Diana Picus 22924bd48d [GlobalISel] Don't switch opcodes in MIRBuilder::buildInstr
At the moment, `MachineIRBuilder::buildInstr` may build an instruction
with a different opcode than the one passed in as parameter. This may
cause confusion for its consumers, such as `CSEMIRBuilder`, which will
memoize the instruction based on the new opcode, but will search
through the memoized instructions based on the original one (resulting
in missed CSE opportunities). This is all the more unpleasant since
buildInstr is virtual and may call itself recursively both directly
and via buildCast, so it's not always easy to follow what's going on.

This patch simplifies the API of `MachineIRBuilder` so that the `buildInstr`
method does the least surprising thing (i.e. builds an instruction with
the specified opcode) and only the convenience `buildX` methods
(`buildMerge` etc) are allowed freedom over which opcode to use. This can
still be confusing (e.g. one might write a unit test using
`buildBuildVectorTrunc` but instead get a plain `G_BUILD_VECTOR`), but at
least it's explained in the comments.

In practice, this boils down to 3 changes:
* `buildInstr(G_MERGE_VALUES)` will no longer call itself with
`G_BUILD_VECTOR` or `G_CONCAT_VECTORS`; this functionality is moved to
`buildMerge` and replaced with an assert;
* `buildInstr(G_BUILD_VECTOR_TRUNC)` will no longer call itself with
`G_BUILD_VECTOR`; this functionality is moved to `buildBuildVectorTrunc`
and replaced with an assert;
* `buildInstr(G_MERGE_VALUES)` will no longer call `buildCast` and will
instead assert if we're trying to merge a single value; no change is
needed in `buildMerge` since it was already asserting more than one
source operand.

This change is NFC for users of the `buildX` methods, but users that
call `buildInstr` with relaxed parameters will have to update their code
(such instances will hopefully be easy to find thanks to the asserts).

Differential Revision: https://reviews.llvm.org/D140964
2023-01-05 10:02:39 +01:00
2023-01-03 14:46:25 -08:00
2023-01-04 15:27:04 +00:00
2023-01-04 22:05:40 -08:00
2023-01-04 18:16:04 -08:00
2022-12-16 05:30:29 +08:00

The LLVM Compiler Infrastructure

This directory and its sub-directories contain the source code for LLVM, a toolkit for the construction of highly optimized compilers, optimizers, and run-time environments.

The README briefly describes how to get started with building LLVM. For more information on how to contribute to the LLVM project, please take a look at the Contributing to LLVM guide.

Getting Started with the LLVM System

Taken from here.

Overview

Welcome to the LLVM project!

The LLVM project has multiple components. The core of the project is itself called "LLVM". This contains all of the tools, libraries, and header files needed to process intermediate representations and convert them into object files. Tools include an assembler, disassembler, bitcode analyzer, and bitcode optimizer. It also contains basic regression tests.

C-like languages use the Clang frontend. This component compiles C, C++, Objective-C, and Objective-C++ code into LLVM bitcode -- and from there into object files, using LLVM.

Other components include: the libc++ C++ standard library, the LLD linker, and more.

Getting the Source Code and Building LLVM

The LLVM Getting Started documentation may be out of date. The Clang Getting Started page might have more accurate information.

This is an example work-flow and configuration to get and build the LLVM source:

  1. Checkout LLVM (including related sub-projects like Clang):

    • git clone https://github.com/llvm/llvm-project.git

    • Or, on windows, git clone --config core.autocrlf=false https://github.com/llvm/llvm-project.git

  2. Configure and build LLVM and Clang:

    • cd llvm-project

    • cmake -S llvm -B build -G <generator> [options]

      Some common build system generators are:

      • Ninja --- for generating Ninja build files. Most llvm developers use Ninja.
      • Unix Makefiles --- for generating make-compatible parallel makefiles.
      • Visual Studio --- for generating Visual Studio projects and solutions.
      • Xcode --- for generating Xcode projects.

      Some common options:

      • -DLLVM_ENABLE_PROJECTS='...' and -DLLVM_ENABLE_RUNTIMES='...' --- semicolon-separated list of the LLVM sub-projects and runtimes you'd like to additionally build. LLVM_ENABLE_PROJECTS can include any of: clang, clang-tools-extra, cross-project-tests, flang, libc, libclc, lld, lldb, mlir, openmp, polly, or pstl. LLVM_ENABLE_RUNTIMES can include any of libcxx, libcxxabi, libunwind, compiler-rt, libc or openmp. Some runtime projects can be specified either in LLVM_ENABLE_PROJECTS or in LLVM_ENABLE_RUNTIMES.

        For example, to build LLVM, Clang, libcxx, and libcxxabi, use -DLLVM_ENABLE_PROJECTS="clang" -DLLVM_ENABLE_RUNTIMES="libcxx;libcxxabi".

      • -DCMAKE_INSTALL_PREFIX=directory --- Specify for directory the full path name of where you want the LLVM tools and libraries to be installed (default /usr/local). Be careful if you install runtime libraries: if your system uses those provided by LLVM (like libc++ or libc++abi), you must not overwrite your system's copy of those libraries, since that could render your system unusable. In general, using something like /usr is not advised, but /usr/local is fine.

      • -DCMAKE_BUILD_TYPE=type --- Valid options for type are Debug, Release, RelWithDebInfo, and MinSizeRel. Default is Debug.

      • -DLLVM_ENABLE_ASSERTIONS=On --- Compile with assertion checks enabled (default is Yes for Debug builds, No for all other build types).

    • cmake --build build [-- [options] <target>] or your build system specified above directly.

      • The default target (i.e. ninja or make) will build all of LLVM.

      • The check-all target (i.e. ninja check-all) will run the regression tests to ensure everything is in working order.

      • CMake will generate targets for each tool and library, and most LLVM sub-projects generate their own check-<project> target.

      • Running a serial build will be slow. To improve speed, try running a parallel build. That's done by default in Ninja; for make, use the option -j NNN, where NNN is the number of parallel jobs to run. In most cases, you get the best performance if you specify the number of CPU threads you have. On some Unix systems, you can specify this with -j$(nproc).

    • For more information see CMake.

Consult the Getting Started with LLVM page for detailed information on configuring and compiling LLVM. You can visit Directory Layout to learn about the layout of the source code tree.

Getting in touch

Join LLVM Discourse forums, discord chat or #llvm IRC channel on OFTC.

The LLVM project has adopted a code of conduct for participants to all modes of communication within the project.

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