Summary:
In order to combine memory operations efficiently, the load/store
optimizer might move some instructions around. It's usually safe
to move instructions down past the merged instruction because the
pass checks if memory operations can be re-ordered.
Though, the current logic doesn't handle Write-after-Write hazards.
This fixes a reflection issue with Monster Hunter World and DXVK.
v2: - rebased on top of master
- clean up the test case
- handle WaW hazards correctly
Bugzilla: https://bugs.llvm.org/show_bug.cgi?id=40130
Original patch by Samuel Pitoiset.
Reviewers: tpr, arsenm, nhaehnle
Reviewed By: nhaehnle
Subscribers: ronlieb, arsenm, kzhuravl, jvesely, wdng, nhaehnle, yaxunl, dstuttard, tpr, t-tye
Differential Revision: https://reviews.llvm.org/D61313
llvm-svn: 361008
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