Files
clang-p2996/llvm/test/CodeGen/AMDGPU/llvm.amdgcn.struct.ptr.buffer.load.format.ll
Krzysztof Drewniak faa2c678aa [AMDGPU] Add buffer intrinsics that take resources as pointers
In order to enable the LLVM frontend to better analyze buffer
operations (and to potentially enable more precise analyses on the
backend), define versions of the raw and structured buffer intrinsics
that use `ptr addrspace(8)` instead of `<4 x i32>` to represent their
rsrc arguments.

The new intrinsics are named by replacing `buffer.` with `buffer.ptr`.

One advantage to these intrinsic definitions is that, instead of
specifying that a buffer load/store will read/write some memory, we
can indicate that the memory read or written will be based on the
pointer argument. This means that, for example, a read from a
`noalias` buffer can be pulled out of a loop that is modifying a
distinct buffer.

In the future, we will define custom PseudoSourceValues that will
allow us to package up the (buffer, index, offset) triples that buffer
intrinsics contain and allow for more precise backend analysis.

This work also enables creating address space 7, which represents
manipulation of raw buffers using native LLVM load and store
instructions.

Where tests simply used a buffer intrinsic while testing some other
code path (such as the tests for VGPR spills), they have been updated
to use the new intrinsic form. Tests that are "about" buffer
intrinsics (for instance, those that ensure that they codegen as
expected) have been duplicated, either within existing files or into
new ones.

Depends on D145441

Reviewed By: arsenm, #amdgpu

Differential Revision: https://reviews.llvm.org/D147547
2023-06-05 16:59:07 +00:00

859 lines
38 KiB
LLVM

; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
;RUN: llc < %s -march=amdgcn -mcpu=verde -verify-machineinstrs | FileCheck --check-prefixes=GFX6 %s
;RUN: llc < %s -march=amdgcn -mcpu=tonga -verify-machineinstrs | FileCheck --check-prefixes=GFX8PLUS %s
;RUN: llc < %s -march=amdgcn -mcpu=gfx1100 -verify-machineinstrs | FileCheck --check-prefixes=GFX11 %s
define amdgpu_ps {<4 x float>, <4 x float>, <4 x float>} @buffer_load(ptr addrspace(8) inreg) {
; GFX6-LABEL: buffer_load:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: v_mov_b32_e32 v8, 0
; GFX6-NEXT: buffer_load_format_xyzw v[0:3], v8, s[0:3], 0 idxen
; GFX6-NEXT: buffer_load_format_xyzw v[4:7], v8, s[0:3], 0 idxen glc
; GFX6-NEXT: buffer_load_format_xyzw v[8:11], v8, s[0:3], 0 idxen slc
; GFX6-NEXT: s_waitcnt vmcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8PLUS-LABEL: buffer_load:
; GFX8PLUS: ; %bb.0: ; %main_body
; GFX8PLUS-NEXT: v_mov_b32_e32 v8, 0
; GFX8PLUS-NEXT: buffer_load_format_xyzw v[0:3], v8, s[0:3], 0 idxen
; GFX8PLUS-NEXT: buffer_load_format_xyzw v[4:7], v8, s[0:3], 0 idxen glc
; GFX8PLUS-NEXT: buffer_load_format_xyzw v[8:11], v8, s[0:3], 0 idxen slc
; GFX8PLUS-NEXT: s_waitcnt vmcnt(0)
; GFX8PLUS-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: v_mov_b32_e32 v8, 0
; GFX11-NEXT: s_clause 0x2
; GFX11-NEXT: buffer_load_format_xyzw v[0:3], v8, s[0:3], 0 idxen
; GFX11-NEXT: buffer_load_format_xyzw v[4:7], v8, s[0:3], 0 idxen glc
; GFX11-NEXT: buffer_load_format_xyzw v[8:11], v8, s[0:3], 0 idxen slc
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
main_body:
%data = call <4 x float> @llvm.amdgcn.struct.ptr.buffer.load.format.v4f32(ptr addrspace(8) %0, i32 0, i32 0, i32 0, i32 0)
%data_glc = call <4 x float> @llvm.amdgcn.struct.ptr.buffer.load.format.v4f32(ptr addrspace(8) %0, i32 0, i32 0, i32 0, i32 1)
%data_slc = call <4 x float> @llvm.amdgcn.struct.ptr.buffer.load.format.v4f32(ptr addrspace(8) %0, i32 0, i32 0, i32 0, i32 2)
%r0 = insertvalue {<4 x float>, <4 x float>, <4 x float>} undef, <4 x float> %data, 0
%r1 = insertvalue {<4 x float>, <4 x float>, <4 x float>} %r0, <4 x float> %data_glc, 1
%r2 = insertvalue {<4 x float>, <4 x float>, <4 x float>} %r1, <4 x float> %data_slc, 2
ret {<4 x float>, <4 x float>, <4 x float>} %r2
}
define amdgpu_ps <4 x float> @buffer_load_immoffs(ptr addrspace(8) inreg) {
; GFX6-LABEL: buffer_load_immoffs:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: v_mov_b32_e32 v0, 0
; GFX6-NEXT: buffer_load_format_xyzw v[0:3], v0, s[0:3], 0 idxen offset:42
; GFX6-NEXT: s_waitcnt vmcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8PLUS-LABEL: buffer_load_immoffs:
; GFX8PLUS: ; %bb.0: ; %main_body
; GFX8PLUS-NEXT: v_mov_b32_e32 v0, 0
; GFX8PLUS-NEXT: buffer_load_format_xyzw v[0:3], v0, s[0:3], 0 idxen offset:42
; GFX8PLUS-NEXT: s_waitcnt vmcnt(0)
; GFX8PLUS-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_immoffs:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: v_mov_b32_e32 v0, 0
; GFX11-NEXT: buffer_load_format_xyzw v[0:3], v0, s[0:3], 0 idxen offset:42
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
main_body:
%data = call <4 x float> @llvm.amdgcn.struct.ptr.buffer.load.format.v4f32(ptr addrspace(8) %0, i32 0, i32 42, i32 0, i32 0)
ret <4 x float> %data
}
define amdgpu_ps <4 x float> @buffer_load_immoffs_large(ptr addrspace(8) inreg) {
; GFX6-LABEL: buffer_load_immoffs_large:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: v_mov_b32_e32 v8, 0
; GFX6-NEXT: s_movk_i32 s4, 0x7ffc
; GFX6-NEXT: buffer_load_format_xyzw v[0:3], v8, s[0:3], 60 idxen offset:4092
; GFX6-NEXT: buffer_load_format_xyzw v[4:7], v8, s[0:3], s4 idxen offset:4092
; GFX6-NEXT: s_mov_b32 s4, 0x8ffc
; GFX6-NEXT: buffer_load_format_xyzw v[8:11], v8, s[0:3], s4 idxen offset:4
; GFX6-NEXT: s_waitcnt vmcnt(1)
; GFX6-NEXT: v_add_f32_e32 v3, v3, v7
; GFX6-NEXT: v_add_f32_e32 v2, v2, v6
; GFX6-NEXT: v_add_f32_e32 v1, v1, v5
; GFX6-NEXT: v_add_f32_e32 v0, v0, v4
; GFX6-NEXT: s_waitcnt vmcnt(0)
; GFX6-NEXT: v_add_f32_e32 v0, v8, v0
; GFX6-NEXT: v_add_f32_e32 v1, v9, v1
; GFX6-NEXT: v_add_f32_e32 v2, v10, v2
; GFX6-NEXT: v_add_f32_e32 v3, v11, v3
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8PLUS-LABEL: buffer_load_immoffs_large:
; GFX8PLUS: ; %bb.0: ; %main_body
; GFX8PLUS-NEXT: v_mov_b32_e32 v8, 0
; GFX8PLUS-NEXT: s_movk_i32 s4, 0x7ffc
; GFX8PLUS-NEXT: buffer_load_format_xyzw v[0:3], v8, s[0:3], 60 idxen offset:4092
; GFX8PLUS-NEXT: buffer_load_format_xyzw v[4:7], v8, s[0:3], s4 idxen offset:4092
; GFX8PLUS-NEXT: s_mov_b32 s4, 0x8ffc
; GFX8PLUS-NEXT: buffer_load_format_xyzw v[8:11], v8, s[0:3], s4 idxen offset:4
; GFX8PLUS-NEXT: s_waitcnt vmcnt(1)
; GFX8PLUS-NEXT: v_add_f32_e32 v3, v3, v7
; GFX8PLUS-NEXT: v_add_f32_e32 v2, v2, v6
; GFX8PLUS-NEXT: v_add_f32_e32 v1, v1, v5
; GFX8PLUS-NEXT: v_add_f32_e32 v0, v0, v4
; GFX8PLUS-NEXT: s_waitcnt vmcnt(0)
; GFX8PLUS-NEXT: v_add_f32_e32 v0, v8, v0
; GFX8PLUS-NEXT: v_add_f32_e32 v1, v9, v1
; GFX8PLUS-NEXT: v_add_f32_e32 v2, v10, v2
; GFX8PLUS-NEXT: v_add_f32_e32 v3, v11, v3
; GFX8PLUS-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_immoffs_large:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: v_mov_b32_e32 v8, 0
; GFX11-NEXT: s_movk_i32 s4, 0x7ffc
; GFX11-NEXT: s_clause 0x1
; GFX11-NEXT: buffer_load_format_xyzw v[0:3], v8, s[0:3], 60 idxen offset:4092
; GFX11-NEXT: buffer_load_format_xyzw v[4:7], v8, s[0:3], s4 idxen offset:4092
; GFX11-NEXT: s_mov_b32 s4, 0x8ffc
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: v_add_f32_e32 v1, v1, v5
; GFX11-NEXT: buffer_load_format_xyzw v[8:11], v8, s[0:3], s4 idxen offset:4
; GFX11-NEXT: v_dual_add_f32 v0, v0, v4 :: v_dual_add_f32 v3, v3, v7
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: v_dual_add_f32 v2, v2, v6 :: v_dual_add_f32 v1, v9, v1
; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_2) | instskip(NEXT) | instid1(VALU_DEP_2)
; GFX11-NEXT: v_dual_add_f32 v0, v8, v0 :: v_dual_add_f32 v3, v11, v3
; GFX11-NEXT: v_add_f32_e32 v2, v10, v2
; GFX11-NEXT: ; return to shader part epilog
main_body:
%d.0 = call <4 x float> @llvm.amdgcn.struct.ptr.buffer.load.format.v4f32(ptr addrspace(8) %0, i32 0, i32 4092, i32 60, i32 0)
%d.1 = call <4 x float> @llvm.amdgcn.struct.ptr.buffer.load.format.v4f32(ptr addrspace(8) %0, i32 0, i32 4092, i32 32764, i32 0)
%d.2 = call <4 x float> @llvm.amdgcn.struct.ptr.buffer.load.format.v4f32(ptr addrspace(8) %0, i32 0, i32 4, i32 36860, i32 0)
%d.3 = fadd <4 x float> %d.0, %d.1
%data = fadd <4 x float> %d.2, %d.3
ret <4 x float> %data
}
define amdgpu_ps <4 x float> @buffer_load_voffset_large_12bit(ptr addrspace(8) inreg) {
; GFX6-LABEL: buffer_load_voffset_large_12bit:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: v_mov_b32_e32 v0, 0
; GFX6-NEXT: buffer_load_format_xyzw v[0:3], v0, s[0:3], 0 idxen offset:4092
; GFX6-NEXT: s_waitcnt vmcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8PLUS-LABEL: buffer_load_voffset_large_12bit:
; GFX8PLUS: ; %bb.0: ; %main_body
; GFX8PLUS-NEXT: v_mov_b32_e32 v0, 0
; GFX8PLUS-NEXT: buffer_load_format_xyzw v[0:3], v0, s[0:3], 0 idxen offset:4092
; GFX8PLUS-NEXT: s_waitcnt vmcnt(0)
; GFX8PLUS-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_voffset_large_12bit:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: v_mov_b32_e32 v0, 0
; GFX11-NEXT: buffer_load_format_xyzw v[0:3], v0, s[0:3], 0 idxen offset:4092
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
main_body:
%data = call <4 x float> @llvm.amdgcn.struct.ptr.buffer.load.format.v4f32(ptr addrspace(8) %0, i32 0, i32 4092, i32 0, i32 0)
ret <4 x float> %data
}
define amdgpu_ps <4 x float> @buffer_load_voffset_large_13bit(ptr addrspace(8) inreg) {
; GFX6-LABEL: buffer_load_voffset_large_13bit:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: s_mov_b32 s4, 0
; GFX6-NEXT: v_mov_b32_e32 v1, 0x1000
; GFX6-NEXT: v_mov_b32_e32 v0, s4
; GFX6-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:4092
; GFX6-NEXT: s_waitcnt vmcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8PLUS-LABEL: buffer_load_voffset_large_13bit:
; GFX8PLUS: ; %bb.0: ; %main_body
; GFX8PLUS-NEXT: s_mov_b32 s4, 0
; GFX8PLUS-NEXT: v_mov_b32_e32 v1, 0x1000
; GFX8PLUS-NEXT: v_mov_b32_e32 v0, s4
; GFX8PLUS-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:4092
; GFX8PLUS-NEXT: s_waitcnt vmcnt(0)
; GFX8PLUS-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_voffset_large_13bit:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: s_mov_b32 s4, 0
; GFX11-NEXT: s_delay_alu instid0(SALU_CYCLE_1)
; GFX11-NEXT: v_dual_mov_b32 v1, 0x1000 :: v_dual_mov_b32 v0, s4
; GFX11-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:4092
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
main_body:
%data = call <4 x float> @llvm.amdgcn.struct.ptr.buffer.load.format.v4f32(ptr addrspace(8) %0, i32 0, i32 8188, i32 0, i32 0)
ret <4 x float> %data
}
define amdgpu_ps <4 x float> @buffer_load_voffset_large_16bit(ptr addrspace(8) inreg) {
; GFX6-LABEL: buffer_load_voffset_large_16bit:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: s_mov_b32 s4, 0
; GFX6-NEXT: v_mov_b32_e32 v1, 0xf000
; GFX6-NEXT: v_mov_b32_e32 v0, s4
; GFX6-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:4092
; GFX6-NEXT: s_waitcnt vmcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8PLUS-LABEL: buffer_load_voffset_large_16bit:
; GFX8PLUS: ; %bb.0: ; %main_body
; GFX8PLUS-NEXT: s_mov_b32 s4, 0
; GFX8PLUS-NEXT: v_mov_b32_e32 v1, 0xf000
; GFX8PLUS-NEXT: v_mov_b32_e32 v0, s4
; GFX8PLUS-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:4092
; GFX8PLUS-NEXT: s_waitcnt vmcnt(0)
; GFX8PLUS-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_voffset_large_16bit:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: s_mov_b32 s4, 0
; GFX11-NEXT: s_delay_alu instid0(SALU_CYCLE_1)
; GFX11-NEXT: v_dual_mov_b32 v1, 0xf000 :: v_dual_mov_b32 v0, s4
; GFX11-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:4092
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
main_body:
%data = call <4 x float> @llvm.amdgcn.struct.ptr.buffer.load.format.v4f32(ptr addrspace(8) %0, i32 0, i32 65532, i32 0, i32 0)
ret <4 x float> %data
}
define amdgpu_ps <4 x float> @buffer_load_voffset_large_23bit(ptr addrspace(8) inreg) {
; GFX6-LABEL: buffer_load_voffset_large_23bit:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: s_mov_b32 s4, 0
; GFX6-NEXT: v_mov_b32_e32 v1, 0x7ff000
; GFX6-NEXT: v_mov_b32_e32 v0, s4
; GFX6-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:4092
; GFX6-NEXT: s_waitcnt vmcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8PLUS-LABEL: buffer_load_voffset_large_23bit:
; GFX8PLUS: ; %bb.0: ; %main_body
; GFX8PLUS-NEXT: s_mov_b32 s4, 0
; GFX8PLUS-NEXT: v_mov_b32_e32 v1, 0x7ff000
; GFX8PLUS-NEXT: v_mov_b32_e32 v0, s4
; GFX8PLUS-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:4092
; GFX8PLUS-NEXT: s_waitcnt vmcnt(0)
; GFX8PLUS-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_voffset_large_23bit:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: s_mov_b32 s4, 0
; GFX11-NEXT: s_delay_alu instid0(SALU_CYCLE_1)
; GFX11-NEXT: v_dual_mov_b32 v1, 0x7ff000 :: v_dual_mov_b32 v0, s4
; GFX11-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:4092
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
main_body:
%data = call <4 x float> @llvm.amdgcn.struct.ptr.buffer.load.format.v4f32(ptr addrspace(8) %0, i32 0, i32 8388604, i32 0, i32 0)
ret <4 x float> %data
}
define amdgpu_ps <4 x float> @buffer_load_voffset_large_24bit(ptr addrspace(8) inreg) {
; GFX6-LABEL: buffer_load_voffset_large_24bit:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: s_mov_b32 s4, 0
; GFX6-NEXT: v_mov_b32_e32 v1, 0xfff000
; GFX6-NEXT: v_mov_b32_e32 v0, s4
; GFX6-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:4092
; GFX6-NEXT: s_waitcnt vmcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8PLUS-LABEL: buffer_load_voffset_large_24bit:
; GFX8PLUS: ; %bb.0: ; %main_body
; GFX8PLUS-NEXT: s_mov_b32 s4, 0
; GFX8PLUS-NEXT: v_mov_b32_e32 v1, 0xfff000
; GFX8PLUS-NEXT: v_mov_b32_e32 v0, s4
; GFX8PLUS-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:4092
; GFX8PLUS-NEXT: s_waitcnt vmcnt(0)
; GFX8PLUS-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_voffset_large_24bit:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: s_mov_b32 s4, 0
; GFX11-NEXT: s_delay_alu instid0(SALU_CYCLE_1)
; GFX11-NEXT: v_dual_mov_b32 v1, 0xfff000 :: v_dual_mov_b32 v0, s4
; GFX11-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:4092
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
main_body:
%data = call <4 x float> @llvm.amdgcn.struct.ptr.buffer.load.format.v4f32(ptr addrspace(8) %0, i32 0, i32 16777212, i32 0, i32 0)
ret <4 x float> %data
}
define amdgpu_ps <4 x float> @buffer_load_idx(ptr addrspace(8) inreg, i32) {
; GFX6-LABEL: buffer_load_idx:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: buffer_load_format_xyzw v[0:3], v0, s[0:3], 0 idxen
; GFX6-NEXT: s_waitcnt vmcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8PLUS-LABEL: buffer_load_idx:
; GFX8PLUS: ; %bb.0: ; %main_body
; GFX8PLUS-NEXT: buffer_load_format_xyzw v[0:3], v0, s[0:3], 0 idxen
; GFX8PLUS-NEXT: s_waitcnt vmcnt(0)
; GFX8PLUS-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_idx:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: buffer_load_format_xyzw v[0:3], v0, s[0:3], 0 idxen
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
main_body:
%data = call <4 x float> @llvm.amdgcn.struct.ptr.buffer.load.format.v4f32(ptr addrspace(8) %0, i32 %1, i32 0, i32 0, i32 0)
ret <4 x float> %data
}
define amdgpu_ps <4 x float> @buffer_load_ofs(ptr addrspace(8) inreg, i32) {
; GFX6-LABEL: buffer_load_ofs:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: s_mov_b32 s4, 0
; GFX6-NEXT: v_mov_b32_e32 v1, v0
; GFX6-NEXT: v_mov_b32_e32 v0, s4
; GFX6-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen
; GFX6-NEXT: s_waitcnt vmcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8PLUS-LABEL: buffer_load_ofs:
; GFX8PLUS: ; %bb.0: ; %main_body
; GFX8PLUS-NEXT: s_mov_b32 s4, 0
; GFX8PLUS-NEXT: v_mov_b32_e32 v1, v0
; GFX8PLUS-NEXT: v_mov_b32_e32 v0, s4
; GFX8PLUS-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen
; GFX8PLUS-NEXT: s_waitcnt vmcnt(0)
; GFX8PLUS-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_ofs:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: s_mov_b32 s4, 0
; GFX11-NEXT: s_delay_alu instid0(SALU_CYCLE_1)
; GFX11-NEXT: v_dual_mov_b32 v1, v0 :: v_dual_mov_b32 v0, s4
; GFX11-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
main_body:
%data = call <4 x float> @llvm.amdgcn.struct.ptr.buffer.load.format.v4f32(ptr addrspace(8) %0, i32 0, i32 %1, i32 0, i32 0)
ret <4 x float> %data
}
define amdgpu_ps <4 x float> @buffer_load_ofs_imm(ptr addrspace(8) inreg, i32) {
; GFX6-LABEL: buffer_load_ofs_imm:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: s_mov_b32 s4, 0
; GFX6-NEXT: v_mov_b32_e32 v1, v0
; GFX6-NEXT: v_mov_b32_e32 v0, s4
; GFX6-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:60
; GFX6-NEXT: s_waitcnt vmcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8PLUS-LABEL: buffer_load_ofs_imm:
; GFX8PLUS: ; %bb.0: ; %main_body
; GFX8PLUS-NEXT: s_mov_b32 s4, 0
; GFX8PLUS-NEXT: v_mov_b32_e32 v1, v0
; GFX8PLUS-NEXT: v_mov_b32_e32 v0, s4
; GFX8PLUS-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:60
; GFX8PLUS-NEXT: s_waitcnt vmcnt(0)
; GFX8PLUS-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_ofs_imm:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: s_mov_b32 s4, 0
; GFX11-NEXT: s_delay_alu instid0(SALU_CYCLE_1)
; GFX11-NEXT: v_dual_mov_b32 v1, v0 :: v_dual_mov_b32 v0, s4
; GFX11-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:60
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
main_body:
%ofs = add i32 %1, 60
%data = call <4 x float> @llvm.amdgcn.struct.ptr.buffer.load.format.v4f32(ptr addrspace(8) %0, i32 0, i32 %ofs, i32 0, i32 0)
ret <4 x float> %data
}
define amdgpu_ps <4 x float> @buffer_load_both(ptr addrspace(8) inreg, i32, i32) {
; GFX6-LABEL: buffer_load_both:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen
; GFX6-NEXT: s_waitcnt vmcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8PLUS-LABEL: buffer_load_both:
; GFX8PLUS: ; %bb.0: ; %main_body
; GFX8PLUS-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen
; GFX8PLUS-NEXT: s_waitcnt vmcnt(0)
; GFX8PLUS-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_both:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
main_body:
%data = call <4 x float> @llvm.amdgcn.struct.ptr.buffer.load.format.v4f32(ptr addrspace(8) %0, i32 %1, i32 %2, i32 0, i32 0)
ret <4 x float> %data
}
define amdgpu_ps <4 x float> @buffer_load_both_reversed(ptr addrspace(8) inreg, i32, i32) {
; GFX6-LABEL: buffer_load_both_reversed:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: v_mov_b32_e32 v2, v0
; GFX6-NEXT: buffer_load_format_xyzw v[0:3], v[1:2], s[0:3], 0 idxen offen
; GFX6-NEXT: s_waitcnt vmcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8PLUS-LABEL: buffer_load_both_reversed:
; GFX8PLUS: ; %bb.0: ; %main_body
; GFX8PLUS-NEXT: v_mov_b32_e32 v2, v0
; GFX8PLUS-NEXT: buffer_load_format_xyzw v[0:3], v[1:2], s[0:3], 0 idxen offen
; GFX8PLUS-NEXT: s_waitcnt vmcnt(0)
; GFX8PLUS-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_both_reversed:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: v_mov_b32_e32 v2, v0
; GFX11-NEXT: buffer_load_format_xyzw v[0:3], v[1:2], s[0:3], 0 idxen offen
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
main_body:
%data = call <4 x float> @llvm.amdgcn.struct.ptr.buffer.load.format.v4f32(ptr addrspace(8) %0, i32 %2, i32 %1, i32 0, i32 0)
ret <4 x float> %data
}
define amdgpu_ps float @buffer_load_x(ptr addrspace(8) inreg %rsrc) {
; GFX6-LABEL: buffer_load_x:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: v_mov_b32_e32 v0, 0
; GFX6-NEXT: buffer_load_format_x v0, v0, s[0:3], 0 idxen
; GFX6-NEXT: s_waitcnt vmcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8PLUS-LABEL: buffer_load_x:
; GFX8PLUS: ; %bb.0: ; %main_body
; GFX8PLUS-NEXT: v_mov_b32_e32 v0, 0
; GFX8PLUS-NEXT: buffer_load_format_x v0, v0, s[0:3], 0 idxen
; GFX8PLUS-NEXT: s_waitcnt vmcnt(0)
; GFX8PLUS-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_x:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: v_mov_b32_e32 v0, 0
; GFX11-NEXT: buffer_load_format_x v0, v0, s[0:3], 0 idxen
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
main_body:
%data = call float @llvm.amdgcn.struct.ptr.buffer.load.format.f32(ptr addrspace(8) %rsrc, i32 0, i32 0, i32 0, i32 0)
ret float %data
}
define amdgpu_ps float @buffer_load_x_i32(ptr addrspace(8) inreg %rsrc) {
; GFX6-LABEL: buffer_load_x_i32:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: v_mov_b32_e32 v0, 0
; GFX6-NEXT: buffer_load_format_x v0, v0, s[0:3], 0 idxen
; GFX6-NEXT: s_waitcnt vmcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8PLUS-LABEL: buffer_load_x_i32:
; GFX8PLUS: ; %bb.0: ; %main_body
; GFX8PLUS-NEXT: v_mov_b32_e32 v0, 0
; GFX8PLUS-NEXT: buffer_load_format_x v0, v0, s[0:3], 0 idxen
; GFX8PLUS-NEXT: s_waitcnt vmcnt(0)
; GFX8PLUS-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_x_i32:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: v_mov_b32_e32 v0, 0
; GFX11-NEXT: buffer_load_format_x v0, v0, s[0:3], 0 idxen
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
main_body:
%data = call i32 @llvm.amdgcn.struct.ptr.buffer.load.format.i32(ptr addrspace(8) %rsrc, i32 0, i32 0, i32 0, i32 0)
%fdata = bitcast i32 %data to float
ret float %fdata
}
define amdgpu_ps <2 x float> @buffer_load_xy(ptr addrspace(8) inreg %rsrc) {
; GFX6-LABEL: buffer_load_xy:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: v_mov_b32_e32 v0, 0
; GFX6-NEXT: buffer_load_format_xy v[0:1], v0, s[0:3], 0 idxen
; GFX6-NEXT: s_waitcnt vmcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8PLUS-LABEL: buffer_load_xy:
; GFX8PLUS: ; %bb.0: ; %main_body
; GFX8PLUS-NEXT: v_mov_b32_e32 v0, 0
; GFX8PLUS-NEXT: buffer_load_format_xy v[0:1], v0, s[0:3], 0 idxen
; GFX8PLUS-NEXT: s_waitcnt vmcnt(0)
; GFX8PLUS-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_xy:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: v_mov_b32_e32 v0, 0
; GFX11-NEXT: buffer_load_format_xy v[0:1], v0, s[0:3], 0 idxen
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
main_body:
%data = call <2 x float> @llvm.amdgcn.struct.ptr.buffer.load.format.v2f32(ptr addrspace(8) %rsrc, i32 0, i32 0, i32 0, i32 0)
ret <2 x float> %data
}
define amdgpu_cs float @buffer_load_v4i32_tfe(ptr addrspace(8) inreg %rsrc, ptr addrspace(1) %out) {
; GFX6-LABEL: buffer_load_v4i32_tfe:
; GFX6: ; %bb.0:
; GFX6-NEXT: v_mov_b32_e32 v2, 0
; GFX6-NEXT: buffer_load_format_xyzw v[2:6], v2, s[0:3], 0 idxen tfe
; GFX6-NEXT: s_mov_b32 s2, 0
; GFX6-NEXT: s_mov_b32 s3, 0xf000
; GFX6-NEXT: s_mov_b32 s0, s2
; GFX6-NEXT: s_mov_b32 s1, s2
; GFX6-NEXT: s_waitcnt vmcnt(0)
; GFX6-NEXT: buffer_store_dwordx4 v[2:5], v[0:1], s[0:3], 0 addr64
; GFX6-NEXT: v_mov_b32_e32 v0, v6
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8PLUS-LABEL: buffer_load_v4i32_tfe:
; GFX8PLUS: ; %bb.0:
; GFX8PLUS-NEXT: v_mov_b32_e32 v2, 0
; GFX8PLUS-NEXT: buffer_load_format_xyzw v[2:6], v2, s[0:3], 0 idxen tfe
; GFX8PLUS-NEXT: s_waitcnt vmcnt(0)
; GFX8PLUS-NEXT: flat_store_dwordx4 v[0:1], v[2:5]
; GFX8PLUS-NEXT: v_mov_b32_e32 v0, v6
; GFX8PLUS-NEXT: s_waitcnt vmcnt(0)
; GFX8PLUS-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_v4i32_tfe:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_mov_b32_e32 v2, 0
; GFX11-NEXT: buffer_load_format_xyzw v[2:6], v2, s[0:3], 0 idxen tfe
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: global_store_b128 v[0:1], v[2:5], off
; GFX11-NEXT: v_mov_b32_e32 v0, v6
; GFX11-NEXT: s_waitcnt_vscnt null, 0x0
; GFX11-NEXT: ; return to shader part epilog
%load = call { <4 x i32>, i32 } @llvm.amdgcn.struct.ptr.buffer.load.format.sl_v4i32i32s(ptr addrspace(8) %rsrc, i32 0, i32 0, i32 0, i32 0)
%data = extractvalue { <4 x i32>, i32 } %load, 0
store <4 x i32> %data, ptr addrspace(1) %out
%status = extractvalue { <4 x i32>, i32 } %load, 1
%fstatus = bitcast i32 %status to float
ret float %fstatus
}
define amdgpu_cs float @buffer_load_v4f32_tfe(ptr addrspace(8) inreg %rsrc, ptr addrspace(1) %out) {
; GFX6-LABEL: buffer_load_v4f32_tfe:
; GFX6: ; %bb.0:
; GFX6-NEXT: v_mov_b32_e32 v2, 0
; GFX6-NEXT: buffer_load_format_xyzw v[2:6], v2, s[0:3], 0 idxen tfe
; GFX6-NEXT: s_mov_b32 s2, 0
; GFX6-NEXT: s_mov_b32 s3, 0xf000
; GFX6-NEXT: s_mov_b32 s0, s2
; GFX6-NEXT: s_mov_b32 s1, s2
; GFX6-NEXT: s_waitcnt vmcnt(0)
; GFX6-NEXT: buffer_store_dwordx4 v[2:5], v[0:1], s[0:3], 0 addr64
; GFX6-NEXT: v_mov_b32_e32 v0, v6
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8PLUS-LABEL: buffer_load_v4f32_tfe:
; GFX8PLUS: ; %bb.0:
; GFX8PLUS-NEXT: v_mov_b32_e32 v2, 0
; GFX8PLUS-NEXT: buffer_load_format_xyzw v[2:6], v2, s[0:3], 0 idxen tfe
; GFX8PLUS-NEXT: s_waitcnt vmcnt(0)
; GFX8PLUS-NEXT: flat_store_dwordx4 v[0:1], v[2:5]
; GFX8PLUS-NEXT: v_mov_b32_e32 v0, v6
; GFX8PLUS-NEXT: s_waitcnt vmcnt(0)
; GFX8PLUS-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_v4f32_tfe:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_mov_b32_e32 v2, 0
; GFX11-NEXT: buffer_load_format_xyzw v[2:6], v2, s[0:3], 0 idxen tfe
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: global_store_b128 v[0:1], v[2:5], off
; GFX11-NEXT: v_mov_b32_e32 v0, v6
; GFX11-NEXT: s_waitcnt_vscnt null, 0x0
; GFX11-NEXT: ; return to shader part epilog
%load = call { <4 x float>, i32 } @llvm.amdgcn.struct.ptr.buffer.load.format.sl_v4f32i32s(ptr addrspace(8) %rsrc, i32 0, i32 0, i32 0, i32 0)
%data = extractvalue { <4 x float>, i32 } %load, 0
store <4 x float> %data, ptr addrspace(1) %out
%status = extractvalue { <4 x float>, i32 } %load, 1
%fstatus = bitcast i32 %status to float
ret float %fstatus
}
define amdgpu_cs float @buffer_load_v3i32_tfe(ptr addrspace(8) inreg %rsrc, ptr addrspace(1) %out) {
; GFX6-LABEL: buffer_load_v3i32_tfe:
; GFX6: ; %bb.0:
; GFX6-NEXT: v_mov_b32_e32 v2, 0
; GFX6-NEXT: buffer_load_format_xyz v[2:5], v2, s[0:3], 0 idxen tfe
; GFX6-NEXT: s_mov_b32 s2, 0
; GFX6-NEXT: s_mov_b32 s3, 0xf000
; GFX6-NEXT: s_mov_b32 s0, s2
; GFX6-NEXT: s_mov_b32 s1, s2
; GFX6-NEXT: s_waitcnt vmcnt(0)
; GFX6-NEXT: buffer_store_dword v4, v[0:1], s[0:3], 0 addr64 offset:8
; GFX6-NEXT: buffer_store_dwordx2 v[2:3], v[0:1], s[0:3], 0 addr64
; GFX6-NEXT: v_mov_b32_e32 v0, v5
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8PLUS-LABEL: buffer_load_v3i32_tfe:
; GFX8PLUS: ; %bb.0:
; GFX8PLUS-NEXT: v_mov_b32_e32 v2, 0
; GFX8PLUS-NEXT: buffer_load_format_xyz v[2:5], v2, s[0:3], 0 idxen tfe
; GFX8PLUS-NEXT: s_waitcnt vmcnt(0)
; GFX8PLUS-NEXT: flat_store_dwordx3 v[0:1], v[2:4]
; GFX8PLUS-NEXT: v_mov_b32_e32 v0, v5
; GFX8PLUS-NEXT: s_waitcnt vmcnt(0)
; GFX8PLUS-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_v3i32_tfe:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_mov_b32_e32 v2, 0
; GFX11-NEXT: buffer_load_format_xyz v[2:5], v2, s[0:3], 0 idxen tfe
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: global_store_b96 v[0:1], v[2:4], off
; GFX11-NEXT: v_mov_b32_e32 v0, v5
; GFX11-NEXT: s_waitcnt_vscnt null, 0x0
; GFX11-NEXT: ; return to shader part epilog
%load = call { <3 x i32>, i32 } @llvm.amdgcn.struct.ptr.buffer.load.format.sl_v3i32i32s(ptr addrspace(8) %rsrc, i32 0, i32 0, i32 0, i32 0)
%data = extractvalue { <3 x i32>, i32 } %load, 0
store <3 x i32> %data, ptr addrspace(1) %out
%status = extractvalue { <3 x i32>, i32 } %load, 1
%fstatus = bitcast i32 %status to float
ret float %fstatus
}
define amdgpu_cs float @buffer_load_v3f32_tfe(ptr addrspace(8) inreg %rsrc, ptr addrspace(1) %out) {
; GFX6-LABEL: buffer_load_v3f32_tfe:
; GFX6: ; %bb.0:
; GFX6-NEXT: v_mov_b32_e32 v2, 0
; GFX6-NEXT: buffer_load_format_xyz v[2:5], v2, s[0:3], 0 idxen tfe
; GFX6-NEXT: s_mov_b32 s2, 0
; GFX6-NEXT: s_mov_b32 s3, 0xf000
; GFX6-NEXT: s_mov_b32 s0, s2
; GFX6-NEXT: s_mov_b32 s1, s2
; GFX6-NEXT: s_waitcnt vmcnt(0)
; GFX6-NEXT: buffer_store_dword v4, v[0:1], s[0:3], 0 addr64 offset:8
; GFX6-NEXT: buffer_store_dwordx2 v[2:3], v[0:1], s[0:3], 0 addr64
; GFX6-NEXT: v_mov_b32_e32 v0, v5
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8PLUS-LABEL: buffer_load_v3f32_tfe:
; GFX8PLUS: ; %bb.0:
; GFX8PLUS-NEXT: v_mov_b32_e32 v2, 0
; GFX8PLUS-NEXT: buffer_load_format_xyz v[2:5], v2, s[0:3], 0 idxen tfe
; GFX8PLUS-NEXT: s_waitcnt vmcnt(0)
; GFX8PLUS-NEXT: flat_store_dwordx3 v[0:1], v[2:4]
; GFX8PLUS-NEXT: v_mov_b32_e32 v0, v5
; GFX8PLUS-NEXT: s_waitcnt vmcnt(0)
; GFX8PLUS-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_v3f32_tfe:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_mov_b32_e32 v2, 0
; GFX11-NEXT: buffer_load_format_xyz v[2:5], v2, s[0:3], 0 idxen tfe
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: global_store_b96 v[0:1], v[2:4], off
; GFX11-NEXT: v_mov_b32_e32 v0, v5
; GFX11-NEXT: s_waitcnt_vscnt null, 0x0
; GFX11-NEXT: ; return to shader part epilog
%load = call { <3 x float>, i32 } @llvm.amdgcn.struct.ptr.buffer.load.format.sl_v3f32i32s(ptr addrspace(8) %rsrc, i32 0, i32 0, i32 0, i32 0)
%data = extractvalue { <3 x float>, i32 } %load, 0
store <3 x float> %data, ptr addrspace(1) %out
%status = extractvalue { <3 x float>, i32 } %load, 1
%fstatus = bitcast i32 %status to float
ret float %fstatus
}
define amdgpu_cs float @buffer_load_v2i32_tfe(ptr addrspace(8) inreg %rsrc, ptr addrspace(1) %out) {
; GFX6-LABEL: buffer_load_v2i32_tfe:
; GFX6: ; %bb.0:
; GFX6-NEXT: v_mov_b32_e32 v2, 0
; GFX6-NEXT: buffer_load_format_xyz v[2:5], v2, s[0:3], 0 idxen tfe
; GFX6-NEXT: s_mov_b32 s2, 0
; GFX6-NEXT: s_mov_b32 s3, 0xf000
; GFX6-NEXT: s_mov_b32 s0, s2
; GFX6-NEXT: s_mov_b32 s1, s2
; GFX6-NEXT: s_waitcnt vmcnt(0)
; GFX6-NEXT: buffer_store_dwordx2 v[2:3], v[0:1], s[0:3], 0 addr64
; GFX6-NEXT: v_mov_b32_e32 v0, v4
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8PLUS-LABEL: buffer_load_v2i32_tfe:
; GFX8PLUS: ; %bb.0:
; GFX8PLUS-NEXT: v_mov_b32_e32 v2, 0
; GFX8PLUS-NEXT: buffer_load_format_xy v[2:4], v2, s[0:3], 0 idxen tfe
; GFX8PLUS-NEXT: s_waitcnt vmcnt(0)
; GFX8PLUS-NEXT: flat_store_dwordx2 v[0:1], v[2:3]
; GFX8PLUS-NEXT: v_mov_b32_e32 v0, v4
; GFX8PLUS-NEXT: s_waitcnt vmcnt(0)
; GFX8PLUS-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_v2i32_tfe:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_mov_b32_e32 v2, 0
; GFX11-NEXT: buffer_load_format_xy v[2:4], v2, s[0:3], 0 idxen tfe
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: global_store_b64 v[0:1], v[2:3], off
; GFX11-NEXT: v_mov_b32_e32 v0, v4
; GFX11-NEXT: s_waitcnt_vscnt null, 0x0
; GFX11-NEXT: ; return to shader part epilog
%load = call { <2 x i32>, i32 } @llvm.amdgcn.struct.ptr.buffer.load.format.sl_v2i32i32s(ptr addrspace(8) %rsrc, i32 0, i32 0, i32 0, i32 0)
%data = extractvalue { <2 x i32>, i32 } %load, 0
store <2 x i32> %data, ptr addrspace(1) %out
%status = extractvalue { <2 x i32>, i32 } %load, 1
%fstatus = bitcast i32 %status to float
ret float %fstatus
}
define amdgpu_cs float @buffer_load_v2f32_tfe(ptr addrspace(8) inreg %rsrc, ptr addrspace(1) %out) {
; GFX6-LABEL: buffer_load_v2f32_tfe:
; GFX6: ; %bb.0:
; GFX6-NEXT: v_mov_b32_e32 v2, 0
; GFX6-NEXT: buffer_load_format_xyz v[2:5], v2, s[0:3], 0 idxen tfe
; GFX6-NEXT: s_mov_b32 s2, 0
; GFX6-NEXT: s_mov_b32 s3, 0xf000
; GFX6-NEXT: s_mov_b32 s0, s2
; GFX6-NEXT: s_mov_b32 s1, s2
; GFX6-NEXT: s_waitcnt vmcnt(0)
; GFX6-NEXT: buffer_store_dwordx2 v[2:3], v[0:1], s[0:3], 0 addr64
; GFX6-NEXT: v_mov_b32_e32 v0, v4
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8PLUS-LABEL: buffer_load_v2f32_tfe:
; GFX8PLUS: ; %bb.0:
; GFX8PLUS-NEXT: v_mov_b32_e32 v2, 0
; GFX8PLUS-NEXT: buffer_load_format_xy v[2:4], v2, s[0:3], 0 idxen tfe
; GFX8PLUS-NEXT: s_waitcnt vmcnt(0)
; GFX8PLUS-NEXT: flat_store_dwordx2 v[0:1], v[2:3]
; GFX8PLUS-NEXT: v_mov_b32_e32 v0, v4
; GFX8PLUS-NEXT: s_waitcnt vmcnt(0)
; GFX8PLUS-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_v2f32_tfe:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_mov_b32_e32 v2, 0
; GFX11-NEXT: buffer_load_format_xy v[2:4], v2, s[0:3], 0 idxen tfe
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: global_store_b64 v[0:1], v[2:3], off
; GFX11-NEXT: v_mov_b32_e32 v0, v4
; GFX11-NEXT: s_waitcnt_vscnt null, 0x0
; GFX11-NEXT: ; return to shader part epilog
%load = call { <2 x float>, i32 } @llvm.amdgcn.struct.ptr.buffer.load.format.sl_v2f32i32s(ptr addrspace(8) %rsrc, i32 0, i32 0, i32 0, i32 0)
%data = extractvalue { <2 x float>, i32 } %load, 0
store <2 x float> %data, ptr addrspace(1) %out
%status = extractvalue { <2 x float>, i32 } %load, 1
%fstatus = bitcast i32 %status to float
ret float %fstatus
}
define amdgpu_cs float @buffer_load_i32_tfe(ptr addrspace(8) inreg %rsrc, ptr addrspace(1) %out) {
; GFX6-LABEL: buffer_load_i32_tfe:
; GFX6: ; %bb.0:
; GFX6-NEXT: v_mov_b32_e32 v2, 0
; GFX6-NEXT: buffer_load_format_x v[2:3], v2, s[0:3], 0 idxen tfe
; GFX6-NEXT: s_mov_b32 s2, 0
; GFX6-NEXT: s_mov_b32 s3, 0xf000
; GFX6-NEXT: s_mov_b32 s0, s2
; GFX6-NEXT: s_mov_b32 s1, s2
; GFX6-NEXT: s_waitcnt vmcnt(0)
; GFX6-NEXT: buffer_store_dword v2, v[0:1], s[0:3], 0 addr64
; GFX6-NEXT: v_mov_b32_e32 v0, v3
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8PLUS-LABEL: buffer_load_i32_tfe:
; GFX8PLUS: ; %bb.0:
; GFX8PLUS-NEXT: v_mov_b32_e32 v2, 0
; GFX8PLUS-NEXT: buffer_load_format_x v[2:3], v2, s[0:3], 0 idxen tfe
; GFX8PLUS-NEXT: s_waitcnt vmcnt(0)
; GFX8PLUS-NEXT: flat_store_dword v[0:1], v2
; GFX8PLUS-NEXT: v_mov_b32_e32 v0, v3
; GFX8PLUS-NEXT: s_waitcnt vmcnt(0)
; GFX8PLUS-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_i32_tfe:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_mov_b32_e32 v2, 0
; GFX11-NEXT: buffer_load_format_x v[2:3], v2, s[0:3], 0 idxen tfe
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: global_store_b32 v[0:1], v2, off
; GFX11-NEXT: v_mov_b32_e32 v0, v3
; GFX11-NEXT: s_waitcnt_vscnt null, 0x0
; GFX11-NEXT: ; return to shader part epilog
%load = call { i32, i32 } @llvm.amdgcn.struct.ptr.buffer.load.format.sl_i32i32s(ptr addrspace(8) %rsrc, i32 0, i32 0, i32 0, i32 0)
%data = extractvalue { i32, i32 } %load, 0
store i32 %data, ptr addrspace(1) %out
%status = extractvalue { i32, i32 } %load, 1
%fstatus = bitcast i32 %status to float
ret float %fstatus
}
define amdgpu_cs float @buffer_load_f32_tfe(ptr addrspace(8) inreg %rsrc, ptr addrspace(1) %out) {
; GFX6-LABEL: buffer_load_f32_tfe:
; GFX6: ; %bb.0:
; GFX6-NEXT: v_mov_b32_e32 v2, 0
; GFX6-NEXT: buffer_load_format_x v[2:3], v2, s[0:3], 0 idxen tfe
; GFX6-NEXT: s_mov_b32 s2, 0
; GFX6-NEXT: s_mov_b32 s3, 0xf000
; GFX6-NEXT: s_mov_b32 s0, s2
; GFX6-NEXT: s_mov_b32 s1, s2
; GFX6-NEXT: s_waitcnt vmcnt(0)
; GFX6-NEXT: buffer_store_dword v2, v[0:1], s[0:3], 0 addr64
; GFX6-NEXT: v_mov_b32_e32 v0, v3
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8PLUS-LABEL: buffer_load_f32_tfe:
; GFX8PLUS: ; %bb.0:
; GFX8PLUS-NEXT: v_mov_b32_e32 v2, 0
; GFX8PLUS-NEXT: buffer_load_format_x v[2:3], v2, s[0:3], 0 idxen tfe
; GFX8PLUS-NEXT: s_waitcnt vmcnt(0)
; GFX8PLUS-NEXT: flat_store_dword v[0:1], v2
; GFX8PLUS-NEXT: v_mov_b32_e32 v0, v3
; GFX8PLUS-NEXT: s_waitcnt vmcnt(0)
; GFX8PLUS-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_f32_tfe:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_mov_b32_e32 v2, 0
; GFX11-NEXT: buffer_load_format_x v[2:3], v2, s[0:3], 0 idxen tfe
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: global_store_b32 v[0:1], v2, off
; GFX11-NEXT: v_mov_b32_e32 v0, v3
; GFX11-NEXT: s_waitcnt_vscnt null, 0x0
; GFX11-NEXT: ; return to shader part epilog
%load = call { float, i32 } @llvm.amdgcn.struct.ptr.buffer.load.format.sl_f32i32s(ptr addrspace(8) %rsrc, i32 0, i32 0, i32 0, i32 0)
%data = extractvalue { float, i32 } %load, 0
store float %data, ptr addrspace(1) %out
%status = extractvalue { float, i32 } %load, 1
%fstatus = bitcast i32 %status to float
ret float %fstatus
}
declare float @llvm.amdgcn.struct.ptr.buffer.load.format.f32(ptr addrspace(8), i32, i32, i32, i32) #0
declare <2 x float> @llvm.amdgcn.struct.ptr.buffer.load.format.v2f32(ptr addrspace(8), i32, i32, i32, i32) #0
declare <4 x float> @llvm.amdgcn.struct.ptr.buffer.load.format.v4f32(ptr addrspace(8), i32, i32, i32, i32) #0
declare i32 @llvm.amdgcn.struct.ptr.buffer.load.format.i32(ptr addrspace(8), i32, i32, i32, i32) #0
declare { <4 x i32>, i32 } @llvm.amdgcn.struct.ptr.buffer.load.format.sl_v4i32i32s(ptr addrspace(8), i32, i32, i32, i32 immarg) #0
declare { <4 x float>, i32 } @llvm.amdgcn.struct.ptr.buffer.load.format.sl_v4f32i32s(ptr addrspace(8), i32, i32, i32, i32 immarg) #0
declare { <3 x i32>, i32 } @llvm.amdgcn.struct.ptr.buffer.load.format.sl_v3i32i32s(ptr addrspace(8), i32, i32, i32, i32 immarg) #0
declare { <3 x float>, i32 } @llvm.amdgcn.struct.ptr.buffer.load.format.sl_v3f32i32s(ptr addrspace(8), i32, i32, i32, i32 immarg) #0
declare { <2 x i32>, i32 } @llvm.amdgcn.struct.ptr.buffer.load.format.sl_v2i32i32s(ptr addrspace(8), i32, i32, i32, i32 immarg) #0
declare { <2 x float>, i32 } @llvm.amdgcn.struct.ptr.buffer.load.format.sl_v2f32i32s(ptr addrspace(8), i32, i32, i32, i32 immarg) #0
declare { i32, i32 } @llvm.amdgcn.struct.ptr.buffer.load.format.sl_i32i32s(ptr addrspace(8), i32, i32, i32, i32 immarg) #0
declare { float, i32 } @llvm.amdgcn.struct.ptr.buffer.load.format.sl_f32i32s(ptr addrspace(8), i32, i32, i32, i32 immarg) #0
attributes #0 = { nounwind readonly }