Files
clang-p2996/llvm/test/CodeGen/AMDGPU/llvm.amdgcn.raw.ptr.buffer.load.ll
Krzysztof Drewniak faa2c678aa [AMDGPU] Add buffer intrinsics that take resources as pointers
In order to enable the LLVM frontend to better analyze buffer
operations (and to potentially enable more precise analyses on the
backend), define versions of the raw and structured buffer intrinsics
that use `ptr addrspace(8)` instead of `<4 x i32>` to represent their
rsrc arguments.

The new intrinsics are named by replacing `buffer.` with `buffer.ptr`.

One advantage to these intrinsic definitions is that, instead of
specifying that a buffer load/store will read/write some memory, we
can indicate that the memory read or written will be based on the
pointer argument. This means that, for example, a read from a
`noalias` buffer can be pulled out of a loop that is modifying a
distinct buffer.

In the future, we will define custom PseudoSourceValues that will
allow us to package up the (buffer, index, offset) triples that buffer
intrinsics contain and allow for more precise backend analysis.

This work also enables creating address space 7, which represents
manipulation of raw buffers using native LLVM load and store
instructions.

Where tests simply used a buffer intrinsic while testing some other
code path (such as the tests for VGPR spills), they have been updated
to use the new intrinsic form. Tests that are "about" buffer
intrinsics (for instance, those that ensure that they codegen as
expected) have been duplicated, either within existing files or into
new ones.

Depends on D145441

Reviewed By: arsenm, #amdgpu

Differential Revision: https://reviews.llvm.org/D147547
2023-06-05 16:59:07 +00:00

1108 lines
49 KiB
LLVM

; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
;RUN: llc < %s -march=amdgcn -mcpu=verde -verify-machineinstrs | FileCheck %s --check-prefixes=PREGFX10
;RUN: llc < %s -march=amdgcn -mcpu=tonga -verify-machineinstrs | FileCheck %s --check-prefixes=PREGFX10
;RUN: llc < %s -march=amdgcn -mcpu=gfx1010 -verify-machineinstrs | FileCheck %s --check-prefixes=GFX10
;RUN: llc < %s -march=amdgcn -mcpu=gfx1100 -amdgpu-enable-delay-alu=0 -verify-machineinstrs | FileCheck %s --check-prefixes=GFX11
define amdgpu_ps {<4 x float>, <4 x float>, <4 x float>} @buffer_load(ptr addrspace(8) inreg) {
; PREGFX10-LABEL: buffer_load:
; PREGFX10: ; %bb.0: ; %main_body
; PREGFX10-NEXT: buffer_load_dwordx4 v[0:3], off, s[0:3], 0
; PREGFX10-NEXT: buffer_load_dwordx4 v[4:7], off, s[0:3], 0 glc
; PREGFX10-NEXT: buffer_load_dwordx4 v[8:11], off, s[0:3], 0 slc
; PREGFX10-NEXT: s_waitcnt vmcnt(0)
; PREGFX10-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: buffer_load:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_clause 0x2
; GFX10-NEXT: buffer_load_dwordx4 v[0:3], off, s[0:3], 0
; GFX10-NEXT: buffer_load_dwordx4 v[4:7], off, s[0:3], 0 glc
; GFX10-NEXT: buffer_load_dwordx4 v[8:11], off, s[0:3], 0 slc
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: s_clause 0x2
; GFX11-NEXT: buffer_load_b128 v[0:3], off, s[0:3], 0
; GFX11-NEXT: buffer_load_b128 v[4:7], off, s[0:3], 0 glc
; GFX11-NEXT: buffer_load_b128 v[8:11], off, s[0:3], 0 slc
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
main_body:
%data = call <4 x float> @llvm.amdgcn.raw.ptr.buffer.load.v4f32(ptr addrspace(8) %0, i32 0, i32 0, i32 0)
%data_glc = call <4 x float> @llvm.amdgcn.raw.ptr.buffer.load.v4f32(ptr addrspace(8) %0, i32 0, i32 0, i32 1)
%data_slc = call <4 x float> @llvm.amdgcn.raw.ptr.buffer.load.v4f32(ptr addrspace(8) %0, i32 0, i32 0, i32 2)
%r0 = insertvalue {<4 x float>, <4 x float>, <4 x float>} undef, <4 x float> %data, 0
%r1 = insertvalue {<4 x float>, <4 x float>, <4 x float>} %r0, <4 x float> %data_glc, 1
%r2 = insertvalue {<4 x float>, <4 x float>, <4 x float>} %r1, <4 x float> %data_slc, 2
ret {<4 x float>, <4 x float>, <4 x float>} %r2
}
define amdgpu_ps {<4 x float>, <4 x float>, <4 x float>} @buffer_load_dlc(ptr addrspace(8) inreg) {
; PREGFX10-LABEL: buffer_load_dlc:
; PREGFX10: ; %bb.0: ; %main_body
; PREGFX10-NEXT: buffer_load_dwordx4 v[0:3], off, s[0:3], 0
; PREGFX10-NEXT: buffer_load_dwordx4 v[4:7], off, s[0:3], 0 glc
; PREGFX10-NEXT: buffer_load_dwordx4 v[8:11], off, s[0:3], 0 slc
; PREGFX10-NEXT: s_waitcnt vmcnt(0)
; PREGFX10-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: buffer_load_dlc:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_clause 0x2
; GFX10-NEXT: buffer_load_dwordx4 v[0:3], off, s[0:3], 0 dlc
; GFX10-NEXT: buffer_load_dwordx4 v[4:7], off, s[0:3], 0 glc dlc
; GFX10-NEXT: buffer_load_dwordx4 v[8:11], off, s[0:3], 0 slc dlc
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_dlc:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: s_clause 0x2
; GFX11-NEXT: buffer_load_b128 v[0:3], off, s[0:3], 0 dlc
; GFX11-NEXT: buffer_load_b128 v[4:7], off, s[0:3], 0 glc dlc
; GFX11-NEXT: buffer_load_b128 v[8:11], off, s[0:3], 0 slc dlc
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
main_body:
%data = call <4 x float> @llvm.amdgcn.raw.ptr.buffer.load.v4f32(ptr addrspace(8) %0, i32 0, i32 0, i32 4)
%data_glc = call <4 x float> @llvm.amdgcn.raw.ptr.buffer.load.v4f32(ptr addrspace(8) %0, i32 0, i32 0, i32 5)
%data_slc = call <4 x float> @llvm.amdgcn.raw.ptr.buffer.load.v4f32(ptr addrspace(8) %0, i32 0, i32 0, i32 6)
%r0 = insertvalue {<4 x float>, <4 x float>, <4 x float>} undef, <4 x float> %data, 0
%r1 = insertvalue {<4 x float>, <4 x float>, <4 x float>} %r0, <4 x float> %data_glc, 1
%r2 = insertvalue {<4 x float>, <4 x float>, <4 x float>} %r1, <4 x float> %data_slc, 2
ret {<4 x float>, <4 x float>, <4 x float>} %r2
}
define amdgpu_ps <4 x float> @buffer_load_immoffs(ptr addrspace(8) inreg) {
; PREGFX10-LABEL: buffer_load_immoffs:
; PREGFX10: ; %bb.0: ; %main_body
; PREGFX10-NEXT: buffer_load_dwordx4 v[0:3], off, s[0:3], 0 offset:40
; PREGFX10-NEXT: s_waitcnt vmcnt(0)
; PREGFX10-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: buffer_load_immoffs:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: buffer_load_dwordx4 v[0:3], off, s[0:3], 0 offset:40
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_immoffs:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: buffer_load_b128 v[0:3], off, s[0:3], 0 offset:40
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
main_body:
%data = call <4 x float> @llvm.amdgcn.raw.ptr.buffer.load.v4f32(ptr addrspace(8) %0, i32 40, i32 0, i32 0)
ret <4 x float> %data
}
define amdgpu_ps <4 x float> @buffer_load_immoffs_large(ptr addrspace(8) inreg) {
; PREGFX10-LABEL: buffer_load_immoffs_large:
; PREGFX10: ; %bb.0: ; %main_body
; PREGFX10-NEXT: s_movk_i32 s4, 0x1ffc
; PREGFX10-NEXT: buffer_load_dwordx4 v[0:3], off, s[0:3], s4 offset:4
; PREGFX10-NEXT: s_waitcnt vmcnt(0)
; PREGFX10-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: buffer_load_immoffs_large:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_movk_i32 s4, 0x1ffc
; GFX10-NEXT: buffer_load_dwordx4 v[0:3], off, s[0:3], s4 offset:4
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_immoffs_large:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: s_movk_i32 s4, 0x1ffc
; GFX11-NEXT: buffer_load_b128 v[0:3], off, s[0:3], s4 offset:4
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
main_body:
%data = call <4 x float> @llvm.amdgcn.raw.ptr.buffer.load.v4f32(ptr addrspace(8) %0, i32 4, i32 8188, i32 0)
ret <4 x float> %data
}
define amdgpu_ps <4 x float> @buffer_load_ofs(ptr addrspace(8) inreg, i32) {
; PREGFX10-LABEL: buffer_load_ofs:
; PREGFX10: ; %bb.0: ; %main_body
; PREGFX10-NEXT: buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 offen
; PREGFX10-NEXT: s_waitcnt vmcnt(0)
; PREGFX10-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: buffer_load_ofs:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 offen
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_ofs:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: buffer_load_b128 v[0:3], v0, s[0:3], 0 offen
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
main_body:
%data = call <4 x float> @llvm.amdgcn.raw.ptr.buffer.load.v4f32(ptr addrspace(8) %0, i32 %1, i32 0, i32 0)
ret <4 x float> %data
}
define amdgpu_ps <4 x float> @buffer_load_ofs_imm(ptr addrspace(8) inreg, i32) {
; PREGFX10-LABEL: buffer_load_ofs_imm:
; PREGFX10: ; %bb.0: ; %main_body
; PREGFX10-NEXT: buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 offen offset:60
; PREGFX10-NEXT: s_waitcnt vmcnt(0)
; PREGFX10-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: buffer_load_ofs_imm:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 offen offset:60
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_ofs_imm:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: buffer_load_b128 v[0:3], v0, s[0:3], 0 offen offset:60
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
main_body:
%ofs = add i32 %1, 60
%data = call <4 x float> @llvm.amdgcn.raw.ptr.buffer.load.v4f32(ptr addrspace(8) %0, i32 %ofs, i32 0, i32 0)
ret <4 x float> %data
}
define amdgpu_ps <4 x float> @buffer_load_voffset_large_12bit(ptr addrspace(8) inreg) {
; PREGFX10-LABEL: buffer_load_voffset_large_12bit:
; PREGFX10: ; %bb.0: ; %main_body
; PREGFX10-NEXT: buffer_load_dwordx4 v[0:3], off, s[0:3], 0 offset:4092
; PREGFX10-NEXT: s_waitcnt vmcnt(0)
; PREGFX10-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: buffer_load_voffset_large_12bit:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: buffer_load_dwordx4 v[0:3], off, s[0:3], 0 offset:4092
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_voffset_large_12bit:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: buffer_load_b128 v[0:3], off, s[0:3], 0 offset:4092
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
main_body:
%data = call <4 x float> @llvm.amdgcn.raw.ptr.buffer.load.v4f32(ptr addrspace(8) %0, i32 4092, i32 0, i32 0)
ret <4 x float> %data
}
define amdgpu_ps <4 x float> @buffer_load_voffset_large_13bit(ptr addrspace(8) inreg) {
; PREGFX10-LABEL: buffer_load_voffset_large_13bit:
; PREGFX10: ; %bb.0: ; %main_body
; PREGFX10-NEXT: v_mov_b32_e32 v0, 0x1000
; PREGFX10-NEXT: buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 offen offset:4092
; PREGFX10-NEXT: s_waitcnt vmcnt(0)
; PREGFX10-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: buffer_load_voffset_large_13bit:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: v_mov_b32_e32 v0, 0x1000
; GFX10-NEXT: buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 offen offset:4092
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_voffset_large_13bit:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: v_mov_b32_e32 v0, 0x1000
; GFX11-NEXT: buffer_load_b128 v[0:3], v0, s[0:3], 0 offen offset:4092
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
main_body:
%data = call <4 x float> @llvm.amdgcn.raw.ptr.buffer.load.v4f32(ptr addrspace(8) %0, i32 8188, i32 0, i32 0)
ret <4 x float> %data
}
define amdgpu_ps <4 x float> @buffer_load_voffset_large_16bit(ptr addrspace(8) inreg) {
; PREGFX10-LABEL: buffer_load_voffset_large_16bit:
; PREGFX10: ; %bb.0: ; %main_body
; PREGFX10-NEXT: v_mov_b32_e32 v0, 0xf000
; PREGFX10-NEXT: buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 offen offset:4092
; PREGFX10-NEXT: s_waitcnt vmcnt(0)
; PREGFX10-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: buffer_load_voffset_large_16bit:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: v_mov_b32_e32 v0, 0xf000
; GFX10-NEXT: buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 offen offset:4092
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_voffset_large_16bit:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: v_mov_b32_e32 v0, 0xf000
; GFX11-NEXT: buffer_load_b128 v[0:3], v0, s[0:3], 0 offen offset:4092
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
main_body:
%data = call <4 x float> @llvm.amdgcn.raw.ptr.buffer.load.v4f32(ptr addrspace(8) %0, i32 65532, i32 0, i32 0)
ret <4 x float> %data
}
define amdgpu_ps <4 x float> @buffer_load_voffset_large_23bit(ptr addrspace(8) inreg) {
; PREGFX10-LABEL: buffer_load_voffset_large_23bit:
; PREGFX10: ; %bb.0: ; %main_body
; PREGFX10-NEXT: v_mov_b32_e32 v0, 0x7ff000
; PREGFX10-NEXT: buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 offen offset:4092
; PREGFX10-NEXT: s_waitcnt vmcnt(0)
; PREGFX10-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: buffer_load_voffset_large_23bit:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: v_mov_b32_e32 v0, 0x7ff000
; GFX10-NEXT: buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 offen offset:4092
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_voffset_large_23bit:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: v_mov_b32_e32 v0, 0x7ff000
; GFX11-NEXT: buffer_load_b128 v[0:3], v0, s[0:3], 0 offen offset:4092
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
main_body:
%data = call <4 x float> @llvm.amdgcn.raw.ptr.buffer.load.v4f32(ptr addrspace(8) %0, i32 8388604, i32 0, i32 0)
ret <4 x float> %data
}
define amdgpu_ps <4 x float> @buffer_load_voffset_large_24bit(ptr addrspace(8) inreg) {
; PREGFX10-LABEL: buffer_load_voffset_large_24bit:
; PREGFX10: ; %bb.0: ; %main_body
; PREGFX10-NEXT: v_mov_b32_e32 v0, 0xfff000
; PREGFX10-NEXT: buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 offen offset:4092
; PREGFX10-NEXT: s_waitcnt vmcnt(0)
; PREGFX10-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: buffer_load_voffset_large_24bit:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: v_mov_b32_e32 v0, 0xfff000
; GFX10-NEXT: buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 offen offset:4092
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_voffset_large_24bit:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: v_mov_b32_e32 v0, 0xfff000
; GFX11-NEXT: buffer_load_b128 v[0:3], v0, s[0:3], 0 offen offset:4092
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
main_body:
%data = call <4 x float> @llvm.amdgcn.raw.ptr.buffer.load.v4f32(ptr addrspace(8) %0, i32 16777212, i32 0, i32 0)
ret <4 x float> %data
}
define amdgpu_ps float @buffer_load_x1(ptr addrspace(8) inreg %rsrc, i32 %ofs) {
; PREGFX10-LABEL: buffer_load_x1:
; PREGFX10: ; %bb.0: ; %main_body
; PREGFX10-NEXT: buffer_load_dword v0, v0, s[0:3], 0 offen
; PREGFX10-NEXT: s_waitcnt vmcnt(0)
; PREGFX10-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: buffer_load_x1:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: buffer_load_dword v0, v0, s[0:3], 0 offen
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_x1:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: buffer_load_b32 v0, v0, s[0:3], 0 offen
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
main_body:
%data = call float @llvm.amdgcn.raw.ptr.buffer.load.f32(ptr addrspace(8) %rsrc, i32 %ofs, i32 0, i32 0)
ret float %data
}
define amdgpu_ps <2 x float> @buffer_load_x2(ptr addrspace(8) inreg %rsrc, i32 %ofs) {
; PREGFX10-LABEL: buffer_load_x2:
; PREGFX10: ; %bb.0: ; %main_body
; PREGFX10-NEXT: buffer_load_dwordx2 v[0:1], v0, s[0:3], 0 offen
; PREGFX10-NEXT: s_waitcnt vmcnt(0)
; PREGFX10-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: buffer_load_x2:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: buffer_load_dwordx2 v[0:1], v0, s[0:3], 0 offen
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_x2:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: buffer_load_b64 v[0:1], v0, s[0:3], 0 offen
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
main_body:
%data = call <2 x float> @llvm.amdgcn.raw.ptr.buffer.load.v2f32(ptr addrspace(8) %rsrc, i32 %ofs, i32 0, i32 0)
ret <2 x float> %data
}
define amdgpu_ps <4 x float> @buffer_load_negative_offset(ptr addrspace(8) inreg, i32 %ofs) {
; GFX10-LABEL: buffer_load_negative_offset:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: v_add_nc_u32_e32 v0, -16, v0
; GFX10-NEXT: buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 offen
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_negative_offset:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: v_add_nc_u32_e32 v0, -16, v0
; GFX11-NEXT: buffer_load_b128 v[0:3], v0, s[0:3], 0 offen
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
main_body:
%ofs.1 = add i32 %ofs, -16
%data = call <4 x float> @llvm.amdgcn.raw.ptr.buffer.load.v4f32(ptr addrspace(8) %0, i32 %ofs.1, i32 0, i32 0)
ret <4 x float> %data
}
define amdgpu_ps float @buffer_load_mmo(ptr addrspace(8) inreg %rsrc, ptr addrspace(3) %lds) {
; GFX10-LABEL: buffer_load_mmo:
; GFX10: ; %bb.0: ; %entry
; GFX10-NEXT: buffer_load_dword v1, off, s[0:3], 0
; GFX10-NEXT: v_mov_b32_e32 v2, 0
; GFX10-NEXT: ds_write2_b32 v0, v2, v2 offset1:4
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: v_mov_b32_e32 v0, v1
; GFX10-NEXT: s_waitcnt lgkmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_mmo:
; GFX11: ; %bb.0: ; %entry
; GFX11-NEXT: buffer_load_b32 v1, off, s[0:3], 0
; GFX11-NEXT: v_mov_b32_e32 v2, 0
; GFX11-NEXT: ds_store_2addr_b32 v0, v2, v2 offset1:4
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: v_mov_b32_e32 v0, v1
; GFX11-NEXT: s_waitcnt lgkmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
entry:
store float 0.0, ptr addrspace(3) %lds
%val = call float @llvm.amdgcn.raw.ptr.buffer.load.f32(ptr addrspace(8) %rsrc, i32 0, i32 0, i32 0)
%tmp2 = getelementptr float, ptr addrspace(3) %lds, i32 4
store float 0.0, ptr addrspace(3) %tmp2
ret float %val
}
define amdgpu_ps void @buffer_load_x1_offen_merged_and(ptr addrspace(8) inreg %rsrc, i32 %a) {
; PREGFX10-LABEL: buffer_load_x1_offen_merged_and:
; PREGFX10: ; %bb.0: ; %main_body
; PREGFX10-NEXT: buffer_load_dwordx4 v[1:4], v0, s[0:3], 0 offen offset:4
; PREGFX10-NEXT: buffer_load_dwordx2 v[5:6], v0, s[0:3], 0 offen offset:28
; PREGFX10-NEXT: s_waitcnt vmcnt(1)
; PREGFX10-NEXT: exp mrt0 v1, v2, v3, v4 done vm
; PREGFX10-NEXT: s_waitcnt vmcnt(0)
; PREGFX10-NEXT: exp mrt0 v5, v6, v0, v0 done vm
; PREGFX10-NEXT: s_endpgm
;
; GFX10-LABEL: buffer_load_x1_offen_merged_and:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_clause 0x1
; GFX10-NEXT: buffer_load_dwordx4 v[1:4], v0, s[0:3], 0 offen offset:4
; GFX10-NEXT: buffer_load_dwordx2 v[5:6], v0, s[0:3], 0 offen offset:28
; GFX10-NEXT: s_waitcnt vmcnt(1)
; GFX10-NEXT: exp mrt0 v1, v2, v3, v4 done vm
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: exp mrt0 v5, v6, v0, v0 done vm
; GFX10-NEXT: s_endpgm
;
; GFX11-LABEL: buffer_load_x1_offen_merged_and:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: s_clause 0x1
; GFX11-NEXT: buffer_load_b128 v[1:4], v0, s[0:3], 0 offen offset:4
; GFX11-NEXT: buffer_load_b64 v[5:6], v0, s[0:3], 0 offen offset:28
; GFX11-NEXT: s_waitcnt vmcnt(1)
; GFX11-NEXT: exp mrt0 v1, v2, v3, v4 done
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: exp mrt0 v5, v6, v0, v0 done
; GFX11-NEXT: s_endpgm
main_body:
%a1 = add i32 %a, 4
%a2 = add i32 %a, 8
%a3 = add i32 %a, 12
%a4 = add i32 %a, 16
%a5 = add i32 %a, 28
%a6 = add i32 %a, 32
%r1 = call float @llvm.amdgcn.raw.ptr.buffer.load.f32(ptr addrspace(8) %rsrc, i32 %a1, i32 0, i32 0)
%r2 = call float @llvm.amdgcn.raw.ptr.buffer.load.f32(ptr addrspace(8) %rsrc, i32 %a2, i32 0, i32 0)
%r3 = call float @llvm.amdgcn.raw.ptr.buffer.load.f32(ptr addrspace(8) %rsrc, i32 %a3, i32 0, i32 0)
%r4 = call float @llvm.amdgcn.raw.ptr.buffer.load.f32(ptr addrspace(8) %rsrc, i32 %a4, i32 0, i32 0)
%r5 = call float @llvm.amdgcn.raw.ptr.buffer.load.f32(ptr addrspace(8) %rsrc, i32 %a5, i32 0, i32 0)
%r6 = call float @llvm.amdgcn.raw.ptr.buffer.load.f32(ptr addrspace(8) %rsrc, i32 %a6, i32 0, i32 0)
call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r1, float %r2, float %r3, float %r4, i1 true, i1 true)
call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r5, float %r6, float undef, float undef, i1 true, i1 true)
ret void
}
define amdgpu_ps void @buffer_load_x1_offen_merged_or(ptr addrspace(8) inreg %rsrc, i32 %inp) {
; PREGFX10-LABEL: buffer_load_x1_offen_merged_or:
; PREGFX10: ; %bb.0: ; %main_body
; PREGFX10-NEXT: v_lshlrev_b32_e32 v4, 6, v0
; PREGFX10-NEXT: buffer_load_dwordx4 v[0:3], v4, s[0:3], 0 offen offset:4
; PREGFX10-NEXT: buffer_load_dwordx2 v[4:5], v4, s[0:3], 0 offen offset:28
; PREGFX10-NEXT: s_waitcnt vmcnt(1)
; PREGFX10-NEXT: exp mrt0 v0, v1, v2, v3 done vm
; PREGFX10-NEXT: s_waitcnt vmcnt(0)
; PREGFX10-NEXT: exp mrt0 v4, v5, v0, v0 done vm
; PREGFX10-NEXT: s_endpgm
;
; GFX10-LABEL: buffer_load_x1_offen_merged_or:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: v_lshlrev_b32_e32 v6, 6, v0
; GFX10-NEXT: s_clause 0x1
; GFX10-NEXT: buffer_load_dwordx4 v[0:3], v6, s[0:3], 0 offen offset:4
; GFX10-NEXT: buffer_load_dwordx2 v[4:5], v6, s[0:3], 0 offen offset:28
; GFX10-NEXT: s_waitcnt vmcnt(1)
; GFX10-NEXT: exp mrt0 v0, v1, v2, v3 done vm
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: exp mrt0 v4, v5, v0, v0 done vm
; GFX10-NEXT: s_endpgm
;
; GFX11-LABEL: buffer_load_x1_offen_merged_or:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: v_lshlrev_b32_e32 v4, 6, v0
; GFX11-NEXT: s_clause 0x1
; GFX11-NEXT: buffer_load_b128 v[0:3], v4, s[0:3], 0 offen offset:4
; GFX11-NEXT: buffer_load_b64 v[4:5], v4, s[0:3], 0 offen offset:28
; GFX11-NEXT: s_waitcnt vmcnt(1)
; GFX11-NEXT: exp mrt0 v0, v1, v2, v3 done
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: exp mrt0 v4, v5, v0, v0 done
; GFX11-NEXT: s_endpgm
main_body:
%a = shl i32 %inp, 6
%a1 = or i32 %a, 4
%a2 = or i32 %a, 8
%a3 = or i32 %a, 12
%a4 = or i32 %a, 16
%a5 = or i32 %a, 28
%a6 = or i32 %a, 32
%r1 = call float @llvm.amdgcn.raw.ptr.buffer.load.f32(ptr addrspace(8) %rsrc, i32 %a1, i32 0, i32 0)
%r2 = call float @llvm.amdgcn.raw.ptr.buffer.load.f32(ptr addrspace(8) %rsrc, i32 %a2, i32 0, i32 0)
%r3 = call float @llvm.amdgcn.raw.ptr.buffer.load.f32(ptr addrspace(8) %rsrc, i32 %a3, i32 0, i32 0)
%r4 = call float @llvm.amdgcn.raw.ptr.buffer.load.f32(ptr addrspace(8) %rsrc, i32 %a4, i32 0, i32 0)
%r5 = call float @llvm.amdgcn.raw.ptr.buffer.load.f32(ptr addrspace(8) %rsrc, i32 %a5, i32 0, i32 0)
%r6 = call float @llvm.amdgcn.raw.ptr.buffer.load.f32(ptr addrspace(8) %rsrc, i32 %a6, i32 0, i32 0)
call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r1, float %r2, float %r3, float %r4, i1 true, i1 true)
call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r5, float %r6, float undef, float undef, i1 true, i1 true)
ret void
}
define amdgpu_ps void @buffer_load_x1_offen_merged_glc_slc(ptr addrspace(8) inreg %rsrc, i32 %a) {
; PREGFX10-LABEL: buffer_load_x1_offen_merged_glc_slc:
; PREGFX10: ; %bb.0: ; %main_body
; PREGFX10-NEXT: buffer_load_dwordx2 v[1:2], v0, s[0:3], 0 offen offset:4
; PREGFX10-NEXT: buffer_load_dwordx2 v[3:4], v0, s[0:3], 0 offen offset:12 glc
; PREGFX10-NEXT: buffer_load_dwordx2 v[5:6], v0, s[0:3], 0 offen offset:28 glc slc
; PREGFX10-NEXT: s_waitcnt vmcnt(1)
; PREGFX10-NEXT: exp mrt0 v1, v2, v3, v4 done vm
; PREGFX10-NEXT: s_waitcnt vmcnt(0)
; PREGFX10-NEXT: exp mrt0 v5, v6, v0, v0 done vm
; PREGFX10-NEXT: s_endpgm
;
; GFX10-LABEL: buffer_load_x1_offen_merged_glc_slc:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_clause 0x2
; GFX10-NEXT: buffer_load_dwordx2 v[1:2], v0, s[0:3], 0 offen offset:4
; GFX10-NEXT: buffer_load_dwordx2 v[3:4], v0, s[0:3], 0 offen offset:12 glc
; GFX10-NEXT: buffer_load_dwordx2 v[5:6], v0, s[0:3], 0 offen offset:28 glc slc
; GFX10-NEXT: s_waitcnt vmcnt(1)
; GFX10-NEXT: exp mrt0 v1, v2, v3, v4 done vm
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: exp mrt0 v5, v6, v0, v0 done vm
; GFX10-NEXT: s_endpgm
;
; GFX11-LABEL: buffer_load_x1_offen_merged_glc_slc:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: s_clause 0x2
; GFX11-NEXT: buffer_load_b64 v[1:2], v0, s[0:3], 0 offen offset:4
; GFX11-NEXT: buffer_load_b64 v[3:4], v0, s[0:3], 0 offen offset:12 glc
; GFX11-NEXT: buffer_load_b64 v[5:6], v0, s[0:3], 0 offen offset:28 glc slc
; GFX11-NEXT: s_waitcnt vmcnt(1)
; GFX11-NEXT: exp mrt0 v1, v2, v3, v4 done
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: exp mrt0 v5, v6, v0, v0 done
; GFX11-NEXT: s_endpgm
main_body:
%a1 = add i32 %a, 4
%a2 = add i32 %a, 8
%a3 = add i32 %a, 12
%a4 = add i32 %a, 16
%a5 = add i32 %a, 28
%a6 = add i32 %a, 32
%r1 = call float @llvm.amdgcn.raw.ptr.buffer.load.f32(ptr addrspace(8) %rsrc, i32 %a1, i32 0, i32 0)
%r2 = call float @llvm.amdgcn.raw.ptr.buffer.load.f32(ptr addrspace(8) %rsrc, i32 %a2, i32 0, i32 0)
%r3 = call float @llvm.amdgcn.raw.ptr.buffer.load.f32(ptr addrspace(8) %rsrc, i32 %a3, i32 0, i32 1)
%r4 = call float @llvm.amdgcn.raw.ptr.buffer.load.f32(ptr addrspace(8) %rsrc, i32 %a4, i32 0, i32 1)
%r5 = call float @llvm.amdgcn.raw.ptr.buffer.load.f32(ptr addrspace(8) %rsrc, i32 %a5, i32 0, i32 3)
%r6 = call float @llvm.amdgcn.raw.ptr.buffer.load.f32(ptr addrspace(8) %rsrc, i32 %a6, i32 0, i32 3)
call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r1, float %r2, float %r3, float %r4, i1 true, i1 true)
call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r5, float %r6, float undef, float undef, i1 true, i1 true)
ret void
}
define amdgpu_ps void @buffer_load_x2_offen_merged_and(ptr addrspace(8) inreg %rsrc, i32 %a) {
; PREGFX10-LABEL: buffer_load_x2_offen_merged_and:
; PREGFX10: ; %bb.0: ; %main_body
; PREGFX10-NEXT: buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 offen offset:4
; PREGFX10-NEXT: s_waitcnt vmcnt(0)
; PREGFX10-NEXT: exp mrt0 v0, v1, v2, v3 done vm
; PREGFX10-NEXT: s_endpgm
;
; GFX10-LABEL: buffer_load_x2_offen_merged_and:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 offen offset:4
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: exp mrt0 v0, v1, v2, v3 done vm
; GFX10-NEXT: s_endpgm
;
; GFX11-LABEL: buffer_load_x2_offen_merged_and:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: buffer_load_b128 v[0:3], v0, s[0:3], 0 offen offset:4
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: exp mrt0 v0, v1, v2, v3 done
; GFX11-NEXT: s_endpgm
main_body:
%a1 = add i32 %a, 4
%a2 = add i32 %a, 12
%vr1 = call <2 x float> @llvm.amdgcn.raw.ptr.buffer.load.v2f32(ptr addrspace(8) %rsrc, i32 %a1, i32 0, i32 0)
%vr2 = call <2 x float> @llvm.amdgcn.raw.ptr.buffer.load.v2f32(ptr addrspace(8) %rsrc, i32 %a2, i32 0, i32 0)
%r1 = extractelement <2 x float> %vr1, i32 0
%r2 = extractelement <2 x float> %vr1, i32 1
%r3 = extractelement <2 x float> %vr2, i32 0
%r4 = extractelement <2 x float> %vr2, i32 1
call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r1, float %r2, float %r3, float %r4, i1 true, i1 true)
ret void
}
define amdgpu_ps void @buffer_load_x2_offen_merged_or(ptr addrspace(8) inreg %rsrc, i32 %inp) {
; PREGFX10-LABEL: buffer_load_x2_offen_merged_or:
; PREGFX10: ; %bb.0: ; %main_body
; PREGFX10-NEXT: v_lshlrev_b32_e32 v0, 4, v0
; PREGFX10-NEXT: buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 offen offset:4
; PREGFX10-NEXT: s_waitcnt vmcnt(0)
; PREGFX10-NEXT: exp mrt0 v0, v1, v2, v3 done vm
; PREGFX10-NEXT: s_endpgm
;
; GFX10-LABEL: buffer_load_x2_offen_merged_or:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: v_lshlrev_b32_e32 v0, 4, v0
; GFX10-NEXT: buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 offen offset:4
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: exp mrt0 v0, v1, v2, v3 done vm
; GFX10-NEXT: s_endpgm
;
; GFX11-LABEL: buffer_load_x2_offen_merged_or:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: v_lshlrev_b32_e32 v0, 4, v0
; GFX11-NEXT: buffer_load_b128 v[0:3], v0, s[0:3], 0 offen offset:4
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: exp mrt0 v0, v1, v2, v3 done
; GFX11-NEXT: s_endpgm
main_body:
%a = shl i32 %inp, 4
%a1 = add i32 %a, 4
%a2 = add i32 %a, 12
%vr1 = call <2 x float> @llvm.amdgcn.raw.ptr.buffer.load.v2f32(ptr addrspace(8) %rsrc, i32 %a1, i32 0, i32 0)
%vr2 = call <2 x float> @llvm.amdgcn.raw.ptr.buffer.load.v2f32(ptr addrspace(8) %rsrc, i32 %a2, i32 0, i32 0)
%r1 = extractelement <2 x float> %vr1, i32 0
%r2 = extractelement <2 x float> %vr1, i32 1
%r3 = extractelement <2 x float> %vr2, i32 0
%r4 = extractelement <2 x float> %vr2, i32 1
call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r1, float %r2, float %r3, float %r4, i1 true, i1 true)
ret void
}
define amdgpu_ps void @buffer_load_x1_offset_merged(ptr addrspace(8) inreg %rsrc) {
; PREGFX10-LABEL: buffer_load_x1_offset_merged:
; PREGFX10: ; %bb.0: ; %main_body
; PREGFX10-NEXT: buffer_load_dwordx4 v[0:3], off, s[0:3], 0 offset:4
; PREGFX10-NEXT: buffer_load_dwordx2 v[4:5], off, s[0:3], 0 offset:28
; PREGFX10-NEXT: s_waitcnt vmcnt(1)
; PREGFX10-NEXT: exp mrt0 v0, v1, v2, v3 done vm
; PREGFX10-NEXT: s_waitcnt vmcnt(0)
; PREGFX10-NEXT: exp mrt0 v4, v5, v0, v0 done vm
; PREGFX10-NEXT: s_endpgm
;
; GFX10-LABEL: buffer_load_x1_offset_merged:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_clause 0x1
; GFX10-NEXT: buffer_load_dwordx4 v[0:3], off, s[0:3], 0 offset:4
; GFX10-NEXT: buffer_load_dwordx2 v[4:5], off, s[0:3], 0 offset:28
; GFX10-NEXT: s_waitcnt vmcnt(1)
; GFX10-NEXT: exp mrt0 v0, v1, v2, v3 done vm
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: exp mrt0 v4, v5, v0, v0 done vm
; GFX10-NEXT: s_endpgm
;
; GFX11-LABEL: buffer_load_x1_offset_merged:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: s_clause 0x1
; GFX11-NEXT: buffer_load_b128 v[0:3], off, s[0:3], 0 offset:4
; GFX11-NEXT: buffer_load_b64 v[4:5], off, s[0:3], 0 offset:28
; GFX11-NEXT: s_waitcnt vmcnt(1)
; GFX11-NEXT: exp mrt0 v0, v1, v2, v3 done
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: exp mrt0 v4, v5, v0, v0 done
; GFX11-NEXT: s_endpgm
main_body:
%r1 = call float @llvm.amdgcn.raw.ptr.buffer.load.f32(ptr addrspace(8) %rsrc, i32 4, i32 0, i32 0)
%r2 = call float @llvm.amdgcn.raw.ptr.buffer.load.f32(ptr addrspace(8) %rsrc, i32 8, i32 0, i32 0)
%r3 = call float @llvm.amdgcn.raw.ptr.buffer.load.f32(ptr addrspace(8) %rsrc, i32 12, i32 0, i32 0)
%r4 = call float @llvm.amdgcn.raw.ptr.buffer.load.f32(ptr addrspace(8) %rsrc, i32 16, i32 0, i32 0)
%r5 = call float @llvm.amdgcn.raw.ptr.buffer.load.f32(ptr addrspace(8) %rsrc, i32 28, i32 0, i32 0)
%r6 = call float @llvm.amdgcn.raw.ptr.buffer.load.f32(ptr addrspace(8) %rsrc, i32 32, i32 0, i32 0)
call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r1, float %r2, float %r3, float %r4, i1 true, i1 true)
call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r5, float %r6, float undef, float undef, i1 true, i1 true)
ret void
}
define amdgpu_ps void @buffer_load_x2_offset_merged(ptr addrspace(8) inreg %rsrc) {
; PREGFX10-LABEL: buffer_load_x2_offset_merged:
; PREGFX10: ; %bb.0: ; %main_body
; PREGFX10-NEXT: buffer_load_dwordx4 v[0:3], off, s[0:3], 0 offset:4
; PREGFX10-NEXT: s_waitcnt vmcnt(0)
; PREGFX10-NEXT: exp mrt0 v0, v1, v2, v3 done vm
; PREGFX10-NEXT: s_endpgm
;
; GFX10-LABEL: buffer_load_x2_offset_merged:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: buffer_load_dwordx4 v[0:3], off, s[0:3], 0 offset:4
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: exp mrt0 v0, v1, v2, v3 done vm
; GFX10-NEXT: s_endpgm
;
; GFX11-LABEL: buffer_load_x2_offset_merged:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: buffer_load_b128 v[0:3], off, s[0:3], 0 offset:4
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: exp mrt0 v0, v1, v2, v3 done
; GFX11-NEXT: s_endpgm
main_body:
%vr1 = call <2 x float> @llvm.amdgcn.raw.ptr.buffer.load.v2f32(ptr addrspace(8) %rsrc, i32 4, i32 0, i32 0)
%vr2 = call <2 x float> @llvm.amdgcn.raw.ptr.buffer.load.v2f32(ptr addrspace(8) %rsrc, i32 12, i32 0, i32 0)
%r1 = extractelement <2 x float> %vr1, i32 0
%r2 = extractelement <2 x float> %vr1, i32 1
%r3 = extractelement <2 x float> %vr2, i32 0
%r4 = extractelement <2 x float> %vr2, i32 1
call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r1, float %r2, float %r3, float %r4, i1 true, i1 true)
ret void
}
define amdgpu_ps {<4 x float>, <2 x float>, float} @buffer_load_int(ptr addrspace(8) inreg) {
; PREGFX10-LABEL: buffer_load_int:
; PREGFX10: ; %bb.0: ; %main_body
; PREGFX10-NEXT: buffer_load_dwordx4 v[0:3], off, s[0:3], 0
; PREGFX10-NEXT: buffer_load_dwordx2 v[4:5], off, s[0:3], 0 glc
; PREGFX10-NEXT: buffer_load_dword v6, off, s[0:3], 0 slc
; PREGFX10-NEXT: s_waitcnt vmcnt(0)
; PREGFX10-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: buffer_load_int:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_clause 0x2
; GFX10-NEXT: buffer_load_dwordx4 v[0:3], off, s[0:3], 0
; GFX10-NEXT: buffer_load_dwordx2 v[4:5], off, s[0:3], 0 glc
; GFX10-NEXT: buffer_load_dword v6, off, s[0:3], 0 slc
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_int:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: s_clause 0x2
; GFX11-NEXT: buffer_load_b128 v[0:3], off, s[0:3], 0
; GFX11-NEXT: buffer_load_b64 v[4:5], off, s[0:3], 0 glc
; GFX11-NEXT: buffer_load_b32 v6, off, s[0:3], 0 slc
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
main_body:
%data = call <4 x i32> @llvm.amdgcn.raw.ptr.buffer.load.v4i32(ptr addrspace(8) %0, i32 0, i32 0, i32 0)
%data_glc = call <2 x i32> @llvm.amdgcn.raw.ptr.buffer.load.v2i32(ptr addrspace(8) %0, i32 0, i32 0, i32 1)
%data_slc = call i32 @llvm.amdgcn.raw.ptr.buffer.load.i32(ptr addrspace(8) %0, i32 0, i32 0, i32 2)
%fdata = bitcast <4 x i32> %data to <4 x float>
%fdata_glc = bitcast <2 x i32> %data_glc to <2 x float>
%fdata_slc = bitcast i32 %data_slc to float
%r0 = insertvalue {<4 x float>, <2 x float>, float} undef, <4 x float> %fdata, 0
%r1 = insertvalue {<4 x float>, <2 x float>, float} %r0, <2 x float> %fdata_glc, 1
%r2 = insertvalue {<4 x float>, <2 x float>, float} %r1, float %fdata_slc, 2
ret {<4 x float>, <2 x float>, float} %r2
}
define amdgpu_ps float @raw_ptr_buffer_load_ubyte(ptr addrspace(8) inreg %rsrc) {
; PREGFX10-LABEL: raw_ptr_buffer_load_ubyte:
; PREGFX10: ; %bb.0: ; %main_body
; PREGFX10-NEXT: buffer_load_ubyte v0, off, s[0:3], 0
; PREGFX10-NEXT: s_waitcnt vmcnt(0)
; PREGFX10-NEXT: v_cvt_f32_ubyte0_e32 v0, v0
; PREGFX10-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: raw_ptr_buffer_load_ubyte:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: buffer_load_ubyte v0, off, s[0:3], 0
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: v_cvt_f32_ubyte0_e32 v0, v0
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: raw_ptr_buffer_load_ubyte:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: buffer_load_u8 v0, off, s[0:3], 0
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: v_cvt_f32_ubyte0_e32 v0, v0
; GFX11-NEXT: ; return to shader part epilog
main_body:
%tmp = call i8 @llvm.amdgcn.raw.ptr.buffer.load.i8(ptr addrspace(8) %rsrc, i32 0, i32 0, i32 0)
%tmp2 = zext i8 %tmp to i32
%val = uitofp i32 %tmp2 to float
ret float %val
}
define amdgpu_ps float @raw_ptr_buffer_load_i16(ptr addrspace(8) inreg %rsrc) {
; PREGFX10-LABEL: raw_ptr_buffer_load_i16:
; PREGFX10: ; %bb.0: ; %main_body
; PREGFX10-NEXT: buffer_load_ushort v0, off, s[0:3], 0
; PREGFX10-NEXT: s_waitcnt vmcnt(0)
; PREGFX10-NEXT: v_cvt_f32_u32_e32 v0, v0
; PREGFX10-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: raw_ptr_buffer_load_i16:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: buffer_load_ushort v0, off, s[0:3], 0
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: v_cvt_f32_u32_e32 v0, v0
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: raw_ptr_buffer_load_i16:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: buffer_load_u16 v0, off, s[0:3], 0
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: v_cvt_f32_u32_e32 v0, v0
; GFX11-NEXT: ; return to shader part epilog
main_body:
%tmp = call i16 @llvm.amdgcn.raw.ptr.buffer.load.i16(ptr addrspace(8) %rsrc, i32 0, i32 0, i32 0)
%tmp2 = zext i16 %tmp to i32
%val = uitofp i32 %tmp2 to float
ret float %val
}
define amdgpu_ps float @raw_ptr_buffer_load_sbyte(ptr addrspace(8) inreg %rsrc) {
; PREGFX10-LABEL: raw_ptr_buffer_load_sbyte:
; PREGFX10: ; %bb.0: ; %main_body
; PREGFX10-NEXT: buffer_load_sbyte v0, off, s[0:3], 0
; PREGFX10-NEXT: s_waitcnt vmcnt(0)
; PREGFX10-NEXT: v_cvt_f32_i32_e32 v0, v0
; PREGFX10-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: raw_ptr_buffer_load_sbyte:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: buffer_load_sbyte v0, off, s[0:3], 0
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: v_cvt_f32_i32_e32 v0, v0
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: raw_ptr_buffer_load_sbyte:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: buffer_load_i8 v0, off, s[0:3], 0
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: v_cvt_f32_i32_e32 v0, v0
; GFX11-NEXT: ; return to shader part epilog
main_body:
%tmp = call i8 @llvm.amdgcn.raw.ptr.buffer.load.i8(ptr addrspace(8) %rsrc, i32 0, i32 0, i32 0)
%tmp2 = sext i8 %tmp to i32
%val = sitofp i32 %tmp2 to float
ret float %val
}
define amdgpu_ps float @raw_ptr_buffer_load_sshort(ptr addrspace(8) inreg %rsrc) {
; PREGFX10-LABEL: raw_ptr_buffer_load_sshort:
; PREGFX10: ; %bb.0: ; %main_body
; PREGFX10-NEXT: buffer_load_sshort v0, off, s[0:3], 0
; PREGFX10-NEXT: s_waitcnt vmcnt(0)
; PREGFX10-NEXT: v_cvt_f32_i32_e32 v0, v0
; PREGFX10-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: raw_ptr_buffer_load_sshort:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: buffer_load_sshort v0, off, s[0:3], 0
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: v_cvt_f32_i32_e32 v0, v0
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: raw_ptr_buffer_load_sshort:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: buffer_load_i16 v0, off, s[0:3], 0
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: v_cvt_f32_i32_e32 v0, v0
; GFX11-NEXT: ; return to shader part epilog
main_body:
%tmp = call i16 @llvm.amdgcn.raw.ptr.buffer.load.i16(ptr addrspace(8) %rsrc, i32 0, i32 0, i32 0)
%tmp2 = sext i16 %tmp to i32
%val = sitofp i32 %tmp2 to float
ret float %val
}
define amdgpu_ps void @raw_ptr_buffer_load_f16(ptr addrspace(8) inreg %rsrc, ptr addrspace(3) %ptr) {
; PREGFX10-LABEL: raw_ptr_buffer_load_f16:
; PREGFX10: ; %bb.0: ; %main_body
; PREGFX10-NEXT: buffer_load_ushort v1, off, s[0:3], 0
; PREGFX10-NEXT: s_mov_b32 m0, -1
; PREGFX10-NEXT: s_waitcnt vmcnt(0)
; PREGFX10-NEXT: ds_write_b16 v0, v1
; PREGFX10-NEXT: s_endpgm
;
; GFX10-LABEL: raw_ptr_buffer_load_f16:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: buffer_load_ushort v1, off, s[0:3], 0
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ds_write_b16 v0, v1
; GFX10-NEXT: s_endpgm
;
; GFX11-LABEL: raw_ptr_buffer_load_f16:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: buffer_load_u16 v1, off, s[0:3], 0
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ds_store_b16 v0, v1
; GFX11-NEXT: s_endpgm
main_body:
%val = call half @llvm.amdgcn.raw.ptr.buffer.load.f16(ptr addrspace(8) %rsrc, i32 0, i32 0, i32 0)
store half %val, ptr addrspace(3) %ptr
ret void
}
define amdgpu_ps void @raw_ptr_buffer_load_v2f16(ptr addrspace(8) inreg %rsrc, ptr addrspace(3) %ptr) {
; PREGFX10-LABEL: raw_ptr_buffer_load_v2f16:
; PREGFX10: ; %bb.0: ; %main_body
; PREGFX10-NEXT: buffer_load_dword v1, off, s[0:3], 0
; PREGFX10-NEXT: s_mov_b32 m0, -1
; PREGFX10-NEXT: s_waitcnt vmcnt(0)
; PREGFX10-NEXT: ds_write_b32 v0, v1
; PREGFX10-NEXT: s_endpgm
;
; GFX10-LABEL: raw_ptr_buffer_load_v2f16:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: buffer_load_dword v1, off, s[0:3], 0
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ds_write_b32 v0, v1
; GFX10-NEXT: s_endpgm
;
; GFX11-LABEL: raw_ptr_buffer_load_v2f16:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: buffer_load_b32 v1, off, s[0:3], 0
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ds_store_b32 v0, v1
; GFX11-NEXT: s_endpgm
main_body:
%val = call <2 x half> @llvm.amdgcn.raw.ptr.buffer.load.v2f16(ptr addrspace(8) %rsrc, i32 0, i32 0, i32 0)
store <2 x half> %val, ptr addrspace(3) %ptr
ret void
}
define amdgpu_ps void @raw_ptr_buffer_load_v4f16(ptr addrspace(8) inreg %rsrc, ptr addrspace(3) %ptr) {
; PREGFX10-LABEL: raw_ptr_buffer_load_v4f16:
; PREGFX10: ; %bb.0: ; %main_body
; PREGFX10-NEXT: buffer_load_dwordx2 v[1:2], off, s[0:3], 0
; PREGFX10-NEXT: s_mov_b32 m0, -1
; PREGFX10-NEXT: s_waitcnt vmcnt(0)
; PREGFX10-NEXT: ds_write_b64 v0, v[1:2]
; PREGFX10-NEXT: s_endpgm
;
; GFX10-LABEL: raw_ptr_buffer_load_v4f16:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: buffer_load_dwordx2 v[1:2], off, s[0:3], 0
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ds_write_b64 v0, v[1:2]
; GFX10-NEXT: s_endpgm
;
; GFX11-LABEL: raw_ptr_buffer_load_v4f16:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: buffer_load_b64 v[1:2], off, s[0:3], 0
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ds_store_b64 v0, v[1:2]
; GFX11-NEXT: s_endpgm
main_body:
%val = call <4 x half> @llvm.amdgcn.raw.ptr.buffer.load.v4f16(ptr addrspace(8) %rsrc, i32 0, i32 0, i32 0)
store <4 x half> %val, ptr addrspace(3) %ptr
ret void
}
define amdgpu_ps void @raw_ptr_buffer_load_v2i16(ptr addrspace(8) inreg %rsrc, ptr addrspace(3) %ptr) {
; PREGFX10-LABEL: raw_ptr_buffer_load_v2i16:
; PREGFX10: ; %bb.0: ; %main_body
; PREGFX10-NEXT: buffer_load_dword v1, off, s[0:3], 0
; PREGFX10-NEXT: s_mov_b32 m0, -1
; PREGFX10-NEXT: s_waitcnt vmcnt(0)
; PREGFX10-NEXT: ds_write_b32 v0, v1
; PREGFX10-NEXT: s_endpgm
;
; GFX10-LABEL: raw_ptr_buffer_load_v2i16:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: buffer_load_dword v1, off, s[0:3], 0
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ds_write_b32 v0, v1
; GFX10-NEXT: s_endpgm
;
; GFX11-LABEL: raw_ptr_buffer_load_v2i16:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: buffer_load_b32 v1, off, s[0:3], 0
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ds_store_b32 v0, v1
; GFX11-NEXT: s_endpgm
main_body:
%val = call <2 x i16> @llvm.amdgcn.raw.ptr.buffer.load.v2i16(ptr addrspace(8) %rsrc, i32 0, i32 0, i32 0)
store <2 x i16> %val, ptr addrspace(3) %ptr
ret void
}
define amdgpu_ps void @raw_ptr_buffer_load_v4i16(ptr addrspace(8) inreg %rsrc, ptr addrspace(3) %ptr) {
; PREGFX10-LABEL: raw_ptr_buffer_load_v4i16:
; PREGFX10: ; %bb.0: ; %main_body
; PREGFX10-NEXT: buffer_load_dwordx2 v[1:2], off, s[0:3], 0
; PREGFX10-NEXT: s_mov_b32 m0, -1
; PREGFX10-NEXT: s_waitcnt vmcnt(0)
; PREGFX10-NEXT: ds_write_b64 v0, v[1:2]
; PREGFX10-NEXT: s_endpgm
;
; GFX10-LABEL: raw_ptr_buffer_load_v4i16:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: buffer_load_dwordx2 v[1:2], off, s[0:3], 0
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ds_write_b64 v0, v[1:2]
; GFX10-NEXT: s_endpgm
;
; GFX11-LABEL: raw_ptr_buffer_load_v4i16:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: buffer_load_b64 v[1:2], off, s[0:3], 0
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ds_store_b64 v0, v[1:2]
; GFX11-NEXT: s_endpgm
main_body:
%val = call <4 x i16> @llvm.amdgcn.raw.ptr.buffer.load.v4i16(ptr addrspace(8) %rsrc, i32 0, i32 0, i32 0)
store <4 x i16> %val, ptr addrspace(3) %ptr
ret void
}
define amdgpu_ps void @raw_ptr_buffer_load_x1_offset_merged(ptr addrspace(8) inreg %rsrc) {
; PREGFX10-LABEL: raw_ptr_buffer_load_x1_offset_merged:
; PREGFX10: ; %bb.0: ; %main_body
; PREGFX10-NEXT: buffer_load_dwordx4 v[0:3], off, s[0:3], 0 offset:4
; PREGFX10-NEXT: buffer_load_dwordx2 v[4:5], off, s[0:3], 0 offset:28
; PREGFX10-NEXT: s_waitcnt vmcnt(1)
; PREGFX10-NEXT: exp mrt0 v0, v1, v2, v3 done vm
; PREGFX10-NEXT: s_waitcnt vmcnt(0)
; PREGFX10-NEXT: exp mrt0 v4, v5, v0, v0 done vm
; PREGFX10-NEXT: s_endpgm
;
; GFX10-LABEL: raw_ptr_buffer_load_x1_offset_merged:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_clause 0x1
; GFX10-NEXT: buffer_load_dwordx4 v[0:3], off, s[0:3], 0 offset:4
; GFX10-NEXT: buffer_load_dwordx2 v[4:5], off, s[0:3], 0 offset:28
; GFX10-NEXT: s_waitcnt vmcnt(1)
; GFX10-NEXT: exp mrt0 v0, v1, v2, v3 done vm
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: exp mrt0 v4, v5, v0, v0 done vm
; GFX10-NEXT: s_endpgm
;
; GFX11-LABEL: raw_ptr_buffer_load_x1_offset_merged:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: s_clause 0x1
; GFX11-NEXT: buffer_load_b128 v[0:3], off, s[0:3], 0 offset:4
; GFX11-NEXT: buffer_load_b64 v[4:5], off, s[0:3], 0 offset:28
; GFX11-NEXT: s_waitcnt vmcnt(1)
; GFX11-NEXT: exp mrt0 v0, v1, v2, v3 done
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: exp mrt0 v4, v5, v0, v0 done
; GFX11-NEXT: s_endpgm
main_body:
%r1 = call float @llvm.amdgcn.raw.ptr.buffer.load.f32(ptr addrspace(8) %rsrc, i32 4, i32 0, i32 0)
%r2 = call float @llvm.amdgcn.raw.ptr.buffer.load.f32(ptr addrspace(8) %rsrc, i32 8, i32 0, i32 0)
%r3 = call float @llvm.amdgcn.raw.ptr.buffer.load.f32(ptr addrspace(8) %rsrc, i32 12, i32 0, i32 0)
%r4 = call float @llvm.amdgcn.raw.ptr.buffer.load.f32(ptr addrspace(8) %rsrc, i32 16, i32 0, i32 0)
%r5 = call float @llvm.amdgcn.raw.ptr.buffer.load.f32(ptr addrspace(8) %rsrc, i32 28, i32 0, i32 0)
%r6 = call float @llvm.amdgcn.raw.ptr.buffer.load.f32(ptr addrspace(8) %rsrc, i32 32, i32 0, i32 0)
call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r1, float %r2, float %r3, float %r4, i1 true, i1 true)
call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r5, float %r6, float undef, float undef, i1 true, i1 true)
ret void
}
define amdgpu_ps void @raw_ptr_buffer_load_x1_offset_swizzled_not_merged(ptr addrspace(8) inreg %rsrc) {
; PREGFX10-LABEL: raw_ptr_buffer_load_x1_offset_swizzled_not_merged:
; PREGFX10: ; %bb.0: ; %main_body
; PREGFX10-NEXT: buffer_load_dword v0, off, s[0:3], 0 offset:4
; PREGFX10-NEXT: buffer_load_dword v1, off, s[0:3], 0 offset:8
; PREGFX10-NEXT: buffer_load_dword v2, off, s[0:3], 0 offset:12
; PREGFX10-NEXT: buffer_load_dword v3, off, s[0:3], 0 offset:16
; PREGFX10-NEXT: buffer_load_dword v4, off, s[0:3], 0 offset:28
; PREGFX10-NEXT: buffer_load_dword v5, off, s[0:3], 0 offset:32
; PREGFX10-NEXT: s_waitcnt vmcnt(2)
; PREGFX10-NEXT: exp mrt0 v0, v1, v2, v3 done vm
; PREGFX10-NEXT: s_waitcnt vmcnt(0)
; PREGFX10-NEXT: exp mrt0 v4, v5, v0, v0 done vm
; PREGFX10-NEXT: s_endpgm
;
; GFX10-LABEL: raw_ptr_buffer_load_x1_offset_swizzled_not_merged:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_clause 0x5
; GFX10-NEXT: buffer_load_dword v0, off, s[0:3], 0 offset:4
; GFX10-NEXT: buffer_load_dword v1, off, s[0:3], 0 offset:8
; GFX10-NEXT: buffer_load_dword v2, off, s[0:3], 0 offset:12
; GFX10-NEXT: buffer_load_dword v3, off, s[0:3], 0 offset:16
; GFX10-NEXT: buffer_load_dword v4, off, s[0:3], 0 offset:28
; GFX10-NEXT: buffer_load_dword v5, off, s[0:3], 0 offset:32
; GFX10-NEXT: s_waitcnt vmcnt(2)
; GFX10-NEXT: exp mrt0 v0, v1, v2, v3 done vm
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: exp mrt0 v4, v5, v0, v0 done vm
; GFX10-NEXT: s_endpgm
;
; GFX11-LABEL: raw_ptr_buffer_load_x1_offset_swizzled_not_merged:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: s_clause 0x5
; GFX11-NEXT: buffer_load_b32 v0, off, s[0:3], 0 offset:4
; GFX11-NEXT: buffer_load_b32 v1, off, s[0:3], 0 offset:8
; GFX11-NEXT: buffer_load_b32 v2, off, s[0:3], 0 offset:12
; GFX11-NEXT: buffer_load_b32 v3, off, s[0:3], 0 offset:16
; GFX11-NEXT: buffer_load_b32 v4, off, s[0:3], 0 offset:28
; GFX11-NEXT: buffer_load_b32 v5, off, s[0:3], 0 offset:32
; GFX11-NEXT: s_waitcnt vmcnt(2)
; GFX11-NEXT: exp mrt0 v0, v1, v2, v3 done
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: exp mrt0 v4, v5, v0, v0 done
; GFX11-NEXT: s_endpgm
main_body:
%r1 = call float @llvm.amdgcn.raw.ptr.buffer.load.f32(ptr addrspace(8) %rsrc, i32 4, i32 0, i32 8)
%r2 = call float @llvm.amdgcn.raw.ptr.buffer.load.f32(ptr addrspace(8) %rsrc, i32 8, i32 0, i32 8)
%r3 = call float @llvm.amdgcn.raw.ptr.buffer.load.f32(ptr addrspace(8) %rsrc, i32 12, i32 0, i32 8)
%r4 = call float @llvm.amdgcn.raw.ptr.buffer.load.f32(ptr addrspace(8) %rsrc, i32 16, i32 0, i32 8)
%r5 = call float @llvm.amdgcn.raw.ptr.buffer.load.f32(ptr addrspace(8) %rsrc, i32 28, i32 0, i32 8)
%r6 = call float @llvm.amdgcn.raw.ptr.buffer.load.f32(ptr addrspace(8) %rsrc, i32 32, i32 0, i32 8)
call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r1, float %r2, float %r3, float %r4, i1 true, i1 true)
call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r5, float %r6, float undef, float undef, i1 true, i1 true)
ret void
}
declare float @llvm.amdgcn.raw.ptr.buffer.load.f32(ptr addrspace(8), i32, i32, i32) #0
declare <2 x float> @llvm.amdgcn.raw.ptr.buffer.load.v2f32(ptr addrspace(8), i32, i32, i32) #0
declare <4 x float> @llvm.amdgcn.raw.ptr.buffer.load.v4f32(ptr addrspace(8), i32, i32, i32) #0
declare i32 @llvm.amdgcn.raw.ptr.buffer.load.i32(ptr addrspace(8), i32, i32, i32) #0
declare <2 x i32> @llvm.amdgcn.raw.ptr.buffer.load.v2i32(ptr addrspace(8), i32, i32, i32) #0
declare <4 x i32> @llvm.amdgcn.raw.ptr.buffer.load.v4i32(ptr addrspace(8), i32, i32, i32) #0
declare void @llvm.amdgcn.exp.f32(i32, i32, float, float, float, float, i1, i1) #0
declare i8 @llvm.amdgcn.raw.ptr.buffer.load.i8(ptr addrspace(8), i32, i32, i32) #0
declare i16 @llvm.amdgcn.raw.ptr.buffer.load.i16(ptr addrspace(8), i32, i32, i32) #0
declare <2 x i16> @llvm.amdgcn.raw.ptr.buffer.load.v2i16(ptr addrspace(8), i32, i32, i32) #0
declare <4 x i16> @llvm.amdgcn.raw.ptr.buffer.load.v4i16(ptr addrspace(8), i32, i32, i32) #0
declare half @llvm.amdgcn.raw.ptr.buffer.load.f16(ptr addrspace(8), i32, i32, i32) #0
declare <2 x half> @llvm.amdgcn.raw.ptr.buffer.load.v2f16(ptr addrspace(8), i32, i32, i32) #0
declare <4 x half> @llvm.amdgcn.raw.ptr.buffer.load.v4f16(ptr addrspace(8), i32, i32, i32) #0
attributes #0 = { nounwind readonly }