Address ranges are now split up into two different tables: - one in DWARFDebugInfo that is compile unit specific - one in each DWARFCompileUnit that has exact function DIE offsets This helps keep the size of the aranges down since the main table will get uniqued and sorted and have consecutive ranges merged. We then only parse the compile unit one on demand once we have determined that a compile unit contains the address in question. We also now use the .debug_aranges section if there is one instead of always indexing the DWARF manually. NameToDIE now uses a UniqueCStringMap<dw_offset> map instead of a std::map. std::map is very bulky as each node has 3 pointers and the key and value types. This gets our NameToDIE entry down to 12 bytes each instead of 48 which saves us a lot of memory when we have very large DWARF. DWARFDebugAranges now has a smaller footprint for each range it contains to save on memory. llvm-svn: 139557
76 lines
2.0 KiB
C++
76 lines
2.0 KiB
C++
//===-- NameToDIE.cpp -------------------------------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#include "NameToDIE.h"
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#include "lldb/Core/ConstString.h"
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#include "lldb/Core/DataExtractor.h"
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#include "lldb/Core/Stream.h"
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#include "lldb/Core/StreamString.h"
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#include "lldb/Core/RegularExpression.h"
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#include "lldb/Symbol/ObjectFile.h"
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#include "DWARFCompileUnit.h"
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#include "DWARFDebugInfo.h"
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#include "DWARFDebugInfoEntry.h"
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#include "SymbolFileDWARF.h"
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using namespace lldb;
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using namespace lldb_private;
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void
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NameToDIE::Finalize()
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{
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m_map.Sort ();
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m_map.SizeToFit ();
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}
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void
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NameToDIE::Insert (const ConstString& name, uint32_t die_offset)
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{
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m_map.Append(name.GetCString(), die_offset);
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}
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size_t
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NameToDIE::Find (const ConstString &name, DIEArray &info_array) const
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{
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return m_map.GetValues (name.GetCString(), info_array);
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}
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size_t
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NameToDIE::Find (const RegularExpression& regex, DIEArray &info_array) const
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{
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return m_map.GetValues (regex, info_array);
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}
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size_t
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NameToDIE::FindAllEntriesForCompileUnit (uint32_t cu_offset,
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uint32_t cu_end_offset,
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DIEArray &info_array) const
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{
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const size_t initial_size = info_array.size();
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const uint32_t size = m_map.GetSize();
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for (uint32_t i=0; i<size; ++i)
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{
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const uint32_t die_offset = m_map.GetValueAtIndexUnchecked(i);
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if (cu_offset < die_offset && die_offset < cu_end_offset)
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info_array.push_back (die_offset);
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}
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return info_array.size() - initial_size;
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}
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void
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NameToDIE::Dump (Stream *s)
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{
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const uint32_t size = m_map.GetSize();
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for (uint32_t i=0; i<size; ++i)
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{
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const char *cstr = m_map.GetCStringAtIndex(i);
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s->Printf("%p: {0x%8.8x} \"%s\"\n", cstr, m_map.GetValueAtIndexUnchecked(i), cstr);
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}
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}
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