Files
clang-p2996/lldb/source/Symbol/LocateSymbolFile.cpp
Raphael Isemann 808142876c [lldb][NFC] Fix all formatting errors in .cpp file headers
Summary:
A *.cpp file header in LLDB (and in LLDB) should like this:
```
//===-- TestUtilities.cpp -------------------------------------------------===//
```
However in LLDB most of our source files have arbitrary changes to this format and
these changes are spreading through LLDB as folks usually just use the existing
source files as templates for their new files (most notably the unnecessary
editor language indicator `-*- C++ -*-` is spreading and in every review
someone is pointing out that this is wrong, resulting in people pointing out that this
is done in the same way in other files).

This patch removes most of these inconsistencies including the editor language indicators,
all the different missing/additional '-' characters, files that center the file name, missing
trailing `===//` (mostly caused by clang-format breaking the line).

Reviewers: aprantl, espindola, jfb, shafik, JDevlieghere

Reviewed By: JDevlieghere

Subscribers: dexonsmith, wuzish, emaste, sdardis, nemanjai, kbarton, MaskRay, atanasyan, arphaman, jfb, abidh, jsji, JDevlieghere, usaxena95, lldb-commits

Tags: #lldb

Differential Revision: https://reviews.llvm.org/D73258
2020-01-24 08:52:55 +01:00

394 lines
14 KiB
C++

//===-- LocateSymbolFile.cpp ----------------------------------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#include "lldb/Symbol/LocateSymbolFile.h"
#include "lldb/Core/ModuleList.h"
#include "lldb/Core/ModuleSpec.h"
#include "lldb/Host/FileSystem.h"
#include "lldb/Symbol/ObjectFile.h"
#include "lldb/Utility/ArchSpec.h"
#include "lldb/Utility/DataBuffer.h"
#include "lldb/Utility/DataExtractor.h"
#include "lldb/Utility/Log.h"
#include "lldb/Utility/StreamString.h"
#include "lldb/Utility/Timer.h"
#include "lldb/Utility/UUID.h"
#include "llvm/Support/FileSystem.h"
// From MacOSX system header "mach/machine.h"
typedef int cpu_type_t;
typedef int cpu_subtype_t;
using namespace lldb;
using namespace lldb_private;
#if defined(__APPLE__)
// Forward declaration of method defined in source/Host/macosx/Symbols.cpp
int LocateMacOSXFilesUsingDebugSymbols(const ModuleSpec &module_spec,
ModuleSpec &return_module_spec);
#else
int LocateMacOSXFilesUsingDebugSymbols(const ModuleSpec &module_spec,
ModuleSpec &return_module_spec) {
// Cannot find MacOSX files using debug symbols on non MacOSX.
return 0;
}
#endif
static bool FileAtPathContainsArchAndUUID(const FileSpec &file_fspec,
const ArchSpec *arch,
const lldb_private::UUID *uuid) {
ModuleSpecList module_specs;
if (ObjectFile::GetModuleSpecifications(file_fspec, 0, 0, module_specs)) {
ModuleSpec spec;
for (size_t i = 0; i < module_specs.GetSize(); ++i) {
bool got_spec = module_specs.GetModuleSpecAtIndex(i, spec);
UNUSED_IF_ASSERT_DISABLED(got_spec);
assert(got_spec);
if ((uuid == nullptr || (spec.GetUUIDPtr() && spec.GetUUID() == *uuid)) &&
(arch == nullptr ||
(spec.GetArchitecturePtr() &&
spec.GetArchitecture().IsCompatibleMatch(*arch)))) {
return true;
}
}
}
return false;
}
// Given a binary exec_fspec, and a ModuleSpec with an architecture/uuid,
// return true if there is a matching dSYM bundle next to the exec_fspec,
// and return that value in dsym_fspec.
// If there is a .dSYM.yaa compressed archive next to the exec_fspec,
// call through Symbols::DownloadObjectAndSymbolFile to download the
// expanded/uncompressed dSYM and return that filepath in dsym_fspec.
static bool LookForDsymNextToExecutablePath(const ModuleSpec &mod_spec,
const FileSpec &exec_fspec,
FileSpec &dsym_fspec) {
ConstString filename = exec_fspec.GetFilename();
FileSpec dsym_directory = exec_fspec;
dsym_directory.RemoveLastPathComponent();
std::string dsym_filename = filename.AsCString();
dsym_filename += ".dSYM";
dsym_directory.AppendPathComponent(dsym_filename);
dsym_directory.AppendPathComponent("Contents");
dsym_directory.AppendPathComponent("Resources");
dsym_directory.AppendPathComponent("DWARF");
if (FileSystem::Instance().Exists(dsym_directory)) {
// See if the binary name exists in the dSYM DWARF
// subdir.
dsym_fspec = dsym_directory;
dsym_fspec.AppendPathComponent(filename.AsCString());
if (FileSystem::Instance().Exists(dsym_fspec) &&
FileAtPathContainsArchAndUUID(dsym_fspec, mod_spec.GetArchitecturePtr(),
mod_spec.GetUUIDPtr())) {
return true;
}
// See if we have "../CF.framework" - so we'll look for
// CF.framework.dSYM/Contents/Resources/DWARF/CF
// We need to drop the last suffix after '.' to match
// 'CF' in the DWARF subdir.
std::string binary_name(filename.AsCString());
auto last_dot = binary_name.find_last_of('.');
if (last_dot != std::string::npos) {
binary_name.erase(last_dot);
dsym_fspec = dsym_directory;
dsym_fspec.AppendPathComponent(binary_name);
if (FileSystem::Instance().Exists(dsym_fspec) &&
FileAtPathContainsArchAndUUID(dsym_fspec,
mod_spec.GetArchitecturePtr(),
mod_spec.GetUUIDPtr())) {
return true;
}
}
}
// See if we have a .dSYM.yaa next to this executable path.
FileSpec dsym_yaa_fspec = exec_fspec;
dsym_yaa_fspec.RemoveLastPathComponent();
std::string dsym_yaa_filename = filename.AsCString();
dsym_yaa_filename += ".dSYM.yaa";
dsym_yaa_fspec.AppendPathComponent(dsym_yaa_filename);
if (FileSystem::Instance().Exists(dsym_yaa_fspec)) {
ModuleSpec mutable_mod_spec = mod_spec;
if (Symbols::DownloadObjectAndSymbolFile(mutable_mod_spec, true) &&
FileSystem::Instance().Exists(mutable_mod_spec.GetSymbolFileSpec())) {
dsym_fspec = mutable_mod_spec.GetSymbolFileSpec();
return true;
}
}
return false;
}
// Given a ModuleSpec with a FileSpec and optionally uuid/architecture
// filled in, look for a .dSYM bundle next to that binary. Returns true
// if a .dSYM bundle is found, and that path is returned in the dsym_fspec
// FileSpec.
//
// This routine looks a few directory layers above the given exec_path -
// exec_path might be /System/Library/Frameworks/CF.framework/CF and the
// dSYM might be /System/Library/Frameworks/CF.framework.dSYM.
//
// If there is a .dSYM.yaa compressed archive found next to the binary,
// we'll call DownloadObjectAndSymbolFile to expand it into a plain .dSYM
static bool LocateDSYMInVincinityOfExecutable(const ModuleSpec &module_spec,
FileSpec &dsym_fspec) {
Log *log = lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_HOST);
const FileSpec &exec_fspec = module_spec.GetFileSpec();
if (exec_fspec) {
if (::LookForDsymNextToExecutablePath(module_spec, exec_fspec,
dsym_fspec)) {
if (log) {
LLDB_LOGF(log, "dSYM with matching UUID & arch found at %s",
dsym_fspec.GetPath().c_str());
}
return true;
} else {
FileSpec parent_dirs = exec_fspec;
// Remove the binary name from the FileSpec
parent_dirs.RemoveLastPathComponent();
// Add a ".dSYM" name to each directory component of the path,
// stripping off components. e.g. we may have a binary like
// /S/L/F/Foundation.framework/Versions/A/Foundation and
// /S/L/F/Foundation.framework.dSYM
//
// so we'll need to start with
// /S/L/F/Foundation.framework/Versions/A, add the .dSYM part to the
// "A", and if that doesn't exist, strip off the "A" and try it again
// with "Versions", etc., until we find a dSYM bundle or we've
// stripped off enough path components that there's no need to
// continue.
for (int i = 0; i < 4; i++) {
// Does this part of the path have a "." character - could it be a
// bundle's top level directory?
const char *fn = parent_dirs.GetFilename().AsCString();
if (fn == nullptr)
break;
if (::strchr(fn, '.') != nullptr) {
if (::LookForDsymNextToExecutablePath(module_spec, parent_dirs,
dsym_fspec)) {
if (log) {
LLDB_LOGF(log, "dSYM with matching UUID & arch found at %s",
dsym_fspec.GetPath().c_str());
}
return true;
}
}
parent_dirs.RemoveLastPathComponent();
}
}
}
dsym_fspec.Clear();
return false;
}
static FileSpec LocateExecutableSymbolFileDsym(const ModuleSpec &module_spec) {
const FileSpec *exec_fspec = module_spec.GetFileSpecPtr();
const ArchSpec *arch = module_spec.GetArchitecturePtr();
const UUID *uuid = module_spec.GetUUIDPtr();
static Timer::Category func_cat(LLVM_PRETTY_FUNCTION);
Timer scoped_timer(
func_cat,
"LocateExecutableSymbolFileDsym (file = %s, arch = %s, uuid = %p)",
exec_fspec ? exec_fspec->GetFilename().AsCString("<NULL>") : "<NULL>",
arch ? arch->GetArchitectureName() : "<NULL>", (const void *)uuid);
FileSpec symbol_fspec;
ModuleSpec dsym_module_spec;
// First try and find the dSYM in the same directory as the executable or in
// an appropriate parent directory
if (!LocateDSYMInVincinityOfExecutable(module_spec, symbol_fspec)) {
// We failed to easily find the dSYM above, so use DebugSymbols
LocateMacOSXFilesUsingDebugSymbols(module_spec, dsym_module_spec);
} else {
dsym_module_spec.GetSymbolFileSpec() = symbol_fspec;
}
return dsym_module_spec.GetSymbolFileSpec();
}
ModuleSpec Symbols::LocateExecutableObjectFile(const ModuleSpec &module_spec) {
ModuleSpec result;
const FileSpec &exec_fspec = module_spec.GetFileSpec();
const ArchSpec *arch = module_spec.GetArchitecturePtr();
const UUID *uuid = module_spec.GetUUIDPtr();
static Timer::Category func_cat(LLVM_PRETTY_FUNCTION);
Timer scoped_timer(
func_cat, "LocateExecutableObjectFile (file = %s, arch = %s, uuid = %p)",
exec_fspec ? exec_fspec.GetFilename().AsCString("<NULL>") : "<NULL>",
arch ? arch->GetArchitectureName() : "<NULL>", (const void *)uuid);
ModuleSpecList module_specs;
ModuleSpec matched_module_spec;
if (exec_fspec &&
ObjectFile::GetModuleSpecifications(exec_fspec, 0, 0, module_specs) &&
module_specs.FindMatchingModuleSpec(module_spec, matched_module_spec)) {
result.GetFileSpec() = exec_fspec;
} else {
LocateMacOSXFilesUsingDebugSymbols(module_spec, result);
}
return result;
}
// Keep "symbols.enable-external-lookup" description in sync with this function.
FileSpec
Symbols::LocateExecutableSymbolFile(const ModuleSpec &module_spec,
const FileSpecList &default_search_paths) {
FileSpec symbol_file_spec = module_spec.GetSymbolFileSpec();
if (symbol_file_spec.IsAbsolute() &&
FileSystem::Instance().Exists(symbol_file_spec))
return symbol_file_spec;
FileSpecList debug_file_search_paths = default_search_paths;
// Add module directory.
FileSpec module_file_spec = module_spec.GetFileSpec();
// We keep the unresolved pathname if it fails.
FileSystem::Instance().ResolveSymbolicLink(module_file_spec,
module_file_spec);
ConstString file_dir = module_file_spec.GetDirectory();
{
FileSpec file_spec(file_dir.AsCString("."));
FileSystem::Instance().Resolve(file_spec);
debug_file_search_paths.AppendIfUnique(file_spec);
}
if (ModuleList::GetGlobalModuleListProperties().GetEnableExternalLookup()) {
// Add current working directory.
{
FileSpec file_spec(".");
FileSystem::Instance().Resolve(file_spec);
debug_file_search_paths.AppendIfUnique(file_spec);
}
#ifndef _WIN32
#if defined(__NetBSD__)
// Add /usr/libdata/debug directory.
{
FileSpec file_spec("/usr/libdata/debug");
FileSystem::Instance().Resolve(file_spec);
debug_file_search_paths.AppendIfUnique(file_spec);
}
#else
// Add /usr/lib/debug directory.
{
FileSpec file_spec("/usr/lib/debug");
FileSystem::Instance().Resolve(file_spec);
debug_file_search_paths.AppendIfUnique(file_spec);
}
#endif
#endif // _WIN32
}
std::string uuid_str;
const UUID &module_uuid = module_spec.GetUUID();
if (module_uuid.IsValid()) {
// Some debug files are stored in the .build-id directory like this:
// /usr/lib/debug/.build-id/ff/e7fe727889ad82bb153de2ad065b2189693315.debug
uuid_str = module_uuid.GetAsString("");
std::transform(uuid_str.begin(), uuid_str.end(), uuid_str.begin(),
::tolower);
uuid_str.insert(2, 1, '/');
uuid_str = uuid_str + ".debug";
}
size_t num_directories = debug_file_search_paths.GetSize();
for (size_t idx = 0; idx < num_directories; ++idx) {
FileSpec dirspec = debug_file_search_paths.GetFileSpecAtIndex(idx);
FileSystem::Instance().Resolve(dirspec);
if (!FileSystem::Instance().IsDirectory(dirspec))
continue;
std::vector<std::string> files;
std::string dirname = dirspec.GetPath();
if (!uuid_str.empty())
files.push_back(dirname + "/.build-id/" + uuid_str);
if (symbol_file_spec.GetFilename()) {
files.push_back(dirname + "/" +
symbol_file_spec.GetFilename().GetCString());
files.push_back(dirname + "/.debug/" +
symbol_file_spec.GetFilename().GetCString());
// Some debug files may stored in the module directory like this:
// /usr/lib/debug/usr/lib/library.so.debug
if (!file_dir.IsEmpty())
files.push_back(dirname + file_dir.AsCString() + "/" +
symbol_file_spec.GetFilename().GetCString());
}
const uint32_t num_files = files.size();
for (size_t idx_file = 0; idx_file < num_files; ++idx_file) {
const std::string &filename = files[idx_file];
FileSpec file_spec(filename);
FileSystem::Instance().Resolve(file_spec);
if (llvm::sys::fs::equivalent(file_spec.GetPath(),
module_file_spec.GetPath()))
continue;
if (FileSystem::Instance().Exists(file_spec)) {
lldb_private::ModuleSpecList specs;
const size_t num_specs =
ObjectFile::GetModuleSpecifications(file_spec, 0, 0, specs);
assert(num_specs <= 1 &&
"Symbol Vendor supports only a single architecture");
if (num_specs == 1) {
ModuleSpec mspec;
if (specs.GetModuleSpecAtIndex(0, mspec)) {
// Skip the uuids check if module_uuid is invalid. For example,
// this happens for *.dwp files since at the moment llvm-dwp
// doesn't output build ids, nor does binutils dwp.
if (!module_uuid.IsValid() || module_uuid == mspec.GetUUID())
return file_spec;
}
}
}
}
}
return LocateExecutableSymbolFileDsym(module_spec);
}
#if !defined(__APPLE__)
FileSpec Symbols::FindSymbolFileInBundle(const FileSpec &symfile_bundle,
const lldb_private::UUID *uuid,
const ArchSpec *arch) {
// FIXME
return FileSpec();
}
bool Symbols::DownloadObjectAndSymbolFile(ModuleSpec &module_spec,
bool force_lookup) {
// Fill in the module_spec.GetFileSpec() for the object file and/or the
// module_spec.GetSymbolFileSpec() for the debug symbols file.
return false;
}
#endif