Files
clang-p2996/lldb/source/Plugins/Process/Darwin/NativeThreadDarwin.cpp
Raphael Isemann 808142876c [lldb][NFC] Fix all formatting errors in .cpp file headers
Summary:
A *.cpp file header in LLDB (and in LLDB) should like this:
```
//===-- TestUtilities.cpp -------------------------------------------------===//
```
However in LLDB most of our source files have arbitrary changes to this format and
these changes are spreading through LLDB as folks usually just use the existing
source files as templates for their new files (most notably the unnecessary
editor language indicator `-*- C++ -*-` is spreading and in every review
someone is pointing out that this is wrong, resulting in people pointing out that this
is done in the same way in other files).

This patch removes most of these inconsistencies including the editor language indicators,
all the different missing/additional '-' characters, files that center the file name, missing
trailing `===//` (mostly caused by clang-format breaking the line).

Reviewers: aprantl, espindola, jfb, shafik, JDevlieghere

Reviewed By: JDevlieghere

Subscribers: dexonsmith, wuzish, emaste, sdardis, nemanjai, kbarton, MaskRay, atanasyan, arphaman, jfb, abidh, jsji, JDevlieghere, usaxena95, lldb-commits

Tags: #lldb

Differential Revision: https://reviews.llvm.org/D73258
2020-01-24 08:52:55 +01:00

282 lines
9.0 KiB
C++

//===-- NativeThreadDarwin.cpp --------------------------------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#include "NativeThreadDarwin.h"
// C includes
#include <libproc.h>
// LLDB includes
#include "lldb/Utility/Stream.h"
#include "NativeProcessDarwin.h"
using namespace lldb;
using namespace lldb_private;
using namespace lldb_private::process_darwin;
uint64_t NativeThreadDarwin::GetGloballyUniqueThreadIDForMachPortID(
::thread_t mach_port_id) {
thread_identifier_info_data_t tident;
mach_msg_type_number_t tident_count = THREAD_IDENTIFIER_INFO_COUNT;
auto mach_err = ::thread_info(mach_port_id, THREAD_IDENTIFIER_INFO,
(thread_info_t)&tident, &tident_count);
if (mach_err != KERN_SUCCESS) {
// When we fail to get thread info for the supposed port, assume it is
// really a globally unique thread id already, or return the best thing we
// can, which is the thread port.
return mach_port_id;
}
return tident.thread_id;
}
NativeThreadDarwin::NativeThreadDarwin(NativeProcessDarwin *process,
bool is_64_bit,
lldb::tid_t unique_thread_id,
::thread_t mach_thread_port)
: NativeThreadProtocol(process, unique_thread_id),
m_mach_thread_port(mach_thread_port), m_basic_info(),
m_proc_threadinfo() {}
bool NativeThreadDarwin::GetIdentifierInfo() {
// Don't try to get the thread info once and cache it for the life of the
// thread. It changes over time, for instance if the thread name changes,
// then the thread_handle also changes... So you have to refetch it every
// time.
mach_msg_type_number_t count = THREAD_IDENTIFIER_INFO_COUNT;
kern_return_t kret = ::thread_info(m_mach_thread_port, THREAD_IDENTIFIER_INFO,
(thread_info_t)&m_ident_info, &count);
return kret == KERN_SUCCESS;
return false;
}
std::string NativeThreadDarwin::GetName() {
std::string name;
if (GetIdentifierInfo()) {
auto process_sp = GetProcess();
if (!process_sp) {
name = "<unavailable>";
return name;
}
int len = ::proc_pidinfo(process_sp->GetID(), PROC_PIDTHREADINFO,
m_ident_info.thread_handle, &m_proc_threadinfo,
sizeof(m_proc_threadinfo));
if (len && m_proc_threadinfo.pth_name[0])
name = m_proc_threadinfo.pth_name;
}
return name;
}
lldb::StateType NativeThreadDarwin::GetState() {
// TODO implement
return eStateInvalid;
}
bool NativeThreadDarwin::GetStopReason(ThreadStopInfo &stop_info,
std::string &description) {
// TODO implement
return false;
}
NativeRegisterContextSP NativeThreadDarwin::GetRegisterContext() {
// TODO implement
return NativeRegisterContextSP();
}
Status NativeThreadDarwin::SetWatchpoint(lldb::addr_t addr, size_t size,
uint32_t watch_flags, bool hardware) {
Status error;
error.SetErrorString("not yet implemented");
return error;
}
Status NativeThreadDarwin::RemoveWatchpoint(lldb::addr_t addr) {
Status error;
error.SetErrorString("not yet implemented");
return error;
}
void NativeThreadDarwin::Dump(Stream &stream) const {
// This is what we really want once we have the thread class wired up.
#if 0
DNBLogThreaded("[%3u] #%3u tid: 0x%8.8" PRIx64 ", pc: 0x%16.16" PRIx64 ", sp: 0x%16.16" PRIx64 ", user: %d.%6.6d, system: %d.%6.6d, cpu: %2d, policy: %2d, run_state: %2d (%s), flags: %2d, suspend_count: %2d (current %2d), sleep_time: %d",
index,
m_seq_id,
m_unique_id,
GetPC(INVALID_NUB_ADDRESS),
GetSP(INVALID_NUB_ADDRESS),
m_basic_info.user_time.seconds, m_basic_info.user_time.microseconds,
m_basic_info.system_time.seconds, m_basic_info.system_time.microseconds,
m_basic_info.cpu_usage,
m_basic_info.policy,
m_basic_info.run_state,
thread_run_state,
m_basic_info.flags,
m_basic_info.suspend_count, m_suspend_count,
m_basic_info.sleep_time);
#else
// Here's all we have right now.
stream.Printf("tid: 0x%8.8" PRIx64 ", thread port: 0x%4.4x", GetID(),
m_mach_thread_port);
#endif
}
bool NativeThreadDarwin::NotifyException(MachException::Data &exc) {
// TODO implement this.
#if 0
// Allow the arch specific protocol to process (MachException::Data &)exc
// first before possible reassignment of m_stop_exception with exc. See
// also MachThread::GetStopException().
bool handled = m_arch_up->NotifyException(exc);
if (m_stop_exception.IsValid())
{
// We may have more than one exception for a thread, but we need to
// only remember the one that we will say is the reason we stopped. We
// may have been single stepping and also gotten a signal exception, so
// just remember the most pertinent one.
if (m_stop_exception.IsBreakpoint())
m_stop_exception = exc;
}
else
{
m_stop_exception = exc;
}
return handled;
#else
// Pretend we handled it.
return true;
#endif
}
bool NativeThreadDarwin::ShouldStop(bool &step_more) const {
// TODO: implement this
#if 0
// See if this thread is at a breakpoint?
DNBBreakpoint *bp = CurrentBreakpoint();
if (bp)
{
// This thread is sitting at a breakpoint, ask the breakpoint if we
// should be stopping here.
return true;
}
else
{
if (m_arch_up->StepNotComplete())
{
step_more = true;
return false;
}
// The thread state is used to let us know what the thread was trying
// to do. MachThread::ThreadWillResume() will set the thread state to
// various values depending if the thread was the current thread and if
// it was to be single stepped, or resumed.
if (GetState() == eStateRunning)
{
// If our state is running, then we should continue as we are in
// the process of stepping over a breakpoint.
return false;
}
else
{
// Stop if we have any kind of valid exception for this thread.
if (GetStopException().IsValid())
return true;
}
}
return false;
#else
return false;
#endif
}
void NativeThreadDarwin::ThreadDidStop() {
// TODO implement this.
#if 0
// This thread has existed prior to resuming under debug nub control, and
// has just been stopped. Do any cleanup that needs to be done after
// running.
// The thread state and breakpoint will still have the same values as they
// had prior to resuming the thread, so it makes it easy to check if we
// were trying to step a thread, or we tried to resume while being at a
// breakpoint.
// When this method gets called, the process state is still in the state it
// was in while running so we can act accordingly.
m_arch_up->ThreadDidStop();
// We may have suspended this thread so the primary thread could step
// without worrying about race conditions, so lets restore our suspend
// count.
RestoreSuspendCountAfterStop();
// Update the basic information for a thread
MachThread::GetBasicInfo(m_mach_port_number, &m_basic_info);
if (m_basic_info.suspend_count > 0)
SetState(eStateSuspended);
else
SetState(eStateStopped);
#endif
}
bool NativeThreadDarwin::MachPortNumberIsValid(::thread_t thread) {
return thread != (::thread_t)(0);
}
const struct thread_basic_info *NativeThreadDarwin::GetBasicInfo() const {
if (GetBasicInfo(m_mach_thread_port, &m_basic_info))
return &m_basic_info;
return NULL;
}
bool NativeThreadDarwin::GetBasicInfo(::thread_t thread,
struct thread_basic_info *basicInfoPtr) {
if (MachPortNumberIsValid(thread)) {
unsigned int info_count = THREAD_BASIC_INFO_COUNT;
kern_return_t err = ::thread_info(thread, THREAD_BASIC_INFO,
(thread_info_t)basicInfoPtr, &info_count);
if (err == KERN_SUCCESS)
return true;
}
::memset(basicInfoPtr, 0, sizeof(struct thread_basic_info));
return false;
}
bool NativeThreadDarwin::IsUserReady() const {
if (m_basic_info.run_state == 0)
GetBasicInfo();
switch (m_basic_info.run_state) {
default:
case TH_STATE_UNINTERRUPTIBLE:
break;
case TH_STATE_RUNNING:
case TH_STATE_STOPPED:
case TH_STATE_WAITING:
case TH_STATE_HALTED:
return true;
}
return false;
}
NativeProcessDarwinSP NativeThreadDarwin::GetNativeProcessDarwinSP() {
return std::static_pointer_cast<NativeProcessDarwin>(GetProcess());
}