Most of our code was including Log.h even though that is not where the "lldb" log channel is defined (Log.h defines the generic logging infrastructure). This worked because Log.h included Logging.h, even though it should. After the recent refactor, it became impossible the two files include each other in this direction (the opposite inclusion is needed), so this patch removes the workaround that was put in place and cleans up all files to include the right thing. It also renames the file to LLDBLog to better reflect its purpose.
167 lines
6.2 KiB
C++
167 lines
6.2 KiB
C++
//===-- ClangHost.cpp -----------------------------------------------------===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#include "ClangHost.h"
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#include "clang/Basic/Version.h"
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#include "clang/Config/config.h"
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#include "llvm/ADT/StringRef.h"
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#include "llvm/ADT/Twine.h"
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#include "llvm/Support/FileSystem.h"
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#include "llvm/Support/Threading.h"
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#include "lldb/Host/Config.h"
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#include "lldb/Host/FileSystem.h"
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#include "lldb/Host/HostInfo.h"
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#include "lldb/Utility/FileSpec.h"
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#include "lldb/Utility/LLDBLog.h"
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#include "lldb/Utility/Log.h"
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#include <string>
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using namespace lldb_private;
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static bool VerifyClangPath(const llvm::Twine &clang_path) {
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if (FileSystem::Instance().IsDirectory(clang_path))
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return true;
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Log *log = GetLog(LLDBLog::Host);
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LLDB_LOGF(log,
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"VerifyClangPath(): "
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"failed to stat clang resource directory at \"%s\"",
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clang_path.str().c_str());
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return false;
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}
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///
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/// This will compute the clang resource directory assuming that clang was
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/// installed with the same prefix as lldb.
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///
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/// If verify is true, the first candidate resource directory will be returned.
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/// This mode is only used for testing.
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///
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static bool DefaultComputeClangResourceDirectory(FileSpec &lldb_shlib_spec,
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FileSpec &file_spec,
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bool verify) {
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Log *log = GetLog(LLDBLog::Host);
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std::string raw_path = lldb_shlib_spec.GetPath();
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llvm::StringRef parent_dir = llvm::sys::path::parent_path(raw_path);
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static const llvm::StringRef kResourceDirSuffixes[] = {
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// LLVM.org's build of LLDB uses the clang resource directory placed
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// in $install_dir/lib{,64}/clang/$clang_version.
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"lib" CLANG_LIBDIR_SUFFIX "/clang/" CLANG_VERSION_STRING,
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// swift-lldb uses the clang resource directory copied from swift, which
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// by default is placed in $install_dir/lib{,64}/lldb/clang. LLDB places
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// it there, so we use LLDB_LIBDIR_SUFFIX.
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"lib" LLDB_LIBDIR_SUFFIX "/lldb/clang",
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};
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for (const auto &Suffix : kResourceDirSuffixes) {
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llvm::SmallString<256> clang_dir(parent_dir);
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llvm::SmallString<32> relative_path(Suffix);
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llvm::sys::path::native(relative_path);
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llvm::sys::path::append(clang_dir, relative_path);
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if (!verify || VerifyClangPath(clang_dir)) {
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LLDB_LOG(log,
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"DefaultComputeClangResourceDir: Setting ClangResourceDir "
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"to \"{0}\", verify = {1}",
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clang_dir.str(), verify ? "true" : "false");
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file_spec.GetDirectory().SetString(clang_dir);
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FileSystem::Instance().Resolve(file_spec);
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return true;
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}
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}
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return false;
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}
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bool lldb_private::ComputeClangResourceDirectory(FileSpec &lldb_shlib_spec,
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FileSpec &file_spec, bool verify) {
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#if !defined(__APPLE__)
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return DefaultComputeClangResourceDirectory(lldb_shlib_spec, file_spec,
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verify);
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#else
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std::string raw_path = lldb_shlib_spec.GetPath();
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auto rev_it = llvm::sys::path::rbegin(raw_path);
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auto r_end = llvm::sys::path::rend(raw_path);
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// Check for a Posix-style build of LLDB.
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while (rev_it != r_end) {
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if (*rev_it == "LLDB.framework")
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break;
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++rev_it;
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}
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// We found a non-framework build of LLDB
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if (rev_it == r_end)
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return DefaultComputeClangResourceDirectory(lldb_shlib_spec, file_spec,
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verify);
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// Inside Xcode and in Xcode toolchains LLDB is always in lockstep
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// with the Swift compiler, so it can reuse its Clang resource
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// directory. This allows LLDB and the Swift compiler to share the
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// same Clang module cache.
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llvm::SmallString<256> clang_path;
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const char *swift_clang_resource_dir = "usr/lib/swift/clang";
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auto parent = std::next(rev_it);
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if (parent != r_end && *parent == "SharedFrameworks") {
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// This is the top-level LLDB in the Xcode.app bundle.
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// E.g., "Xcode.app/Contents/SharedFrameworks/LLDB.framework/Versions/A"
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raw_path.resize(parent - r_end);
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llvm::sys::path::append(clang_path, raw_path,
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"Developer/Toolchains/XcodeDefault.xctoolchain",
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swift_clang_resource_dir);
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if (!verify || VerifyClangPath(clang_path)) {
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file_spec.GetDirectory().SetString(clang_path.c_str());
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FileSystem::Instance().Resolve(file_spec);
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return true;
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}
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} else if (parent != r_end && *parent == "PrivateFrameworks" &&
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std::distance(parent, r_end) > 2) {
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++parent;
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++parent;
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if (*parent == "System") {
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// This is LLDB inside an Xcode toolchain.
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// E.g., "Xcode.app/Contents/Developer/Toolchains/" \
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// "My.xctoolchain/System/Library/PrivateFrameworks/LLDB.framework"
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raw_path.resize(parent - r_end);
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llvm::sys::path::append(clang_path, raw_path, swift_clang_resource_dir);
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if (!verify || VerifyClangPath(clang_path)) {
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file_spec.GetDirectory().SetString(clang_path.c_str());
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FileSystem::Instance().Resolve(file_spec);
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return true;
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}
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}
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}
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// Fall back to the Clang resource directory inside the framework.
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raw_path = lldb_shlib_spec.GetPath();
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raw_path.resize(rev_it - r_end);
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raw_path.append("LLDB.framework/Resources/Clang");
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file_spec.GetDirectory().SetString(raw_path.c_str());
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FileSystem::Instance().Resolve(file_spec);
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return true;
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#endif // __APPLE__
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}
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FileSpec lldb_private::GetClangResourceDir() {
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static FileSpec g_cached_resource_dir;
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static llvm::once_flag g_once_flag;
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llvm::call_once(g_once_flag, []() {
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if (FileSpec lldb_file_spec = HostInfo::GetShlibDir())
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ComputeClangResourceDirectory(lldb_file_spec, g_cached_resource_dir,
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true);
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Log *log = GetLog(LLDBLog::Host);
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LLDB_LOGF(log, "GetClangResourceDir() => '%s'",
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g_cached_resource_dir.GetPath().c_str());
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});
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return g_cached_resource_dir;
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}
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