Files
clang-p2996/lldb/source/Plugins/ScriptInterpreter/Lua/Lua.h
Jonas Devlieghere 4164be7206 [Lldb/Lua] Persist Lua state across script interpreter calls.
Don't create a new lua state on every operation. Share a single state
across the lifetime of the script interpreter. Add simple locking to
prevent two threads from modifying the state concurrently.
2019-12-21 15:00:35 -08:00

48 lines
980 B
C++

//===-- ScriptInterpreterLua.h ----------------------------------*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#ifndef liblldb_Lua_h_
#define liblldb_Lua_h_
#include "llvm/ADT/StringRef.h"
#include "llvm/Support/Error.h"
#include "lua.hpp"
#include <mutex>
namespace lldb_private {
extern "C" {
int luaopen_lldb(lua_State *L);
}
class Lua {
public:
Lua() : m_lua_state(luaL_newstate()) {
assert(m_lua_state);
luaL_openlibs(m_lua_state);
luaopen_lldb(m_lua_state);
}
~Lua() {
assert(m_lua_state);
luaL_openlibs(m_lua_state);
}
llvm::Error Run(llvm::StringRef buffer);
private:
std::mutex m_mutex;
lua_State *m_lua_state;
};
} // namespace lldb_private
#endif // liblldb_Lua_h_