When passing SVE types as arguments to function calls we can run out of hardware SVE registers. This is normally fine, since we switch to an indirect mode where we pass a pointer to a SVE stack object in a GPR. However, if we switch over part-way through processing a SVE tuple then part of it will be in registers and the other part will be on the stack. This is wrong and we'd like to avoid any silent ABI compatibility issues in future. For now, I've added a fatal error when this happens until we can get a proper fix. Differential Revision: https://reviews.llvm.org/D89326
165 lines
6.6 KiB
C++
165 lines
6.6 KiB
C++
//=== AArch64CallingConvention.cpp - AArch64 CC impl ------------*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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// This file contains the table-generated and custom routines for the AArch64
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// Calling Convention.
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//
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//===----------------------------------------------------------------------===//
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#include "AArch64CallingConvention.h"
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#include "AArch64.h"
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#include "AArch64InstrInfo.h"
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#include "AArch64Subtarget.h"
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#include "llvm/CodeGen/CallingConvLower.h"
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#include "llvm/CodeGen/TargetInstrInfo.h"
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#include "llvm/IR/CallingConv.h"
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using namespace llvm;
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static const MCPhysReg XRegList[] = {AArch64::X0, AArch64::X1, AArch64::X2,
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AArch64::X3, AArch64::X4, AArch64::X5,
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AArch64::X6, AArch64::X7};
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static const MCPhysReg HRegList[] = {AArch64::H0, AArch64::H1, AArch64::H2,
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AArch64::H3, AArch64::H4, AArch64::H5,
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AArch64::H6, AArch64::H7};
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static const MCPhysReg SRegList[] = {AArch64::S0, AArch64::S1, AArch64::S2,
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AArch64::S3, AArch64::S4, AArch64::S5,
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AArch64::S6, AArch64::S7};
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static const MCPhysReg DRegList[] = {AArch64::D0, AArch64::D1, AArch64::D2,
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AArch64::D3, AArch64::D4, AArch64::D5,
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AArch64::D6, AArch64::D7};
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static const MCPhysReg QRegList[] = {AArch64::Q0, AArch64::Q1, AArch64::Q2,
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AArch64::Q3, AArch64::Q4, AArch64::Q5,
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AArch64::Q6, AArch64::Q7};
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static const MCPhysReg ZRegList[] = {AArch64::Z0, AArch64::Z1, AArch64::Z2,
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AArch64::Z3, AArch64::Z4, AArch64::Z5,
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AArch64::Z6, AArch64::Z7};
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static bool finishStackBlock(SmallVectorImpl<CCValAssign> &PendingMembers,
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MVT LocVT, ISD::ArgFlagsTy &ArgFlags,
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CCState &State, Align SlotAlign) {
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unsigned Size = LocVT.getSizeInBits() / 8;
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const Align StackAlign =
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State.getMachineFunction().getDataLayout().getStackAlignment();
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const Align OrigAlign = ArgFlags.getNonZeroOrigAlign();
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const Align Alignment = std::min(OrigAlign, StackAlign);
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for (auto &It : PendingMembers) {
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It.convertToMem(State.AllocateStack(Size, std::max(Alignment, SlotAlign)));
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State.addLoc(It);
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SlotAlign = Align(1);
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}
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// All pending members have now been allocated
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PendingMembers.clear();
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return true;
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}
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/// The Darwin variadic PCS places anonymous arguments in 8-byte stack slots. An
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/// [N x Ty] type must still be contiguous in memory though.
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static bool CC_AArch64_Custom_Stack_Block(
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unsigned &ValNo, MVT &ValVT, MVT &LocVT, CCValAssign::LocInfo &LocInfo,
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ISD::ArgFlagsTy &ArgFlags, CCState &State) {
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SmallVectorImpl<CCValAssign> &PendingMembers = State.getPendingLocs();
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// Add the argument to the list to be allocated once we know the size of the
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// block.
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PendingMembers.push_back(
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CCValAssign::getPending(ValNo, ValVT, LocVT, LocInfo));
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if (!ArgFlags.isInConsecutiveRegsLast())
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return true;
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return finishStackBlock(PendingMembers, LocVT, ArgFlags, State, Align(8));
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}
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/// Given an [N x Ty] block, it should be passed in a consecutive sequence of
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/// registers. If no such sequence is available, mark the rest of the registers
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/// of that type as used and place the argument on the stack.
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static bool CC_AArch64_Custom_Block(unsigned &ValNo, MVT &ValVT, MVT &LocVT,
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CCValAssign::LocInfo &LocInfo,
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ISD::ArgFlagsTy &ArgFlags, CCState &State) {
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const AArch64Subtarget &Subtarget = static_cast<const AArch64Subtarget &>(
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State.getMachineFunction().getSubtarget());
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bool IsDarwinILP32 = Subtarget.isTargetILP32() && Subtarget.isTargetMachO();
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// Try to allocate a contiguous block of registers, each of the correct
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// size to hold one member.
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ArrayRef<MCPhysReg> RegList;
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if (LocVT.SimpleTy == MVT::i64 || (IsDarwinILP32 && LocVT.SimpleTy == MVT::i32))
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RegList = XRegList;
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else if (LocVT.SimpleTy == MVT::f16)
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RegList = HRegList;
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else if (LocVT.SimpleTy == MVT::f32 || LocVT.is32BitVector())
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RegList = SRegList;
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else if (LocVT.SimpleTy == MVT::f64 || LocVT.is64BitVector())
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RegList = DRegList;
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else if (LocVT.SimpleTy == MVT::f128 || LocVT.is128BitVector())
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RegList = QRegList;
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else if (LocVT.isScalableVector())
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RegList = ZRegList;
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else {
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// Not an array we want to split up after all.
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return false;
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}
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SmallVectorImpl<CCValAssign> &PendingMembers = State.getPendingLocs();
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// Add the argument to the list to be allocated once we know the size of the
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// block.
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PendingMembers.push_back(
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CCValAssign::getPending(ValNo, ValVT, LocVT, LocInfo));
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if (!ArgFlags.isInConsecutiveRegsLast())
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return true;
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// [N x i32] arguments get packed into x-registers on Darwin's arm64_32
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// because that's how the armv7k Clang front-end emits small structs.
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unsigned EltsPerReg = (IsDarwinILP32 && LocVT.SimpleTy == MVT::i32) ? 2 : 1;
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unsigned RegResult = State.AllocateRegBlock(
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RegList, alignTo(PendingMembers.size(), EltsPerReg) / EltsPerReg);
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if (RegResult && EltsPerReg == 1) {
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for (auto &It : PendingMembers) {
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It.convertToReg(RegResult);
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State.addLoc(It);
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++RegResult;
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}
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PendingMembers.clear();
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return true;
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} else if (RegResult) {
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assert(EltsPerReg == 2 && "unexpected ABI");
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bool UseHigh = false;
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CCValAssign::LocInfo Info;
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for (auto &It : PendingMembers) {
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Info = UseHigh ? CCValAssign::AExtUpper : CCValAssign::ZExt;
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State.addLoc(CCValAssign::getReg(It.getValNo(), MVT::i32, RegResult,
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MVT::i64, Info));
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UseHigh = !UseHigh;
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if (!UseHigh)
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++RegResult;
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}
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PendingMembers.clear();
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return true;
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}
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if (LocVT.isScalableVector())
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report_fatal_error(
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"Passing consecutive scalable vector registers unsupported");
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// Mark all regs in the class as unavailable
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for (auto Reg : RegList)
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State.AllocateReg(Reg);
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const Align SlotAlign = Subtarget.isTargetDarwin() ? Align(1) : Align(8);
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return finishStackBlock(PendingMembers, LocVT, ArgFlags, State, SlotAlign);
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}
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// TableGen provides definitions of the calling convention analysis entry
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// points.
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#include "AArch64GenCallingConv.inc"
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