Files
clang-p2996/lldb/source/Plugins/DynamicLoader/Windows-DYLD/DynamicLoaderWindowsDYLD.cpp
Jason Molenda 1724a179e7 Rename Target::GetSharedModule to Target::GetOrCreateModule.
Add a flag to control whether the ModulesDidLoad notification is
called when a module is added.  If the notifications are disabled,
the caller must call ModulesDidLoad after adding all the new modules,
but postponing this notification until they're all batched up can
allow for better efficiency than notifying one-by-one.

Change the name of the ModuleList notifier functions that a subclass
can implement to start with 'Notify' to make it clear what they are.
Add a NotifyModulesRemoved.

Add header documentation for the changed/updated methods.

Added defaulted-value 'notify' argument to ModuleList Append,
AppendIfNeeded, and Remove because callers working with a local
ModuleList don't have an obvious idea of what notify means in this
context.  When the ModuleList is a part of the Target class, the
notify behavior matters.

DynamicLoaderDarwin has been updated so that libraries being
added/removed are correctly batched up before notifications are
sent.  Added the TestModuleLoadedNotifys.py test to run on 
Darwin to test this.

<rdar://problem/48293064> 

Differential Revision: https://reviews.llvm.org/D60172

llvm-svn: 357955
2019-04-08 23:03:02 +00:00

226 lines
7.3 KiB
C++

//===-- DynamicLoaderWindowsDYLD.cpp --------------------------------*- C++
//-*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#include "DynamicLoaderWindowsDYLD.h"
#include "lldb/Core/Module.h"
#include "lldb/Core/PluginManager.h"
#include "lldb/Target/ExecutionContext.h"
#include "lldb/Target/Platform.h"
#include "lldb/Target/Process.h"
#include "lldb/Target/RegisterContext.h"
#include "lldb/Target/Target.h"
#include "lldb/Target/ThreadPlanStepInstruction.h"
#include "lldb/Utility/Log.h"
#include "llvm/ADT/Triple.h"
using namespace lldb;
using namespace lldb_private;
DynamicLoaderWindowsDYLD::DynamicLoaderWindowsDYLD(Process *process)
: DynamicLoader(process) {}
DynamicLoaderWindowsDYLD::~DynamicLoaderWindowsDYLD() {}
void DynamicLoaderWindowsDYLD::Initialize() {
PluginManager::RegisterPlugin(GetPluginNameStatic(),
GetPluginDescriptionStatic(), CreateInstance);
}
void DynamicLoaderWindowsDYLD::Terminate() {}
ConstString DynamicLoaderWindowsDYLD::GetPluginNameStatic() {
static ConstString g_plugin_name("windows-dyld");
return g_plugin_name;
}
const char *DynamicLoaderWindowsDYLD::GetPluginDescriptionStatic() {
return "Dynamic loader plug-in that watches for shared library "
"loads/unloads in Windows processes.";
}
DynamicLoader *DynamicLoaderWindowsDYLD::CreateInstance(Process *process,
bool force) {
bool should_create = force;
if (!should_create) {
const llvm::Triple &triple_ref =
process->GetTarget().GetArchitecture().GetTriple();
if (triple_ref.getOS() == llvm::Triple::Win32)
should_create = true;
}
if (should_create)
return new DynamicLoaderWindowsDYLD(process);
return nullptr;
}
void DynamicLoaderWindowsDYLD::OnLoadModule(lldb::ModuleSP module_sp,
const ModuleSpec module_spec,
lldb::addr_t module_addr) {
// Resolve the module unless we already have one.
if (!module_sp) {
Status error;
module_sp = m_process->GetTarget().GetOrCreateModule(module_spec,
true /* notify */, &error);
if (error.Fail())
return;
}
m_loaded_modules[module_sp] = module_addr;
UpdateLoadedSectionsCommon(module_sp, module_addr, false);
ModuleList module_list;
module_list.Append(module_sp);
m_process->GetTarget().ModulesDidLoad(module_list);
}
void DynamicLoaderWindowsDYLD::OnUnloadModule(lldb::addr_t module_addr) {
Address resolved_addr;
if (!m_process->GetTarget().ResolveLoadAddress(module_addr, resolved_addr))
return;
ModuleSP module_sp = resolved_addr.GetModule();
if (module_sp) {
m_loaded_modules.erase(module_sp);
UnloadSectionsCommon(module_sp);
ModuleList module_list;
module_list.Append(module_sp);
m_process->GetTarget().ModulesDidUnload(module_list, false);
}
}
lldb::addr_t DynamicLoaderWindowsDYLD::GetLoadAddress(ModuleSP executable) {
// First, see if the load address is already cached.
auto it = m_loaded_modules.find(executable);
if (it != m_loaded_modules.end() && it->second != LLDB_INVALID_ADDRESS)
return it->second;
lldb::addr_t load_addr = LLDB_INVALID_ADDRESS;
// Second, try to get it through the process plugins. For a remote process,
// the remote platform will be responsible for providing it.
FileSpec file_spec(executable->GetPlatformFileSpec());
bool is_loaded = false;
Status status =
m_process->GetFileLoadAddress(file_spec, is_loaded, load_addr);
// Servers other than lldb server could respond with a bogus address.
if (status.Success() && is_loaded && load_addr != LLDB_INVALID_ADDRESS) {
m_loaded_modules[executable] = load_addr;
return load_addr;
}
return LLDB_INVALID_ADDRESS;
}
void DynamicLoaderWindowsDYLD::DidAttach() {
Log *log(GetLogIfAnyCategoriesSet(LIBLLDB_LOG_DYNAMIC_LOADER));
if (log)
log->Printf("DynamicLoaderWindowsDYLD::%s()", __FUNCTION__);
ModuleSP executable = GetTargetExecutable();
if (!executable.get())
return;
// Try to fetch the load address of the file from the process, since there
// could be randomization of the load address.
lldb::addr_t load_addr = GetLoadAddress(executable);
if (load_addr == LLDB_INVALID_ADDRESS)
return;
// Request the process base address.
lldb::addr_t image_base = m_process->GetImageInfoAddress();
if (image_base == load_addr)
return;
// Rebase the process's modules if there is a mismatch.
UpdateLoadedSections(executable, LLDB_INVALID_ADDRESS, load_addr, false);
ModuleList module_list;
module_list.Append(executable);
m_process->GetTarget().ModulesDidLoad(module_list);
m_process->LoadModules();
}
void DynamicLoaderWindowsDYLD::DidLaunch() {
Log *log(GetLogIfAnyCategoriesSet(LIBLLDB_LOG_DYNAMIC_LOADER));
if (log)
log->Printf("DynamicLoaderWindowsDYLD::%s()", __FUNCTION__);
ModuleSP executable = GetTargetExecutable();
if (!executable.get())
return;
lldb::addr_t load_addr = GetLoadAddress(executable);
if (load_addr != LLDB_INVALID_ADDRESS) {
// Update the loaded sections so that the breakpoints can be resolved.
UpdateLoadedSections(executable, LLDB_INVALID_ADDRESS, load_addr, false);
ModuleList module_list;
module_list.Append(executable);
m_process->GetTarget().ModulesDidLoad(module_list);
m_process->LoadModules();
}
}
Status DynamicLoaderWindowsDYLD::CanLoadImage() { return Status(); }
ConstString DynamicLoaderWindowsDYLD::GetPluginName() {
return GetPluginNameStatic();
}
uint32_t DynamicLoaderWindowsDYLD::GetPluginVersion() { return 1; }
ThreadPlanSP
DynamicLoaderWindowsDYLD::GetStepThroughTrampolinePlan(Thread &thread,
bool stop) {
auto arch = m_process->GetTarget().GetArchitecture();
if (arch.GetMachine() != llvm::Triple::x86) {
return ThreadPlanSP();
}
uint64_t pc = thread.GetRegisterContext()->GetPC();
// Max size of an instruction in x86 is 15 bytes.
AddressRange range(pc, 2 * 15);
ExecutionContext exe_ctx(m_process->GetTarget());
DisassemblerSP disassembler_sp = Disassembler::DisassembleRange(
arch, nullptr, nullptr, exe_ctx, range, true);
if (!disassembler_sp) {
return ThreadPlanSP();
}
InstructionList *insn_list = &disassembler_sp->GetInstructionList();
if (insn_list == nullptr) {
return ThreadPlanSP();
}
// First instruction in a x86 Windows trampoline is going to be an indirect
// jump through the IAT and the next one will be a nop (usually there for
// alignment purposes). e.g.:
// 0x70ff4cfc <+956>: jmpl *0x7100c2a8
// 0x70ff4d02 <+962>: nop
auto first_insn = insn_list->GetInstructionAtIndex(0);
auto second_insn = insn_list->GetInstructionAtIndex(1);
if (first_insn == nullptr || second_insn == nullptr ||
strcmp(first_insn->GetMnemonic(&exe_ctx), "jmpl") != 0 ||
strcmp(second_insn->GetMnemonic(&exe_ctx), "nop") != 0) {
return ThreadPlanSP();
}
assert(first_insn->DoesBranch() && !second_insn->DoesBranch());
return ThreadPlanSP(new ThreadPlanStepInstruction(
thread, false, false, eVoteNoOpinion, eVoteNoOpinion));
}