isVoidTy()) {
B.CreateRetVoid();
} else {
// If the function doesn't return void... add a PHI node to the block...
PN = B.CreatePHI(F.getReturnType(), ReturningBlocks.size(),
"UnifiedRetVal");
B.CreateRet(PN);
}
// Loop over all of the blocks, replacing the return instruction with an
// unconditional branch.
std::vector<DominatorTree::UpdateType> Updates;
Updates.reserve(ReturningBlocks.size());
for (BasicBlock *BB : ReturningBlocks) {
// Add an incoming element to the PHI node for every return instruction that
// is merging into this new block...
if (PN)
PN->addIncoming(BB->getTerminator()->getOperand(0), BB);
// Remove and delete the return inst.
BB->getTerminator()->eraseFromParent();
BranchInst::Create(NewRetBlock, BB);
Updates.push_back({DominatorTree::Insert, BB, NewRetBlock});
}
if (RequireAndPreserveDomTree)
DTU.applyUpdates(Updates);
Updates.clear();
for (BasicBlock *BB : ReturningBlocks) {
// Cleanup possible branch to unconditional branch to the return.
simplifyCFG(BB, *TTI, RequireAndPreserveDomTree ? &DTU : nullptr,
SimplifyCFGOptions().bonusInstThreshold(2));
}
return NewRetBlock;
}
bool AMDGPUUnifyDivergentExitNodes::runOnFunction(Function &F) {
DominatorTree *DT = nullptr;
if (RequireAndPreserveDomTree)
DT = &getAnalysis<DominatorTreeWrapperPass>().getDomTree();
auto &PDT = getAnalysis<PostDominatorTreeWrapperPass>().getPostDomTree();
// If there's only one exit, we don't need to do anything.
if (PDT.root_size() <= 1)
return false;
LegacyDivergenceAnalysis &DA = getAnalysis<LegacyDivergenceAnalysis>();
TTI = &getAnalysis<TargetTransformInfoWrapperPass>().getTTI(F);
// Loop over all of the blocks in a function, tracking all of the blocks that
// return.
SmallVector<BasicBlock *, 4> ReturningBlocks;
SmallVector<BasicBlock *, 4> UnreachableBlocks;
// Dummy return block for infinite loop.
BasicBlock *DummyReturnBB = nullptr;
bool Changed = false;
std::vector<DominatorTree::UpdateType> Updates;
// TODO: For now we unify all exit blocks, even though they are uniformly
// reachable, if there are any exits not uniformly reached. This is to
// workaround the limitation of structurizer, which can not handle multiple
// function exits. After structurizer is able to handle multiple function
// exits, we should only unify UnreachableBlocks that are not uniformly
// reachable.
bool HasDivergentExitBlock = llvm::any_of(
PDT.roots(), [&](auto BB) { return !isUniformlyReached(DA, *BB); });
for (BasicBlock *BB : PDT.roots()) {
if (isa<ReturnInst>(BB->getTerminator())) {
if (HasDivergentExitBlock)
ReturningBlocks.push_back(BB);
} else if (isa<UnreachableInst>(BB->getTerminator())) {
if (HasDivergentExitBlock)
UnreachableBlocks.push_back(BB);
} else if (BranchInst *BI = dyn_cast<BranchInst>(BB->getTerminator())) {
ConstantInt *BoolTrue = ConstantInt::getTrue(F.getContext());
if (DummyReturnBB == nullptr) {
DummyReturnBB = BasicBlock::Create(F.getContext(),
"DummyReturnBlock", &F);
Type *RetTy = F.getReturnType();
Value *RetVal = RetTy->isVoidTy() ? nullptr : PoisonValue::get(RetTy);
ReturnInst::Create(F.getContext(), RetVal, DummyReturnBB);
ReturningBlocks.push_back(DummyReturnBB);
}
if (BI->isUnconditional()) {
BasicBlock *LoopHeaderBB = BI->getSuccessor(0);
BI->eraseFromParent(); // Delete the unconditional branch.
// Add a new conditional branch with a dummy edge to the return block.
BranchInst::Create(LoopHeaderBB, DummyReturnBB, BoolTrue, BB);
Updates.push_back({DominatorTree::Insert, BB, DummyReturnBB});
} else { // Conditional branch.
SmallVector<BasicBlock *, 2> Successors(successors(BB));
// Create a new transition block to hold the conditional branch.
BasicBlock *TransitionBB = BB->splitBasicBlock(BI, "TransitionBlock");
Updates.reserve(Updates.size() + 2 * Successors.size() + 2);
// 'Successors' become successors of TransitionBB instead of BB,
// and TransitionBB becomes a single successor of BB.
Updates.push_back({DominatorTree::Insert, BB, TransitionBB});
for (BasicBlock *Successor : Successors) {
Updates.push_back({DominatorTree::Insert, TransitionBB, Successor});
Updates.push_back({DominatorTree::Delete, BB, Successor});
}
// Create a branch that will always branch to the transition block and
// references DummyReturnBB.
BB->getTerminator()->eraseFromParent();
BranchInst::Create(TransitionBB, DummyReturnBB, BoolTrue, BB);
Updates.push_back({DominatorTree::Insert, BB, DummyReturnBB});
}
Changed = true;
}
}
if (!UnreachableBlocks.empty()) {
BasicBlock *UnreachableBlock = nullptr;
if (UnreachableBlocks.size() == 1) {
UnreachableBlock = UnreachableBlocks.front();
} else {
UnreachableBlock = BasicBlock::Create(F.getContext(),
"UnifiedUnreachableBlock", &F);
new UnreachableInst(F.getContext(), UnreachableBlock);
Updates.reserve(Updates.size() + UnreachableBlocks.size());
for (BasicBlock *BB : UnreachableBlocks) {
// Remove and delete the unreachable inst.
BB->getTerminator()->eraseFromParent();
BranchInst::Create(UnreachableBlock, BB);
Updates.push_back({DominatorTree::Insert, BB, UnreachableBlock});
}
Changed = true;
}
if (!ReturningBlocks.empty()) {
// Don't create a new unreachable inst if we have a return. The
// structurizer/annotator can't handle the multiple exits
Type *RetTy = F.getReturnType();
Value *RetVal = RetTy->isVoidTy() ? nullptr : PoisonValue::get(RetTy);
// Remove and delete the unreachable inst.
UnreachableBlock->getTerminator()->eraseFromParent();
Function *UnreachableIntrin =
Intrinsic::getDeclaration(F.getParent(), Intrinsic::amdgcn_unreachable);
// Insert a call to an intrinsic tracking that this is an unreachable
// point, in case we want to kill the active lanes or something later.
CallInst::Create(UnreachableIntrin, {}, "", UnreachableBlock);
// Don't create a scalar trap. We would only want to trap if this code was
// really reached, but a scalar trap would happen even if no lanes
// actually reached here.
ReturnInst::Create(F.getContext(), RetVal, UnreachableBlock);
ReturningBlocks.push_back(UnreachableBlock);
Changed = true;
}
}
// FIXME: add PDT here once simplifycfg is ready.
DomTreeUpdater DTU(DT, DomTreeUpdater::UpdateStrategy::Eager);
if (RequireAndPreserveDomTree)
DTU.applyUpdates(Updates);
Updates.clear();
// Now handle return blocks.
if (ReturningBlocks.empty())
return Changed; // No blocks return
if (ReturningBlocks.size() == 1)
return Changed; // Already has a single return block
unifyReturnBlockSet(F, DTU, ReturningBlocks, "UnifiedReturnBlock");
return true;
}