Files
clang-p2996/mlir/lib/Transforms/LoopInvariantCodeMotion.cpp
River Riddle a70aa7bb0d [mlir:Transforms] Move out the remaining non-dialect independent transforms and utilities
This has been a major TODO for a very long time, and is necessary for establishing a proper
dialect-free dependency layering for the Transforms library. Code was moved to effectively
two main locations:

* Affine/
There was quite a bit of affine dialect related code in Transforms/ do to historical reasons
(of a time way into MLIR's past). The following headers were moved to:
Transforms/LoopFusionUtils.h -> Dialect/Affine/LoopFusionUtils.h
Transforms/LoopUtils.h -> Dialect/Affine/LoopUtils.h
Transforms/Utils.h -> Dialect/Affine/Utils.h

The following transforms were also moved:
AffineLoopFusion, AffinePipelineDataTransfer, LoopCoalescing

* SCF/
Only one SCF pass was in Transforms/ (likely accidentally placed here): ParallelLoopCollapsing
The SCF specific utilities in LoopUtils have been moved to SCF/Utils.h

* Misc:
mlir::moveLoopInvariantCode was also moved to LoopLikeInterface.h given
that it is a simple utility defined in terms of LoopLikeOpInterface.

Differential Revision: https://reviews.llvm.org/D117848
2022-01-24 19:25:53 -08:00

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1.6 KiB
C++

//===- LoopInvariantCodeMotion.cpp - Code to perform loop fusion-----------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// This file implements loop invariant code motion.
//
//===----------------------------------------------------------------------===//
#include "PassDetail.h"
#include "mlir/IR/Builders.h"
#include "mlir/Interfaces/LoopLikeInterface.h"
#include "mlir/Interfaces/SideEffectInterfaces.h"
#include "mlir/Transforms/Passes.h"
#include "llvm/ADT/SmallPtrSet.h"
#include "llvm/Support/CommandLine.h"
#include "llvm/Support/Debug.h"
#define DEBUG_TYPE "licm"
using namespace mlir;
namespace {
/// Loop invariant code motion (LICM) pass.
struct LoopInvariantCodeMotion
: public LoopInvariantCodeMotionBase<LoopInvariantCodeMotion> {
void runOnOperation() override;
};
} // namespace
void LoopInvariantCodeMotion::runOnOperation() {
// Walk through all loops in a function in innermost-loop-first order. This
// way, we first LICM from the inner loop, and place the ops in
// the outer loop, which in turn can be further LICM'ed.
getOperation()->walk([&](LoopLikeOpInterface loopLike) {
LLVM_DEBUG(loopLike.print(llvm::dbgs() << "\nOriginal loop:\n"));
if (failed(moveLoopInvariantCode(loopLike)))
signalPassFailure();
});
}
std::unique_ptr<Pass> mlir::createLoopInvariantCodeMotionPass() {
return std::make_unique<LoopInvariantCodeMotion>();
}