Adds target codegen info class for DirectX. For now it always translates
`__hlsl_resource_t` handle to `target("dx.TypedBuffer", i32, 1, 0, 1)`
(`RWBuffer<int>`). More work is needed to determine the actual target
exp type and parameters based on the resource handle attributes.
Part 1/2 of #95952
300 KiB
300 KiB