Files
clang-p2996/lldb/source/Plugins/Platform/MacOSX/PlatformAppleSimulator.cpp
Jonas Devlieghere 8b3af63b89 [NFC] Remove ASCII lines from comments
A lot of comments in LLDB are surrounded by an ASCII line to delimit the
begging and end of the comment.

Its use is not really consistent across the code base, sometimes the
lines are longer, sometimes they are shorter and sometimes they are
omitted. Furthermore, it looks kind of weird with the 80 column limit,
where the comment actually extends past the line, but not by much.
Furthermore, when /// is used for Doxygen comments, it looks
particularly odd. And when // is used, it incorrectly gives the
impression that it's actually a Doxygen comment.

I assume these lines were added to improve distinguishing between
comments and code. However, given that todays editors and IDEs do a
great job at highlighting comments, I think it's worth to drop this for
the sake of consistency. The alternative is fixing all the
inconsistencies, which would create a lot more churn.

Differential revision: https://reviews.llvm.org/D60508

llvm-svn: 358135
2019-04-10 20:48:55 +00:00

259 lines
8.2 KiB
C++

//===-- PlatformAppleSimulator.cpp ------------------------------*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#include "PlatformAppleSimulator.h"
#if defined(__APPLE__)
#include <dlfcn.h>
#endif
#include <mutex>
#include <thread>
#include "lldb/Host/PseudoTerminal.h"
#include "lldb/Target/Process.h"
#include "lldb/Utility/LLDBAssert.h"
#include "lldb/Utility/Status.h"
#include "lldb/Utility/StreamString.h"
#include "llvm/Support/Threading.h"
using namespace lldb;
using namespace lldb_private;
#if !defined(__APPLE__)
#define UNSUPPORTED_ERROR ("Apple simulators aren't supported on this platform")
#endif
// Static Functions
void PlatformAppleSimulator::Initialize() { PlatformDarwin::Initialize(); }
void PlatformAppleSimulator::Terminate() { PlatformDarwin::Terminate(); }
/// Default Constructor
PlatformAppleSimulator::PlatformAppleSimulator()
: PlatformDarwin(true), m_core_sim_path_mutex(),
m_core_simulator_framework_path(), m_device() {}
/// Destructor.
///
/// The destructor is virtual since this class is designed to be
/// inherited from by the plug-in instance.
PlatformAppleSimulator::~PlatformAppleSimulator() {}
lldb_private::Status PlatformAppleSimulator::LaunchProcess(
lldb_private::ProcessLaunchInfo &launch_info) {
#if defined(__APPLE__)
LoadCoreSimulator();
CoreSimulatorSupport::Device device(GetSimulatorDevice());
if (device.GetState() != CoreSimulatorSupport::Device::State::Booted) {
Status boot_err;
device.Boot(boot_err);
if (boot_err.Fail())
return boot_err;
}
auto spawned = device.Spawn(launch_info);
if (spawned) {
launch_info.SetProcessID(spawned.GetPID());
return Status();
} else
return spawned.GetError();
#else
Status err;
err.SetErrorString(UNSUPPORTED_ERROR);
return err;
#endif
}
void PlatformAppleSimulator::GetStatus(Stream &strm) {
#if defined(__APPLE__)
// This will get called by subclasses, so just output status on the current
// simulator
PlatformAppleSimulator::LoadCoreSimulator();
CoreSimulatorSupport::DeviceSet devices =
CoreSimulatorSupport::DeviceSet::GetAvailableDevices(
GetDeveloperDirectory());
const size_t num_devices = devices.GetNumDevices();
if (num_devices) {
strm.Printf("Available devices:\n");
for (size_t i = 0; i < num_devices; ++i) {
CoreSimulatorSupport::Device device = devices.GetDeviceAtIndex(i);
strm.Printf(" %s: %s\n", device.GetUDID().c_str(),
device.GetName().c_str());
}
if (m_device.hasValue() && m_device->operator bool()) {
strm.Printf("Current device: %s: %s", m_device->GetUDID().c_str(),
m_device->GetName().c_str());
if (m_device->GetState() == CoreSimulatorSupport::Device::State::Booted) {
strm.Printf(" state = booted");
}
strm.Printf("\nType \"platform connect <ARG>\" where <ARG> is a device "
"UDID or a device name to disconnect and connect to a "
"different device.\n");
} else {
strm.Printf("No current device is selected, \"platform connect <ARG>\" "
"where <ARG> is a device UDID or a device name to connect to "
"a specific device.\n");
}
} else {
strm.Printf("No devices are available.\n");
}
#else
strm.Printf(UNSUPPORTED_ERROR);
#endif
}
Status PlatformAppleSimulator::ConnectRemote(Args &args) {
#if defined(__APPLE__)
Status error;
if (args.GetArgumentCount() == 1) {
if (m_device)
DisconnectRemote();
PlatformAppleSimulator::LoadCoreSimulator();
const char *arg_cstr = args.GetArgumentAtIndex(0);
if (arg_cstr) {
std::string arg_str(arg_cstr);
CoreSimulatorSupport::DeviceSet devices =
CoreSimulatorSupport::DeviceSet::GetAvailableDevices(
GetDeveloperDirectory());
devices.ForEach(
[this, &arg_str](const CoreSimulatorSupport::Device &device) -> bool {
if (arg_str == device.GetUDID() || arg_str == device.GetName()) {
m_device = device;
return false; // Stop iterating
} else {
return true; // Keep iterating
}
});
if (!m_device)
error.SetErrorStringWithFormat(
"no device with UDID or name '%s' was found", arg_cstr);
}
} else {
error.SetErrorString("this command take a single UDID argument of the "
"device you want to connect to.");
}
return error;
#else
Status err;
err.SetErrorString(UNSUPPORTED_ERROR);
return err;
#endif
}
Status PlatformAppleSimulator::DisconnectRemote() {
#if defined(__APPLE__)
m_device.reset();
return Status();
#else
Status err;
err.SetErrorString(UNSUPPORTED_ERROR);
return err;
#endif
}
lldb::ProcessSP PlatformAppleSimulator::DebugProcess(
ProcessLaunchInfo &launch_info, Debugger &debugger,
Target *target, // Can be NULL, if NULL create a new target, else use
// existing one
Status &error) {
#if defined(__APPLE__)
ProcessSP process_sp;
// Make sure we stop at the entry point
launch_info.GetFlags().Set(eLaunchFlagDebug);
// We always launch the process we are going to debug in a separate process
// group, since then we can handle ^C interrupts ourselves w/o having to
// worry about the target getting them as well.
launch_info.SetLaunchInSeparateProcessGroup(true);
error = LaunchProcess(launch_info);
if (error.Success()) {
if (launch_info.GetProcessID() != LLDB_INVALID_PROCESS_ID) {
ProcessAttachInfo attach_info(launch_info);
process_sp = Attach(attach_info, debugger, target, error);
if (process_sp) {
launch_info.SetHijackListener(attach_info.GetHijackListener());
// Since we attached to the process, it will think it needs to detach
// if the process object just goes away without an explicit call to
// Process::Kill() or Process::Detach(), so let it know to kill the
// process if this happens.
process_sp->SetShouldDetach(false);
// If we didn't have any file actions, the pseudo terminal might have
// been used where the slave side was given as the file to open for
// stdin/out/err after we have already opened the master so we can
// read/write stdin/out/err.
int pty_fd = launch_info.GetPTY().ReleaseMasterFileDescriptor();
if (pty_fd != PseudoTerminal::invalid_fd) {
process_sp->SetSTDIOFileDescriptor(pty_fd);
}
}
}
}
return process_sp;
#else
return ProcessSP();
#endif
}
FileSpec PlatformAppleSimulator::GetCoreSimulatorPath() {
#if defined(__APPLE__)
std::lock_guard<std::mutex> guard(m_core_sim_path_mutex);
if (!m_core_simulator_framework_path.hasValue()) {
const char *developer_dir = GetDeveloperDirectory();
if (developer_dir) {
StreamString cs_path;
cs_path.Printf(
"%s/Library/PrivateFrameworks/CoreSimulator.framework/CoreSimulator",
developer_dir);
m_core_simulator_framework_path = FileSpec(cs_path.GetData());
FileSystem::Instance().Resolve(*m_core_simulator_framework_path);
}
}
return m_core_simulator_framework_path.getValue();
#else
return FileSpec();
#endif
}
void PlatformAppleSimulator::LoadCoreSimulator() {
#if defined(__APPLE__)
static llvm::once_flag g_load_core_sim_flag;
llvm::call_once(g_load_core_sim_flag, [this] {
const std::string core_sim_path(GetCoreSimulatorPath().GetPath());
if (core_sim_path.size())
dlopen(core_sim_path.c_str(), RTLD_LAZY);
});
#endif
}
#if defined(__APPLE__)
CoreSimulatorSupport::Device PlatformAppleSimulator::GetSimulatorDevice() {
if (!m_device.hasValue()) {
const CoreSimulatorSupport::DeviceType::ProductFamilyID dev_id =
CoreSimulatorSupport::DeviceType::ProductFamilyID::iPhone;
m_device = CoreSimulatorSupport::DeviceSet::GetAvailableDevices(
GetDeveloperDirectory())
.GetFanciest(dev_id);
}
if (m_device.hasValue())
return m_device.getValue();
else
return CoreSimulatorSupport::Device();
}
#endif