values or persistent expression variables. Now if an expression consists of a value that is a child of a variable, or of a persistent variable only, we will create a value object for it and make a ValueObjectConstResult from it to freeze the value (for program variables only, not persistent variables) and avoid running JITed code. For everything else we still parse up and JIT code and run it in the inferior. There was also a lot of clean up in the expression code. I made the ClangExpressionVariables be stored in collections of shared pointers instead of in collections of objects. This will help stop a lot of copy constructors on these large objects and also cleans up the code considerably. The persistent clang expression variables were moved over to the Target to ensure they persist across process executions. Added the ability for lldb_private::Target objects to evaluate expressions. We want to evaluate expressions at the target level in case we aren't running yet, or we have just completed running. We still want to be able to access the persistent expression variables between runs, and also evaluate constant expressions. Added extra logging to the dynamic loader plug-in for MacOSX. ModuleList objects can now dump their contents with the UUID, arch and full paths being logged with appropriate prefix values. Thread hardened the Communication class a bit by making the connection auto_ptr member into a shared pointer member and then making a local copy of the shared pointer in each method that uses it to make sure another thread can't nuke the connection object while it is being used by another thread. Added a new file to the lldb/test/load_unload test that causes the test a.out file to link to the libd.dylib file all the time. This will allow us to test using the DYLD_LIBRARY_PATH environment variable after moving libd.dylib somewhere else. llvm-svn: 121745
870 lines
29 KiB
C++
870 lines
29 KiB
C++
//===-- StackFrame.cpp ------------------------------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#include "lldb/Target/StackFrame.h"
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// C Includes
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// C++ Includes
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// Other libraries and framework includes
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// Project includes
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#include "lldb/Core/Module.h"
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#include "lldb/Core/Debugger.h"
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#include "lldb/Core/Disassembler.h"
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#include "lldb/Core/Value.h"
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#include "lldb/Core/ValueObjectVariable.h"
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#include "lldb/Symbol/Function.h"
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#include "lldb/Symbol/VariableList.h"
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#include "lldb/Target/ExecutionContext.h"
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#include "lldb/Target/Process.h"
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#include "lldb/Target/RegisterContext.h"
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#include "lldb/Target/Target.h"
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#include "lldb/Target/Thread.h"
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using namespace lldb;
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using namespace lldb_private;
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// The first bits in the flags are reserved for the SymbolContext::Scope bits
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// so we know if we have tried to look up information in our internal symbol
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// context (m_sc) already.
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#define RESOLVED_FRAME_CODE_ADDR (uint32_t(eSymbolContextEverything + 1))
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#define RESOLVED_FRAME_ID_SYMBOL_SCOPE (RESOLVED_FRAME_CODE_ADDR << 1)
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#define GOT_FRAME_BASE (RESOLVED_FRAME_ID_SYMBOL_SCOPE << 1)
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#define RESOLVED_VARIABLES (GOT_FRAME_BASE << 1)
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#define RESOLVED_GLOBAL_VARIABLES (RESOLVED_VARIABLES << 1)
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StackFrame::StackFrame
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(
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lldb::user_id_t frame_idx,
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lldb::user_id_t unwind_frame_index,
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Thread &thread,
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lldb::addr_t cfa,
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lldb::addr_t pc,
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const SymbolContext *sc_ptr
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) :
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m_frame_index (frame_idx),
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m_unwind_frame_index (unwind_frame_index),
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m_thread (thread),
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m_reg_context_sp (),
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m_id (pc, cfa, NULL),
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m_frame_code_addr (NULL, pc),
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m_sc (),
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m_flags (),
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m_frame_base (),
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m_frame_base_error (),
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m_variable_list_sp (),
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m_variable_list_value_objects ()
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{
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if (sc_ptr != NULL)
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{
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m_sc = *sc_ptr;
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m_flags.Set(m_sc.GetResolvedMask ());
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}
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}
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StackFrame::StackFrame
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(
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lldb::user_id_t frame_idx,
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lldb::user_id_t unwind_frame_index,
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Thread &thread,
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const RegisterContextSP ®_context_sp,
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lldb::addr_t cfa,
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lldb::addr_t pc,
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const SymbolContext *sc_ptr
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) :
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m_frame_index (frame_idx),
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m_unwind_frame_index (unwind_frame_index),
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m_thread (thread),
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m_reg_context_sp (reg_context_sp),
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m_id (pc, cfa, NULL),
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m_frame_code_addr (NULL, pc),
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m_sc (),
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m_flags (),
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m_frame_base (),
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m_frame_base_error (),
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m_variable_list_sp (),
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m_variable_list_value_objects ()
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{
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if (sc_ptr != NULL)
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{
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m_sc = *sc_ptr;
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m_flags.Set(m_sc.GetResolvedMask ());
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}
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if (reg_context_sp && !m_sc.target_sp)
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{
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m_sc.target_sp = reg_context_sp->GetThread().GetProcess().GetTarget().GetSP();
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m_flags.Set (eSymbolContextTarget);
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}
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}
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StackFrame::StackFrame
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(
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lldb::user_id_t frame_idx,
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lldb::user_id_t unwind_frame_index,
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Thread &thread,
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const RegisterContextSP ®_context_sp,
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lldb::addr_t cfa,
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const Address& pc_addr,
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const SymbolContext *sc_ptr
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) :
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m_frame_index (frame_idx),
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m_unwind_frame_index (unwind_frame_index),
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m_thread (thread),
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m_reg_context_sp (reg_context_sp),
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m_id (pc_addr.GetLoadAddress (&thread.GetProcess().GetTarget()), cfa, NULL),
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m_frame_code_addr (pc_addr),
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m_sc (),
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m_flags (),
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m_frame_base (),
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m_frame_base_error (),
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m_variable_list_sp (),
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m_variable_list_value_objects ()
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{
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if (sc_ptr != NULL)
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{
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m_sc = *sc_ptr;
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m_flags.Set(m_sc.GetResolvedMask ());
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}
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if (m_sc.target_sp.get() == NULL && reg_context_sp)
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{
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m_sc.target_sp = reg_context_sp->GetThread().GetProcess().GetTarget().GetSP();
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m_flags.Set (eSymbolContextTarget);
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}
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Module *pc_module = pc_addr.GetModule();
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if (m_sc.module_sp.get() == NULL || m_sc.module_sp.get() != pc_module)
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{
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if (pc_module)
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{
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m_sc.module_sp = pc_module->GetSP();
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m_flags.Set (eSymbolContextModule);
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}
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else
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{
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m_sc.module_sp.reset();
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}
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}
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}
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//----------------------------------------------------------------------
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// Destructor
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//----------------------------------------------------------------------
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StackFrame::~StackFrame()
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{
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}
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StackID&
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StackFrame::GetStackID()
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{
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// Make sure we have resolved the StackID object's symbol context scope if
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// we already haven't looked it up.
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if (m_flags.IsClear (RESOLVED_FRAME_ID_SYMBOL_SCOPE))
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{
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if (m_id.GetSymbolContextScope ())
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{
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// We already have a symbol context scope, we just don't have our
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// flag bit set.
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m_flags.Set (RESOLVED_FRAME_ID_SYMBOL_SCOPE);
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}
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else
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{
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// Calculate the frame block and use this for the stack ID symbol
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// context scope if we have one.
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SymbolContextScope *scope = GetFrameBlock ();
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if (scope == NULL)
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{
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// We don't have a block, so use the symbol
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if (m_flags.IsClear (eSymbolContextSymbol))
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GetSymbolContext (eSymbolContextSymbol);
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// It is ok if m_sc.symbol is NULL here
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scope = m_sc.symbol;
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}
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// Set the symbol context scope (the accessor will set the
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// RESOLVED_FRAME_ID_SYMBOL_SCOPE bit in m_flags).
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SetSymbolContextScope (scope);
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}
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}
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return m_id;
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}
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void
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StackFrame::SetSymbolContextScope (SymbolContextScope *symbol_scope)
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{
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m_flags.Set (RESOLVED_FRAME_ID_SYMBOL_SCOPE);
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m_id.SetSymbolContextScope (symbol_scope);
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}
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Address&
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StackFrame::GetFrameCodeAddress()
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{
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if (m_flags.IsClear(RESOLVED_FRAME_CODE_ADDR) && !m_frame_code_addr.IsSectionOffset())
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{
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m_flags.Set (RESOLVED_FRAME_CODE_ADDR);
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// Resolve the PC into a temporary address because if ResolveLoadAddress
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// fails to resolve the address, it will clear the address object...
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Address resolved_pc;
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if (m_thread.GetProcess().GetTarget().GetSectionLoadList().ResolveLoadAddress(m_frame_code_addr.GetOffset(), resolved_pc))
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{
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m_frame_code_addr = resolved_pc;
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const Section *section = m_frame_code_addr.GetSection();
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if (section)
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{
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Module *module = section->GetModule();
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if (module)
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{
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m_sc.module_sp = module->GetSP();
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if (m_sc.module_sp)
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m_flags.Set(eSymbolContextModule);
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}
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}
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}
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}
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return m_frame_code_addr;
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}
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void
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StackFrame::ChangePC (addr_t pc)
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{
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m_frame_code_addr.SetOffset(pc);
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m_frame_code_addr.SetSection(NULL);
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m_sc.Clear();
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m_flags.Reset(0);
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m_thread.ClearStackFrames ();
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}
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const char *
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StackFrame::Disassemble ()
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{
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if (m_disassembly.GetSize() == 0)
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{
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ExecutionContext exe_ctx;
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CalculateExecutionContext(exe_ctx);
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Target &target = m_thread.GetProcess().GetTarget();
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Disassembler::Disassemble (target.GetDebugger(),
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target.GetArchitecture(),
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exe_ctx,
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0,
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false,
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m_disassembly);
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if (m_disassembly.GetSize() == 0)
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return NULL;
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}
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return m_disassembly.GetData();
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}
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Block *
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StackFrame::GetFrameBlock ()
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{
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if (m_sc.block == NULL && m_flags.IsClear (eSymbolContextBlock))
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GetSymbolContext (eSymbolContextBlock);
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if (m_sc.block)
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{
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Block *inline_block = m_sc.block->GetContainingInlinedBlock();
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if (inline_block)
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{
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// Use the block with the inlined function info
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// as the frame block we want this frame to have only the variables
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// for the inlined function and its non-inlined block child blocks.
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return inline_block;
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}
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else
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{
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// This block is not contained withing any inlined function blocks
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// with so we want to use the top most function block.
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return &m_sc.function->GetBlock (false);
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}
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}
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return NULL;
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}
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//----------------------------------------------------------------------
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// Get the symbol context if we already haven't done so by resolving the
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// PC address as much as possible. This way when we pass around a
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// StackFrame object, everyone will have as much information as
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// possible and no one will ever have to look things up manually.
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//----------------------------------------------------------------------
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const SymbolContext&
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StackFrame::GetSymbolContext (uint32_t resolve_scope)
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{
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// Copy our internal symbol context into "sc".
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if ((m_flags.Get() & resolve_scope) != resolve_scope)
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{
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// Resolve our PC to section offset if we haven't alreday done so
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// and if we don't have a module. The resolved address section will
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// contain the module to which it belongs
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if (!m_sc.module_sp && m_flags.IsClear(RESOLVED_FRAME_CODE_ADDR))
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GetFrameCodeAddress();
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// If this is not frame zero, then we need to subtract 1 from the PC
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// value when doing address lookups since the PC will be on the
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// instruction following the function call instruction...
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Address lookup_addr(GetFrameCodeAddress());
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if (m_frame_index > 0 && lookup_addr.IsValid())
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{
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addr_t offset = lookup_addr.GetOffset();
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if (offset > 0)
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lookup_addr.SetOffset(offset - 1);
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}
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uint32_t resolved = 0;
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if (m_sc.module_sp)
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{
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// We have something in our stack frame symbol context, lets check
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// if we haven't already tried to lookup one of those things. If we
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// haven't then we will do the query.
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uint32_t actual_resolve_scope = 0;
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if (resolve_scope & eSymbolContextCompUnit)
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{
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if (m_flags.IsClear (eSymbolContextCompUnit))
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{
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if (m_sc.comp_unit)
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resolved |= eSymbolContextCompUnit;
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else
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actual_resolve_scope |= eSymbolContextCompUnit;
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}
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}
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if (resolve_scope & eSymbolContextFunction)
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{
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if (m_flags.IsClear (eSymbolContextFunction))
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{
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if (m_sc.function)
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resolved |= eSymbolContextFunction;
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else
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actual_resolve_scope |= eSymbolContextFunction;
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}
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}
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if (resolve_scope & eSymbolContextBlock)
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{
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if (m_flags.IsClear (eSymbolContextBlock))
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{
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if (m_sc.block)
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resolved |= eSymbolContextBlock;
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else
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actual_resolve_scope |= eSymbolContextBlock;
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}
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}
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if (resolve_scope & eSymbolContextSymbol)
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{
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if (m_flags.IsClear (eSymbolContextSymbol))
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{
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if (m_sc.symbol)
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resolved |= eSymbolContextSymbol;
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else
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actual_resolve_scope |= eSymbolContextSymbol;
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}
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}
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if (resolve_scope & eSymbolContextLineEntry)
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{
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if (m_flags.IsClear (eSymbolContextLineEntry))
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{
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if (m_sc.line_entry.IsValid())
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resolved |= eSymbolContextLineEntry;
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else
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actual_resolve_scope |= eSymbolContextLineEntry;
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}
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}
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if (actual_resolve_scope)
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{
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// We might be resolving less information than what is already
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// in our current symbol context so resolve into a temporary
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// symbol context "sc" so we don't clear out data we have
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// already found in "m_sc"
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SymbolContext sc;
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// Set flags that indicate what we have tried to resolve
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resolved |= m_sc.module_sp->ResolveSymbolContextForAddress (lookup_addr, actual_resolve_scope, sc);
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// Only replace what we didn't already have as we may have
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// information for an inlined function scope that won't match
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// what a standard lookup by address would match
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if ((resolved & eSymbolContextCompUnit) && m_sc.comp_unit == NULL)
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m_sc.comp_unit = sc.comp_unit;
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if ((resolved & eSymbolContextFunction) && m_sc.function == NULL)
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m_sc.function = sc.function;
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if ((resolved & eSymbolContextBlock) && m_sc.block == NULL)
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m_sc.block = sc.block;
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if ((resolved & eSymbolContextSymbol) && m_sc.symbol == NULL)
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m_sc.symbol = sc.symbol;
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if ((resolved & eSymbolContextLineEntry) && !m_sc.line_entry.IsValid())
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m_sc.line_entry = sc.line_entry;
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}
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}
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else
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{
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// If we don't have a module, then we can't have the compile unit,
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// function, block, line entry or symbol, so we can safely call
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// ResolveSymbolContextForAddress with our symbol context member m_sc.
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resolved |= m_thread.GetProcess().GetTarget().GetImages().ResolveSymbolContextForAddress (lookup_addr, resolve_scope, m_sc);
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}
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// If the target was requested add that:
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if (m_sc.target_sp.get() == NULL)
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{
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m_sc.target_sp = CalculateProcess()->GetTarget().GetSP();
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if (m_sc.target_sp)
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resolved |= eSymbolContextTarget;
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}
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// Update our internal flags so we remember what we have tried to locate so
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// we don't have to keep trying when more calls to this function are made.
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// We might have dug up more information that was requested (for example
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// if we were asked to only get the block, we will have gotten the
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// compile unit, and function) so set any additional bits that we resolved
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m_flags.Set (resolve_scope | resolved);
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}
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// Return the symbol context with everything that was possible to resolve
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// resolved.
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return m_sc;
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}
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VariableList *
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StackFrame::GetVariableList (bool get_file_globals)
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{
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if (m_flags.IsClear(RESOLVED_VARIABLES))
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{
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m_flags.Set(RESOLVED_VARIABLES);
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Block *frame_block = GetFrameBlock();
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if (frame_block)
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{
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const bool get_child_variables = true;
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const bool can_create = true;
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m_variable_list_sp = frame_block->GetVariableList (get_child_variables, can_create);
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}
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}
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if (m_flags.IsClear(RESOLVED_GLOBAL_VARIABLES) &&
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get_file_globals)
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{
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m_flags.Set(RESOLVED_GLOBAL_VARIABLES);
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if (m_flags.IsClear (eSymbolContextCompUnit))
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GetSymbolContext (eSymbolContextCompUnit);
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if (m_sc.comp_unit)
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{
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VariableListSP global_variable_list_sp (m_sc.comp_unit->GetVariableList(true));
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if (m_variable_list_sp)
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m_variable_list_sp->AddVariables (global_variable_list_sp.get());
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else
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m_variable_list_sp = global_variable_list_sp;
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}
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}
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return m_variable_list_sp.get();
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}
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ValueObjectSP
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StackFrame::GetValueForVariableExpressionPath (const char *var_expr)
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{
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bool deref = false;
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bool address_of = false;
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ValueObjectSP valobj_sp;
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const bool get_file_globals = true;
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VariableList *variable_list = GetVariableList (get_file_globals);
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if (variable_list)
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{
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// If first character is a '*', then show pointer contents
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if (var_expr[0] == '*')
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{
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deref = true;
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var_expr++; // Skip the '*'
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}
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else if (var_expr[0] == '&')
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{
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address_of = true;
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var_expr++; // Skip the '&'
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}
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|
|
std::string var_path (var_expr);
|
|
size_t separator_idx = var_path.find_first_of(".-[");
|
|
|
|
ConstString name_const_string;
|
|
if (separator_idx == std::string::npos)
|
|
name_const_string.SetCString (var_path.c_str());
|
|
else
|
|
name_const_string.SetCStringWithLength (var_path.c_str(), separator_idx);
|
|
|
|
VariableSP var_sp (variable_list->FindVariable(name_const_string));
|
|
if (var_sp)
|
|
{
|
|
valobj_sp = GetValueObjectForFrameVariable (var_sp);
|
|
|
|
var_path.erase (0, name_const_string.GetLength ());
|
|
// We are dumping at least one child
|
|
while (separator_idx != std::string::npos)
|
|
{
|
|
// Calculate the next separator index ahead of time
|
|
ValueObjectSP child_valobj_sp;
|
|
const char separator_type = var_path[0];
|
|
switch (separator_type)
|
|
{
|
|
|
|
case '-':
|
|
if (var_path.size() >= 2 && var_path[1] != '>')
|
|
return ValueObjectSP();
|
|
|
|
var_path.erase (0, 1); // Remove the '-'
|
|
// Fall through
|
|
case '.':
|
|
{
|
|
// We either have a pointer type and need to verify
|
|
// valobj_sp is a pointer, or we have a member of a
|
|
// class/union/struct being accessed with the . syntax
|
|
// and need to verify we don't have a pointer.
|
|
const bool is_ptr = var_path[0] == '>';
|
|
|
|
if (valobj_sp->IsPointerType () != is_ptr)
|
|
{
|
|
// Incorrect use of "." with a pointer, or "->" with
|
|
// a class/union/struct instance or reference.
|
|
return ValueObjectSP();
|
|
}
|
|
|
|
var_path.erase (0, 1); // Remove the '.' or '>'
|
|
separator_idx = var_path.find_first_of(".-[");
|
|
ConstString child_name;
|
|
if (separator_idx == std::string::npos)
|
|
child_name.SetCString (var_path.c_str());
|
|
else
|
|
child_name.SetCStringWithLength(var_path.c_str(), separator_idx);
|
|
|
|
child_valobj_sp = valobj_sp->GetChildMemberWithName (child_name, true);
|
|
if (!child_valobj_sp)
|
|
{
|
|
// No child member with name "child_name"
|
|
return ValueObjectSP();
|
|
}
|
|
// Remove the child name from the path
|
|
var_path.erase(0, child_name.GetLength());
|
|
}
|
|
break;
|
|
|
|
case '[':
|
|
// Array member access, or treating pointer as an array
|
|
if (var_path.size() > 2) // Need at least two brackets and a number
|
|
{
|
|
char *end = NULL;
|
|
int32_t child_index = ::strtol (&var_path[1], &end, 0);
|
|
if (end && *end == ']')
|
|
{
|
|
|
|
if (valobj_sp->IsPointerType ())
|
|
{
|
|
child_valobj_sp = valobj_sp->GetSyntheticArrayMemberFromPointer (child_index, true);
|
|
}
|
|
else
|
|
{
|
|
child_valobj_sp = valobj_sp->GetChildAtIndex (child_index, true);
|
|
}
|
|
|
|
if (!child_valobj_sp)
|
|
{
|
|
// Invalid array index...
|
|
return ValueObjectSP();
|
|
}
|
|
|
|
// Erase the array member specification '[%i]' where
|
|
// %i is the array index
|
|
var_path.erase(0, (end - var_path.c_str()) + 1);
|
|
separator_idx = var_path.find_first_of(".-[");
|
|
|
|
// Break out early from the switch since we were
|
|
// able to find the child member
|
|
break;
|
|
}
|
|
}
|
|
return ValueObjectSP();
|
|
|
|
default:
|
|
// Failure...
|
|
return ValueObjectSP();
|
|
}
|
|
|
|
if (child_valobj_sp)
|
|
valobj_sp = child_valobj_sp;
|
|
|
|
if (var_path.empty())
|
|
break;
|
|
|
|
}
|
|
if (valobj_sp)
|
|
{
|
|
if (deref)
|
|
{
|
|
ValueObjectSP deref_valobj_sp (valobj_sp->Dereference(this, NULL));
|
|
valobj_sp = deref_valobj_sp;
|
|
}
|
|
else if (address_of)
|
|
{
|
|
ValueObjectSP address_of_valobj_sp (valobj_sp->AddressOf());
|
|
valobj_sp = address_of_valobj_sp;
|
|
}
|
|
}
|
|
return valobj_sp;
|
|
}
|
|
}
|
|
return ValueObjectSP();
|
|
}
|
|
|
|
bool
|
|
StackFrame::GetFrameBaseValue (Scalar &frame_base, Error *error_ptr)
|
|
{
|
|
if (m_flags.IsClear(GOT_FRAME_BASE))
|
|
{
|
|
if (m_sc.function)
|
|
{
|
|
m_frame_base.Clear();
|
|
m_frame_base_error.Clear();
|
|
|
|
m_flags.Set(GOT_FRAME_BASE);
|
|
ExecutionContext exe_ctx (&m_thread.GetProcess(), &m_thread, this);
|
|
Value expr_value;
|
|
addr_t loclist_base_addr = LLDB_INVALID_ADDRESS;
|
|
if (m_sc.function->GetFrameBaseExpression().IsLocationList())
|
|
loclist_base_addr = m_sc.function->GetAddressRange().GetBaseAddress().GetLoadAddress (&m_thread.GetProcess().GetTarget());
|
|
|
|
if (m_sc.function->GetFrameBaseExpression().Evaluate(&exe_ctx, NULL, NULL, loclist_base_addr, NULL, expr_value, &m_frame_base_error) == false)
|
|
{
|
|
// We should really have an error if evaluate returns, but in case
|
|
// we don't, lets set the error to something at least.
|
|
if (m_frame_base_error.Success())
|
|
m_frame_base_error.SetErrorString("Evaluation of the frame base expression failed.");
|
|
}
|
|
else
|
|
{
|
|
m_frame_base = expr_value.ResolveValue(&exe_ctx, NULL);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_frame_base_error.SetErrorString ("No function in symbol context.");
|
|
}
|
|
}
|
|
|
|
if (m_frame_base_error.Success())
|
|
frame_base = m_frame_base;
|
|
|
|
if (error_ptr)
|
|
*error_ptr = m_frame_base_error;
|
|
return m_frame_base_error.Success();
|
|
}
|
|
|
|
RegisterContext *
|
|
StackFrame::GetRegisterContext ()
|
|
{
|
|
if (m_reg_context_sp.get() == NULL)
|
|
m_reg_context_sp.reset (m_thread.CreateRegisterContextForFrame (this));
|
|
return m_reg_context_sp.get();
|
|
}
|
|
|
|
bool
|
|
StackFrame::HasDebugInformation ()
|
|
{
|
|
GetSymbolContext (eSymbolContextLineEntry);
|
|
return m_sc.line_entry.IsValid();
|
|
}
|
|
|
|
|
|
ValueObjectSP
|
|
StackFrame::GetValueObjectForFrameVariable (const VariableSP &variable_sp)
|
|
{
|
|
ValueObjectSP valobj_sp;
|
|
VariableList *var_list = GetVariableList (true);
|
|
if (var_list)
|
|
{
|
|
// Make sure the variable is a frame variable
|
|
const uint32_t var_idx = var_list->FindIndexForVariable (variable_sp.get());
|
|
const uint32_t num_variables = var_list->GetSize();
|
|
if (var_idx < num_variables)
|
|
{
|
|
valobj_sp = m_variable_list_value_objects.GetValueObjectAtIndex (var_idx);
|
|
if (valobj_sp.get() == NULL)
|
|
{
|
|
if (m_variable_list_value_objects.GetSize() < num_variables)
|
|
m_variable_list_value_objects.Resize(num_variables);
|
|
valobj_sp.reset (new ValueObjectVariable (variable_sp));
|
|
m_variable_list_value_objects.SetValueObjectAtIndex (var_idx, valobj_sp);
|
|
}
|
|
}
|
|
}
|
|
return valobj_sp;
|
|
}
|
|
|
|
ValueObjectSP
|
|
StackFrame::TrackGlobalVariable (const VariableSP &variable_sp)
|
|
{
|
|
// Check to make sure we aren't already tracking this variable?
|
|
ValueObjectSP valobj_sp (GetValueObjectForFrameVariable (variable_sp));
|
|
if (!valobj_sp)
|
|
{
|
|
// We aren't already tracking this global
|
|
VariableList *var_list = GetVariableList (true);
|
|
// If this frame has no variables, create a new list
|
|
if (var_list == NULL)
|
|
m_variable_list_sp.reset (new VariableList());
|
|
|
|
// Add the global/static variable to this frame
|
|
m_variable_list_sp->AddVariable (variable_sp);
|
|
|
|
// Now make a value object for it so we can track its changes
|
|
valobj_sp = GetValueObjectForFrameVariable (variable_sp);
|
|
}
|
|
return valobj_sp;
|
|
}
|
|
|
|
bool
|
|
StackFrame::IsInlined ()
|
|
{
|
|
if (m_sc.block == NULL)
|
|
GetSymbolContext (eSymbolContextBlock);
|
|
if (m_sc.block)
|
|
return m_sc.block->GetContainingInlinedBlock() != NULL;
|
|
return false;
|
|
}
|
|
|
|
Target *
|
|
StackFrame::CalculateTarget ()
|
|
{
|
|
return m_thread.CalculateTarget();
|
|
}
|
|
|
|
Process *
|
|
StackFrame::CalculateProcess ()
|
|
{
|
|
return m_thread.CalculateProcess();
|
|
}
|
|
|
|
Thread *
|
|
StackFrame::CalculateThread ()
|
|
{
|
|
return &m_thread;
|
|
}
|
|
|
|
StackFrame *
|
|
StackFrame::CalculateStackFrame ()
|
|
{
|
|
return this;
|
|
}
|
|
|
|
|
|
void
|
|
StackFrame::CalculateExecutionContext (ExecutionContext &exe_ctx)
|
|
{
|
|
m_thread.CalculateExecutionContext (exe_ctx);
|
|
exe_ctx.frame = this;
|
|
}
|
|
|
|
void
|
|
StackFrame::DumpUsingSettingsFormat (Stream *strm)
|
|
{
|
|
if (strm == NULL)
|
|
return;
|
|
|
|
GetSymbolContext(eSymbolContextEverything);
|
|
ExecutionContext exe_ctx;
|
|
CalculateExecutionContext(exe_ctx);
|
|
const char *end = NULL;
|
|
StreamString s;
|
|
const char *frame_format = m_thread.GetProcess().GetTarget().GetDebugger().GetFrameFormat();
|
|
if (frame_format && Debugger::FormatPrompt (frame_format, &m_sc, &exe_ctx, NULL, s, &end))
|
|
{
|
|
strm->Write(s.GetData(), s.GetSize());
|
|
}
|
|
else
|
|
{
|
|
Dump (strm, true, false);
|
|
strm->EOL();
|
|
}
|
|
}
|
|
|
|
void
|
|
StackFrame::Dump (Stream *strm, bool show_frame_index, bool show_fullpaths)
|
|
{
|
|
if (strm == NULL)
|
|
return;
|
|
|
|
if (show_frame_index)
|
|
strm->Printf("frame #%u: ", m_frame_index);
|
|
strm->Printf("0x%0*llx ", m_thread.GetProcess().GetAddressByteSize() * 2, GetFrameCodeAddress().GetLoadAddress(&m_thread.GetProcess().GetTarget()));
|
|
GetSymbolContext(eSymbolContextEverything);
|
|
const bool show_module = true;
|
|
const bool show_inline = true;
|
|
m_sc.DumpStopContext(strm, &m_thread.GetProcess(), GetFrameCodeAddress(), show_fullpaths, show_module, show_inline);
|
|
}
|
|
|
|
void
|
|
StackFrame::UpdateCurrentFrameFromPreviousFrame (StackFrame &prev_frame)
|
|
{
|
|
assert (GetStackID() == prev_frame.GetStackID()); // TODO: remove this after some testing
|
|
m_variable_list_sp = prev_frame.m_variable_list_sp;
|
|
m_variable_list_value_objects.Swap (prev_frame.m_variable_list_value_objects);
|
|
if (!m_disassembly.GetString().empty())
|
|
m_disassembly.GetString().swap (m_disassembly.GetString());
|
|
}
|
|
|
|
|
|
void
|
|
StackFrame::UpdatePreviousFrameFromCurrentFrame (StackFrame &curr_frame)
|
|
{
|
|
assert (GetStackID() == curr_frame.GetStackID()); // TODO: remove this after some testing
|
|
m_id.SetPC (curr_frame.m_id.GetPC()); // Update the Stack ID PC value
|
|
assert (&m_thread == &curr_frame.m_thread);
|
|
m_frame_index = curr_frame.m_frame_index;
|
|
m_unwind_frame_index = curr_frame.m_unwind_frame_index;
|
|
m_reg_context_sp = curr_frame.m_reg_context_sp;
|
|
m_frame_code_addr = curr_frame.m_frame_code_addr;
|
|
assert (m_sc.target_sp.get() == NULL || curr_frame.m_sc.target_sp.get() == NULL || m_sc.target_sp.get() == curr_frame.m_sc.target_sp.get());
|
|
assert (m_sc.module_sp.get() == NULL || curr_frame.m_sc.module_sp.get() == NULL || m_sc.module_sp.get() == curr_frame.m_sc.module_sp.get());
|
|
assert (m_sc.comp_unit == NULL || curr_frame.m_sc.comp_unit == NULL || m_sc.comp_unit == curr_frame.m_sc.comp_unit);
|
|
assert (m_sc.function == NULL || curr_frame.m_sc.function == NULL || m_sc.function == curr_frame.m_sc.function);
|
|
m_sc = curr_frame.m_sc;
|
|
m_flags.Clear(GOT_FRAME_BASE | eSymbolContextEverything);
|
|
m_flags.Set (m_sc.GetResolvedMask());
|
|
m_frame_base.Clear();
|
|
m_frame_base_error.Clear();
|
|
}
|
|
|
|
|
|
bool
|
|
StackFrame::HasCachedData () const
|
|
{
|
|
if (m_variable_list_sp.get())
|
|
return true;
|
|
if (m_variable_list_value_objects.GetSize() > 0)
|
|
return true;
|
|
if (!m_disassembly.GetString().empty())
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
lldb::StackFrameSP
|
|
StackFrame::GetSP ()
|
|
{
|
|
return m_thread.GetStackFrameSPForStackFramePtr (this);
|
|
} |