A lot of comments in LLDB are surrounded by an ASCII line to delimit the begging and end of the comment. Its use is not really consistent across the code base, sometimes the lines are longer, sometimes they are shorter and sometimes they are omitted. Furthermore, it looks kind of weird with the 80 column limit, where the comment actually extends past the line, but not by much. Furthermore, when /// is used for Doxygen comments, it looks particularly odd. And when // is used, it incorrectly gives the impression that it's actually a Doxygen comment. I assume these lines were added to improve distinguishing between comments and code. However, given that todays editors and IDEs do a great job at highlighting comments, I think it's worth to drop this for the sake of consistency. The alternative is fixing all the inconsistencies, which would create a lot more churn. Differential revision: https://reviews.llvm.org/D60508 llvm-svn: 358135
425 lines
14 KiB
C++
425 lines
14 KiB
C++
//===-- PlatformWindows.cpp -------------------------------------*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#include "PlatformWindows.h"
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#include <stdio.h>
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#if defined(_WIN32)
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#include "lldb/Host/windows/windows.h"
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#include <winsock2.h>
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#endif
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#include "lldb/Breakpoint/BreakpointLocation.h"
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#include "lldb/Breakpoint/BreakpointSite.h"
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#include "lldb/Core/Debugger.h"
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#include "lldb/Core/Module.h"
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#include "lldb/Core/ModuleSpec.h"
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#include "lldb/Core/PluginManager.h"
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#include "lldb/Host/HostInfo.h"
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#include "lldb/Target/Process.h"
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#include "lldb/Utility/Status.h"
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using namespace lldb;
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using namespace lldb_private;
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static uint32_t g_initialize_count = 0;
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namespace {
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class SupportedArchList {
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public:
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SupportedArchList() {
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AddArch(ArchSpec("i686-pc-windows"));
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AddArch(HostInfo::GetArchitecture(HostInfo::eArchKindDefault));
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AddArch(HostInfo::GetArchitecture(HostInfo::eArchKind32));
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AddArch(HostInfo::GetArchitecture(HostInfo::eArchKind64));
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AddArch(ArchSpec("i386-pc-windows"));
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}
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size_t Count() const { return m_archs.size(); }
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const ArchSpec &operator[](int idx) { return m_archs[idx]; }
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private:
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void AddArch(const ArchSpec &spec) {
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auto iter = std::find_if(
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m_archs.begin(), m_archs.end(),
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[spec](const ArchSpec &rhs) { return spec.IsExactMatch(rhs); });
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if (iter != m_archs.end())
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return;
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if (spec.IsValid())
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m_archs.push_back(spec);
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}
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std::vector<ArchSpec> m_archs;
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};
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} // anonymous namespace
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PlatformSP PlatformWindows::CreateInstance(bool force,
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const lldb_private::ArchSpec *arch) {
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// The only time we create an instance is when we are creating a remote
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// windows platform
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const bool is_host = false;
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bool create = force;
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if (!create && arch && arch->IsValid()) {
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const llvm::Triple &triple = arch->GetTriple();
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switch (triple.getVendor()) {
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case llvm::Triple::PC:
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create = true;
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break;
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case llvm::Triple::UnknownVendor:
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create = !arch->TripleVendorWasSpecified();
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break;
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default:
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break;
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}
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if (create) {
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switch (triple.getOS()) {
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case llvm::Triple::Win32:
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break;
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case llvm::Triple::UnknownOS:
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create = arch->TripleOSWasSpecified();
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break;
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default:
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create = false;
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break;
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}
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}
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}
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if (create)
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return PlatformSP(new PlatformWindows(is_host));
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return PlatformSP();
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}
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lldb_private::ConstString PlatformWindows::GetPluginNameStatic(bool is_host) {
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if (is_host) {
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static ConstString g_host_name(Platform::GetHostPlatformName());
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return g_host_name;
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} else {
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static ConstString g_remote_name("remote-windows");
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return g_remote_name;
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}
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}
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const char *PlatformWindows::GetPluginDescriptionStatic(bool is_host) {
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return is_host ? "Local Windows user platform plug-in."
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: "Remote Windows user platform plug-in.";
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}
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lldb_private::ConstString PlatformWindows::GetPluginName() {
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return GetPluginNameStatic(IsHost());
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}
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void PlatformWindows::Initialize() {
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Platform::Initialize();
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if (g_initialize_count++ == 0) {
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#if defined(_WIN32)
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// Force a host flag to true for the default platform object.
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PlatformSP default_platform_sp(new PlatformWindows(true));
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default_platform_sp->SetSystemArchitecture(HostInfo::GetArchitecture());
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Platform::SetHostPlatform(default_platform_sp);
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#endif
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PluginManager::RegisterPlugin(
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PlatformWindows::GetPluginNameStatic(false),
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PlatformWindows::GetPluginDescriptionStatic(false),
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PlatformWindows::CreateInstance);
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}
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}
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void PlatformWindows::Terminate() {
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if (g_initialize_count > 0) {
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if (--g_initialize_count == 0) {
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PluginManager::UnregisterPlugin(PlatformWindows::CreateInstance);
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}
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}
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Platform::Terminate();
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}
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/// Default Constructor
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PlatformWindows::PlatformWindows(bool is_host) : RemoteAwarePlatform(is_host) {}
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/// Destructor.
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///
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/// The destructor is virtual since this class is designed to be
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/// inherited from by the plug-in instance.
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PlatformWindows::~PlatformWindows() = default;
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Status PlatformWindows::ResolveExecutable(
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const ModuleSpec &ms, lldb::ModuleSP &exe_module_sp,
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const FileSpecList *module_search_paths_ptr) {
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Status error;
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// Nothing special to do here, just use the actual file and architecture
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char exe_path[PATH_MAX];
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ModuleSpec resolved_module_spec(ms);
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if (IsHost()) {
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// if we cant resolve the executable loation based on the current path
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// variables
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if (!FileSystem::Instance().Exists(resolved_module_spec.GetFileSpec())) {
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resolved_module_spec.GetFileSpec().GetPath(exe_path, sizeof(exe_path));
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resolved_module_spec.GetFileSpec().SetFile(exe_path,
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FileSpec::Style::native);
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FileSystem::Instance().Resolve(resolved_module_spec.GetFileSpec());
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}
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if (!FileSystem::Instance().Exists(resolved_module_spec.GetFileSpec()))
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FileSystem::Instance().ResolveExecutableLocation(
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resolved_module_spec.GetFileSpec());
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if (FileSystem::Instance().Exists(resolved_module_spec.GetFileSpec()))
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error.Clear();
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else {
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ms.GetFileSpec().GetPath(exe_path, sizeof(exe_path));
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error.SetErrorStringWithFormat("unable to find executable for '%s'",
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exe_path);
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}
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} else {
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if (m_remote_platform_sp) {
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error =
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GetCachedExecutable(resolved_module_spec, exe_module_sp,
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module_search_paths_ptr, *m_remote_platform_sp);
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} else {
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// We may connect to a process and use the provided executable (Don't use
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// local $PATH).
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if (FileSystem::Instance().Exists(resolved_module_spec.GetFileSpec()))
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error.Clear();
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else
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error.SetErrorStringWithFormat("the platform is not currently "
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"connected, and '%s' doesn't exist in "
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"the system root.",
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exe_path);
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}
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}
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if (error.Success()) {
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if (resolved_module_spec.GetArchitecture().IsValid()) {
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error = ModuleList::GetSharedModule(resolved_module_spec, exe_module_sp,
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nullptr, nullptr, nullptr);
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if (!exe_module_sp || exe_module_sp->GetObjectFile() == nullptr) {
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exe_module_sp.reset();
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error.SetErrorStringWithFormat(
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"'%s' doesn't contain the architecture %s",
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resolved_module_spec.GetFileSpec().GetPath().c_str(),
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resolved_module_spec.GetArchitecture().GetArchitectureName());
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}
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} else {
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// No valid architecture was specified, ask the platform for the
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// architectures that we should be using (in the correct order) and see
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// if we can find a match that way
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StreamString arch_names;
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for (uint32_t idx = 0; GetSupportedArchitectureAtIndex(
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idx, resolved_module_spec.GetArchitecture());
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++idx) {
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error = ModuleList::GetSharedModule(resolved_module_spec, exe_module_sp,
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module_search_paths_ptr, nullptr,
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nullptr);
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// Did we find an executable using one of the
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if (error.Success()) {
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if (exe_module_sp && exe_module_sp->GetObjectFile())
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break;
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else
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error.SetErrorToGenericError();
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}
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if (idx > 0)
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arch_names.PutCString(", ");
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arch_names.PutCString(
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resolved_module_spec.GetArchitecture().GetArchitectureName());
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}
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if (error.Fail() || !exe_module_sp) {
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if (FileSystem::Instance().Readable(
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resolved_module_spec.GetFileSpec())) {
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error.SetErrorStringWithFormat(
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"'%s' doesn't contain any '%s' platform architectures: %s",
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resolved_module_spec.GetFileSpec().GetPath().c_str(),
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GetPluginName().GetCString(), arch_names.GetData());
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} else {
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error.SetErrorStringWithFormat(
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"'%s' is not readable",
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resolved_module_spec.GetFileSpec().GetPath().c_str());
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}
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}
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}
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}
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return error;
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}
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Status PlatformWindows::ConnectRemote(Args &args) {
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Status error;
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if (IsHost()) {
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error.SetErrorStringWithFormat(
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"can't connect to the host platform '%s', always connected",
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GetPluginName().AsCString());
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} else {
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if (!m_remote_platform_sp)
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m_remote_platform_sp =
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Platform::Create(ConstString("remote-gdb-server"), error);
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if (m_remote_platform_sp) {
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if (error.Success()) {
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if (m_remote_platform_sp) {
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error = m_remote_platform_sp->ConnectRemote(args);
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} else {
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error.SetErrorString(
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"\"platform connect\" takes a single argument: <connect-url>");
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}
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}
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} else
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error.SetErrorString("failed to create a 'remote-gdb-server' platform");
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if (error.Fail())
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m_remote_platform_sp.reset();
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}
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return error;
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}
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Status PlatformWindows::DisconnectRemote() {
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Status error;
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if (IsHost()) {
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error.SetErrorStringWithFormat(
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"can't disconnect from the host platform '%s', always connected",
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GetPluginName().AsCString());
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} else {
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if (m_remote_platform_sp)
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error = m_remote_platform_sp->DisconnectRemote();
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else
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error.SetErrorString("the platform is not currently connected");
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}
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return error;
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}
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ProcessSP PlatformWindows::DebugProcess(ProcessLaunchInfo &launch_info,
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Debugger &debugger, Target *target,
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Status &error) {
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// Windows has special considerations that must be followed when launching or
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// attaching to a process. The key requirement is that when launching or
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// attaching to a process, you must do it from the same the thread that will
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// go into a permanent loop which will then receive debug events from the
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// process. In particular, this means we can't use any of LLDB's generic
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// mechanisms to do it for us, because it doesn't have the special knowledge
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// required for setting up the background thread or passing the right flags.
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//
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// Another problem is that that LLDB's standard model for debugging a process
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// is to first launch it, have it stop at the entry point, and then attach to
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// it. In Windows this doesn't quite work, you have to specify as an
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// argument to CreateProcess() that you're going to debug the process. So we
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// override DebugProcess here to handle this. Launch operations go directly
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// to the process plugin, and attach operations almost go directly to the
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// process plugin (but we hijack the events first). In essence, we
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// encapsulate all the logic of Launching and Attaching in the process
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// plugin, and PlatformWindows::DebugProcess is just a pass-through to get to
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// the process plugin.
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if (IsRemote()) {
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if (m_remote_platform_sp)
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return m_remote_platform_sp->DebugProcess(launch_info, debugger, target,
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error);
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else
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error.SetErrorString("the platform is not currently connected");
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}
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if (launch_info.GetProcessID() != LLDB_INVALID_PROCESS_ID) {
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// This is a process attach. Don't need to launch anything.
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ProcessAttachInfo attach_info(launch_info);
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return Attach(attach_info, debugger, target, error);
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} else {
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ProcessSP process_sp = target->CreateProcess(
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launch_info.GetListener(), launch_info.GetProcessPluginName(), nullptr);
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// We need to launch and attach to the process.
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launch_info.GetFlags().Set(eLaunchFlagDebug);
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if (process_sp)
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error = process_sp->Launch(launch_info);
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return process_sp;
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}
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}
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lldb::ProcessSP PlatformWindows::Attach(ProcessAttachInfo &attach_info,
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Debugger &debugger, Target *target,
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Status &error) {
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error.Clear();
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lldb::ProcessSP process_sp;
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if (!IsHost()) {
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if (m_remote_platform_sp)
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process_sp =
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m_remote_platform_sp->Attach(attach_info, debugger, target, error);
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else
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error.SetErrorString("the platform is not currently connected");
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return process_sp;
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}
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if (target == nullptr) {
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TargetSP new_target_sp;
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FileSpec emptyFileSpec;
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ArchSpec emptyArchSpec;
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error = debugger.GetTargetList().CreateTarget(
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debugger, "", "", eLoadDependentsNo, nullptr, new_target_sp);
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target = new_target_sp.get();
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}
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if (!target || error.Fail())
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return process_sp;
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debugger.GetTargetList().SetSelectedTarget(target);
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const char *plugin_name = attach_info.GetProcessPluginName();
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process_sp = target->CreateProcess(
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attach_info.GetListenerForProcess(debugger), plugin_name, nullptr);
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process_sp->HijackProcessEvents(attach_info.GetHijackListener());
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if (process_sp)
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error = process_sp->Attach(attach_info);
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return process_sp;
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}
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bool PlatformWindows::GetSupportedArchitectureAtIndex(uint32_t idx,
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ArchSpec &arch) {
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static SupportedArchList architectures;
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if (idx >= architectures.Count())
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return false;
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arch = architectures[idx];
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return true;
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}
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void PlatformWindows::GetStatus(Stream &strm) {
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Platform::GetStatus(strm);
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#ifdef _WIN32
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llvm::VersionTuple version = HostInfo::GetOSVersion();
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strm << " Host: Windows " << version.getAsString() << '\n';
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#endif
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}
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bool PlatformWindows::CanDebugProcess() { return true; }
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ConstString PlatformWindows::GetFullNameForDylib(ConstString basename) {
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if (basename.IsEmpty())
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return basename;
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StreamString stream;
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stream.Printf("%s.dll", basename.GetCString());
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return ConstString(stream.GetString());
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}
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