Files
clang-p2996/llvm/test/CodeGen/RISCV/float-mem.ll
Craig Topper f69078b77f [RISCV] Update some tests to use floating point ABI where it makes sense.
Trying to reduce the diffs from D118333 for cases where it makes
more sense to use an FP ABI.

Reviewed By: asb, kito-cheng

Differential Revision: https://reviews.llvm.org/D120447
2022-02-24 09:27:57 -08:00

185 lines
5.8 KiB
LLVM

; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc -mtriple=riscv32 -mattr=+f -verify-machineinstrs < %s \
; RUN: -target-abi=ilp32f | FileCheck -check-prefix=RV32IF %s
; RUN: llc -mtriple=riscv64 -mattr=+f -verify-machineinstrs < %s \
; RUN: -target-abi=lp64f | FileCheck -check-prefix=RV64IF %s
define dso_local float @flw(float *%a) nounwind {
; RV32IF-LABEL: flw:
; RV32IF: # %bb.0:
; RV32IF-NEXT: flw ft0, 0(a0)
; RV32IF-NEXT: flw ft1, 12(a0)
; RV32IF-NEXT: fadd.s fa0, ft0, ft1
; RV32IF-NEXT: ret
;
; RV64IF-LABEL: flw:
; RV64IF: # %bb.0:
; RV64IF-NEXT: flw ft0, 0(a0)
; RV64IF-NEXT: flw ft1, 12(a0)
; RV64IF-NEXT: fadd.s fa0, ft0, ft1
; RV64IF-NEXT: ret
%1 = load float, float* %a
%2 = getelementptr float, float* %a, i32 3
%3 = load float, float* %2
; Use both loaded values in an FP op to ensure an flw is used, even for the
; soft float ABI
%4 = fadd float %1, %3
ret float %4
}
define dso_local void @fsw(float *%a, float %b, float %c) nounwind {
; Use %b and %c in an FP op to ensure floating point registers are used, even
; for the soft float ABI
; RV32IF-LABEL: fsw:
; RV32IF: # %bb.0:
; RV32IF-NEXT: fadd.s ft0, fa0, fa1
; RV32IF-NEXT: fsw ft0, 0(a0)
; RV32IF-NEXT: fsw ft0, 32(a0)
; RV32IF-NEXT: ret
;
; RV64IF-LABEL: fsw:
; RV64IF: # %bb.0:
; RV64IF-NEXT: fadd.s ft0, fa0, fa1
; RV64IF-NEXT: fsw ft0, 0(a0)
; RV64IF-NEXT: fsw ft0, 32(a0)
; RV64IF-NEXT: ret
%1 = fadd float %b, %c
store float %1, float* %a
%2 = getelementptr float, float* %a, i32 8
store float %1, float* %2
ret void
}
; Check load and store to a global
@G = dso_local global float 0.0
define dso_local float @flw_fsw_global(float %a, float %b) nounwind {
; Use %a and %b in an FP op to ensure floating point registers are used, even
; for the soft float ABI
; RV32IF-LABEL: flw_fsw_global:
; RV32IF: # %bb.0:
; RV32IF-NEXT: fadd.s fa0, fa0, fa1
; RV32IF-NEXT: lui a0, %hi(G)
; RV32IF-NEXT: flw ft0, %lo(G)(a0)
; RV32IF-NEXT: fsw fa0, %lo(G)(a0)
; RV32IF-NEXT: addi a0, a0, %lo(G)
; RV32IF-NEXT: flw ft0, 36(a0)
; RV32IF-NEXT: fsw fa0, 36(a0)
; RV32IF-NEXT: ret
;
; RV64IF-LABEL: flw_fsw_global:
; RV64IF: # %bb.0:
; RV64IF-NEXT: fadd.s fa0, fa0, fa1
; RV64IF-NEXT: lui a0, %hi(G)
; RV64IF-NEXT: flw ft0, %lo(G)(a0)
; RV64IF-NEXT: fsw fa0, %lo(G)(a0)
; RV64IF-NEXT: addi a0, a0, %lo(G)
; RV64IF-NEXT: flw ft0, 36(a0)
; RV64IF-NEXT: fsw fa0, 36(a0)
; RV64IF-NEXT: ret
%1 = fadd float %a, %b
%2 = load volatile float, float* @G
store float %1, float* @G
%3 = getelementptr float, float* @G, i32 9
%4 = load volatile float, float* %3
store float %1, float* %3
ret float %1
}
; Ensure that 1 is added to the high 20 bits if bit 11 of the low part is 1
define dso_local float @flw_fsw_constant(float %a) nounwind {
; RV32IF-LABEL: flw_fsw_constant:
; RV32IF: # %bb.0:
; RV32IF-NEXT: lui a0, 912092
; RV32IF-NEXT: flw ft0, -273(a0)
; RV32IF-NEXT: fadd.s fa0, fa0, ft0
; RV32IF-NEXT: fsw fa0, -273(a0)
; RV32IF-NEXT: ret
;
; RV64IF-LABEL: flw_fsw_constant:
; RV64IF: # %bb.0:
; RV64IF-NEXT: lui a0, 228023
; RV64IF-NEXT: slli a0, a0, 2
; RV64IF-NEXT: flw ft0, -273(a0)
; RV64IF-NEXT: fadd.s fa0, fa0, ft0
; RV64IF-NEXT: fsw fa0, -273(a0)
; RV64IF-NEXT: ret
%1 = inttoptr i32 3735928559 to float*
%2 = load volatile float, float* %1
%3 = fadd float %a, %2
store float %3, float* %1
ret float %3
}
declare void @notdead(i8*)
define dso_local float @flw_stack(float %a) nounwind {
; RV32IF-LABEL: flw_stack:
; RV32IF: # %bb.0:
; RV32IF-NEXT: addi sp, sp, -16
; RV32IF-NEXT: sw ra, 12(sp) # 4-byte Folded Spill
; RV32IF-NEXT: fsw fs0, 8(sp) # 4-byte Folded Spill
; RV32IF-NEXT: fmv.s fs0, fa0
; RV32IF-NEXT: addi a0, sp, 4
; RV32IF-NEXT: call notdead@plt
; RV32IF-NEXT: flw ft0, 4(sp)
; RV32IF-NEXT: fadd.s fa0, ft0, fs0
; RV32IF-NEXT: lw ra, 12(sp) # 4-byte Folded Reload
; RV32IF-NEXT: flw fs0, 8(sp) # 4-byte Folded Reload
; RV32IF-NEXT: addi sp, sp, 16
; RV32IF-NEXT: ret
;
; RV64IF-LABEL: flw_stack:
; RV64IF: # %bb.0:
; RV64IF-NEXT: addi sp, sp, -16
; RV64IF-NEXT: sd ra, 8(sp) # 8-byte Folded Spill
; RV64IF-NEXT: fsw fs0, 4(sp) # 4-byte Folded Spill
; RV64IF-NEXT: fmv.s fs0, fa0
; RV64IF-NEXT: mv a0, sp
; RV64IF-NEXT: call notdead@plt
; RV64IF-NEXT: flw ft0, 0(sp)
; RV64IF-NEXT: fadd.s fa0, ft0, fs0
; RV64IF-NEXT: ld ra, 8(sp) # 8-byte Folded Reload
; RV64IF-NEXT: flw fs0, 4(sp) # 4-byte Folded Reload
; RV64IF-NEXT: addi sp, sp, 16
; RV64IF-NEXT: ret
%1 = alloca float, align 4
%2 = bitcast float* %1 to i8*
call void @notdead(i8* %2)
%3 = load float, float* %1
%4 = fadd float %3, %a ; force load in to FPR32
ret float %4
}
define dso_local void @fsw_stack(float %a, float %b) nounwind {
; RV32IF-LABEL: fsw_stack:
; RV32IF: # %bb.0:
; RV32IF-NEXT: addi sp, sp, -16
; RV32IF-NEXT: sw ra, 12(sp) # 4-byte Folded Spill
; RV32IF-NEXT: fadd.s ft0, fa0, fa1
; RV32IF-NEXT: fsw ft0, 8(sp)
; RV32IF-NEXT: addi a0, sp, 8
; RV32IF-NEXT: call notdead@plt
; RV32IF-NEXT: lw ra, 12(sp) # 4-byte Folded Reload
; RV32IF-NEXT: addi sp, sp, 16
; RV32IF-NEXT: ret
;
; RV64IF-LABEL: fsw_stack:
; RV64IF: # %bb.0:
; RV64IF-NEXT: addi sp, sp, -16
; RV64IF-NEXT: sd ra, 8(sp) # 8-byte Folded Spill
; RV64IF-NEXT: fadd.s ft0, fa0, fa1
; RV64IF-NEXT: fsw ft0, 4(sp)
; RV64IF-NEXT: addi a0, sp, 4
; RV64IF-NEXT: call notdead@plt
; RV64IF-NEXT: ld ra, 8(sp) # 8-byte Folded Reload
; RV64IF-NEXT: addi sp, sp, 16
; RV64IF-NEXT: ret
%1 = fadd float %a, %b ; force store from FPR32
%2 = alloca float, align 4
store float %1, float* %2
%3 = bitcast float* %2 to i8*
call void @notdead(i8* %3)
ret void
}