Files
clang-p2996/llvm/test/CodeGen/AMDGPU/llvm.amdgcn.image.sample.d16.dim.ll
Jay Foad b3995aa338 [AMDGPU] Decrease default NSA threshold from 3 to 2 (#116624)
In graphics shaders it is better overall to use NSA encoding for IMAGE
instructions, because the benefit of less constrained register
allocation outweighs the cost of larger encoding. In particular NSA form
often avoids the need for extra V_MOV_B32 instructions between IMAGE
instructions, which can allow the IMAGE instructions to be claused.

Note that in GFX12 there is no longer a bit in the encoding to choose
between NSA and non-NSA forms, so this only affects GFX10 and GFX11.
2024-11-19 15:54:27 +00:00

596 lines
28 KiB
LLVM

; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc < %s -mtriple=amdgcn -mcpu=tonga -verify-machineinstrs | FileCheck -check-prefixes=TONGA %s
; RUN: llc < %s -mtriple=amdgcn -mcpu=gfx810 -verify-machineinstrs | FileCheck -check-prefixes=GFX81 %s
; RUN: llc < %s -mtriple=amdgcn -mcpu=gfx900 -verify-machineinstrs | FileCheck -check-prefixes=GFX9 %s
; RUN: llc < %s -mtriple=amdgcn -mcpu=gfx1010 -verify-machineinstrs | FileCheck -check-prefixes=GFX10PLUS,GFX10 %s
; RUN: llc < %s -mtriple=amdgcn -mcpu=gfx1100 -amdgpu-enable-delay-alu=0 -verify-machineinstrs | FileCheck -check-prefixes=GFX10PLUS,GFX11 %s
; RUN: llc < %s -mtriple=amdgcn -mcpu=gfx1200 -amdgpu-enable-delay-alu=0 -verify-machineinstrs | FileCheck -check-prefixes=GFX12 %s
define amdgpu_ps half @image_sample_2d_f16(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %s, float %t) {
; TONGA-LABEL: image_sample_2d_f16:
; TONGA: ; %bb.0: ; %main_body
; TONGA-NEXT: s_mov_b64 s[12:13], exec
; TONGA-NEXT: s_wqm_b64 exec, exec
; TONGA-NEXT: s_and_b64 exec, exec, s[12:13]
; TONGA-NEXT: image_sample v0, v[0:1], s[0:7], s[8:11] dmask:0x1 d16
; TONGA-NEXT: s_waitcnt vmcnt(0)
; TONGA-NEXT: ; return to shader part epilog
;
; GFX81-LABEL: image_sample_2d_f16:
; GFX81: ; %bb.0: ; %main_body
; GFX81-NEXT: s_mov_b64 s[12:13], exec
; GFX81-NEXT: s_wqm_b64 exec, exec
; GFX81-NEXT: s_and_b64 exec, exec, s[12:13]
; GFX81-NEXT: image_sample v0, v[0:1], s[0:7], s[8:11] dmask:0x1 d16
; GFX81-NEXT: s_waitcnt vmcnt(0)
; GFX81-NEXT: ; return to shader part epilog
;
; GFX9-LABEL: image_sample_2d_f16:
; GFX9: ; %bb.0: ; %main_body
; GFX9-NEXT: s_mov_b64 s[12:13], exec
; GFX9-NEXT: s_wqm_b64 exec, exec
; GFX9-NEXT: s_and_b64 exec, exec, s[12:13]
; GFX9-NEXT: image_sample v0, v[0:1], s[0:7], s[8:11] dmask:0x1 d16
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10PLUS-LABEL: image_sample_2d_f16:
; GFX10PLUS: ; %bb.0: ; %main_body
; GFX10PLUS-NEXT: s_mov_b32 s12, exec_lo
; GFX10PLUS-NEXT: s_wqm_b32 exec_lo, exec_lo
; GFX10PLUS-NEXT: s_and_b32 exec_lo, exec_lo, s12
; GFX10PLUS-NEXT: image_sample v0, v[0:1], s[0:7], s[8:11] dmask:0x1 dim:SQ_RSRC_IMG_2D d16
; GFX10PLUS-NEXT: s_waitcnt vmcnt(0)
; GFX10PLUS-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: image_sample_2d_f16:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: s_mov_b32 s12, exec_lo
; GFX12-NEXT: s_wqm_b32 exec_lo, exec_lo
; GFX12-NEXT: s_and_b32 exec_lo, exec_lo, s12
; GFX12-NEXT: image_sample v0, [v0, v1], s[0:7], s[8:11] dmask:0x1 dim:SQ_RSRC_IMG_2D d16
; GFX12-NEXT: s_wait_samplecnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%tex = call half @llvm.amdgcn.image.sample.2d.f16.f32(i32 1, float %s, float %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 false, i32 0, i32 0)
ret half %tex
}
define amdgpu_ps half @image_sample_2d_f16_tfe(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %s, float %t, ptr addrspace(1) inreg %out) {
; TONGA-LABEL: image_sample_2d_f16_tfe:
; TONGA: ; %bb.0: ; %main_body
; TONGA-NEXT: s_mov_b64 s[14:15], exec
; TONGA-NEXT: s_wqm_b64 exec, exec
; TONGA-NEXT: v_mov_b32_e32 v2, 0
; TONGA-NEXT: v_mov_b32_e32 v3, v2
; TONGA-NEXT: s_and_b64 exec, exec, s[14:15]
; TONGA-NEXT: image_sample v[2:3], v[0:1], s[0:7], s[8:11] dmask:0x1 tfe d16
; TONGA-NEXT: v_mov_b32_e32 v0, s12
; TONGA-NEXT: v_mov_b32_e32 v1, s13
; TONGA-NEXT: s_waitcnt vmcnt(0)
; TONGA-NEXT: flat_store_dword v[0:1], v3
; TONGA-NEXT: v_mov_b32_e32 v0, v2
; TONGA-NEXT: s_waitcnt vmcnt(0)
; TONGA-NEXT: ; return to shader part epilog
;
; GFX81-LABEL: image_sample_2d_f16_tfe:
; GFX81: ; %bb.0: ; %main_body
; GFX81-NEXT: s_mov_b64 s[14:15], exec
; GFX81-NEXT: s_wqm_b64 exec, exec
; GFX81-NEXT: v_mov_b32_e32 v2, 0
; GFX81-NEXT: v_mov_b32_e32 v3, v2
; GFX81-NEXT: s_and_b64 exec, exec, s[14:15]
; GFX81-NEXT: image_sample v[2:3], v[0:1], s[0:7], s[8:11] dmask:0x1 tfe d16
; GFX81-NEXT: v_mov_b32_e32 v0, s12
; GFX81-NEXT: v_mov_b32_e32 v1, s13
; GFX81-NEXT: s_waitcnt vmcnt(0)
; GFX81-NEXT: flat_store_dword v[0:1], v3
; GFX81-NEXT: v_mov_b32_e32 v0, v2
; GFX81-NEXT: s_waitcnt vmcnt(0)
; GFX81-NEXT: ; return to shader part epilog
;
; GFX9-LABEL: image_sample_2d_f16_tfe:
; GFX9: ; %bb.0: ; %main_body
; GFX9-NEXT: s_mov_b64 s[14:15], exec
; GFX9-NEXT: s_wqm_b64 exec, exec
; GFX9-NEXT: v_mov_b32_e32 v4, 0
; GFX9-NEXT: v_mov_b32_e32 v5, v4
; GFX9-NEXT: v_mov_b32_e32 v2, v4
; GFX9-NEXT: v_mov_b32_e32 v3, v5
; GFX9-NEXT: s_and_b64 exec, exec, s[14:15]
; GFX9-NEXT: image_sample v[2:3], v[0:1], s[0:7], s[8:11] dmask:0x1 tfe d16
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: v_mov_b32_e32 v0, v2
; GFX9-NEXT: global_store_dword v4, v3, s[12:13]
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: image_sample_2d_f16_tfe:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s14, exec_lo
; GFX10-NEXT: s_wqm_b32 exec_lo, exec_lo
; GFX10-NEXT: v_mov_b32_e32 v4, 0
; GFX10-NEXT: v_mov_b32_e32 v3, v1
; GFX10-NEXT: v_mov_b32_e32 v2, v0
; GFX10-NEXT: v_mov_b32_e32 v5, v4
; GFX10-NEXT: v_mov_b32_e32 v0, v4
; GFX10-NEXT: v_mov_b32_e32 v1, v5
; GFX10-NEXT: s_and_b32 exec_lo, exec_lo, s14
; GFX10-NEXT: image_sample v[0:1], v[2:3], s[0:7], s[8:11] dmask:0x1 dim:SQ_RSRC_IMG_2D tfe d16
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: global_store_dword v4, v1, s[12:13]
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: image_sample_2d_f16_tfe:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: s_mov_b32 s14, exec_lo
; GFX11-NEXT: s_wqm_b32 exec_lo, exec_lo
; GFX11-NEXT: v_dual_mov_b32 v4, 0 :: v_dual_mov_b32 v3, v1
; GFX11-NEXT: v_mov_b32_e32 v2, v0
; GFX11-NEXT: v_mov_b32_e32 v5, v4
; GFX11-NEXT: v_dual_mov_b32 v0, v4 :: v_dual_mov_b32 v1, v5
; GFX11-NEXT: s_and_b32 exec_lo, exec_lo, s14
; GFX11-NEXT: image_sample v[0:1], v[2:3], s[0:7], s[8:11] dmask:0x1 dim:SQ_RSRC_IMG_2D tfe d16
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: global_store_b32 v4, v1, s[12:13]
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: image_sample_2d_f16_tfe:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: s_mov_b32 s14, exec_lo
; GFX12-NEXT: s_wqm_b32 exec_lo, exec_lo
; GFX12-NEXT: v_mov_b32_e32 v4, 0
; GFX12-NEXT: v_dual_mov_b32 v2, v1 :: v_dual_mov_b32 v3, v0
; GFX12-NEXT: v_mov_b32_e32 v5, v4
; GFX12-NEXT: v_dual_mov_b32 v0, v4 :: v_dual_mov_b32 v1, v5
; GFX12-NEXT: s_and_b32 exec_lo, exec_lo, s14
; GFX12-NEXT: image_sample v[0:1], [v3, v2], s[0:7], s[8:11] dmask:0x1 dim:SQ_RSRC_IMG_2D tfe d16
; GFX12-NEXT: s_wait_samplecnt 0x0
; GFX12-NEXT: global_store_b32 v4, v1, s[12:13]
; GFX12-NEXT: ; return to shader part epilog
main_body:
%tex = call {half,i32} @llvm.amdgcn.image.sample.2d.f16i32.f32(i32 1, float %s, float %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 false, i32 1, i32 0)
%tex.vec = extractvalue {half, i32} %tex, 0
%tex.err = extractvalue {half, i32} %tex, 1
store i32 %tex.err, ptr addrspace(1) %out, align 4
ret half %tex.vec
}
define amdgpu_ps float @image_sample_c_d_1d_v2f16(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, float %dsdh, float %dsdv, float %s) {
; TONGA-LABEL: image_sample_c_d_1d_v2f16:
; TONGA: ; %bb.0: ; %main_body
; TONGA-NEXT: image_sample_c_d v[0:1], v[0:3], s[0:7], s[8:11] dmask:0x3 d16
; TONGA-NEXT: s_waitcnt vmcnt(0)
; TONGA-NEXT: v_lshlrev_b32_e32 v1, 16, v1
; TONGA-NEXT: v_or_b32_sdwa v0, v0, v1 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_0 src1_sel:DWORD
; TONGA-NEXT: ; return to shader part epilog
;
; GFX81-LABEL: image_sample_c_d_1d_v2f16:
; GFX81: ; %bb.0: ; %main_body
; GFX81-NEXT: image_sample_c_d v0, v[0:3], s[0:7], s[8:11] dmask:0x3 d16
; GFX81-NEXT: s_waitcnt vmcnt(0)
; GFX81-NEXT: ; return to shader part epilog
;
; GFX9-LABEL: image_sample_c_d_1d_v2f16:
; GFX9: ; %bb.0: ; %main_body
; GFX9-NEXT: image_sample_c_d v0, v[0:3], s[0:7], s[8:11] dmask:0x3 d16
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10PLUS-LABEL: image_sample_c_d_1d_v2f16:
; GFX10PLUS: ; %bb.0: ; %main_body
; GFX10PLUS-NEXT: image_sample_c_d v0, v[0:3], s[0:7], s[8:11] dmask:0x3 dim:SQ_RSRC_IMG_1D d16
; GFX10PLUS-NEXT: s_waitcnt vmcnt(0)
; GFX10PLUS-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: image_sample_c_d_1d_v2f16:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: image_sample_c_d v0, [v0, v1, v2, v3], s[0:7], s[8:11] dmask:0x3 dim:SQ_RSRC_IMG_1D d16
; GFX12-NEXT: s_wait_samplecnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%tex = call <2 x half> @llvm.amdgcn.image.sample.c.d.1d.v2f16.f32.f32(i32 3, float %zcompare, float %dsdh, float %dsdv, float %s, <8 x i32> %rsrc, <4 x i32> %samp, i1 false, i32 0, i32 0)
%r = bitcast <2 x half> %tex to float
ret float %r
}
define amdgpu_ps <2 x float> @image_sample_c_d_1d_v2f16_tfe(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, float %dsdh, float %dsdv, float %s) {
; TONGA-LABEL: image_sample_c_d_1d_v2f16_tfe:
; TONGA: ; %bb.0: ; %main_body
; TONGA-NEXT: v_mov_b32_e32 v4, 0
; TONGA-NEXT: v_mov_b32_e32 v5, v4
; TONGA-NEXT: v_mov_b32_e32 v6, v4
; TONGA-NEXT: image_sample_c_d v[4:6], v[0:3], s[0:7], s[8:11] dmask:0x3 tfe d16
; TONGA-NEXT: s_waitcnt vmcnt(0)
; TONGA-NEXT: v_lshlrev_b32_e32 v0, 16, v5
; TONGA-NEXT: v_or_b32_sdwa v0, v4, v0 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_0 src1_sel:DWORD
; TONGA-NEXT: v_mov_b32_e32 v1, v6
; TONGA-NEXT: ; return to shader part epilog
;
; GFX81-LABEL: image_sample_c_d_1d_v2f16_tfe:
; GFX81: ; %bb.0: ; %main_body
; GFX81-NEXT: v_mov_b32_e32 v4, 0
; GFX81-NEXT: v_mov_b32_e32 v5, v4
; GFX81-NEXT: image_sample_c_d v[4:5], v[0:3], s[0:7], s[8:11] dmask:0x3 tfe d16
; GFX81-NEXT: s_waitcnt vmcnt(0)
; GFX81-NEXT: v_mov_b32_e32 v0, v4
; GFX81-NEXT: v_mov_b32_e32 v1, v5
; GFX81-NEXT: ; return to shader part epilog
;
; GFX9-LABEL: image_sample_c_d_1d_v2f16_tfe:
; GFX9: ; %bb.0: ; %main_body
; GFX9-NEXT: v_mov_b32_e32 v4, 0
; GFX9-NEXT: v_mov_b32_e32 v5, v4
; GFX9-NEXT: image_sample_c_d v[4:5], v[0:3], s[0:7], s[8:11] dmask:0x3 tfe d16
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: v_mov_b32_e32 v0, v4
; GFX9-NEXT: v_mov_b32_e32 v1, v5
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: image_sample_c_d_1d_v2f16_tfe:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: v_mov_b32_e32 v5, v0
; GFX10-NEXT: v_mov_b32_e32 v0, 0
; GFX10-NEXT: v_mov_b32_e32 v4, v1
; GFX10-NEXT: v_mov_b32_e32 v1, v0
; GFX10-NEXT: image_sample_c_d v[0:1], [v5, v4, v2, v3], s[0:7], s[8:11] dmask:0x3 dim:SQ_RSRC_IMG_1D tfe d16
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: image_sample_c_d_1d_v2f16_tfe:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: v_dual_mov_b32 v4, v1 :: v_dual_mov_b32 v5, v0
; GFX11-NEXT: v_mov_b32_e32 v0, 0
; GFX11-NEXT: v_mov_b32_e32 v1, v0
; GFX11-NEXT: image_sample_c_d v[0:1], [v5, v4, v2, v3], s[0:7], s[8:11] dmask:0x3 dim:SQ_RSRC_IMG_1D tfe d16
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: image_sample_c_d_1d_v2f16_tfe:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: v_dual_mov_b32 v4, v1 :: v_dual_mov_b32 v5, v0
; GFX12-NEXT: v_mov_b32_e32 v0, 0
; GFX12-NEXT: v_mov_b32_e32 v1, v0
; GFX12-NEXT: image_sample_c_d v[0:1], [v5, v4, v2, v3], s[0:7], s[8:11] dmask:0x3 dim:SQ_RSRC_IMG_1D tfe d16
; GFX12-NEXT: s_wait_samplecnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%tex = call {<2 x half>,i32} @llvm.amdgcn.image.sample.c.d.1d.v2f16i32.f32.f32(i32 3, float %zcompare, float %dsdh, float %dsdv, float %s, <8 x i32> %rsrc, <4 x i32> %samp, i1 false, i32 1, i32 0)
%tex.vec = extractvalue {<2 x half>, i32} %tex, 0
%tex.err = extractvalue {<2 x half>, i32} %tex, 1
%tex.vecf = bitcast <2 x half> %tex.vec to float
%r.0 = insertelement <2 x float> undef, float %tex.vecf, i32 0
%tex.errf = bitcast i32 %tex.err to float
%r = insertelement <2 x float> %r.0, float %tex.errf, i32 1
ret <2 x float> %r
}
define amdgpu_ps <2 x float> @image_sample_b_2d_v3f16(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %bias, float %s, float %t) {
; TONGA-LABEL: image_sample_b_2d_v3f16:
; TONGA: ; %bb.0: ; %main_body
; TONGA-NEXT: s_mov_b64 s[12:13], exec
; TONGA-NEXT: s_wqm_b64 exec, exec
; TONGA-NEXT: s_and_b64 exec, exec, s[12:13]
; TONGA-NEXT: image_sample_b v[0:2], v[0:2], s[0:7], s[8:11] dmask:0x7 d16
; TONGA-NEXT: s_mov_b32 s0, 0x1000504
; TONGA-NEXT: s_waitcnt vmcnt(0)
; TONGA-NEXT: v_perm_b32 v0, v0, v1, s0
; TONGA-NEXT: v_mov_b32_e32 v1, v2
; TONGA-NEXT: ; return to shader part epilog
;
; GFX81-LABEL: image_sample_b_2d_v3f16:
; GFX81: ; %bb.0: ; %main_body
; GFX81-NEXT: s_mov_b64 s[12:13], exec
; GFX81-NEXT: s_wqm_b64 exec, exec
; GFX81-NEXT: s_and_b64 exec, exec, s[12:13]
; GFX81-NEXT: image_sample_b v[0:1], v[0:2], s[0:7], s[8:11] dmask:0x7 d16
; GFX81-NEXT: s_waitcnt vmcnt(0)
; GFX81-NEXT: ; return to shader part epilog
;
; GFX9-LABEL: image_sample_b_2d_v3f16:
; GFX9: ; %bb.0: ; %main_body
; GFX9-NEXT: s_mov_b64 s[12:13], exec
; GFX9-NEXT: s_wqm_b64 exec, exec
; GFX9-NEXT: s_and_b64 exec, exec, s[12:13]
; GFX9-NEXT: image_sample_b v[0:1], v[0:2], s[0:7], s[8:11] dmask:0x7 d16
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10PLUS-LABEL: image_sample_b_2d_v3f16:
; GFX10PLUS: ; %bb.0: ; %main_body
; GFX10PLUS-NEXT: s_mov_b32 s12, exec_lo
; GFX10PLUS-NEXT: s_wqm_b32 exec_lo, exec_lo
; GFX10PLUS-NEXT: s_and_b32 exec_lo, exec_lo, s12
; GFX10PLUS-NEXT: image_sample_b v[0:1], v[0:2], s[0:7], s[8:11] dmask:0x7 dim:SQ_RSRC_IMG_2D d16
; GFX10PLUS-NEXT: s_waitcnt vmcnt(0)
; GFX10PLUS-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: image_sample_b_2d_v3f16:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: s_mov_b32 s12, exec_lo
; GFX12-NEXT: s_wqm_b32 exec_lo, exec_lo
; GFX12-NEXT: s_and_b32 exec_lo, exec_lo, s12
; GFX12-NEXT: image_sample_b v[0:1], [v0, v1, v2], s[0:7], s[8:11] dmask:0x7 dim:SQ_RSRC_IMG_2D d16
; GFX12-NEXT: s_wait_samplecnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%tex = call <3 x half> @llvm.amdgcn.image.sample.b.2d.v3f16.f32.f32(i32 7, float %bias, float %s, float %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 false, i32 0, i32 0)
%tex_wide = shufflevector <3 x half> %tex, <3 x half> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
%r = bitcast <4 x half> %tex_wide to <2 x float>
ret <2 x float> %r
}
define amdgpu_ps <4 x float> @image_sample_b_2d_v3f16_tfe(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %bias, float %s, float %t) {
; TONGA-LABEL: image_sample_b_2d_v3f16_tfe:
; TONGA: ; %bb.0: ; %main_body
; TONGA-NEXT: s_mov_b64 s[12:13], exec
; TONGA-NEXT: s_wqm_b64 exec, exec
; TONGA-NEXT: v_mov_b32_e32 v3, 0
; TONGA-NEXT: v_mov_b32_e32 v4, v3
; TONGA-NEXT: v_mov_b32_e32 v5, v3
; TONGA-NEXT: v_mov_b32_e32 v6, v3
; TONGA-NEXT: s_and_b64 exec, exec, s[12:13]
; TONGA-NEXT: image_sample_b v[3:6], v[0:2], s[0:7], s[8:11] dmask:0x7 tfe d16
; TONGA-NEXT: s_mov_b32 s0, 0x1000504
; TONGA-NEXT: s_waitcnt vmcnt(0)
; TONGA-NEXT: v_perm_b32 v0, v3, v4, s0
; TONGA-NEXT: v_mov_b32_e32 v1, v5
; TONGA-NEXT: v_mov_b32_e32 v2, v6
; TONGA-NEXT: ; return to shader part epilog
;
; GFX81-LABEL: image_sample_b_2d_v3f16_tfe:
; GFX81: ; %bb.0: ; %main_body
; GFX81-NEXT: s_mov_b64 s[12:13], exec
; GFX81-NEXT: s_wqm_b64 exec, exec
; GFX81-NEXT: v_mov_b32_e32 v3, 0
; GFX81-NEXT: v_mov_b32_e32 v4, v3
; GFX81-NEXT: v_mov_b32_e32 v5, v3
; GFX81-NEXT: s_and_b64 exec, exec, s[12:13]
; GFX81-NEXT: image_sample_b v[3:5], v[0:2], s[0:7], s[8:11] dmask:0x7 tfe d16
; GFX81-NEXT: s_waitcnt vmcnt(0)
; GFX81-NEXT: v_mov_b32_e32 v0, v3
; GFX81-NEXT: v_mov_b32_e32 v1, v4
; GFX81-NEXT: v_mov_b32_e32 v2, v5
; GFX81-NEXT: ; return to shader part epilog
;
; GFX9-LABEL: image_sample_b_2d_v3f16_tfe:
; GFX9: ; %bb.0: ; %main_body
; GFX9-NEXT: s_mov_b64 s[12:13], exec
; GFX9-NEXT: s_wqm_b64 exec, exec
; GFX9-NEXT: v_mov_b32_e32 v3, 0
; GFX9-NEXT: v_mov_b32_e32 v4, v3
; GFX9-NEXT: v_mov_b32_e32 v5, v3
; GFX9-NEXT: s_and_b64 exec, exec, s[12:13]
; GFX9-NEXT: image_sample_b v[3:5], v[0:2], s[0:7], s[8:11] dmask:0x7 tfe d16
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: v_mov_b32_e32 v0, v3
; GFX9-NEXT: v_mov_b32_e32 v1, v4
; GFX9-NEXT: v_mov_b32_e32 v2, v5
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: image_sample_b_2d_v3f16_tfe:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s12, exec_lo
; GFX10-NEXT: s_wqm_b32 exec_lo, exec_lo
; GFX10-NEXT: v_mov_b32_e32 v3, v0
; GFX10-NEXT: v_mov_b32_e32 v0, 0
; GFX10-NEXT: v_mov_b32_e32 v5, v2
; GFX10-NEXT: v_mov_b32_e32 v4, v1
; GFX10-NEXT: v_mov_b32_e32 v1, v0
; GFX10-NEXT: v_mov_b32_e32 v2, v0
; GFX10-NEXT: s_and_b32 exec_lo, exec_lo, s12
; GFX10-NEXT: image_sample_b v[0:2], v[3:5], s[0:7], s[8:11] dmask:0x7 dim:SQ_RSRC_IMG_2D tfe d16
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: image_sample_b_2d_v3f16_tfe:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: s_mov_b32 s12, exec_lo
; GFX11-NEXT: s_wqm_b32 exec_lo, exec_lo
; GFX11-NEXT: v_dual_mov_b32 v3, v0 :: v_dual_mov_b32 v0, 0
; GFX11-NEXT: v_dual_mov_b32 v5, v2 :: v_dual_mov_b32 v4, v1
; GFX11-NEXT: v_mov_b32_e32 v1, v0
; GFX11-NEXT: v_mov_b32_e32 v2, v0
; GFX11-NEXT: s_and_b32 exec_lo, exec_lo, s12
; GFX11-NEXT: image_sample_b v[0:2], v[3:5], s[0:7], s[8:11] dmask:0x7 dim:SQ_RSRC_IMG_2D tfe d16
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: image_sample_b_2d_v3f16_tfe:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: s_mov_b32 s12, exec_lo
; GFX12-NEXT: s_wqm_b32 exec_lo, exec_lo
; GFX12-NEXT: v_dual_mov_b32 v5, v0 :: v_dual_mov_b32 v0, 0
; GFX12-NEXT: v_dual_mov_b32 v3, v2 :: v_dual_mov_b32 v4, v1
; GFX12-NEXT: v_dual_mov_b32 v1, v0 :: v_dual_mov_b32 v2, v0
; GFX12-NEXT: s_and_b32 exec_lo, exec_lo, s12
; GFX12-NEXT: image_sample_b v[0:2], [v5, v4, v3], s[0:7], s[8:11] dmask:0x7 dim:SQ_RSRC_IMG_2D tfe d16
; GFX12-NEXT: s_wait_samplecnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%tex = call {<3 x half>,i32} @llvm.amdgcn.image.sample.b.2d.v3f16i32.f32.f32(i32 7, float %bias, float %s, float %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 false, i32 1, i32 0)
%tex.vec = extractvalue {<3 x half>, i32} %tex, 0
%tex.vec_wide = shufflevector <3 x half> %tex.vec, <3 x half> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
%tex.err = extractvalue {<3 x half>, i32} %tex, 1
%tex.vecf = bitcast <4 x half> %tex.vec_wide to <2 x float>
%tex.vecf.0 = extractelement <2 x float> %tex.vecf, i32 0
%tex.vecf.1 = extractelement <2 x float> %tex.vecf, i32 1
%r.0 = insertelement <4 x float> undef, float %tex.vecf.0, i32 0
%r.1 = insertelement <4 x float> %r.0, float %tex.vecf.1, i32 1
%tex.errf = bitcast i32 %tex.err to float
%r = insertelement <4 x float> %r.1, float %tex.errf, i32 2
ret <4 x float> %r
}
define amdgpu_ps <2 x float> @image_sample_b_2d_v4f16(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %bias, float %s, float %t) {
; TONGA-LABEL: image_sample_b_2d_v4f16:
; TONGA: ; %bb.0: ; %main_body
; TONGA-NEXT: s_mov_b64 s[12:13], exec
; TONGA-NEXT: s_wqm_b64 exec, exec
; TONGA-NEXT: s_and_b64 exec, exec, s[12:13]
; TONGA-NEXT: image_sample_b v[0:3], v[0:2], s[0:7], s[8:11] dmask:0xf d16
; TONGA-NEXT: s_mov_b32 s0, 0x1000504
; TONGA-NEXT: s_waitcnt vmcnt(0)
; TONGA-NEXT: v_perm_b32 v0, v0, v1, s0
; TONGA-NEXT: v_perm_b32 v1, v2, v3, s0
; TONGA-NEXT: ; return to shader part epilog
;
; GFX81-LABEL: image_sample_b_2d_v4f16:
; GFX81: ; %bb.0: ; %main_body
; GFX81-NEXT: s_mov_b64 s[12:13], exec
; GFX81-NEXT: s_wqm_b64 exec, exec
; GFX81-NEXT: s_and_b64 exec, exec, s[12:13]
; GFX81-NEXT: image_sample_b v[0:1], v[0:2], s[0:7], s[8:11] dmask:0xf d16
; GFX81-NEXT: s_waitcnt vmcnt(0)
; GFX81-NEXT: ; return to shader part epilog
;
; GFX9-LABEL: image_sample_b_2d_v4f16:
; GFX9: ; %bb.0: ; %main_body
; GFX9-NEXT: s_mov_b64 s[12:13], exec
; GFX9-NEXT: s_wqm_b64 exec, exec
; GFX9-NEXT: s_and_b64 exec, exec, s[12:13]
; GFX9-NEXT: image_sample_b v[0:1], v[0:2], s[0:7], s[8:11] dmask:0xf d16
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10PLUS-LABEL: image_sample_b_2d_v4f16:
; GFX10PLUS: ; %bb.0: ; %main_body
; GFX10PLUS-NEXT: s_mov_b32 s12, exec_lo
; GFX10PLUS-NEXT: s_wqm_b32 exec_lo, exec_lo
; GFX10PLUS-NEXT: s_and_b32 exec_lo, exec_lo, s12
; GFX10PLUS-NEXT: image_sample_b v[0:1], v[0:2], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D d16
; GFX10PLUS-NEXT: s_waitcnt vmcnt(0)
; GFX10PLUS-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: image_sample_b_2d_v4f16:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: s_mov_b32 s12, exec_lo
; GFX12-NEXT: s_wqm_b32 exec_lo, exec_lo
; GFX12-NEXT: s_and_b32 exec_lo, exec_lo, s12
; GFX12-NEXT: image_sample_b v[0:1], [v0, v1, v2], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D d16
; GFX12-NEXT: s_wait_samplecnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%tex = call <4 x half> @llvm.amdgcn.image.sample.b.2d.v4f16.f32.f32(i32 15, float %bias, float %s, float %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 false, i32 0, i32 0)
%r = bitcast <4 x half> %tex to <2 x float>
ret <2 x float> %r
}
define amdgpu_ps <4 x float> @image_sample_b_2d_v4f16_tfe(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %bias, float %s, float %t) {
; TONGA-LABEL: image_sample_b_2d_v4f16_tfe:
; TONGA: ; %bb.0: ; %main_body
; TONGA-NEXT: s_mov_b64 s[12:13], exec
; TONGA-NEXT: s_wqm_b64 exec, exec
; TONGA-NEXT: v_mov_b32_e32 v3, 0
; TONGA-NEXT: v_mov_b32_e32 v4, v3
; TONGA-NEXT: v_mov_b32_e32 v5, v3
; TONGA-NEXT: v_mov_b32_e32 v6, v3
; TONGA-NEXT: v_mov_b32_e32 v7, v3
; TONGA-NEXT: s_and_b64 exec, exec, s[12:13]
; TONGA-NEXT: image_sample_b v[3:7], v[0:2], s[0:7], s[8:11] dmask:0xf tfe d16
; TONGA-NEXT: s_mov_b32 s0, 0x1000504
; TONGA-NEXT: s_waitcnt vmcnt(0)
; TONGA-NEXT: v_perm_b32 v0, v3, v4, s0
; TONGA-NEXT: v_perm_b32 v1, v5, v6, s0
; TONGA-NEXT: v_mov_b32_e32 v2, v7
; TONGA-NEXT: ; return to shader part epilog
;
; GFX81-LABEL: image_sample_b_2d_v4f16_tfe:
; GFX81: ; %bb.0: ; %main_body
; GFX81-NEXT: s_mov_b64 s[12:13], exec
; GFX81-NEXT: s_wqm_b64 exec, exec
; GFX81-NEXT: v_mov_b32_e32 v3, 0
; GFX81-NEXT: v_mov_b32_e32 v4, v3
; GFX81-NEXT: v_mov_b32_e32 v5, v3
; GFX81-NEXT: s_and_b64 exec, exec, s[12:13]
; GFX81-NEXT: image_sample_b v[3:5], v[0:2], s[0:7], s[8:11] dmask:0xf tfe d16
; GFX81-NEXT: s_waitcnt vmcnt(0)
; GFX81-NEXT: v_mov_b32_e32 v0, v3
; GFX81-NEXT: v_mov_b32_e32 v1, v4
; GFX81-NEXT: v_mov_b32_e32 v2, v5
; GFX81-NEXT: ; return to shader part epilog
;
; GFX9-LABEL: image_sample_b_2d_v4f16_tfe:
; GFX9: ; %bb.0: ; %main_body
; GFX9-NEXT: s_mov_b64 s[12:13], exec
; GFX9-NEXT: s_wqm_b64 exec, exec
; GFX9-NEXT: v_mov_b32_e32 v3, 0
; GFX9-NEXT: v_mov_b32_e32 v4, v3
; GFX9-NEXT: v_mov_b32_e32 v5, v3
; GFX9-NEXT: s_and_b64 exec, exec, s[12:13]
; GFX9-NEXT: image_sample_b v[3:5], v[0:2], s[0:7], s[8:11] dmask:0xf tfe d16
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: v_mov_b32_e32 v0, v3
; GFX9-NEXT: v_mov_b32_e32 v1, v4
; GFX9-NEXT: v_mov_b32_e32 v2, v5
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: image_sample_b_2d_v4f16_tfe:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s12, exec_lo
; GFX10-NEXT: s_wqm_b32 exec_lo, exec_lo
; GFX10-NEXT: v_mov_b32_e32 v3, v0
; GFX10-NEXT: v_mov_b32_e32 v0, 0
; GFX10-NEXT: v_mov_b32_e32 v5, v2
; GFX10-NEXT: v_mov_b32_e32 v4, v1
; GFX10-NEXT: v_mov_b32_e32 v1, v0
; GFX10-NEXT: v_mov_b32_e32 v2, v0
; GFX10-NEXT: s_and_b32 exec_lo, exec_lo, s12
; GFX10-NEXT: image_sample_b v[0:2], v[3:5], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D tfe d16
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: image_sample_b_2d_v4f16_tfe:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: s_mov_b32 s12, exec_lo
; GFX11-NEXT: s_wqm_b32 exec_lo, exec_lo
; GFX11-NEXT: v_dual_mov_b32 v3, v0 :: v_dual_mov_b32 v0, 0
; GFX11-NEXT: v_dual_mov_b32 v5, v2 :: v_dual_mov_b32 v4, v1
; GFX11-NEXT: v_mov_b32_e32 v1, v0
; GFX11-NEXT: v_mov_b32_e32 v2, v0
; GFX11-NEXT: s_and_b32 exec_lo, exec_lo, s12
; GFX11-NEXT: image_sample_b v[0:2], v[3:5], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D tfe d16
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: image_sample_b_2d_v4f16_tfe:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: s_mov_b32 s12, exec_lo
; GFX12-NEXT: s_wqm_b32 exec_lo, exec_lo
; GFX12-NEXT: v_dual_mov_b32 v5, v0 :: v_dual_mov_b32 v0, 0
; GFX12-NEXT: v_dual_mov_b32 v3, v2 :: v_dual_mov_b32 v4, v1
; GFX12-NEXT: v_dual_mov_b32 v1, v0 :: v_dual_mov_b32 v2, v0
; GFX12-NEXT: s_and_b32 exec_lo, exec_lo, s12
; GFX12-NEXT: image_sample_b v[0:2], [v5, v4, v3], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D tfe d16
; GFX12-NEXT: s_wait_samplecnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%tex = call {<4 x half>,i32} @llvm.amdgcn.image.sample.b.2d.v4f16i32.f32.f32(i32 15, float %bias, float %s, float %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 false, i32 1, i32 0)
%tex.vec = extractvalue {<4 x half>, i32} %tex, 0
%tex.err = extractvalue {<4 x half>, i32} %tex, 1
%tex.vecf = bitcast <4 x half> %tex.vec to <2 x float>
%tex.vecf.0 = extractelement <2 x float> %tex.vecf, i32 0
%tex.vecf.1 = extractelement <2 x float> %tex.vecf, i32 1
%r.0 = insertelement <4 x float> undef, float %tex.vecf.0, i32 0
%r.1 = insertelement <4 x float> %r.0, float %tex.vecf.1, i32 1
%tex.errf = bitcast i32 %tex.err to float
%r = insertelement <4 x float> %r.1, float %tex.errf, i32 2
ret <4 x float> %r
}
declare half @llvm.amdgcn.image.sample.2d.f16.f32(i32, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
declare {half,i32} @llvm.amdgcn.image.sample.2d.f16i32.f32(i32, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
declare <3 x half> @llvm.amdgcn.image.sample.2d.v3f16.f32(i32, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
declare <4 x half> @llvm.amdgcn.image.sample.2d.v4f16.f32(i32, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
declare {<2 x half>,i32} @llvm.amdgcn.image.sample.2d.v2f16i32.f32(i32, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
declare <2 x half> @llvm.amdgcn.image.sample.c.d.1d.v2f16.f32.f32(i32, float, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
declare {<2 x half>,i32} @llvm.amdgcn.image.sample.c.d.1d.v2f16i32.f32.f32(i32, float, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
declare <3 x half> @llvm.amdgcn.image.sample.b.2d.v3f16.f32.f32(i32, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
declare {<3 x half>,i32} @llvm.amdgcn.image.sample.b.2d.v3f16i32.f32.f32(i32, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
declare <4 x half> @llvm.amdgcn.image.sample.b.2d.v4f16.f32.f32(i32, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
declare {<4 x half>,i32} @llvm.amdgcn.image.sample.b.2d.v4f16i32.f32.f32(i32, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
attributes #0 = { nounwind }
attributes #1 = { nounwind readonly }
attributes #2 = { nounwind readnone }