Files
clang-p2996/llvm/test/CodeGen/AMDGPU/llvm.amdgcn.struct.buffer.load.format.ll
David Stuttard 75e528fdd9 [AMDGPU] Extend zero initialization of return values for TFE (#85759)
buffer_load instructions that use TFE also need to zero initialize
return values similar to how the image instructions currently work. Add
support for this with standard zero init of all results + zero init of
just TFE flag when enable-prt-strict-null subtarget feature is disabled.
2024-03-25 09:01:46 +00:00

1361 lines
58 KiB
LLVM

; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
;RUN: llc < %s -mtriple=amdgcn -mcpu=verde -verify-machineinstrs | FileCheck --check-prefixes=GFX6 %s
;RUN: llc < %s -mtriple=amdgcn -mcpu=tonga -verify-machineinstrs | FileCheck --check-prefixes=GFX8PLUS %s
;RUN: llc < %s -mtriple=amdgcn -mcpu=gfx1100 -verify-machineinstrs | FileCheck --check-prefixes=GFX11 %s
;RUN: llc < %s -mtriple=amdgcn -mcpu=gfx1100 -mattr=-enable-prt-strict-null -verify-machineinstrs | FileCheck --check-prefixes=NOPRT %s
;RUN: llc < %s -mtriple=amdgcn -mcpu=gfx1200 -verify-machineinstrs | FileCheck --check-prefixes=GFX12,GFX12-SDAG %s
;RUN: llc < %s -global-isel -mtriple=amdgcn -mcpu=gfx1200 -verify-machineinstrs | FileCheck --check-prefixes=GFX12,GFX12-GISEL %s
define amdgpu_ps {<4 x float>, <4 x float>, <4 x float>} @buffer_load(<4 x i32> inreg) {
; GFX6-LABEL: buffer_load:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: v_mov_b32_e32 v8, 0
; GFX6-NEXT: buffer_load_format_xyzw v[0:3], v8, s[0:3], 0 idxen
; GFX6-NEXT: buffer_load_format_xyzw v[4:7], v8, s[0:3], 0 idxen glc
; GFX6-NEXT: buffer_load_format_xyzw v[8:11], v8, s[0:3], 0 idxen slc
; GFX6-NEXT: s_waitcnt vmcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8PLUS-LABEL: buffer_load:
; GFX8PLUS: ; %bb.0: ; %main_body
; GFX8PLUS-NEXT: v_mov_b32_e32 v8, 0
; GFX8PLUS-NEXT: buffer_load_format_xyzw v[0:3], v8, s[0:3], 0 idxen
; GFX8PLUS-NEXT: buffer_load_format_xyzw v[4:7], v8, s[0:3], 0 idxen glc
; GFX8PLUS-NEXT: buffer_load_format_xyzw v[8:11], v8, s[0:3], 0 idxen slc
; GFX8PLUS-NEXT: s_waitcnt vmcnt(0)
; GFX8PLUS-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: v_mov_b32_e32 v8, 0
; GFX11-NEXT: s_clause 0x2
; GFX11-NEXT: buffer_load_format_xyzw v[0:3], v8, s[0:3], 0 idxen
; GFX11-NEXT: buffer_load_format_xyzw v[4:7], v8, s[0:3], 0 idxen glc
; GFX11-NEXT: buffer_load_format_xyzw v[8:11], v8, s[0:3], 0 idxen slc
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; NOPRT-LABEL: buffer_load:
; NOPRT: ; %bb.0: ; %main_body
; NOPRT-NEXT: v_mov_b32_e32 v8, 0
; NOPRT-NEXT: s_clause 0x2
; NOPRT-NEXT: buffer_load_format_xyzw v[0:3], v8, s[0:3], 0 idxen
; NOPRT-NEXT: buffer_load_format_xyzw v[4:7], v8, s[0:3], 0 idxen glc
; NOPRT-NEXT: buffer_load_format_xyzw v[8:11], v8, s[0:3], 0 idxen slc
; NOPRT-NEXT: s_waitcnt vmcnt(0)
; NOPRT-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: buffer_load:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: v_mov_b32_e32 v8, 0
; GFX12-NEXT: s_clause 0x2
; GFX12-NEXT: buffer_load_format_xyzw v[0:3], v8, s[0:3], null idxen
; GFX12-NEXT: buffer_load_format_xyzw v[4:7], v8, s[0:3], null idxen th:TH_LOAD_NT
; GFX12-NEXT: buffer_load_format_xyzw v[8:11], v8, s[0:3], null idxen th:TH_LOAD_HT
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%data = call <4 x float> @llvm.amdgcn.struct.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 0, i32 0, i32 0)
%data_glc = call <4 x float> @llvm.amdgcn.struct.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 0, i32 0, i32 1)
%data_slc = call <4 x float> @llvm.amdgcn.struct.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 0, i32 0, i32 2)
%r0 = insertvalue {<4 x float>, <4 x float>, <4 x float>} undef, <4 x float> %data, 0
%r1 = insertvalue {<4 x float>, <4 x float>, <4 x float>} %r0, <4 x float> %data_glc, 1
%r2 = insertvalue {<4 x float>, <4 x float>, <4 x float>} %r1, <4 x float> %data_slc, 2
ret {<4 x float>, <4 x float>, <4 x float>} %r2
}
define amdgpu_ps <4 x float> @buffer_load_immoffs(<4 x i32> inreg) {
; GFX6-LABEL: buffer_load_immoffs:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: v_mov_b32_e32 v0, 0
; GFX6-NEXT: buffer_load_format_xyzw v[0:3], v0, s[0:3], 0 idxen offset:42
; GFX6-NEXT: s_waitcnt vmcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8PLUS-LABEL: buffer_load_immoffs:
; GFX8PLUS: ; %bb.0: ; %main_body
; GFX8PLUS-NEXT: v_mov_b32_e32 v0, 0
; GFX8PLUS-NEXT: buffer_load_format_xyzw v[0:3], v0, s[0:3], 0 idxen offset:42
; GFX8PLUS-NEXT: s_waitcnt vmcnt(0)
; GFX8PLUS-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_immoffs:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: v_mov_b32_e32 v0, 0
; GFX11-NEXT: buffer_load_format_xyzw v[0:3], v0, s[0:3], 0 idxen offset:42
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; NOPRT-LABEL: buffer_load_immoffs:
; NOPRT: ; %bb.0: ; %main_body
; NOPRT-NEXT: v_mov_b32_e32 v0, 0
; NOPRT-NEXT: buffer_load_format_xyzw v[0:3], v0, s[0:3], 0 idxen offset:42
; NOPRT-NEXT: s_waitcnt vmcnt(0)
; NOPRT-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: buffer_load_immoffs:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: v_mov_b32_e32 v0, 0
; GFX12-NEXT: buffer_load_format_xyzw v[0:3], v0, s[0:3], null idxen offset:42
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%data = call <4 x float> @llvm.amdgcn.struct.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 42, i32 0, i32 0)
ret <4 x float> %data
}
define amdgpu_ps <4 x float> @buffer_load_immoffs_large(<4 x i32> inreg) {
; GFX6-LABEL: buffer_load_immoffs_large:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: v_mov_b32_e32 v8, 0
; GFX6-NEXT: s_movk_i32 s4, 0x7ffc
; GFX6-NEXT: buffer_load_format_xyzw v[0:3], v8, s[0:3], 60 idxen offset:4092
; GFX6-NEXT: buffer_load_format_xyzw v[4:7], v8, s[0:3], s4 idxen offset:4092
; GFX6-NEXT: s_mov_b32 s4, 0x8ffc
; GFX6-NEXT: buffer_load_format_xyzw v[8:11], v8, s[0:3], s4 idxen offset:4
; GFX6-NEXT: s_waitcnt vmcnt(1)
; GFX6-NEXT: v_add_f32_e32 v3, v3, v7
; GFX6-NEXT: v_add_f32_e32 v2, v2, v6
; GFX6-NEXT: v_add_f32_e32 v1, v1, v5
; GFX6-NEXT: v_add_f32_e32 v0, v0, v4
; GFX6-NEXT: s_waitcnt vmcnt(0)
; GFX6-NEXT: v_add_f32_e32 v0, v8, v0
; GFX6-NEXT: v_add_f32_e32 v1, v9, v1
; GFX6-NEXT: v_add_f32_e32 v2, v10, v2
; GFX6-NEXT: v_add_f32_e32 v3, v11, v3
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8PLUS-LABEL: buffer_load_immoffs_large:
; GFX8PLUS: ; %bb.0: ; %main_body
; GFX8PLUS-NEXT: v_mov_b32_e32 v8, 0
; GFX8PLUS-NEXT: s_movk_i32 s4, 0x7ffc
; GFX8PLUS-NEXT: buffer_load_format_xyzw v[0:3], v8, s[0:3], 60 idxen offset:4092
; GFX8PLUS-NEXT: buffer_load_format_xyzw v[4:7], v8, s[0:3], s4 idxen offset:4092
; GFX8PLUS-NEXT: s_mov_b32 s4, 0x8ffc
; GFX8PLUS-NEXT: buffer_load_format_xyzw v[8:11], v8, s[0:3], s4 idxen offset:4
; GFX8PLUS-NEXT: s_waitcnt vmcnt(1)
; GFX8PLUS-NEXT: v_add_f32_e32 v3, v3, v7
; GFX8PLUS-NEXT: v_add_f32_e32 v2, v2, v6
; GFX8PLUS-NEXT: v_add_f32_e32 v1, v1, v5
; GFX8PLUS-NEXT: v_add_f32_e32 v0, v0, v4
; GFX8PLUS-NEXT: s_waitcnt vmcnt(0)
; GFX8PLUS-NEXT: v_add_f32_e32 v0, v8, v0
; GFX8PLUS-NEXT: v_add_f32_e32 v1, v9, v1
; GFX8PLUS-NEXT: v_add_f32_e32 v2, v10, v2
; GFX8PLUS-NEXT: v_add_f32_e32 v3, v11, v3
; GFX8PLUS-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_immoffs_large:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: v_mov_b32_e32 v8, 0
; GFX11-NEXT: s_movk_i32 s4, 0x7ffc
; GFX11-NEXT: s_clause 0x1
; GFX11-NEXT: buffer_load_format_xyzw v[0:3], v8, s[0:3], 60 idxen offset:4092
; GFX11-NEXT: buffer_load_format_xyzw v[4:7], v8, s[0:3], s4 idxen offset:4092
; GFX11-NEXT: s_mov_b32 s4, 0x8ffc
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: v_add_f32_e32 v1, v1, v5
; GFX11-NEXT: buffer_load_format_xyzw v[8:11], v8, s[0:3], s4 idxen offset:4
; GFX11-NEXT: v_dual_add_f32 v0, v0, v4 :: v_dual_add_f32 v3, v3, v7
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: v_dual_add_f32 v2, v2, v6 :: v_dual_add_f32 v1, v9, v1
; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_2) | instskip(NEXT) | instid1(VALU_DEP_2)
; GFX11-NEXT: v_dual_add_f32 v0, v8, v0 :: v_dual_add_f32 v3, v11, v3
; GFX11-NEXT: v_add_f32_e32 v2, v10, v2
; GFX11-NEXT: ; return to shader part epilog
;
; NOPRT-LABEL: buffer_load_immoffs_large:
; NOPRT: ; %bb.0: ; %main_body
; NOPRT-NEXT: v_mov_b32_e32 v8, 0
; NOPRT-NEXT: s_movk_i32 s4, 0x7ffc
; NOPRT-NEXT: s_clause 0x1
; NOPRT-NEXT: buffer_load_format_xyzw v[0:3], v8, s[0:3], 60 idxen offset:4092
; NOPRT-NEXT: buffer_load_format_xyzw v[4:7], v8, s[0:3], s4 idxen offset:4092
; NOPRT-NEXT: s_mov_b32 s4, 0x8ffc
; NOPRT-NEXT: s_waitcnt vmcnt(0)
; NOPRT-NEXT: v_add_f32_e32 v1, v1, v5
; NOPRT-NEXT: buffer_load_format_xyzw v[8:11], v8, s[0:3], s4 idxen offset:4
; NOPRT-NEXT: v_dual_add_f32 v0, v0, v4 :: v_dual_add_f32 v3, v3, v7
; NOPRT-NEXT: s_waitcnt vmcnt(0)
; NOPRT-NEXT: v_dual_add_f32 v2, v2, v6 :: v_dual_add_f32 v1, v9, v1
; NOPRT-NEXT: s_delay_alu instid0(VALU_DEP_2) | instskip(NEXT) | instid1(VALU_DEP_2)
; NOPRT-NEXT: v_dual_add_f32 v0, v8, v0 :: v_dual_add_f32 v3, v11, v3
; NOPRT-NEXT: v_add_f32_e32 v2, v10, v2
; NOPRT-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: buffer_load_immoffs_large:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: v_mov_b32_e32 v8, 0
; GFX12-NEXT: s_mov_b32 s4, 60
; GFX12-NEXT: s_movk_i32 s5, 0x7ffc
; GFX12-NEXT: s_clause 0x1
; GFX12-NEXT: buffer_load_format_xyzw v[0:3], v8, s[0:3], s4 idxen offset:4092
; GFX12-NEXT: buffer_load_format_xyzw v[4:7], v8, s[0:3], s5 idxen offset:4092
; GFX12-NEXT: s_mov_b32 s4, 0x8ffc
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: v_add_f32_e32 v1, v1, v5
; GFX12-NEXT: buffer_load_format_xyzw v[8:11], v8, s[0:3], s4 idxen offset:4
; GFX12-NEXT: v_dual_add_f32 v0, v0, v4 :: v_dual_add_f32 v3, v3, v7
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: v_dual_add_f32 v2, v2, v6 :: v_dual_add_f32 v1, v9, v1
; GFX12-NEXT: s_delay_alu instid0(VALU_DEP_2) | instskip(NEXT) | instid1(VALU_DEP_2)
; GFX12-NEXT: v_dual_add_f32 v0, v8, v0 :: v_dual_add_f32 v3, v11, v3
; GFX12-NEXT: v_add_f32_e32 v2, v10, v2
; GFX12-NEXT: ; return to shader part epilog
main_body:
%d.0 = call <4 x float> @llvm.amdgcn.struct.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 4092, i32 60, i32 0)
%d.1 = call <4 x float> @llvm.amdgcn.struct.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 4092, i32 32764, i32 0)
%d.2 = call <4 x float> @llvm.amdgcn.struct.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 4, i32 36860, i32 0)
%d.3 = fadd <4 x float> %d.0, %d.1
%data = fadd <4 x float> %d.2, %d.3
ret <4 x float> %data
}
define amdgpu_ps <4 x float> @buffer_load_voffset_large_12bit(<4 x i32> inreg) {
; GFX6-LABEL: buffer_load_voffset_large_12bit:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: v_mov_b32_e32 v0, 0
; GFX6-NEXT: buffer_load_format_xyzw v[0:3], v0, s[0:3], 0 idxen offset:4092
; GFX6-NEXT: s_waitcnt vmcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8PLUS-LABEL: buffer_load_voffset_large_12bit:
; GFX8PLUS: ; %bb.0: ; %main_body
; GFX8PLUS-NEXT: v_mov_b32_e32 v0, 0
; GFX8PLUS-NEXT: buffer_load_format_xyzw v[0:3], v0, s[0:3], 0 idxen offset:4092
; GFX8PLUS-NEXT: s_waitcnt vmcnt(0)
; GFX8PLUS-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_voffset_large_12bit:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: v_mov_b32_e32 v0, 0
; GFX11-NEXT: buffer_load_format_xyzw v[0:3], v0, s[0:3], 0 idxen offset:4092
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; NOPRT-LABEL: buffer_load_voffset_large_12bit:
; NOPRT: ; %bb.0: ; %main_body
; NOPRT-NEXT: v_mov_b32_e32 v0, 0
; NOPRT-NEXT: buffer_load_format_xyzw v[0:3], v0, s[0:3], 0 idxen offset:4092
; NOPRT-NEXT: s_waitcnt vmcnt(0)
; NOPRT-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: buffer_load_voffset_large_12bit:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: v_mov_b32_e32 v0, 0
; GFX12-NEXT: buffer_load_format_xyzw v[0:3], v0, s[0:3], null idxen offset:4092
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%data = call <4 x float> @llvm.amdgcn.struct.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 4092, i32 0, i32 0)
ret <4 x float> %data
}
define amdgpu_ps <4 x float> @buffer_load_voffset_large_13bit(<4 x i32> inreg) {
; GFX6-LABEL: buffer_load_voffset_large_13bit:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: s_mov_b32 s4, 0
; GFX6-NEXT: v_mov_b32_e32 v1, 0x1000
; GFX6-NEXT: v_mov_b32_e32 v0, s4
; GFX6-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:4092
; GFX6-NEXT: s_waitcnt vmcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8PLUS-LABEL: buffer_load_voffset_large_13bit:
; GFX8PLUS: ; %bb.0: ; %main_body
; GFX8PLUS-NEXT: s_mov_b32 s4, 0
; GFX8PLUS-NEXT: v_mov_b32_e32 v1, 0x1000
; GFX8PLUS-NEXT: v_mov_b32_e32 v0, s4
; GFX8PLUS-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:4092
; GFX8PLUS-NEXT: s_waitcnt vmcnt(0)
; GFX8PLUS-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_voffset_large_13bit:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: s_mov_b32 s4, 0
; GFX11-NEXT: s_delay_alu instid0(SALU_CYCLE_1)
; GFX11-NEXT: v_dual_mov_b32 v1, 0x1000 :: v_dual_mov_b32 v0, s4
; GFX11-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:4092
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; NOPRT-LABEL: buffer_load_voffset_large_13bit:
; NOPRT: ; %bb.0: ; %main_body
; NOPRT-NEXT: s_mov_b32 s4, 0
; NOPRT-NEXT: s_delay_alu instid0(SALU_CYCLE_1)
; NOPRT-NEXT: v_dual_mov_b32 v1, 0x1000 :: v_dual_mov_b32 v0, s4
; NOPRT-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:4092
; NOPRT-NEXT: s_waitcnt vmcnt(0)
; NOPRT-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: buffer_load_voffset_large_13bit:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: v_mov_b32_e32 v0, 0
; GFX12-NEXT: buffer_load_format_xyzw v[0:3], v0, s[0:3], null idxen offset:8188
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%data = call <4 x float> @llvm.amdgcn.struct.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 8188, i32 0, i32 0)
ret <4 x float> %data
}
define amdgpu_ps <4 x float> @buffer_load_voffset_large_16bit(<4 x i32> inreg) {
; GFX6-LABEL: buffer_load_voffset_large_16bit:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: s_mov_b32 s4, 0
; GFX6-NEXT: v_mov_b32_e32 v1, 0xf000
; GFX6-NEXT: v_mov_b32_e32 v0, s4
; GFX6-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:4092
; GFX6-NEXT: s_waitcnt vmcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8PLUS-LABEL: buffer_load_voffset_large_16bit:
; GFX8PLUS: ; %bb.0: ; %main_body
; GFX8PLUS-NEXT: s_mov_b32 s4, 0
; GFX8PLUS-NEXT: v_mov_b32_e32 v1, 0xf000
; GFX8PLUS-NEXT: v_mov_b32_e32 v0, s4
; GFX8PLUS-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:4092
; GFX8PLUS-NEXT: s_waitcnt vmcnt(0)
; GFX8PLUS-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_voffset_large_16bit:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: s_mov_b32 s4, 0
; GFX11-NEXT: s_delay_alu instid0(SALU_CYCLE_1)
; GFX11-NEXT: v_dual_mov_b32 v1, 0xf000 :: v_dual_mov_b32 v0, s4
; GFX11-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:4092
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; NOPRT-LABEL: buffer_load_voffset_large_16bit:
; NOPRT: ; %bb.0: ; %main_body
; NOPRT-NEXT: s_mov_b32 s4, 0
; NOPRT-NEXT: s_delay_alu instid0(SALU_CYCLE_1)
; NOPRT-NEXT: v_dual_mov_b32 v1, 0xf000 :: v_dual_mov_b32 v0, s4
; NOPRT-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:4092
; NOPRT-NEXT: s_waitcnt vmcnt(0)
; NOPRT-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: buffer_load_voffset_large_16bit:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: v_mov_b32_e32 v0, 0
; GFX12-NEXT: buffer_load_format_xyzw v[0:3], v0, s[0:3], null idxen offset:65532
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%data = call <4 x float> @llvm.amdgcn.struct.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 65532, i32 0, i32 0)
ret <4 x float> %data
}
define amdgpu_ps <4 x float> @buffer_load_voffset_large_23bit(<4 x i32> inreg) {
; GFX6-LABEL: buffer_load_voffset_large_23bit:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: s_mov_b32 s4, 0
; GFX6-NEXT: v_mov_b32_e32 v1, 0x7ff000
; GFX6-NEXT: v_mov_b32_e32 v0, s4
; GFX6-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:4092
; GFX6-NEXT: s_waitcnt vmcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8PLUS-LABEL: buffer_load_voffset_large_23bit:
; GFX8PLUS: ; %bb.0: ; %main_body
; GFX8PLUS-NEXT: s_mov_b32 s4, 0
; GFX8PLUS-NEXT: v_mov_b32_e32 v1, 0x7ff000
; GFX8PLUS-NEXT: v_mov_b32_e32 v0, s4
; GFX8PLUS-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:4092
; GFX8PLUS-NEXT: s_waitcnt vmcnt(0)
; GFX8PLUS-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_voffset_large_23bit:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: s_mov_b32 s4, 0
; GFX11-NEXT: s_delay_alu instid0(SALU_CYCLE_1)
; GFX11-NEXT: v_dual_mov_b32 v1, 0x7ff000 :: v_dual_mov_b32 v0, s4
; GFX11-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:4092
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; NOPRT-LABEL: buffer_load_voffset_large_23bit:
; NOPRT: ; %bb.0: ; %main_body
; NOPRT-NEXT: s_mov_b32 s4, 0
; NOPRT-NEXT: s_delay_alu instid0(SALU_CYCLE_1)
; NOPRT-NEXT: v_dual_mov_b32 v1, 0x7ff000 :: v_dual_mov_b32 v0, s4
; NOPRT-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:4092
; NOPRT-NEXT: s_waitcnt vmcnt(0)
; NOPRT-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: buffer_load_voffset_large_23bit:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: v_mov_b32_e32 v0, 0
; GFX12-NEXT: buffer_load_format_xyzw v[0:3], v0, s[0:3], null idxen offset:8388604
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%data = call <4 x float> @llvm.amdgcn.struct.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 8388604, i32 0, i32 0)
ret <4 x float> %data
}
define amdgpu_ps <4 x float> @buffer_load_voffset_large_24bit(<4 x i32> inreg) {
; GFX6-LABEL: buffer_load_voffset_large_24bit:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: s_mov_b32 s4, 0
; GFX6-NEXT: v_mov_b32_e32 v1, 0xfff000
; GFX6-NEXT: v_mov_b32_e32 v0, s4
; GFX6-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:4092
; GFX6-NEXT: s_waitcnt vmcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8PLUS-LABEL: buffer_load_voffset_large_24bit:
; GFX8PLUS: ; %bb.0: ; %main_body
; GFX8PLUS-NEXT: s_mov_b32 s4, 0
; GFX8PLUS-NEXT: v_mov_b32_e32 v1, 0xfff000
; GFX8PLUS-NEXT: v_mov_b32_e32 v0, s4
; GFX8PLUS-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:4092
; GFX8PLUS-NEXT: s_waitcnt vmcnt(0)
; GFX8PLUS-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_voffset_large_24bit:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: s_mov_b32 s4, 0
; GFX11-NEXT: s_delay_alu instid0(SALU_CYCLE_1)
; GFX11-NEXT: v_dual_mov_b32 v1, 0xfff000 :: v_dual_mov_b32 v0, s4
; GFX11-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:4092
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; NOPRT-LABEL: buffer_load_voffset_large_24bit:
; NOPRT: ; %bb.0: ; %main_body
; NOPRT-NEXT: s_mov_b32 s4, 0
; NOPRT-NEXT: s_delay_alu instid0(SALU_CYCLE_1)
; NOPRT-NEXT: v_dual_mov_b32 v1, 0xfff000 :: v_dual_mov_b32 v0, s4
; NOPRT-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:4092
; NOPRT-NEXT: s_waitcnt vmcnt(0)
; NOPRT-NEXT: ; return to shader part epilog
;
; GFX12-SDAG-LABEL: buffer_load_voffset_large_24bit:
; GFX12-SDAG: ; %bb.0: ; %main_body
; GFX12-SDAG-NEXT: v_dual_mov_b32 v1, 0x800000 :: v_dual_mov_b32 v0, 0
; GFX12-SDAG-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], null idxen offen offset:8388604
; GFX12-SDAG-NEXT: s_wait_loadcnt 0x0
; GFX12-SDAG-NEXT: ; return to shader part epilog
;
; GFX12-GISEL-LABEL: buffer_load_voffset_large_24bit:
; GFX12-GISEL: ; %bb.0: ; %main_body
; GFX12-GISEL-NEXT: v_dual_mov_b32 v0, 0 :: v_dual_mov_b32 v1, 0x800000
; GFX12-GISEL-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], null idxen offen offset:8388604
; GFX12-GISEL-NEXT: s_wait_loadcnt 0x0
; GFX12-GISEL-NEXT: ; return to shader part epilog
main_body:
%data = call <4 x float> @llvm.amdgcn.struct.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 16777212, i32 0, i32 0)
ret <4 x float> %data
}
define amdgpu_ps <4 x float> @buffer_load_idx(<4 x i32> inreg, i32) {
; GFX6-LABEL: buffer_load_idx:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: buffer_load_format_xyzw v[0:3], v0, s[0:3], 0 idxen
; GFX6-NEXT: s_waitcnt vmcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8PLUS-LABEL: buffer_load_idx:
; GFX8PLUS: ; %bb.0: ; %main_body
; GFX8PLUS-NEXT: buffer_load_format_xyzw v[0:3], v0, s[0:3], 0 idxen
; GFX8PLUS-NEXT: s_waitcnt vmcnt(0)
; GFX8PLUS-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_idx:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: buffer_load_format_xyzw v[0:3], v0, s[0:3], 0 idxen
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; NOPRT-LABEL: buffer_load_idx:
; NOPRT: ; %bb.0: ; %main_body
; NOPRT-NEXT: buffer_load_format_xyzw v[0:3], v0, s[0:3], 0 idxen
; NOPRT-NEXT: s_waitcnt vmcnt(0)
; NOPRT-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: buffer_load_idx:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: buffer_load_format_xyzw v[0:3], v0, s[0:3], null idxen
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%data = call <4 x float> @llvm.amdgcn.struct.buffer.load.format.v4f32(<4 x i32> %0, i32 %1, i32 0, i32 0, i32 0)
ret <4 x float> %data
}
define amdgpu_ps <4 x float> @buffer_load_ofs(<4 x i32> inreg, i32) {
; GFX6-LABEL: buffer_load_ofs:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: s_mov_b32 s4, 0
; GFX6-NEXT: v_mov_b32_e32 v1, v0
; GFX6-NEXT: v_mov_b32_e32 v0, s4
; GFX6-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen
; GFX6-NEXT: s_waitcnt vmcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8PLUS-LABEL: buffer_load_ofs:
; GFX8PLUS: ; %bb.0: ; %main_body
; GFX8PLUS-NEXT: s_mov_b32 s4, 0
; GFX8PLUS-NEXT: v_mov_b32_e32 v1, v0
; GFX8PLUS-NEXT: v_mov_b32_e32 v0, s4
; GFX8PLUS-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen
; GFX8PLUS-NEXT: s_waitcnt vmcnt(0)
; GFX8PLUS-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_ofs:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: s_mov_b32 s4, 0
; GFX11-NEXT: s_delay_alu instid0(SALU_CYCLE_1)
; GFX11-NEXT: v_dual_mov_b32 v1, v0 :: v_dual_mov_b32 v0, s4
; GFX11-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; NOPRT-LABEL: buffer_load_ofs:
; NOPRT: ; %bb.0: ; %main_body
; NOPRT-NEXT: s_mov_b32 s4, 0
; NOPRT-NEXT: s_delay_alu instid0(SALU_CYCLE_1)
; NOPRT-NEXT: v_dual_mov_b32 v1, v0 :: v_dual_mov_b32 v0, s4
; NOPRT-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen
; NOPRT-NEXT: s_waitcnt vmcnt(0)
; NOPRT-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: buffer_load_ofs:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: v_dual_mov_b32 v1, v0 :: v_dual_mov_b32 v0, 0
; GFX12-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], null idxen offen
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%data = call <4 x float> @llvm.amdgcn.struct.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 %1, i32 0, i32 0)
ret <4 x float> %data
}
define amdgpu_ps <4 x float> @buffer_load_ofs_imm(<4 x i32> inreg, i32) {
; GFX6-LABEL: buffer_load_ofs_imm:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: s_mov_b32 s4, 0
; GFX6-NEXT: v_mov_b32_e32 v1, v0
; GFX6-NEXT: v_mov_b32_e32 v0, s4
; GFX6-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:60
; GFX6-NEXT: s_waitcnt vmcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8PLUS-LABEL: buffer_load_ofs_imm:
; GFX8PLUS: ; %bb.0: ; %main_body
; GFX8PLUS-NEXT: s_mov_b32 s4, 0
; GFX8PLUS-NEXT: v_mov_b32_e32 v1, v0
; GFX8PLUS-NEXT: v_mov_b32_e32 v0, s4
; GFX8PLUS-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:60
; GFX8PLUS-NEXT: s_waitcnt vmcnt(0)
; GFX8PLUS-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_ofs_imm:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: s_mov_b32 s4, 0
; GFX11-NEXT: s_delay_alu instid0(SALU_CYCLE_1)
; GFX11-NEXT: v_dual_mov_b32 v1, v0 :: v_dual_mov_b32 v0, s4
; GFX11-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:60
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; NOPRT-LABEL: buffer_load_ofs_imm:
; NOPRT: ; %bb.0: ; %main_body
; NOPRT-NEXT: s_mov_b32 s4, 0
; NOPRT-NEXT: s_delay_alu instid0(SALU_CYCLE_1)
; NOPRT-NEXT: v_dual_mov_b32 v1, v0 :: v_dual_mov_b32 v0, s4
; NOPRT-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:60
; NOPRT-NEXT: s_waitcnt vmcnt(0)
; NOPRT-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: buffer_load_ofs_imm:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: v_dual_mov_b32 v1, v0 :: v_dual_mov_b32 v0, 0
; GFX12-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], null idxen offen offset:60
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%ofs = add i32 %1, 60
%data = call <4 x float> @llvm.amdgcn.struct.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 %ofs, i32 0, i32 0)
ret <4 x float> %data
}
define amdgpu_ps <4 x float> @buffer_load_both(<4 x i32> inreg, i32, i32) {
; GFX6-LABEL: buffer_load_both:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen
; GFX6-NEXT: s_waitcnt vmcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8PLUS-LABEL: buffer_load_both:
; GFX8PLUS: ; %bb.0: ; %main_body
; GFX8PLUS-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen
; GFX8PLUS-NEXT: s_waitcnt vmcnt(0)
; GFX8PLUS-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_both:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; NOPRT-LABEL: buffer_load_both:
; NOPRT: ; %bb.0: ; %main_body
; NOPRT-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen
; NOPRT-NEXT: s_waitcnt vmcnt(0)
; NOPRT-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: buffer_load_both:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], null idxen offen
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%data = call <4 x float> @llvm.amdgcn.struct.buffer.load.format.v4f32(<4 x i32> %0, i32 %1, i32 %2, i32 0, i32 0)
ret <4 x float> %data
}
define amdgpu_ps <4 x float> @buffer_load_both_reversed(<4 x i32> inreg, i32, i32) {
; GFX6-LABEL: buffer_load_both_reversed:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: v_mov_b32_e32 v2, v0
; GFX6-NEXT: buffer_load_format_xyzw v[0:3], v[1:2], s[0:3], 0 idxen offen
; GFX6-NEXT: s_waitcnt vmcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8PLUS-LABEL: buffer_load_both_reversed:
; GFX8PLUS: ; %bb.0: ; %main_body
; GFX8PLUS-NEXT: v_mov_b32_e32 v2, v0
; GFX8PLUS-NEXT: buffer_load_format_xyzw v[0:3], v[1:2], s[0:3], 0 idxen offen
; GFX8PLUS-NEXT: s_waitcnt vmcnt(0)
; GFX8PLUS-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_both_reversed:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: v_mov_b32_e32 v2, v0
; GFX11-NEXT: buffer_load_format_xyzw v[0:3], v[1:2], s[0:3], 0 idxen offen
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; NOPRT-LABEL: buffer_load_both_reversed:
; NOPRT: ; %bb.0: ; %main_body
; NOPRT-NEXT: v_mov_b32_e32 v2, v0
; NOPRT-NEXT: buffer_load_format_xyzw v[0:3], v[1:2], s[0:3], 0 idxen offen
; NOPRT-NEXT: s_waitcnt vmcnt(0)
; NOPRT-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: buffer_load_both_reversed:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: v_mov_b32_e32 v2, v0
; GFX12-NEXT: buffer_load_format_xyzw v[0:3], v[1:2], s[0:3], null idxen offen
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%data = call <4 x float> @llvm.amdgcn.struct.buffer.load.format.v4f32(<4 x i32> %0, i32 %2, i32 %1, i32 0, i32 0)
ret <4 x float> %data
}
define amdgpu_ps float @buffer_load_x(<4 x i32> inreg %rsrc) {
; GFX6-LABEL: buffer_load_x:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: v_mov_b32_e32 v0, 0
; GFX6-NEXT: buffer_load_format_x v0, v0, s[0:3], 0 idxen
; GFX6-NEXT: s_waitcnt vmcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8PLUS-LABEL: buffer_load_x:
; GFX8PLUS: ; %bb.0: ; %main_body
; GFX8PLUS-NEXT: v_mov_b32_e32 v0, 0
; GFX8PLUS-NEXT: buffer_load_format_x v0, v0, s[0:3], 0 idxen
; GFX8PLUS-NEXT: s_waitcnt vmcnt(0)
; GFX8PLUS-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_x:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: v_mov_b32_e32 v0, 0
; GFX11-NEXT: buffer_load_format_x v0, v0, s[0:3], 0 idxen
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; NOPRT-LABEL: buffer_load_x:
; NOPRT: ; %bb.0: ; %main_body
; NOPRT-NEXT: v_mov_b32_e32 v0, 0
; NOPRT-NEXT: buffer_load_format_x v0, v0, s[0:3], 0 idxen
; NOPRT-NEXT: s_waitcnt vmcnt(0)
; NOPRT-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: buffer_load_x:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: v_mov_b32_e32 v0, 0
; GFX12-NEXT: buffer_load_format_x v0, v0, s[0:3], null idxen
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%data = call float @llvm.amdgcn.struct.buffer.load.format.f32(<4 x i32> %rsrc, i32 0, i32 0, i32 0, i32 0)
ret float %data
}
define amdgpu_ps float @buffer_load_x_i32(<4 x i32> inreg %rsrc) {
; GFX6-LABEL: buffer_load_x_i32:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: v_mov_b32_e32 v0, 0
; GFX6-NEXT: buffer_load_format_x v0, v0, s[0:3], 0 idxen
; GFX6-NEXT: s_waitcnt vmcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8PLUS-LABEL: buffer_load_x_i32:
; GFX8PLUS: ; %bb.0: ; %main_body
; GFX8PLUS-NEXT: v_mov_b32_e32 v0, 0
; GFX8PLUS-NEXT: buffer_load_format_x v0, v0, s[0:3], 0 idxen
; GFX8PLUS-NEXT: s_waitcnt vmcnt(0)
; GFX8PLUS-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_x_i32:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: v_mov_b32_e32 v0, 0
; GFX11-NEXT: buffer_load_format_x v0, v0, s[0:3], 0 idxen
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; NOPRT-LABEL: buffer_load_x_i32:
; NOPRT: ; %bb.0: ; %main_body
; NOPRT-NEXT: v_mov_b32_e32 v0, 0
; NOPRT-NEXT: buffer_load_format_x v0, v0, s[0:3], 0 idxen
; NOPRT-NEXT: s_waitcnt vmcnt(0)
; NOPRT-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: buffer_load_x_i32:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: v_mov_b32_e32 v0, 0
; GFX12-NEXT: buffer_load_format_x v0, v0, s[0:3], null idxen
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%data = call i32 @llvm.amdgcn.struct.buffer.load.format.i32(<4 x i32> %rsrc, i32 0, i32 0, i32 0, i32 0)
%fdata = bitcast i32 %data to float
ret float %fdata
}
define amdgpu_ps <2 x float> @buffer_load_xy(<4 x i32> inreg %rsrc) {
; GFX6-LABEL: buffer_load_xy:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: v_mov_b32_e32 v0, 0
; GFX6-NEXT: buffer_load_format_xy v[0:1], v0, s[0:3], 0 idxen
; GFX6-NEXT: s_waitcnt vmcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8PLUS-LABEL: buffer_load_xy:
; GFX8PLUS: ; %bb.0: ; %main_body
; GFX8PLUS-NEXT: v_mov_b32_e32 v0, 0
; GFX8PLUS-NEXT: buffer_load_format_xy v[0:1], v0, s[0:3], 0 idxen
; GFX8PLUS-NEXT: s_waitcnt vmcnt(0)
; GFX8PLUS-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_xy:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: v_mov_b32_e32 v0, 0
; GFX11-NEXT: buffer_load_format_xy v[0:1], v0, s[0:3], 0 idxen
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; NOPRT-LABEL: buffer_load_xy:
; NOPRT: ; %bb.0: ; %main_body
; NOPRT-NEXT: v_mov_b32_e32 v0, 0
; NOPRT-NEXT: buffer_load_format_xy v[0:1], v0, s[0:3], 0 idxen
; NOPRT-NEXT: s_waitcnt vmcnt(0)
; NOPRT-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: buffer_load_xy:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: v_mov_b32_e32 v0, 0
; GFX12-NEXT: buffer_load_format_xy v[0:1], v0, s[0:3], null idxen
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%data = call <2 x float> @llvm.amdgcn.struct.buffer.load.format.v2f32(<4 x i32> %rsrc, i32 0, i32 0, i32 0, i32 0)
ret <2 x float> %data
}
define amdgpu_cs float @buffer_load_v4i32_tfe(<4 x i32> inreg %rsrc, ptr addrspace(1) %out) {
; GFX6-LABEL: buffer_load_v4i32_tfe:
; GFX6: ; %bb.0:
; GFX6-NEXT: v_mov_b32_e32 v2, 0
; GFX6-NEXT: v_mov_b32_e32 v7, 2
; GFX6-NEXT: v_mov_b32_e32 v3, v2
; GFX6-NEXT: v_mov_b32_e32 v4, v2
; GFX6-NEXT: v_mov_b32_e32 v5, v2
; GFX6-NEXT: v_mov_b32_e32 v6, v2
; GFX6-NEXT: buffer_load_format_xyzw v[2:6], v7, s[0:3], 0 idxen tfe
; GFX6-NEXT: s_mov_b32 s2, 0
; GFX6-NEXT: s_mov_b32 s3, 0xf000
; GFX6-NEXT: s_mov_b32 s0, s2
; GFX6-NEXT: s_mov_b32 s1, s2
; GFX6-NEXT: s_waitcnt vmcnt(0)
; GFX6-NEXT: buffer_store_dwordx4 v[2:5], v[0:1], s[0:3], 0 addr64
; GFX6-NEXT: v_mov_b32_e32 v0, v6
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8PLUS-LABEL: buffer_load_v4i32_tfe:
; GFX8PLUS: ; %bb.0:
; GFX8PLUS-NEXT: v_mov_b32_e32 v2, 0
; GFX8PLUS-NEXT: v_mov_b32_e32 v7, 2
; GFX8PLUS-NEXT: v_mov_b32_e32 v3, v2
; GFX8PLUS-NEXT: v_mov_b32_e32 v4, v2
; GFX8PLUS-NEXT: v_mov_b32_e32 v5, v2
; GFX8PLUS-NEXT: v_mov_b32_e32 v6, v2
; GFX8PLUS-NEXT: buffer_load_format_xyzw v[2:6], v7, s[0:3], 0 idxen tfe
; GFX8PLUS-NEXT: s_waitcnt vmcnt(0)
; GFX8PLUS-NEXT: flat_store_dwordx4 v[0:1], v[2:5]
; GFX8PLUS-NEXT: v_mov_b32_e32 v0, v6
; GFX8PLUS-NEXT: s_waitcnt vmcnt(0)
; GFX8PLUS-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_v4i32_tfe:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_dual_mov_b32 v2, 0 :: v_dual_mov_b32 v7, 2
; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_1)
; GFX11-NEXT: v_mov_b32_e32 v3, v2
; GFX11-NEXT: v_mov_b32_e32 v4, v2
; GFX11-NEXT: v_mov_b32_e32 v5, v2
; GFX11-NEXT: v_mov_b32_e32 v6, v2
; GFX11-NEXT: buffer_load_format_xyzw v[2:6], v7, s[0:3], 0 idxen tfe
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: global_store_b128 v[0:1], v[2:5], off
; GFX11-NEXT: v_mov_b32_e32 v0, v6
; GFX11-NEXT: ; return to shader part epilog
;
; NOPRT-LABEL: buffer_load_v4i32_tfe:
; NOPRT: ; %bb.0:
; NOPRT-NEXT: v_mov_b32_e32 v2, 2
; NOPRT-NEXT: v_mov_b32_e32 v6, 0
; NOPRT-NEXT: buffer_load_format_xyzw v[2:6], v2, s[0:3], 0 idxen tfe
; NOPRT-NEXT: s_waitcnt vmcnt(0)
; NOPRT-NEXT: global_store_b128 v[0:1], v[2:5], off
; NOPRT-NEXT: v_mov_b32_e32 v0, v6
; NOPRT-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: buffer_load_v4i32_tfe:
; GFX12: ; %bb.0:
; GFX12-NEXT: v_dual_mov_b32 v2, 0 :: v_dual_mov_b32 v7, 2
; GFX12-NEXT: s_delay_alu instid0(VALU_DEP_1)
; GFX12-NEXT: v_dual_mov_b32 v3, v2 :: v_dual_mov_b32 v4, v2
; GFX12-NEXT: v_dual_mov_b32 v5, v2 :: v_dual_mov_b32 v6, v2
; GFX12-NEXT: buffer_load_format_xyzw v[2:6], v7, s[0:3], null idxen tfe
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: global_store_b128 v[0:1], v[2:5], off
; GFX12-NEXT: v_mov_b32_e32 v0, v6
; GFX12-NEXT: ; return to shader part epilog
%load = call { <4 x i32>, i32 } @llvm.amdgcn.struct.buffer.load.format.sl_v4i32i32s(<4 x i32> %rsrc, i32 2, i32 0, i32 0, i32 0)
%data = extractvalue { <4 x i32>, i32 } %load, 0
store <4 x i32> %data, ptr addrspace(1) %out
%status = extractvalue { <4 x i32>, i32 } %load, 1
%fstatus = bitcast i32 %status to float
ret float %fstatus
}
define amdgpu_cs float @buffer_load_v4f32_tfe(<4 x i32> inreg %rsrc, ptr addrspace(1) %out) {
; GFX6-LABEL: buffer_load_v4f32_tfe:
; GFX6: ; %bb.0:
; GFX6-NEXT: v_mov_b32_e32 v2, 0
; GFX6-NEXT: v_mov_b32_e32 v3, v2
; GFX6-NEXT: v_mov_b32_e32 v4, v2
; GFX6-NEXT: v_mov_b32_e32 v5, v2
; GFX6-NEXT: v_mov_b32_e32 v6, v2
; GFX6-NEXT: buffer_load_format_xyzw v[2:6], v2, s[0:3], 0 idxen tfe
; GFX6-NEXT: s_mov_b32 s2, 0
; GFX6-NEXT: s_mov_b32 s3, 0xf000
; GFX6-NEXT: s_mov_b32 s0, s2
; GFX6-NEXT: s_mov_b32 s1, s2
; GFX6-NEXT: s_waitcnt vmcnt(0)
; GFX6-NEXT: buffer_store_dwordx4 v[2:5], v[0:1], s[0:3], 0 addr64
; GFX6-NEXT: v_mov_b32_e32 v0, v6
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8PLUS-LABEL: buffer_load_v4f32_tfe:
; GFX8PLUS: ; %bb.0:
; GFX8PLUS-NEXT: v_mov_b32_e32 v2, 0
; GFX8PLUS-NEXT: v_mov_b32_e32 v3, v2
; GFX8PLUS-NEXT: v_mov_b32_e32 v4, v2
; GFX8PLUS-NEXT: v_mov_b32_e32 v5, v2
; GFX8PLUS-NEXT: v_mov_b32_e32 v6, v2
; GFX8PLUS-NEXT: buffer_load_format_xyzw v[2:6], v2, s[0:3], 0 idxen tfe
; GFX8PLUS-NEXT: s_waitcnt vmcnt(0)
; GFX8PLUS-NEXT: flat_store_dwordx4 v[0:1], v[2:5]
; GFX8PLUS-NEXT: v_mov_b32_e32 v0, v6
; GFX8PLUS-NEXT: s_waitcnt vmcnt(0)
; GFX8PLUS-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_v4f32_tfe:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_mov_b32_e32 v2, 0
; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_1)
; GFX11-NEXT: v_mov_b32_e32 v3, v2
; GFX11-NEXT: v_mov_b32_e32 v4, v2
; GFX11-NEXT: v_mov_b32_e32 v5, v2
; GFX11-NEXT: v_mov_b32_e32 v6, v2
; GFX11-NEXT: buffer_load_format_xyzw v[2:6], v2, s[0:3], 0 idxen tfe
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: global_store_b128 v[0:1], v[2:5], off
; GFX11-NEXT: v_mov_b32_e32 v0, v6
; GFX11-NEXT: ; return to shader part epilog
;
; NOPRT-LABEL: buffer_load_v4f32_tfe:
; NOPRT: ; %bb.0:
; NOPRT-NEXT: v_mov_b32_e32 v6, 0
; NOPRT-NEXT: buffer_load_format_xyzw v[2:6], v6, s[0:3], 0 idxen tfe
; NOPRT-NEXT: s_waitcnt vmcnt(0)
; NOPRT-NEXT: global_store_b128 v[0:1], v[2:5], off
; NOPRT-NEXT: v_mov_b32_e32 v0, v6
; NOPRT-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: buffer_load_v4f32_tfe:
; GFX12: ; %bb.0:
; GFX12-NEXT: v_mov_b32_e32 v2, 0
; GFX12-NEXT: s_delay_alu instid0(VALU_DEP_1)
; GFX12-NEXT: v_dual_mov_b32 v3, v2 :: v_dual_mov_b32 v4, v2
; GFX12-NEXT: v_dual_mov_b32 v5, v2 :: v_dual_mov_b32 v6, v2
; GFX12-NEXT: buffer_load_format_xyzw v[2:6], v2, s[0:3], null idxen tfe
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: global_store_b128 v[0:1], v[2:5], off
; GFX12-NEXT: v_mov_b32_e32 v0, v6
; GFX12-NEXT: ; return to shader part epilog
%load = call { <4 x float>, i32 } @llvm.amdgcn.struct.buffer.load.format.sl_v4f32i32s(<4 x i32> %rsrc, i32 0, i32 0, i32 0, i32 0)
%data = extractvalue { <4 x float>, i32 } %load, 0
store <4 x float> %data, ptr addrspace(1) %out
%status = extractvalue { <4 x float>, i32 } %load, 1
%fstatus = bitcast i32 %status to float
ret float %fstatus
}
define amdgpu_cs float @buffer_load_v3i32_tfe(<4 x i32> inreg %rsrc, ptr addrspace(1) %out) {
; GFX6-LABEL: buffer_load_v3i32_tfe:
; GFX6: ; %bb.0:
; GFX6-NEXT: v_mov_b32_e32 v2, 0
; GFX6-NEXT: v_mov_b32_e32 v3, v2
; GFX6-NEXT: v_mov_b32_e32 v4, v2
; GFX6-NEXT: v_mov_b32_e32 v5, v2
; GFX6-NEXT: buffer_load_format_xyz v[2:5], v2, s[0:3], 0 idxen tfe
; GFX6-NEXT: s_mov_b32 s2, 0
; GFX6-NEXT: s_mov_b32 s3, 0xf000
; GFX6-NEXT: s_mov_b32 s0, s2
; GFX6-NEXT: s_mov_b32 s1, s2
; GFX6-NEXT: s_waitcnt vmcnt(0)
; GFX6-NEXT: buffer_store_dword v4, v[0:1], s[0:3], 0 addr64 offset:8
; GFX6-NEXT: buffer_store_dwordx2 v[2:3], v[0:1], s[0:3], 0 addr64
; GFX6-NEXT: v_mov_b32_e32 v0, v5
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8PLUS-LABEL: buffer_load_v3i32_tfe:
; GFX8PLUS: ; %bb.0:
; GFX8PLUS-NEXT: v_mov_b32_e32 v2, 0
; GFX8PLUS-NEXT: v_mov_b32_e32 v3, v2
; GFX8PLUS-NEXT: v_mov_b32_e32 v4, v2
; GFX8PLUS-NEXT: v_mov_b32_e32 v5, v2
; GFX8PLUS-NEXT: buffer_load_format_xyz v[2:5], v2, s[0:3], 0 idxen tfe
; GFX8PLUS-NEXT: s_waitcnt vmcnt(0)
; GFX8PLUS-NEXT: flat_store_dwordx3 v[0:1], v[2:4]
; GFX8PLUS-NEXT: v_mov_b32_e32 v0, v5
; GFX8PLUS-NEXT: s_waitcnt vmcnt(0)
; GFX8PLUS-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_v3i32_tfe:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_mov_b32_e32 v2, 0
; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_1)
; GFX11-NEXT: v_mov_b32_e32 v3, v2
; GFX11-NEXT: v_mov_b32_e32 v4, v2
; GFX11-NEXT: v_mov_b32_e32 v5, v2
; GFX11-NEXT: buffer_load_format_xyz v[2:5], v2, s[0:3], 0 idxen tfe
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: global_store_b96 v[0:1], v[2:4], off
; GFX11-NEXT: v_mov_b32_e32 v0, v5
; GFX11-NEXT: ; return to shader part epilog
;
; NOPRT-LABEL: buffer_load_v3i32_tfe:
; NOPRT: ; %bb.0:
; NOPRT-NEXT: v_mov_b32_e32 v5, 0
; NOPRT-NEXT: buffer_load_format_xyz v[2:5], v5, s[0:3], 0 idxen tfe
; NOPRT-NEXT: s_waitcnt vmcnt(0)
; NOPRT-NEXT: global_store_b96 v[0:1], v[2:4], off
; NOPRT-NEXT: v_mov_b32_e32 v0, v5
; NOPRT-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: buffer_load_v3i32_tfe:
; GFX12: ; %bb.0:
; GFX12-NEXT: v_mov_b32_e32 v2, 0
; GFX12-NEXT: s_delay_alu instid0(VALU_DEP_1)
; GFX12-NEXT: v_dual_mov_b32 v3, v2 :: v_dual_mov_b32 v4, v2
; GFX12-NEXT: v_mov_b32_e32 v5, v2
; GFX12-NEXT: buffer_load_format_xyz v[2:5], v2, s[0:3], null idxen tfe
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: global_store_b96 v[0:1], v[2:4], off
; GFX12-NEXT: v_mov_b32_e32 v0, v5
; GFX12-NEXT: ; return to shader part epilog
%load = call { <3 x i32>, i32 } @llvm.amdgcn.struct.buffer.load.format.sl_v3i32i32s(<4 x i32> %rsrc, i32 0, i32 0, i32 0, i32 0)
%data = extractvalue { <3 x i32>, i32 } %load, 0
store <3 x i32> %data, ptr addrspace(1) %out
%status = extractvalue { <3 x i32>, i32 } %load, 1
%fstatus = bitcast i32 %status to float
ret float %fstatus
}
define amdgpu_cs float @buffer_load_v3f32_tfe(<4 x i32> inreg %rsrc, ptr addrspace(1) %out) {
; GFX6-LABEL: buffer_load_v3f32_tfe:
; GFX6: ; %bb.0:
; GFX6-NEXT: v_mov_b32_e32 v2, 0
; GFX6-NEXT: v_mov_b32_e32 v3, v2
; GFX6-NEXT: v_mov_b32_e32 v4, v2
; GFX6-NEXT: v_mov_b32_e32 v5, v2
; GFX6-NEXT: buffer_load_format_xyz v[2:5], v2, s[0:3], 0 idxen tfe
; GFX6-NEXT: s_mov_b32 s2, 0
; GFX6-NEXT: s_mov_b32 s3, 0xf000
; GFX6-NEXT: s_mov_b32 s0, s2
; GFX6-NEXT: s_mov_b32 s1, s2
; GFX6-NEXT: s_waitcnt vmcnt(0)
; GFX6-NEXT: buffer_store_dword v4, v[0:1], s[0:3], 0 addr64 offset:8
; GFX6-NEXT: buffer_store_dwordx2 v[2:3], v[0:1], s[0:3], 0 addr64
; GFX6-NEXT: v_mov_b32_e32 v0, v5
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8PLUS-LABEL: buffer_load_v3f32_tfe:
; GFX8PLUS: ; %bb.0:
; GFX8PLUS-NEXT: v_mov_b32_e32 v2, 0
; GFX8PLUS-NEXT: v_mov_b32_e32 v3, v2
; GFX8PLUS-NEXT: v_mov_b32_e32 v4, v2
; GFX8PLUS-NEXT: v_mov_b32_e32 v5, v2
; GFX8PLUS-NEXT: buffer_load_format_xyz v[2:5], v2, s[0:3], 0 idxen tfe
; GFX8PLUS-NEXT: s_waitcnt vmcnt(0)
; GFX8PLUS-NEXT: flat_store_dwordx3 v[0:1], v[2:4]
; GFX8PLUS-NEXT: v_mov_b32_e32 v0, v5
; GFX8PLUS-NEXT: s_waitcnt vmcnt(0)
; GFX8PLUS-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_v3f32_tfe:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_mov_b32_e32 v2, 0
; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_1)
; GFX11-NEXT: v_mov_b32_e32 v3, v2
; GFX11-NEXT: v_mov_b32_e32 v4, v2
; GFX11-NEXT: v_mov_b32_e32 v5, v2
; GFX11-NEXT: buffer_load_format_xyz v[2:5], v2, s[0:3], 0 idxen tfe
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: global_store_b96 v[0:1], v[2:4], off
; GFX11-NEXT: v_mov_b32_e32 v0, v5
; GFX11-NEXT: ; return to shader part epilog
;
; NOPRT-LABEL: buffer_load_v3f32_tfe:
; NOPRT: ; %bb.0:
; NOPRT-NEXT: v_mov_b32_e32 v5, 0
; NOPRT-NEXT: buffer_load_format_xyz v[2:5], v5, s[0:3], 0 idxen tfe
; NOPRT-NEXT: s_waitcnt vmcnt(0)
; NOPRT-NEXT: global_store_b96 v[0:1], v[2:4], off
; NOPRT-NEXT: v_mov_b32_e32 v0, v5
; NOPRT-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: buffer_load_v3f32_tfe:
; GFX12: ; %bb.0:
; GFX12-NEXT: v_mov_b32_e32 v2, 0
; GFX12-NEXT: s_delay_alu instid0(VALU_DEP_1)
; GFX12-NEXT: v_dual_mov_b32 v3, v2 :: v_dual_mov_b32 v4, v2
; GFX12-NEXT: v_mov_b32_e32 v5, v2
; GFX12-NEXT: buffer_load_format_xyz v[2:5], v2, s[0:3], null idxen tfe
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: global_store_b96 v[0:1], v[2:4], off
; GFX12-NEXT: v_mov_b32_e32 v0, v5
; GFX12-NEXT: ; return to shader part epilog
%load = call { <3 x float>, i32 } @llvm.amdgcn.struct.buffer.load.format.sl_v3f32i32s(<4 x i32> %rsrc, i32 0, i32 0, i32 0, i32 0)
%data = extractvalue { <3 x float>, i32 } %load, 0
store <3 x float> %data, ptr addrspace(1) %out
%status = extractvalue { <3 x float>, i32 } %load, 1
%fstatus = bitcast i32 %status to float
ret float %fstatus
}
define amdgpu_cs float @buffer_load_v2i32_tfe(<4 x i32> inreg %rsrc, ptr addrspace(1) %out) {
; GFX6-LABEL: buffer_load_v2i32_tfe:
; GFX6: ; %bb.0:
; GFX6-NEXT: v_mov_b32_e32 v2, 0
; GFX6-NEXT: v_mov_b32_e32 v3, v2
; GFX6-NEXT: v_mov_b32_e32 v4, v2
; GFX6-NEXT: v_mov_b32_e32 v5, v2
; GFX6-NEXT: buffer_load_format_xyz v[2:5], v2, s[0:3], 0 idxen tfe
; GFX6-NEXT: s_mov_b32 s2, 0
; GFX6-NEXT: s_mov_b32 s3, 0xf000
; GFX6-NEXT: s_mov_b32 s0, s2
; GFX6-NEXT: s_mov_b32 s1, s2
; GFX6-NEXT: s_waitcnt vmcnt(0)
; GFX6-NEXT: buffer_store_dwordx2 v[2:3], v[0:1], s[0:3], 0 addr64
; GFX6-NEXT: v_mov_b32_e32 v0, v4
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8PLUS-LABEL: buffer_load_v2i32_tfe:
; GFX8PLUS: ; %bb.0:
; GFX8PLUS-NEXT: v_mov_b32_e32 v2, 0
; GFX8PLUS-NEXT: v_mov_b32_e32 v3, v2
; GFX8PLUS-NEXT: v_mov_b32_e32 v4, v2
; GFX8PLUS-NEXT: buffer_load_format_xy v[2:4], v2, s[0:3], 0 idxen tfe
; GFX8PLUS-NEXT: s_waitcnt vmcnt(0)
; GFX8PLUS-NEXT: flat_store_dwordx2 v[0:1], v[2:3]
; GFX8PLUS-NEXT: v_mov_b32_e32 v0, v4
; GFX8PLUS-NEXT: s_waitcnt vmcnt(0)
; GFX8PLUS-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_v2i32_tfe:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_mov_b32_e32 v2, 0
; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_1)
; GFX11-NEXT: v_mov_b32_e32 v3, v2
; GFX11-NEXT: v_mov_b32_e32 v4, v2
; GFX11-NEXT: buffer_load_format_xy v[2:4], v2, s[0:3], 0 idxen tfe
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: global_store_b64 v[0:1], v[2:3], off
; GFX11-NEXT: v_mov_b32_e32 v0, v4
; GFX11-NEXT: ; return to shader part epilog
;
; NOPRT-LABEL: buffer_load_v2i32_tfe:
; NOPRT: ; %bb.0:
; NOPRT-NEXT: v_mov_b32_e32 v4, 0
; NOPRT-NEXT: buffer_load_format_xy v[2:4], v4, s[0:3], 0 idxen tfe
; NOPRT-NEXT: s_waitcnt vmcnt(0)
; NOPRT-NEXT: global_store_b64 v[0:1], v[2:3], off
; NOPRT-NEXT: v_mov_b32_e32 v0, v4
; NOPRT-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: buffer_load_v2i32_tfe:
; GFX12: ; %bb.0:
; GFX12-NEXT: v_mov_b32_e32 v2, 0
; GFX12-NEXT: s_delay_alu instid0(VALU_DEP_1)
; GFX12-NEXT: v_dual_mov_b32 v3, v2 :: v_dual_mov_b32 v4, v2
; GFX12-NEXT: buffer_load_format_xy v[2:4], v2, s[0:3], null idxen tfe
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: global_store_b64 v[0:1], v[2:3], off
; GFX12-NEXT: v_mov_b32_e32 v0, v4
; GFX12-NEXT: ; return to shader part epilog
%load = call { <2 x i32>, i32 } @llvm.amdgcn.struct.buffer.load.format.sl_v2i32i32s(<4 x i32> %rsrc, i32 0, i32 0, i32 0, i32 0)
%data = extractvalue { <2 x i32>, i32 } %load, 0
store <2 x i32> %data, ptr addrspace(1) %out
%status = extractvalue { <2 x i32>, i32 } %load, 1
%fstatus = bitcast i32 %status to float
ret float %fstatus
}
define amdgpu_cs float @buffer_load_v2f32_tfe(<4 x i32> inreg %rsrc, ptr addrspace(1) %out) {
; GFX6-LABEL: buffer_load_v2f32_tfe:
; GFX6: ; %bb.0:
; GFX6-NEXT: v_mov_b32_e32 v2, 0
; GFX6-NEXT: v_mov_b32_e32 v3, v2
; GFX6-NEXT: v_mov_b32_e32 v4, v2
; GFX6-NEXT: v_mov_b32_e32 v5, v2
; GFX6-NEXT: buffer_load_format_xyz v[2:5], v2, s[0:3], 0 idxen tfe
; GFX6-NEXT: s_mov_b32 s2, 0
; GFX6-NEXT: s_mov_b32 s3, 0xf000
; GFX6-NEXT: s_mov_b32 s0, s2
; GFX6-NEXT: s_mov_b32 s1, s2
; GFX6-NEXT: s_waitcnt vmcnt(0)
; GFX6-NEXT: buffer_store_dwordx2 v[2:3], v[0:1], s[0:3], 0 addr64
; GFX6-NEXT: v_mov_b32_e32 v0, v4
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8PLUS-LABEL: buffer_load_v2f32_tfe:
; GFX8PLUS: ; %bb.0:
; GFX8PLUS-NEXT: v_mov_b32_e32 v2, 0
; GFX8PLUS-NEXT: v_mov_b32_e32 v3, v2
; GFX8PLUS-NEXT: v_mov_b32_e32 v4, v2
; GFX8PLUS-NEXT: buffer_load_format_xy v[2:4], v2, s[0:3], 0 idxen tfe
; GFX8PLUS-NEXT: s_waitcnt vmcnt(0)
; GFX8PLUS-NEXT: flat_store_dwordx2 v[0:1], v[2:3]
; GFX8PLUS-NEXT: v_mov_b32_e32 v0, v4
; GFX8PLUS-NEXT: s_waitcnt vmcnt(0)
; GFX8PLUS-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_v2f32_tfe:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_mov_b32_e32 v2, 0
; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_1)
; GFX11-NEXT: v_mov_b32_e32 v3, v2
; GFX11-NEXT: v_mov_b32_e32 v4, v2
; GFX11-NEXT: buffer_load_format_xy v[2:4], v2, s[0:3], 0 idxen tfe
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: global_store_b64 v[0:1], v[2:3], off
; GFX11-NEXT: v_mov_b32_e32 v0, v4
; GFX11-NEXT: ; return to shader part epilog
;
; NOPRT-LABEL: buffer_load_v2f32_tfe:
; NOPRT: ; %bb.0:
; NOPRT-NEXT: v_mov_b32_e32 v4, 0
; NOPRT-NEXT: buffer_load_format_xy v[2:4], v4, s[0:3], 0 idxen tfe
; NOPRT-NEXT: s_waitcnt vmcnt(0)
; NOPRT-NEXT: global_store_b64 v[0:1], v[2:3], off
; NOPRT-NEXT: v_mov_b32_e32 v0, v4
; NOPRT-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: buffer_load_v2f32_tfe:
; GFX12: ; %bb.0:
; GFX12-NEXT: v_mov_b32_e32 v2, 0
; GFX12-NEXT: s_delay_alu instid0(VALU_DEP_1)
; GFX12-NEXT: v_dual_mov_b32 v3, v2 :: v_dual_mov_b32 v4, v2
; GFX12-NEXT: buffer_load_format_xy v[2:4], v2, s[0:3], null idxen tfe
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: global_store_b64 v[0:1], v[2:3], off
; GFX12-NEXT: v_mov_b32_e32 v0, v4
; GFX12-NEXT: ; return to shader part epilog
%load = call { <2 x float>, i32 } @llvm.amdgcn.struct.buffer.load.format.sl_v2f32i32s(<4 x i32> %rsrc, i32 0, i32 0, i32 0, i32 0)
%data = extractvalue { <2 x float>, i32 } %load, 0
store <2 x float> %data, ptr addrspace(1) %out
%status = extractvalue { <2 x float>, i32 } %load, 1
%fstatus = bitcast i32 %status to float
ret float %fstatus
}
define amdgpu_cs float @buffer_load_i32_tfe(<4 x i32> inreg %rsrc, ptr addrspace(1) %out) {
; GFX6-LABEL: buffer_load_i32_tfe:
; GFX6: ; %bb.0:
; GFX6-NEXT: v_mov_b32_e32 v2, 0
; GFX6-NEXT: v_mov_b32_e32 v3, v2
; GFX6-NEXT: buffer_load_format_x v[2:3], v2, s[0:3], 0 idxen tfe
; GFX6-NEXT: s_mov_b32 s2, 0
; GFX6-NEXT: s_mov_b32 s3, 0xf000
; GFX6-NEXT: s_mov_b32 s0, s2
; GFX6-NEXT: s_mov_b32 s1, s2
; GFX6-NEXT: s_waitcnt vmcnt(0)
; GFX6-NEXT: buffer_store_dword v2, v[0:1], s[0:3], 0 addr64
; GFX6-NEXT: v_mov_b32_e32 v0, v3
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8PLUS-LABEL: buffer_load_i32_tfe:
; GFX8PLUS: ; %bb.0:
; GFX8PLUS-NEXT: v_mov_b32_e32 v2, 0
; GFX8PLUS-NEXT: v_mov_b32_e32 v3, v2
; GFX8PLUS-NEXT: buffer_load_format_x v[2:3], v2, s[0:3], 0 idxen tfe
; GFX8PLUS-NEXT: s_waitcnt vmcnt(0)
; GFX8PLUS-NEXT: flat_store_dword v[0:1], v2
; GFX8PLUS-NEXT: v_mov_b32_e32 v0, v3
; GFX8PLUS-NEXT: s_waitcnt vmcnt(0)
; GFX8PLUS-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_i32_tfe:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_mov_b32_e32 v2, 0
; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_1)
; GFX11-NEXT: v_mov_b32_e32 v3, v2
; GFX11-NEXT: buffer_load_format_x v[2:3], v2, s[0:3], 0 idxen tfe
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: global_store_b32 v[0:1], v2, off
; GFX11-NEXT: v_mov_b32_e32 v0, v3
; GFX11-NEXT: ; return to shader part epilog
;
; NOPRT-LABEL: buffer_load_i32_tfe:
; NOPRT: ; %bb.0:
; NOPRT-NEXT: v_mov_b32_e32 v3, 0
; NOPRT-NEXT: buffer_load_format_x v[2:3], v3, s[0:3], 0 idxen tfe
; NOPRT-NEXT: s_waitcnt vmcnt(0)
; NOPRT-NEXT: global_store_b32 v[0:1], v2, off
; NOPRT-NEXT: v_mov_b32_e32 v0, v3
; NOPRT-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: buffer_load_i32_tfe:
; GFX12: ; %bb.0:
; GFX12-NEXT: v_mov_b32_e32 v2, 0
; GFX12-NEXT: s_delay_alu instid0(VALU_DEP_1)
; GFX12-NEXT: v_mov_b32_e32 v3, v2
; GFX12-NEXT: buffer_load_format_x v[2:3], v2, s[0:3], null idxen tfe
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: global_store_b32 v[0:1], v2, off
; GFX12-NEXT: v_mov_b32_e32 v0, v3
; GFX12-NEXT: ; return to shader part epilog
%load = call { i32, i32 } @llvm.amdgcn.struct.buffer.load.format.sl_i32i32s(<4 x i32> %rsrc, i32 0, i32 0, i32 0, i32 0)
%data = extractvalue { i32, i32 } %load, 0
store i32 %data, ptr addrspace(1) %out
%status = extractvalue { i32, i32 } %load, 1
%fstatus = bitcast i32 %status to float
ret float %fstatus
}
define amdgpu_cs float @buffer_load_f32_tfe(<4 x i32> inreg %rsrc, ptr addrspace(1) %out) {
; GFX6-LABEL: buffer_load_f32_tfe:
; GFX6: ; %bb.0:
; GFX6-NEXT: v_mov_b32_e32 v2, 0
; GFX6-NEXT: v_mov_b32_e32 v3, v2
; GFX6-NEXT: buffer_load_format_x v[2:3], v2, s[0:3], 0 idxen tfe
; GFX6-NEXT: s_mov_b32 s2, 0
; GFX6-NEXT: s_mov_b32 s3, 0xf000
; GFX6-NEXT: s_mov_b32 s0, s2
; GFX6-NEXT: s_mov_b32 s1, s2
; GFX6-NEXT: s_waitcnt vmcnt(0)
; GFX6-NEXT: buffer_store_dword v2, v[0:1], s[0:3], 0 addr64
; GFX6-NEXT: v_mov_b32_e32 v0, v3
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8PLUS-LABEL: buffer_load_f32_tfe:
; GFX8PLUS: ; %bb.0:
; GFX8PLUS-NEXT: v_mov_b32_e32 v2, 0
; GFX8PLUS-NEXT: v_mov_b32_e32 v3, v2
; GFX8PLUS-NEXT: buffer_load_format_x v[2:3], v2, s[0:3], 0 idxen tfe
; GFX8PLUS-NEXT: s_waitcnt vmcnt(0)
; GFX8PLUS-NEXT: flat_store_dword v[0:1], v2
; GFX8PLUS-NEXT: v_mov_b32_e32 v0, v3
; GFX8PLUS-NEXT: s_waitcnt vmcnt(0)
; GFX8PLUS-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_f32_tfe:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_mov_b32_e32 v2, 0
; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_1)
; GFX11-NEXT: v_mov_b32_e32 v3, v2
; GFX11-NEXT: buffer_load_format_x v[2:3], v2, s[0:3], 0 idxen tfe
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: global_store_b32 v[0:1], v2, off
; GFX11-NEXT: v_mov_b32_e32 v0, v3
; GFX11-NEXT: ; return to shader part epilog
;
; NOPRT-LABEL: buffer_load_f32_tfe:
; NOPRT: ; %bb.0:
; NOPRT-NEXT: v_mov_b32_e32 v3, 0
; NOPRT-NEXT: buffer_load_format_x v[2:3], v3, s[0:3], 0 idxen tfe
; NOPRT-NEXT: s_waitcnt vmcnt(0)
; NOPRT-NEXT: global_store_b32 v[0:1], v2, off
; NOPRT-NEXT: v_mov_b32_e32 v0, v3
; NOPRT-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: buffer_load_f32_tfe:
; GFX12: ; %bb.0:
; GFX12-NEXT: v_mov_b32_e32 v2, 0
; GFX12-NEXT: s_delay_alu instid0(VALU_DEP_1)
; GFX12-NEXT: v_mov_b32_e32 v3, v2
; GFX12-NEXT: buffer_load_format_x v[2:3], v2, s[0:3], null idxen tfe
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: global_store_b32 v[0:1], v2, off
; GFX12-NEXT: v_mov_b32_e32 v0, v3
; GFX12-NEXT: ; return to shader part epilog
%load = call { float, i32 } @llvm.amdgcn.struct.buffer.load.format.sl_f32i32s(<4 x i32> %rsrc, i32 0, i32 0, i32 0, i32 0)
%data = extractvalue { float, i32 } %load, 0
store float %data, ptr addrspace(1) %out
%status = extractvalue { float, i32 } %load, 1
%fstatus = bitcast i32 %status to float
ret float %fstatus
}
declare float @llvm.amdgcn.struct.buffer.load.format.f32(<4 x i32>, i32, i32, i32, i32) #0
declare <2 x float> @llvm.amdgcn.struct.buffer.load.format.v2f32(<4 x i32>, i32, i32, i32, i32) #0
declare <4 x float> @llvm.amdgcn.struct.buffer.load.format.v4f32(<4 x i32>, i32, i32, i32, i32) #0
declare i32 @llvm.amdgcn.struct.buffer.load.format.i32(<4 x i32>, i32, i32, i32, i32) #0
declare { <4 x i32>, i32 } @llvm.amdgcn.struct.buffer.load.format.sl_v4i32i32s(<4 x i32>, i32, i32, i32, i32 immarg) #0
declare { <4 x float>, i32 } @llvm.amdgcn.struct.buffer.load.format.sl_v4f32i32s(<4 x i32>, i32, i32, i32, i32 immarg) #0
declare { <3 x i32>, i32 } @llvm.amdgcn.struct.buffer.load.format.sl_v3i32i32s(<4 x i32>, i32, i32, i32, i32 immarg) #0
declare { <3 x float>, i32 } @llvm.amdgcn.struct.buffer.load.format.sl_v3f32i32s(<4 x i32>, i32, i32, i32, i32 immarg) #0
declare { <2 x i32>, i32 } @llvm.amdgcn.struct.buffer.load.format.sl_v2i32i32s(<4 x i32>, i32, i32, i32, i32 immarg) #0
declare { <2 x float>, i32 } @llvm.amdgcn.struct.buffer.load.format.sl_v2f32i32s(<4 x i32>, i32, i32, i32, i32 immarg) #0
declare { i32, i32 } @llvm.amdgcn.struct.buffer.load.format.sl_i32i32s(<4 x i32>, i32, i32, i32, i32 immarg) #0
declare { float, i32 } @llvm.amdgcn.struct.buffer.load.format.sl_f32i32s(<4 x i32>, i32, i32, i32, i32 immarg) #0
attributes #0 = { nounwind readonly }