This has been a major TODO for a very long time, and is necessary for establishing a proper dialect-free dependency layering for the Transforms library. Code was moved to effectively two main locations: * Affine/ There was quite a bit of affine dialect related code in Transforms/ do to historical reasons (of a time way into MLIR's past). The following headers were moved to: Transforms/LoopFusionUtils.h -> Dialect/Affine/LoopFusionUtils.h Transforms/LoopUtils.h -> Dialect/Affine/LoopUtils.h Transforms/Utils.h -> Dialect/Affine/Utils.h The following transforms were also moved: AffineLoopFusion, AffinePipelineDataTransfer, LoopCoalescing * SCF/ Only one SCF pass was in Transforms/ (likely accidentally placed here): ParallelLoopCollapsing The SCF specific utilities in LoopUtils have been moved to SCF/Utils.h * Misc: mlir::moveLoopInvariantCode was also moved to LoopLikeInterface.h given that it is a simple utility defined in terms of LoopLikeOpInterface. Differential Revision: https://reviews.llvm.org/D117848
48 lines
1.6 KiB
C++
48 lines
1.6 KiB
C++
//===- LoopInvariantCodeMotion.cpp - Code to perform loop fusion-----------===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements loop invariant code motion.
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//
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//===----------------------------------------------------------------------===//
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#include "PassDetail.h"
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#include "mlir/IR/Builders.h"
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#include "mlir/Interfaces/LoopLikeInterface.h"
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#include "mlir/Interfaces/SideEffectInterfaces.h"
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#include "mlir/Transforms/Passes.h"
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#include "llvm/ADT/SmallPtrSet.h"
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#include "llvm/Support/CommandLine.h"
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#include "llvm/Support/Debug.h"
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#define DEBUG_TYPE "licm"
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using namespace mlir;
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namespace {
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/// Loop invariant code motion (LICM) pass.
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struct LoopInvariantCodeMotion
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: public LoopInvariantCodeMotionBase<LoopInvariantCodeMotion> {
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void runOnOperation() override;
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};
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} // namespace
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void LoopInvariantCodeMotion::runOnOperation() {
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// Walk through all loops in a function in innermost-loop-first order. This
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// way, we first LICM from the inner loop, and place the ops in
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// the outer loop, which in turn can be further LICM'ed.
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getOperation()->walk([&](LoopLikeOpInterface loopLike) {
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LLVM_DEBUG(loopLike.print(llvm::dbgs() << "\nOriginal loop:\n"));
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if (failed(moveLoopInvariantCode(loopLike)))
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signalPassFailure();
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});
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}
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std::unique_ptr<Pass> mlir::createLoopInvariantCodeMotionPass() {
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return std::make_unique<LoopInvariantCodeMotion>();
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}
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