This adds the boilerplate necessary to support the Lua script interpreter. The interpreter is not functional yet and just reports that it's not implemented. Discussion on the mailing list: http://lists.llvm.org/pipermail/lldb-dev/2019-December/015812.html Differential revision: https://reviews.llvm.org/D71232
72 lines
2.2 KiB
C++
72 lines
2.2 KiB
C++
//===-- ScriptInterpreterLua.cpp --------------------------------*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#include "ScriptInterpreterLua.h"
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#include "lldb/Core/Debugger.h"
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#include "lldb/Core/PluginManager.h"
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#include "lldb/Core/StreamFile.h"
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#include "lldb/Utility/Stream.h"
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#include "lldb/Utility/StringList.h"
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#include "llvm/Support/Threading.h"
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#include <mutex>
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using namespace lldb;
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using namespace lldb_private;
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ScriptInterpreterLua::ScriptInterpreterLua(Debugger &debugger)
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: ScriptInterpreter(debugger, eScriptLanguageLua) {}
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ScriptInterpreterLua::~ScriptInterpreterLua() {}
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bool ScriptInterpreterLua::ExecuteOneLine(llvm::StringRef command,
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CommandReturnObject *,
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const ExecuteScriptOptions &) {
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m_debugger.GetErrorStream().PutCString(
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"error: the lua script interpreter is not yet implemented.\n");
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return false;
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}
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void ScriptInterpreterLua::ExecuteInterpreterLoop() {
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m_debugger.GetErrorStream().PutCString(
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"error: the lua script interpreter is not yet implemented.\n");
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}
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void ScriptInterpreterLua::Initialize() {
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static llvm::once_flag g_once_flag;
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llvm::call_once(g_once_flag, []() {
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PluginManager::RegisterPlugin(GetPluginNameStatic(),
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GetPluginDescriptionStatic(),
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lldb::eScriptLanguageLua, CreateInstance);
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});
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}
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void ScriptInterpreterLua::Terminate() {}
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lldb::ScriptInterpreterSP
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ScriptInterpreterLua::CreateInstance(Debugger &debugger) {
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return std::make_shared<ScriptInterpreterLua>(debugger);
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}
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lldb_private::ConstString ScriptInterpreterLua::GetPluginNameStatic() {
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static ConstString g_name("script-lua");
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return g_name;
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}
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const char *ScriptInterpreterLua::GetPluginDescriptionStatic() {
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return "Lua script interpreter";
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}
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lldb_private::ConstString ScriptInterpreterLua::GetPluginName() {
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return GetPluginNameStatic();
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}
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uint32_t ScriptInterpreterLua::GetPluginVersion() { return 1; }
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