Summary: While the result is constant across a single primitive, each pixel shader wave can have pixels from multiple primitives. Reviewers: tstellarAMD, arsenm Subscribers: kzhuravl, wdng, yaxunl, llvm-commits, tony-tye Differential Revision: https://reviews.llvm.org/D27572 llvm-svn: 289447
11 KiB
11 KiB