Rename HLSL resource-related intrinsics to be consistent with the naming conventions discussed in [wg-hlsl:0014]. This is an entirely mechanical change, consisting of the following commands and automated formatting. ```sh git grep -l handle.fromBinding | xargs perl -pi -e \ 's/(dx|spv)(.)handle.fromBinding/$1$2resource$2handlefrombinding/g' git grep -l typedBufferLoad_checkbit | xargs perl -pi -e \ 's/(dx|spv)(.)typedBufferLoad_checkbit/$1$2resource$2loadchecked$2typedbuffer/g' git grep -l typedBufferLoad | xargs perl -pi -e \ 's/(dx|spv)(.)typedBufferLoad/$1$2resource$2load$2typedbuffer/g' git grep -l typedBufferStore | xargs perl -pi -e \ 's/(dx|spv)(.)typedBufferStore/$1$2resource$2store$2typedbuffer/g' git grep -l bufferUpdateCounter | xargs perl -pi -e \ 's/(dx|spv)(.)bufferUpdateCounter/$1$2resource$2updatecounter/g' git grep -l cast_handle | xargs perl -pi -e \ 's/(dx|spv)(.)cast.handle/$1$2resource$2casthandle/g' ``` [wg-hlsl:0014]: https://github.com/llvm/wg-hlsl/blob/main/proposals/0014-consistent-naming-for-dx-intrinsics.md
176 lines
6.2 KiB
C++
176 lines
6.2 KiB
C++
//===- DXILShaderFlags.cpp - DXIL Shader Flags helper objects -------------===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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///
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/// \file This file contains helper objects and APIs for working with DXIL
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/// Shader Flags.
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///
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//===----------------------------------------------------------------------===//
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#include "DXILShaderFlags.h"
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#include "DirectX.h"
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#include "llvm/ADT/STLExtras.h"
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#include "llvm/Analysis/DXILResource.h"
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#include "llvm/IR/Instruction.h"
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#include "llvm/IR/IntrinsicInst.h"
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#include "llvm/IR/Intrinsics.h"
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#include "llvm/IR/IntrinsicsDirectX.h"
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#include "llvm/IR/Module.h"
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#include "llvm/InitializePasses.h"
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#include "llvm/Support/FormatVariadic.h"
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#include "llvm/Support/raw_ostream.h"
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using namespace llvm;
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using namespace llvm::dxil;
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static void updateFunctionFlags(ComputedShaderFlags &CSF, const Instruction &I,
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DXILResourceTypeMap &DRTM) {
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if (!CSF.Doubles)
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CSF.Doubles = I.getType()->isDoubleTy();
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if (!CSF.Doubles) {
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for (Value *Op : I.operands())
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CSF.Doubles |= Op->getType()->isDoubleTy();
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}
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if (CSF.Doubles) {
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switch (I.getOpcode()) {
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case Instruction::FDiv:
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case Instruction::UIToFP:
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case Instruction::SIToFP:
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case Instruction::FPToUI:
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case Instruction::FPToSI:
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// TODO: To be set if I is a call to DXIL intrinsic DXIL::Opcode::Fma
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// https://github.com/llvm/llvm-project/issues/114554
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CSF.DX11_1_DoubleExtensions = true;
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break;
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}
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}
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if (auto *II = dyn_cast<IntrinsicInst>(&I)) {
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switch (II->getIntrinsicID()) {
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default:
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break;
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case Intrinsic::dx_resource_load_typedbuffer: {
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dxil::ResourceTypeInfo &RTI =
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DRTM[cast<TargetExtType>(II->getArgOperand(0)->getType())];
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if (RTI.isTyped())
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CSF.TypedUAVLoadAdditionalFormats |= RTI.getTyped().ElementCount > 1;
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}
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}
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}
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}
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void ModuleShaderFlags::initialize(const Module &M, DXILResourceTypeMap &DRTM) {
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// Collect shader flags for each of the functions
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for (const auto &F : M.getFunctionList()) {
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if (F.isDeclaration()) {
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assert(!F.getName().starts_with("dx.op.") &&
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"DXIL Shader Flag analysis should not be run post-lowering.");
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continue;
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}
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ComputedShaderFlags CSF;
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for (const auto &BB : F)
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for (const auto &I : BB)
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updateFunctionFlags(CSF, I, DRTM);
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// Insert shader flag mask for function F
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FunctionFlags.push_back({&F, CSF});
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// Update combined shader flags mask
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CombinedSFMask.merge(CSF);
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}
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llvm::sort(FunctionFlags);
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}
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void ComputedShaderFlags::print(raw_ostream &OS) const {
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uint64_t FlagVal = (uint64_t) * this;
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OS << formatv("; Shader Flags Value: {0:x8}\n;\n", FlagVal);
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if (FlagVal == 0)
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return;
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OS << "; Note: shader requires additional functionality:\n";
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#define SHADER_FEATURE_FLAG(FeatureBit, DxilModuleNum, FlagName, Str) \
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if (FlagName) \
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(OS << ";").indent(7) << Str << "\n";
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#include "llvm/BinaryFormat/DXContainerConstants.def"
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OS << "; Note: extra DXIL module flags:\n";
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#define DXIL_MODULE_FLAG(DxilModuleBit, FlagName, Str) \
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if (FlagName) \
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(OS << ";").indent(7) << Str << "\n";
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#include "llvm/BinaryFormat/DXContainerConstants.def"
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OS << ";\n";
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}
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/// Return the shader flags mask of the specified function Func.
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const ComputedShaderFlags &
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ModuleShaderFlags::getFunctionFlags(const Function *Func) const {
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const auto Iter = llvm::lower_bound(
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FunctionFlags, Func,
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[](const std::pair<const Function *, ComputedShaderFlags> FSM,
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const Function *FindFunc) { return (FSM.first < FindFunc); });
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assert((Iter != FunctionFlags.end() && Iter->first == Func) &&
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"No Shader Flags Mask exists for function");
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return Iter->second;
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}
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//===----------------------------------------------------------------------===//
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// ShaderFlagsAnalysis and ShaderFlagsAnalysisPrinterPass
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// Provide an explicit template instantiation for the static ID.
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AnalysisKey ShaderFlagsAnalysis::Key;
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ModuleShaderFlags ShaderFlagsAnalysis::run(Module &M,
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ModuleAnalysisManager &AM) {
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DXILResourceTypeMap &DRTM = AM.getResult<DXILResourceTypeAnalysis>(M);
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ModuleShaderFlags MSFI;
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MSFI.initialize(M, DRTM);
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return MSFI;
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}
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PreservedAnalyses ShaderFlagsAnalysisPrinter::run(Module &M,
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ModuleAnalysisManager &AM) {
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const ModuleShaderFlags &FlagsInfo = AM.getResult<ShaderFlagsAnalysis>(M);
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// Print description of combined shader flags for all module functions
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OS << "; Combined Shader Flags for Module\n";
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FlagsInfo.getCombinedFlags().print(OS);
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// Print shader flags mask for each of the module functions
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OS << "; Shader Flags for Module Functions\n";
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for (const auto &F : M.getFunctionList()) {
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if (F.isDeclaration())
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continue;
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auto SFMask = FlagsInfo.getFunctionFlags(&F);
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OS << formatv("; Function {0} : {1:x8}\n;\n", F.getName(),
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(uint64_t)(SFMask));
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}
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return PreservedAnalyses::all();
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}
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//===----------------------------------------------------------------------===//
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// ShaderFlagsAnalysis and ShaderFlagsAnalysisPrinterPass
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bool ShaderFlagsAnalysisWrapper::runOnModule(Module &M) {
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DXILResourceTypeMap &DRTM =
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getAnalysis<DXILResourceTypeWrapperPass>().getResourceTypeMap();
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MSFI.initialize(M, DRTM);
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return false;
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}
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void ShaderFlagsAnalysisWrapper::getAnalysisUsage(AnalysisUsage &AU) const {
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AU.setPreservesAll();
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AU.addRequiredTransitive<DXILResourceTypeWrapperPass>();
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}
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char ShaderFlagsAnalysisWrapper::ID = 0;
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INITIALIZE_PASS_BEGIN(ShaderFlagsAnalysisWrapper, "dx-shader-flag-analysis",
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"DXIL Shader Flag Analysis", true, true)
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INITIALIZE_PASS_DEPENDENCY(DXILResourceTypeWrapperPass)
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INITIALIZE_PASS_END(ShaderFlagsAnalysisWrapper, "dx-shader-flag-analysis",
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"DXIL Shader Flag Analysis", true, true)
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